Author: Dan Fesperman
Publisher: Atlantic Books Ltd
ISBN: 0857893394
Category : Fiction
Languages : en
Pages : 447
Book Description
A few years before the fall of the Berlin Wall, spook-turned-novelist Edwin Lemaster reveals to young journalist Bill Cage that he'd once considered spying for the enemy. For Cage, a fan who grew up as a Foreign Service brat in the very cities where Lemaster set his plots, the story creates a brief but embarrassing sensation. More than two decades later, Cage, by then a lonely, disillusioned PR man, receives an anonymous note hinting that he should have dug deeper. Spiked with cryptic references to some of his and his father's favorite old spy novels, the note is the first of many literary bread crumbs that soon lead him back to Vienna, Prague, and Budapest in search of the truth, even as the events of Lemaster's past eerily--and dangerously--begin intersecting with those of his own. Why is beautiful Litzi Strauss back in his life after 30 years? How much of his father's job involved the CIA? Did Bill, as a child, become a pawn? As the suspense steadily increases, a long stalemate of secrecy may finally be broken.
The Double Game
The Double Dare Game Book
Author: Daniella Burr
Publisher:
ISBN: 9780938753407
Category : Games
Languages : en
Pages : 84
Book Description
Contains questions and activities based on the television show.
Publisher:
ISBN: 9780938753407
Category : Games
Languages : en
Pages : 84
Book Description
Contains questions and activities based on the television show.
The Double Game
Author: James Cameron
Publisher: Oxford University Press
ISBN: 0190459921
Category : History
Languages : en
Pages : 249
Book Description
How did the United States move from a position of nuclear superiority over the Soviet Union at the beginning of the 1960s to one of nuclear parity under the doctrine of mutual assured destruction in 1972? Drawing on declassified records of conversations three presidents had with their most trusted advisors, James Cameron offers an original answer to this question. John F. Kennedy, Lyndon Johnson, and Richard Nixon struggled to reconcile their personal convictions about the nuclear arms race with the views of the public and Congress. In doing so they engaged in a double game, hiding their true beliefs behind a fa ade of strategic language while grappling in private with the complex realities of the nuclear age. Cameron shows how, despite reservations about the nuclear buildup, Kennedy and Johnson pushed ahead with an anti-ballistic missile (ABM) system for the United States, fearing the domestic political consequences of scrapping both the system and the popular doctrine of strategic superiority that underpinned it. By contrast, the abrupt decline in US public and congressional support in 1969 forced Nixon to give up America's first ABM and the US lead in offensive ballistic missiles through agreements with the Soviet Union, despite his conviction that the US needed a nuclear edge to maintain the security of the West. By placing this dynamic at the center of the story, The Double Game provides a new overarching interpretation of this pivotal period in the development of US nuclear policy and a window onto current debates over nuclear superiority, deterrence, and the future of American grand strategy.
Publisher: Oxford University Press
ISBN: 0190459921
Category : History
Languages : en
Pages : 249
Book Description
How did the United States move from a position of nuclear superiority over the Soviet Union at the beginning of the 1960s to one of nuclear parity under the doctrine of mutual assured destruction in 1972? Drawing on declassified records of conversations three presidents had with their most trusted advisors, James Cameron offers an original answer to this question. John F. Kennedy, Lyndon Johnson, and Richard Nixon struggled to reconcile their personal convictions about the nuclear arms race with the views of the public and Congress. In doing so they engaged in a double game, hiding their true beliefs behind a fa ade of strategic language while grappling in private with the complex realities of the nuclear age. Cameron shows how, despite reservations about the nuclear buildup, Kennedy and Johnson pushed ahead with an anti-ballistic missile (ABM) system for the United States, fearing the domestic political consequences of scrapping both the system and the popular doctrine of strategic superiority that underpinned it. By contrast, the abrupt decline in US public and congressional support in 1969 forced Nixon to give up America's first ABM and the US lead in offensive ballistic missiles through agreements with the Soviet Union, despite his conviction that the US needed a nuclear edge to maintain the security of the West. By placing this dynamic at the center of the story, The Double Game provides a new overarching interpretation of this pivotal period in the development of US nuclear policy and a window onto current debates over nuclear superiority, deterrence, and the future of American grand strategy.
All-new! Double Dare Game Book
Author: Daniella Burr
Publisher:
ISBN: 9780938753278
Category : Games
Languages : en
Pages : 84
Book Description
Contains questions and activities based on the television show.
Publisher:
ISBN: 9780938753278
Category : Games
Languages : en
Pages : 84
Book Description
Contains questions and activities based on the television show.
Double Game
Author: Sophie Calle
Publisher: Violette Editions
ISBN:
Category : Art
Languages : en
Pages : 326
Book Description
Artwork by Sophie Calle. Text by Paul Auster.
Publisher: Violette Editions
ISBN:
Category : Art
Languages : en
Pages : 326
Book Description
Artwork by Sophie Calle. Text by Paul Auster.
Game Feel
Author: Steve Swink
Publisher: CRC Press
ISBN: 1482267330
Category : Art
Languages : en
Pages : 377
Book Description
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Publisher: CRC Press
ISBN: 1482267330
Category : Art
Languages : en
Pages : 377
Book Description
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 327
Book Description
A New York Times Book Review Editors’ Choice "Beguiling, mesmerizing, and utterly charming." —Stefan Fatsis, author of Word Freak A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 327
Book Description
A New York Times Book Review Editors’ Choice "Beguiling, mesmerizing, and utterly charming." —Stefan Fatsis, author of Word Freak A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
The Silent Guns of Two Octobers
Author: Theodore Voorhees
Publisher: University of Michigan Press
ISBN: 0472131923
Category : History
Languages : en
Pages : 381
Book Description
The Silent Guns of Two Octobers uses new as well as previously under-appreciated documentary evidence to link the Cuban Missile Crisis to the Checkpoint Charlie tank standoff to achieve the impossible—craft a new, thoughtful, original analysis of a political showdown everyone thought they knew everything about. Ultimately the book concludes that much of the Cold War rhetoric the leaders employed was mere posturing; in reality neither had any intention of starting a nuclear war. Theodore Voorhees reexamines Khrushchev’s and Kennedy’s leadership, decision, and rhetoric in light of the new documentary evidence available. Voorhees examines the impact of John F. Kennedy's domestic political concerns about his upcoming first midterm elections on his handling of the Cuban Missile Crisis through his use of back-channel dealings with Khrushchev during the lead-up to the crisis and in the closing days when the two leaders managed to reach a settlement.
Publisher: University of Michigan Press
ISBN: 0472131923
Category : History
Languages : en
Pages : 381
Book Description
The Silent Guns of Two Octobers uses new as well as previously under-appreciated documentary evidence to link the Cuban Missile Crisis to the Checkpoint Charlie tank standoff to achieve the impossible—craft a new, thoughtful, original analysis of a political showdown everyone thought they knew everything about. Ultimately the book concludes that much of the Cold War rhetoric the leaders employed was mere posturing; in reality neither had any intention of starting a nuclear war. Theodore Voorhees reexamines Khrushchev’s and Kennedy’s leadership, decision, and rhetoric in light of the new documentary evidence available. Voorhees examines the impact of John F. Kennedy's domestic political concerns about his upcoming first midterm elections on his handling of the Cuban Missile Crisis through his use of back-channel dealings with Khrushchev during the lead-up to the crisis and in the closing days when the two leaders managed to reach a settlement.
The Lying Game
Author: Ruth Ware
Publisher: Simon and Schuster
ISBN: 1501156195
Category : Fiction
Languages : en
Pages : 416
Book Description
Praise for Ruth Ware’s instant New York Times, USA TODAY, and Los Angeles Times bestseller: “So many questions....Until the very last page! Needless to say, I could not put this book down!” —Reese Witherspoon “Once again the author of The Woman in Cabin 10 delivers mega-chills.” —People “Missing Big Little Lies? Dig into this psychological thriller about whether you can really trust your nearest and dearest.” —Cosmopolitan From the instant New York Times bestselling author of blockbuster thrillers In a Dark, Dark Wood and The Woman in Cabin 10 comes a chilling new novel of friendship, secrets, and the dangerous games teenaged girls play. On a cool June morning, a woman is walking her dog in the idyllic coastal village of Salten, along a tidal estuary known as the Reach. Before she can stop him, the dog charges into the water to retrieve what first appears to be a wayward stick, but to her horror, turns out to be something much more sinister… The next morning, three women in and around London—Fatima, Thea, and Isa—receive the text they had always hoped would never come, from the fourth in their formerly inseparable clique, Kate, that says only, “I need you.” The four girls were best friends at Salten, a second-rate boarding school set near the cliffs of the English Channel. Each different in their own way, the four became inseparable and were notorious for playing the Lying Game, telling lies at every turn to both fellow boarders and faculty. But their little game had consequences, and as the four converge in present-day Salten, they realize their shared past was not as safely buried as they had once hoped… Atmospheric, twisty, and with just the right amount of chill to keep you wrong-footed, The Lying Game is told in Ruth Ware’s signature suspenseful style, lending itself to becoming another unputdownable thriller from the Agatha Christie of our time.
Publisher: Simon and Schuster
ISBN: 1501156195
Category : Fiction
Languages : en
Pages : 416
Book Description
Praise for Ruth Ware’s instant New York Times, USA TODAY, and Los Angeles Times bestseller: “So many questions....Until the very last page! Needless to say, I could not put this book down!” —Reese Witherspoon “Once again the author of The Woman in Cabin 10 delivers mega-chills.” —People “Missing Big Little Lies? Dig into this psychological thriller about whether you can really trust your nearest and dearest.” —Cosmopolitan From the instant New York Times bestselling author of blockbuster thrillers In a Dark, Dark Wood and The Woman in Cabin 10 comes a chilling new novel of friendship, secrets, and the dangerous games teenaged girls play. On a cool June morning, a woman is walking her dog in the idyllic coastal village of Salten, along a tidal estuary known as the Reach. Before she can stop him, the dog charges into the water to retrieve what first appears to be a wayward stick, but to her horror, turns out to be something much more sinister… The next morning, three women in and around London—Fatima, Thea, and Isa—receive the text they had always hoped would never come, from the fourth in their formerly inseparable clique, Kate, that says only, “I need you.” The four girls were best friends at Salten, a second-rate boarding school set near the cliffs of the English Channel. Each different in their own way, the four became inseparable and were notorious for playing the Lying Game, telling lies at every turn to both fellow boarders and faculty. But their little game had consequences, and as the four converge in present-day Salten, they realize their shared past was not as safely buried as they had once hoped… Atmospheric, twisty, and with just the right amount of chill to keep you wrong-footed, The Lying Game is told in Ruth Ware’s signature suspenseful style, lending itself to becoming another unputdownable thriller from the Agatha Christie of our time.
Leviathan
Author: Paul Auster
Publisher: Penguin
ISBN: 1101562617
Category : Fiction
Languages : en
Pages : 289
Book Description
A “compelling” (Los Angeles Times) tale of friendship, betrayal, estrangement, and the unpredictable intrusions of violence in the everyday – from the author of the forthcoming 4 3 2 1: A Novel "Six days ago, a man blew himself up by the side of a road in northern Wisconsin. . . ." So begins the story by Peter Aaron about his best friend, Benjamin Sachs. Sachs had a marriage Aaron envied, an intelligence he admired, a world he shared. And then suddenly, after a near-fatal fall that might or might not have been intentional, Sachs disappeared. Now Aaron must piece together the life that led to Sach's death. His sole aim is to tell the truth and preserve it, before those who are investigating the case invent an account of their own.
Publisher: Penguin
ISBN: 1101562617
Category : Fiction
Languages : en
Pages : 289
Book Description
A “compelling” (Los Angeles Times) tale of friendship, betrayal, estrangement, and the unpredictable intrusions of violence in the everyday – from the author of the forthcoming 4 3 2 1: A Novel "Six days ago, a man blew himself up by the side of a road in northern Wisconsin. . . ." So begins the story by Peter Aaron about his best friend, Benjamin Sachs. Sachs had a marriage Aaron envied, an intelligence he admired, a world he shared. And then suddenly, after a near-fatal fall that might or might not have been intentional, Sachs disappeared. Now Aaron must piece together the life that led to Sach's death. His sole aim is to tell the truth and preserve it, before those who are investigating the case invent an account of their own.