Author: Greg Farshtey
Publisher: Scholastic Paperbacks
ISBN: 9780545465168
Category : Action figures (Toys)
Languages : en
Pages : 0
Book Description
The heroes of Hero Factory must find Core Hunter, an escaped prisoner, before he recovers the components of Doom Box, a super-weapon that can destroy an entire galaxy.
The Doom Box
Author: Greg Farshtey
Publisher: Scholastic Paperbacks
ISBN: 9780545465168
Category : Action figures (Toys)
Languages : en
Pages : 0
Book Description
The heroes of Hero Factory must find Core Hunter, an escaped prisoner, before he recovers the components of Doom Box, a super-weapon that can destroy an entire galaxy.
Publisher: Scholastic Paperbacks
ISBN: 9780545465168
Category : Action figures (Toys)
Languages : en
Pages : 0
Book Description
The heroes of Hero Factory must find Core Hunter, an escaped prisoner, before he recovers the components of Doom Box, a super-weapon that can destroy an entire galaxy.
Masters of Doom
Author: David Kushner
Publisher: Random House Trade Paperbacks
ISBN: 0812972155
Category : Biography & Autobiography
Languages : en
Pages : 361
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Publisher: Random House Trade Paperbacks
ISBN: 0812972155
Category : Biography & Autobiography
Languages : en
Pages : 361
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Jeremy Fink and the Meaning of Life
Author: Wendy Mass
Publisher: Little, Brown Books for Young Readers
ISBN: 031618036X
Category : Juvenile Fiction
Languages : en
Pages : 207
Book Description
In one month Jeremy Fink will turn thirteen. But does he have what it takes to be a teenager? He collects mutant candy, he won't venture more than four blocks from his apartment if he can help it, and he definitely doesn't like surprises. On the other hand, his best friend, Lizzy, isn't afraid of anything, even if that might get her into trouble now and then. Jeremy's summer takes an unexpected turn when a mysterious wooden box arrives in the mail. According to the writing on the box, it holds the meaning of life! Jeremy is supposed to open it on his thirteenth birthday. The problem is, the keys are missing, and the box is made so that only the keys will open it without destroying what's inside. Jeremy and Lizzy set off to find the keys, but when one of their efforts goes very wrong, Jeremy starts to lose hope that he'll ever be able to open the box. But he soon discovers that when you're meeting people named Oswald Oswald and using a private limo to deliver unusual objects to strangers all over the city, there might be other ways of finding out the meaning of life. Lively characters, surprising twists, and thought-provoking ideas make Wendy Mass's latest novel an unforgettable read.
Publisher: Little, Brown Books for Young Readers
ISBN: 031618036X
Category : Juvenile Fiction
Languages : en
Pages : 207
Book Description
In one month Jeremy Fink will turn thirteen. But does he have what it takes to be a teenager? He collects mutant candy, he won't venture more than four blocks from his apartment if he can help it, and he definitely doesn't like surprises. On the other hand, his best friend, Lizzy, isn't afraid of anything, even if that might get her into trouble now and then. Jeremy's summer takes an unexpected turn when a mysterious wooden box arrives in the mail. According to the writing on the box, it holds the meaning of life! Jeremy is supposed to open it on his thirteenth birthday. The problem is, the keys are missing, and the box is made so that only the keys will open it without destroying what's inside. Jeremy and Lizzy set off to find the keys, but when one of their efforts goes very wrong, Jeremy starts to lose hope that he'll ever be able to open the box. But he soon discovers that when you're meeting people named Oswald Oswald and using a private limo to deliver unusual objects to strangers all over the city, there might be other ways of finding out the meaning of life. Lively characters, surprising twists, and thought-provoking ideas make Wendy Mass's latest novel an unforgettable read.
Game Engine Black Book: DOOM
Author: Fabien Sanglard
Publisher: Software Wizards
ISBN:
Category : Computers
Languages : en
Pages : 432
Book Description
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Publisher: Software Wizards
ISBN:
Category : Computers
Languages : en
Pages : 432
Book Description
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Noodleheads Fortress of Doom
Author: Tedd Arnold
Publisher: Holiday House
ISBN: 0823443884
Category : Juvenile Fiction
Languages : en
Pages : 26
Book Description
Mac and Mac may be noodles with empty heads, but they have big ideas: building a fortress! This vibrantly colorful graphic novel for easy readers hits the nail on the head with comedy. The Noodlehead brothers are back from the library with a joke book, a fantasy novel, and a dream: to build their very own Fortress of Doom. If they can stop bickering for long enough. And if they can defend it from their wily friend Meatball. Jump right in with this fourth title in an easy-to-read graphic novel series about more than two hollow pastas trying to have fun. Award-winning storytellers Mitch Weiss and Martha Hamilton join Tedd Arnold, author of the Fly Guy series, to create a masterpiece of hilarity. This easy-to-read series, including the Geisel Honor book Noodleheads See the Future, is an accessible introduction to stories of fools, and a great next read for fans of the Fly Guy books. With short, funny chapters full of wordplay, jokes, and slapstick humor, the Noodleheads series is sure to delight. Based on traditional world folktales and stories of fools, the Noodleheads also encourage critical thinking, inviting kids to use their noodles- spotting the holes in the brothers' grand plans, and anticipating how things will go awry. An ILA-CBC Children's Choice!
Publisher: Holiday House
ISBN: 0823443884
Category : Juvenile Fiction
Languages : en
Pages : 26
Book Description
Mac and Mac may be noodles with empty heads, but they have big ideas: building a fortress! This vibrantly colorful graphic novel for easy readers hits the nail on the head with comedy. The Noodlehead brothers are back from the library with a joke book, a fantasy novel, and a dream: to build their very own Fortress of Doom. If they can stop bickering for long enough. And if they can defend it from their wily friend Meatball. Jump right in with this fourth title in an easy-to-read graphic novel series about more than two hollow pastas trying to have fun. Award-winning storytellers Mitch Weiss and Martha Hamilton join Tedd Arnold, author of the Fly Guy series, to create a masterpiece of hilarity. This easy-to-read series, including the Geisel Honor book Noodleheads See the Future, is an accessible introduction to stories of fools, and a great next read for fans of the Fly Guy books. With short, funny chapters full of wordplay, jokes, and slapstick humor, the Noodleheads series is sure to delight. Based on traditional world folktales and stories of fools, the Noodleheads also encourage critical thinking, inviting kids to use their noodles- spotting the holes in the brothers' grand plans, and anticipating how things will go awry. An ILA-CBC Children's Choice!
Restricted Data
Author: Alex Wellerstein
Publisher: University of Chicago Press
ISBN: 022602038X
Category : History
Languages : en
Pages : 558
Book Description
"Nuclear weapons, since their conception, have been the subject of secrecy. In the months after the dropping of the atomic bombs on Hiroshima and Nagasaki, the American scientific establishment, the American government, and the American public all wrestled with what was called the "problem of secrecy," wondering not only whether secrecy was appropriate and effective as a means of controlling this new technology but also whether it was compatible with the country's core values. Out of a messy context of propaganda, confusion, spy scares, and the grave counsel of competing groups of scientists, what historian Alex Wellerstein calls a "new regime of secrecy" was put into place. It was unlike any other previous or since. Nuclear secrets were given their own unique legal designation in American law ("restricted data"), one that operates differently than all other forms of national security classification and exists to this day. Drawing on massive amounts of declassified files, including records released by the government for the first time at the author's request, Restricted Data is a narrative account of nuclear secrecy and the tensions and uncertainty that built as the Cold War continued. In the US, both science and democracy are pitted against nuclear secrecy, and this makes its history uniquely compelling and timely"--
Publisher: University of Chicago Press
ISBN: 022602038X
Category : History
Languages : en
Pages : 558
Book Description
"Nuclear weapons, since their conception, have been the subject of secrecy. In the months after the dropping of the atomic bombs on Hiroshima and Nagasaki, the American scientific establishment, the American government, and the American public all wrestled with what was called the "problem of secrecy," wondering not only whether secrecy was appropriate and effective as a means of controlling this new technology but also whether it was compatible with the country's core values. Out of a messy context of propaganda, confusion, spy scares, and the grave counsel of competing groups of scientists, what historian Alex Wellerstein calls a "new regime of secrecy" was put into place. It was unlike any other previous or since. Nuclear secrets were given their own unique legal designation in American law ("restricted data"), one that operates differently than all other forms of national security classification and exists to this day. Drawing on massive amounts of declassified files, including records released by the government for the first time at the author's request, Restricted Data is a narrative account of nuclear secrecy and the tensions and uncertainty that built as the Cold War continued. In the US, both science and democracy are pitted against nuclear secrecy, and this makes its history uniquely compelling and timely"--
Day of Doom (The 39 Clues: Cahills vs. Vespers, Book 6)
Author: David Baldacci
Publisher: Scholastic Inc.
ISBN: 0545344727
Category : Juvenile Fiction
Languages : en
Pages : 282
Book Description
International bestseller David Baldacci pens the stunning conclusion to Cahills vs. Vespers! It started with a kidnapping. A shadowy organization known only as the Vespers snatched seven members of the Cahill family and demanded a series of bizarre ransoms from around the world. Thirteen-year-old Dan Cahill and his older sister, Amy, began a global treasure hunt, determined to bring back whatever Vesper One needed, so long as it kept the hostages safe.But when they deliver the last ransom, Amy and Dan discover Vesper One's terrifying endgame. The objects he demanded are vital pieces in a Vesper plot that will harm millions of innocent people. Now the two siblings and their friends are in an all-out sprint to stop Vesper One . . . before the whole world goes BOOM.
Publisher: Scholastic Inc.
ISBN: 0545344727
Category : Juvenile Fiction
Languages : en
Pages : 282
Book Description
International bestseller David Baldacci pens the stunning conclusion to Cahills vs. Vespers! It started with a kidnapping. A shadowy organization known only as the Vespers snatched seven members of the Cahill family and demanded a series of bizarre ransoms from around the world. Thirteen-year-old Dan Cahill and his older sister, Amy, began a global treasure hunt, determined to bring back whatever Vesper One needed, so long as it kept the hostages safe.But when they deliver the last ransom, Amy and Dan discover Vesper One's terrifying endgame. The objects he demanded are vital pieces in a Vesper plot that will harm millions of innocent people. Now the two siblings and their friends are in an all-out sprint to stop Vesper One . . . before the whole world goes BOOM.
The Wall of Doom
Author: Joe McGee
Publisher: Creature Campers
ISBN: 9781524861438
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Join the Creature Campers as they tackle their biggest challenge yet! The campers must take turns leading each other through the Camp Moonlight Obstacle Course... of DOOM! Together, they learn that sometimes it's good to be small, and sometimes it's good to be tall, but it's always good to face a challenge with friends.
Publisher: Creature Campers
ISBN: 9781524861438
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Join the Creature Campers as they tackle their biggest challenge yet! The campers must take turns leading each other through the Camp Moonlight Obstacle Course... of DOOM! Together, they learn that sometimes it's good to be small, and sometimes it's good to be tall, but it's always good to face a challenge with friends.
The Wayside School 4-Book Collection
Author: Louis Sachar
Publisher: HarperCollins
ISBN: 0063113406
Category : Juvenile Fiction
Languages : en
Pages : 558
Book Description
All four books in the beloved Wayside School series by bestselling and Newbery Medal–winning author Louis Sachar are now available in one fun and convenient collection! This ebook features all four books, each with new cover and interior art and full of hilarious stories, zany art, and a quadruple serving of absurdity. More than fifteen million readers have laughed at the stories of Sideways Stories from Wayside School, Wayside School Gets a Little Stranger, Wayside School Is Falling Down, and the newly released Wayside School Beneath the Cloud of Doom. So what are you waiting for? Come visit Wayside School!
Publisher: HarperCollins
ISBN: 0063113406
Category : Juvenile Fiction
Languages : en
Pages : 558
Book Description
All four books in the beloved Wayside School series by bestselling and Newbery Medal–winning author Louis Sachar are now available in one fun and convenient collection! This ebook features all four books, each with new cover and interior art and full of hilarious stories, zany art, and a quadruple serving of absurdity. More than fifteen million readers have laughed at the stories of Sideways Stories from Wayside School, Wayside School Gets a Little Stranger, Wayside School Is Falling Down, and the newly released Wayside School Beneath the Cloud of Doom. So what are you waiting for? Come visit Wayside School!
Doom Fox
Author: Iceberg Slim
Publisher: Canongate Books
ISBN: 0857869809
Category : Fiction
Languages : en
Pages : 252
Book Description
Doom Fox is the final instalment in Iceberg Slim's searing sequence of highly-charged books that began with his critically acclaimed and multi-million selling autobiography, Pimp. Slim's powerful, raw prose and eye-opening reflections of black ghetto realities have helped to redefine modern American literature, offering the reader a glimpse into lifestyles and language never before seen in print. Doom Fox tells the tragic story of three generations of the Allen family in post-war L. A. Written with Slim's typically disturbing honesty and sharp humour, it paints their lives with compassion, telling their stories in their own words, in the language of the street. The result is another riveting and potent urban parable, a bitter commentary on a society that has as its core a legalized policy of discrimination.
Publisher: Canongate Books
ISBN: 0857869809
Category : Fiction
Languages : en
Pages : 252
Book Description
Doom Fox is the final instalment in Iceberg Slim's searing sequence of highly-charged books that began with his critically acclaimed and multi-million selling autobiography, Pimp. Slim's powerful, raw prose and eye-opening reflections of black ghetto realities have helped to redefine modern American literature, offering the reader a glimpse into lifestyles and language never before seen in print. Doom Fox tells the tragic story of three generations of the Allen family in post-war L. A. Written with Slim's typically disturbing honesty and sharp humour, it paints their lives with compassion, telling their stories in their own words, in the language of the street. The result is another riveting and potent urban parable, a bitter commentary on a society that has as its core a legalized policy of discrimination.