Author: Joe Pantuso
Publisher: Wiley
ISBN: 9780471121282
Category : Games
Languages : en
Pages : 256
Book Description
A comprehensive reference to every element of a Doom game—from developing monsters and creating ominous lighting and atmosphere to adding new music and sound effects and inventing a powerful arsenal of weapons and ammunition. This book/CD-ROM, written by the inventor of the popular Doom Editor software, guides non-programmers through the entire process of creating their own Doom games. Offers lots of creative ideas for developing fun and challenging mazes. The CD-ROM features the two popular shareware programs written by the author with additional special new features.
The Doom Game Editor
Author: Joe Pantuso
Publisher: Wiley
ISBN: 9780471121282
Category : Games
Languages : en
Pages : 256
Book Description
A comprehensive reference to every element of a Doom game—from developing monsters and creating ominous lighting and atmosphere to adding new music and sound effects and inventing a powerful arsenal of weapons and ammunition. This book/CD-ROM, written by the inventor of the popular Doom Editor software, guides non-programmers through the entire process of creating their own Doom games. Offers lots of creative ideas for developing fun and challenging mazes. The CD-ROM features the two popular shareware programs written by the author with additional special new features.
Publisher: Wiley
ISBN: 9780471121282
Category : Games
Languages : en
Pages : 256
Book Description
A comprehensive reference to every element of a Doom game—from developing monsters and creating ominous lighting and atmosphere to adding new music and sound effects and inventing a powerful arsenal of weapons and ammunition. This book/CD-ROM, written by the inventor of the popular Doom Editor software, guides non-programmers through the entire process of creating their own Doom games. Offers lots of creative ideas for developing fun and challenging mazes. The CD-ROM features the two popular shareware programs written by the author with additional special new features.
Masters of Doom
Author: David Kushner
Publisher: Random House Trade Paperbacks
ISBN: 0812972155
Category : Biography & Autobiography
Languages : en
Pages : 361
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Publisher: Random House Trade Paperbacks
ISBN: 0812972155
Category : Biography & Autobiography
Languages : en
Pages : 361
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Game Engine Black Book: DOOM
Author: Fabien Sanglard
Publisher: Software Wizards
ISBN:
Category : Computers
Languages : en
Pages : 432
Book Description
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Publisher: Software Wizards
ISBN:
Category : Computers
Languages : en
Pages : 432
Book Description
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Tricks of the Doom Programming Gurus
Author: Steve Benner
Publisher: Sams
ISBN:
Category : Computers
Languages : en
Pages : 946
Book Description
This all-inclusive source for creating WAD, PWAD, and other files for use with DOOM covers the most popular utilities available. It also serves as a tutorial for creating a new world to play in DOOM. The CD contains all the utilities and programs necessary to customize and create new worlds for DOOM.
Publisher: Sams
ISBN:
Category : Computers
Languages : en
Pages : 946
Book Description
This all-inclusive source for creating WAD, PWAD, and other files for use with DOOM covers the most popular utilities available. It also serves as a tutorial for creating a new world to play in DOOM. The CD contains all the utilities and programs necessary to customize and create new worlds for DOOM.
The Doom Hacker's Guide
Author: Hank Leukart
Publisher: Mis Press
ISBN: 9781558284289
Category : Computers
Languages : en
Pages : 299
Book Description
Teaching tricks and techniques for customizing the DOOM environment, a definitive guide covers DOOM and DOOM II, explains IWADs and PWADs, explores DEU, DMAUD, DMMUSIC, DMGRAPH, and DeHackEd, and discusses creating levels for one player and multiplayer games. Original. (Beginner).
Publisher: Mis Press
ISBN: 9781558284289
Category : Computers
Languages : en
Pages : 299
Book Description
Teaching tricks and techniques for customizing the DOOM environment, a definitive guide covers DOOM and DOOM II, explains IWADs and PWADs, explores DEU, DMAUD, DMMUSIC, DMGRAPH, and DeHackEd, and discusses creating levels for one player and multiplayer games. Original. (Beginner).
Tricks of the Windows Game Programming Gurus
Author: André LaMothe
Publisher: Sams Publishing
ISBN: 9780672323690
Category : Computers
Languages : en
Pages : 1092
Book Description
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Publisher: Sams Publishing
ISBN: 9780672323690
Category : Computers
Languages : en
Pages : 1092
Book Description
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Shadows of Doom
Author: Ed Greenwood
Publisher: Wizards of the Coast
ISBN: 0786961511
Category : Fiction
Languages : en
Pages : 280
Book Description
When the gods are stripped of their powers, Elminster must carry the weight of Mystra’s magic upon his mortal shoulders It was the eve of the Time of Troubles. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn was still to come. Unbeknownst to mortals, the gods had been summoned together—and among them was Mystra, grown proud and willful in the passing eons. With the others, she was about to be stripped of her godhood. The secret of her power gave her an idea. She made certain preparations, looking always for one who would be her successor . . . But until that person's ascension, her power must be preserved. A lone mortal must carry the greater share of her divine energy until the power could be reclaimed, and it was the fate of this mortal to risk being destroyed or driven wild, involuntarily and without warning. This was the occasion of Elminster's Doom.
Publisher: Wizards of the Coast
ISBN: 0786961511
Category : Fiction
Languages : en
Pages : 280
Book Description
When the gods are stripped of their powers, Elminster must carry the weight of Mystra’s magic upon his mortal shoulders It was the eve of the Time of Troubles. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn was still to come. Unbeknownst to mortals, the gods had been summoned together—and among them was Mystra, grown proud and willful in the passing eons. With the others, she was about to be stripped of her godhood. The secret of her power gave her an idea. She made certain preparations, looking always for one who would be her successor . . . But until that person's ascension, her power must be preserved. A lone mortal must carry the greater share of her divine energy until the power could be reclaimed, and it was the fate of this mortal to risk being destroyed or driven wild, involuntarily and without warning. This was the occasion of Elminster's Doom.
Robert E. Lee and Me
Author: Ty Seidule
Publisher: St. Martin's Press
ISBN: 1250239273
Category : History
Languages : en
Pages : 150
Book Description
"Ty Seidule scorches us with the truth and rivets us with his fierce sense of moral urgency." --Ron Chernow In a forceful but humane narrative, former soldier and head of the West Point history department Ty Seidule's Robert E. Lee and Me challenges the myths and lies of the Confederate legacy—and explores why some of this country’s oldest wounds have never healed. Ty Seidule grew up revering Robert E. Lee. From his southern childhood to his service in the U.S. Army, every part of his life reinforced the Lost Cause myth: that Lee was the greatest man who ever lived, and that the Confederates were underdogs who lost the Civil War with honor. Now, as a retired brigadier general and Professor Emeritus of History at West Point, his view has radically changed. From a soldier, a scholar, and a southerner, Ty Seidule believes that American history demands a reckoning. In a unique blend of history and reflection, Seidule deconstructs the truth about the Confederacy—that its undisputed primary goal was the subjugation and enslavement of Black Americans—and directly challenges the idea of honoring those who labored to preserve that system and committed treason in their failed attempt to achieve it. Through the arc of Seidule’s own life, as well as the culture that formed him, he seeks a path to understanding why the facts of the Civil War have remained buried beneath layers of myth and even outright lies—and how they embody a cultural gulf that separates millions of Americans to this day. Part history lecture, part meditation on the Civil War and its fallout, and part memoir, Robert E. Lee and Me challenges the deeply-held legends and myths of the Confederacy—and provides a surprising interpretation of essential truths that our country still has a difficult time articulating and accepting.
Publisher: St. Martin's Press
ISBN: 1250239273
Category : History
Languages : en
Pages : 150
Book Description
"Ty Seidule scorches us with the truth and rivets us with his fierce sense of moral urgency." --Ron Chernow In a forceful but humane narrative, former soldier and head of the West Point history department Ty Seidule's Robert E. Lee and Me challenges the myths and lies of the Confederate legacy—and explores why some of this country’s oldest wounds have never healed. Ty Seidule grew up revering Robert E. Lee. From his southern childhood to his service in the U.S. Army, every part of his life reinforced the Lost Cause myth: that Lee was the greatest man who ever lived, and that the Confederates were underdogs who lost the Civil War with honor. Now, as a retired brigadier general and Professor Emeritus of History at West Point, his view has radically changed. From a soldier, a scholar, and a southerner, Ty Seidule believes that American history demands a reckoning. In a unique blend of history and reflection, Seidule deconstructs the truth about the Confederacy—that its undisputed primary goal was the subjugation and enslavement of Black Americans—and directly challenges the idea of honoring those who labored to preserve that system and committed treason in their failed attempt to achieve it. Through the arc of Seidule’s own life, as well as the culture that formed him, he seeks a path to understanding why the facts of the Civil War have remained buried beneath layers of myth and even outright lies—and how they embody a cultural gulf that separates millions of Americans to this day. Part history lecture, part meditation on the Civil War and its fallout, and part memoir, Robert E. Lee and Me challenges the deeply-held legends and myths of the Confederacy—and provides a surprising interpretation of essential truths that our country still has a difficult time articulating and accepting.
Doom
Author: Michael Owen
Publisher: Prima Games
ISBN: 9780744017250
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
The DOOM Collector's Edition Guide includes... EXCLUSIVE PREMIUM - This Collector's Edition not only features exclusive artwork on the hardcover, but also a reversible dust jacket that can be framed and displayed! CAMPAIGN WALKTHROUGH - We guide you through every deadly encounter against Hell's demon hordes. Combine your arsenal of futuristic and iconic guns, upgrades, equipment, and an advanced melee system to defeat every foe! DOMINATE MULTIPLAYER - Expert tactics to help crush your opponents in DOOM's fast-paced, arena-style combat. Learn inside tips on the unique modes and playable demons. NEAR LIMITLESS GAMEPLAY - Complete coverage of DOOM SnapMap--a powerful, but easy-to-use game level editor that allows you to create your own levels or download new game experiences DETAILED MAPS - Expertly navigate both the Single-player Campaign and Multiplayer with our high-quality maps. We reveal precise locations of all weapons, collectibles, secrets, pickups, critical choke points, and more. FREE eGuide! Use the enhanced eGuide for strategy on the go, all optimized for a second-screen experience. Includes access to interactive maps.
Publisher: Prima Games
ISBN: 9780744017250
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
The DOOM Collector's Edition Guide includes... EXCLUSIVE PREMIUM - This Collector's Edition not only features exclusive artwork on the hardcover, but also a reversible dust jacket that can be framed and displayed! CAMPAIGN WALKTHROUGH - We guide you through every deadly encounter against Hell's demon hordes. Combine your arsenal of futuristic and iconic guns, upgrades, equipment, and an advanced melee system to defeat every foe! DOMINATE MULTIPLAYER - Expert tactics to help crush your opponents in DOOM's fast-paced, arena-style combat. Learn inside tips on the unique modes and playable demons. NEAR LIMITLESS GAMEPLAY - Complete coverage of DOOM SnapMap--a powerful, but easy-to-use game level editor that allows you to create your own levels or download new game experiences DETAILED MAPS - Expertly navigate both the Single-player Campaign and Multiplayer with our high-quality maps. We reveal precise locations of all weapons, collectibles, secrets, pickups, critical choke points, and more. FREE eGuide! Use the enhanced eGuide for strategy on the go, all optimized for a second-screen experience. Includes access to interactive maps.
HWM
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 108
Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
Publisher:
ISBN:
Category :
Languages : en
Pages : 108
Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.