Author: Josef Nguyen
Publisher: U of Minnesota Press
ISBN: 1452966214
Category : Social Science
Languages : en
Pages : 290
Book Description
How popular debates about the so-called digital generation mediate anxieties about labor and life in twenty-first-century America “The children are our future” goes the adage, a proclamation that simultaneously declares both anxiety as well as hope about youth as the next generation. In The Digital Is Kid Stuff, Josef Nguyen interrogates this ambivalence within discussions about today’s “digital generation” and the future of creativity, an ambivalence that toggles between the techno-pessimism that warns against the harm to children of too much screen time and a techno-utopianism that foresees these “digital natives” leading the way to innovation, economic growth, increased democratization, and national prosperity. Nguyen engages cultural histories of childhood, youth, and creativity through chapters that are each anchored to a particular digital media object or practice. Nguyen narrates the developmental arc of a future creative laborer: from a young kid playing the island fictions of Minecraft, to an older child learning do-it-yourself skills while reading Make magazine, to a teenager posting selfies on Instagram, to a young adult creative laborer imagining technological innovations using design fiction. Focusing on the constructions and valorizations of creativity, entrepreneurialism, and technological savvy, Nguyen argues that contemporary culture operates to assuage profound anxieties about—and to defuse valid critiques of—both emerging digital technologies and the precarity of employment for “creative laborers” in twenty-first-century neoliberal America.
The Digital Is Kid Stuff
Author: Josef Nguyen
Publisher: U of Minnesota Press
ISBN: 1452966214
Category : Social Science
Languages : en
Pages : 290
Book Description
How popular debates about the so-called digital generation mediate anxieties about labor and life in twenty-first-century America “The children are our future” goes the adage, a proclamation that simultaneously declares both anxiety as well as hope about youth as the next generation. In The Digital Is Kid Stuff, Josef Nguyen interrogates this ambivalence within discussions about today’s “digital generation” and the future of creativity, an ambivalence that toggles between the techno-pessimism that warns against the harm to children of too much screen time and a techno-utopianism that foresees these “digital natives” leading the way to innovation, economic growth, increased democratization, and national prosperity. Nguyen engages cultural histories of childhood, youth, and creativity through chapters that are each anchored to a particular digital media object or practice. Nguyen narrates the developmental arc of a future creative laborer: from a young kid playing the island fictions of Minecraft, to an older child learning do-it-yourself skills while reading Make magazine, to a teenager posting selfies on Instagram, to a young adult creative laborer imagining technological innovations using design fiction. Focusing on the constructions and valorizations of creativity, entrepreneurialism, and technological savvy, Nguyen argues that contemporary culture operates to assuage profound anxieties about—and to defuse valid critiques of—both emerging digital technologies and the precarity of employment for “creative laborers” in twenty-first-century neoliberal America.
Publisher: U of Minnesota Press
ISBN: 1452966214
Category : Social Science
Languages : en
Pages : 290
Book Description
How popular debates about the so-called digital generation mediate anxieties about labor and life in twenty-first-century America “The children are our future” goes the adage, a proclamation that simultaneously declares both anxiety as well as hope about youth as the next generation. In The Digital Is Kid Stuff, Josef Nguyen interrogates this ambivalence within discussions about today’s “digital generation” and the future of creativity, an ambivalence that toggles between the techno-pessimism that warns against the harm to children of too much screen time and a techno-utopianism that foresees these “digital natives” leading the way to innovation, economic growth, increased democratization, and national prosperity. Nguyen engages cultural histories of childhood, youth, and creativity through chapters that are each anchored to a particular digital media object or practice. Nguyen narrates the developmental arc of a future creative laborer: from a young kid playing the island fictions of Minecraft, to an older child learning do-it-yourself skills while reading Make magazine, to a teenager posting selfies on Instagram, to a young adult creative laborer imagining technological innovations using design fiction. Focusing on the constructions and valorizations of creativity, entrepreneurialism, and technological savvy, Nguyen argues that contemporary culture operates to assuage profound anxieties about—and to defuse valid critiques of—both emerging digital technologies and the precarity of employment for “creative laborers” in twenty-first-century neoliberal America.
Practical Archaeogaming
Author: Dr. Andrew Reinhard
Publisher: Berghahn Books
ISBN: 1805395351
Category : Social Science
Languages : en
Pages : 242
Book Description
As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games, the author focuses on the practical and applied side of the discipline, collecting recent digital fieldwork together in one place for the first time to share new methods in treating interactive digital built environments as sites for archaeological investigation. Fully executed examples of practical and applied archaeogaming include the necessity of a rapid archaeology of digital built environments, the creation of a Harris matrix for software stratigraphy, the ethnographic work behind a human civilization trapped in an unstable digital landscape, how to conduct photogrammetry and GIS mapping in procedurally generated space, and how to transform digital artifacts into printed three-dimensional objects. Additionally, the results of the 2014 Atari excavation in Alamogordo, New Mexico are summarized for the first time.
Publisher: Berghahn Books
ISBN: 1805395351
Category : Social Science
Languages : en
Pages : 242
Book Description
As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games, the author focuses on the practical and applied side of the discipline, collecting recent digital fieldwork together in one place for the first time to share new methods in treating interactive digital built environments as sites for archaeological investigation. Fully executed examples of practical and applied archaeogaming include the necessity of a rapid archaeology of digital built environments, the creation of a Harris matrix for software stratigraphy, the ethnographic work behind a human civilization trapped in an unstable digital landscape, how to conduct photogrammetry and GIS mapping in procedurally generated space, and how to transform digital artifacts into printed three-dimensional objects. Additionally, the results of the 2014 Atari excavation in Alamogordo, New Mexico are summarized for the first time.
Media Criticism in a Digital Age
Author: Peter B. Orlik
Publisher: Routledge
ISBN: 1317430565
Category : Performing Arts
Languages : en
Pages : 625
Book Description
Media Criticism in a Digital Age introduces readers to a variety of critical approaches to audio and video discourse on radio, television and the Internet. It is intended for those preparing for electronic media careers as well as for anyone seeking to enhance their media literacy. This book takes the unequivocal view that the material heard and seen over digital media is worthy of serious consideration. Media Criticism in a Digital Age applies key aesthetic, sociological, philosophical, psychological, structural and economic principles to arrive at a comprehensive evaluation of programming and advertising content. It offers a rich blend of insights from both industry and academic authorities. These insights range from the observations of Plato and Aristotle to the research that motivates twenty-first century marketing and advertising. Key features of the book are comprised of: multiple video examples including commercials, cartoons and custom graphics to illustrate core critical concepts; chapters reflecting today’s media world, including coverage of broadband and social media issues; fifty perceptive critiques penned by a variety of widely respected media observers and; a supplementary website for professors that provides suggested exercises to accompany each chapter (www.routledge .com/cw/orlik) Media Criticism in a Digital Age equips emerging media professionals as well as perceptive consumers with the evaluative tools to maximize their media understanding and enjoyment.
Publisher: Routledge
ISBN: 1317430565
Category : Performing Arts
Languages : en
Pages : 625
Book Description
Media Criticism in a Digital Age introduces readers to a variety of critical approaches to audio and video discourse on radio, television and the Internet. It is intended for those preparing for electronic media careers as well as for anyone seeking to enhance their media literacy. This book takes the unequivocal view that the material heard and seen over digital media is worthy of serious consideration. Media Criticism in a Digital Age applies key aesthetic, sociological, philosophical, psychological, structural and economic principles to arrive at a comprehensive evaluation of programming and advertising content. It offers a rich blend of insights from both industry and academic authorities. These insights range from the observations of Plato and Aristotle to the research that motivates twenty-first century marketing and advertising. Key features of the book are comprised of: multiple video examples including commercials, cartoons and custom graphics to illustrate core critical concepts; chapters reflecting today’s media world, including coverage of broadband and social media issues; fifty perceptive critiques penned by a variety of widely respected media observers and; a supplementary website for professors that provides suggested exercises to accompany each chapter (www.routledge .com/cw/orlik) Media Criticism in a Digital Age equips emerging media professionals as well as perceptive consumers with the evaluative tools to maximize their media understanding and enjoyment.
Smart Leading and Parenting of Teenage Kids in the Digital Era
Author: Dr. Siddhartha Ganguli
Publisher: Allied Publishers
ISBN: 9389934281
Category : Family & Relationships
Languages : en
Pages : 338
Book Description
The physical features of teenage kids change to catch up with their brain circuits ready to take on the pre-historic hunter-gatherer roles. The goal: resource mobilisation for survival. Resource mobilisation would not only help them survive but also to earn them invisible rewards by way of positive brain chemicals and electricity. However, the post-industrialisation scenario has been quite different. Teenagers get groomed via skill- or academic development to take on economic roles latest by their mid-twenties. Such grooming strategy does not always lead to the invisible rewards which they would have earned had they been playing their pre-historic hunter-gatherer roles. Most interestingly, today’s versatile digital gadgets offer ample scope for earning brain rewards at the cost of sedentary lifestyles. The prevailing work-and-study-from-home culture has prompted the teenagers becoming dependent on digital technology and getting addicted to the gadgets for earning rewards. There is thus a new need for the parents of today’s teenagers. They must smartly lead themselves and their kids so that digital technology is utilised for their healthy all-round development thus preventing any possibility of addiction. Divided into two parts, the Part 1 of this book throws light on the realities combined with tips; and, Part 2 introduces the new concept of Brain Tools for the use of the kids and the parents, based on the author’s ongoing research on Neuro-management (NM).
Publisher: Allied Publishers
ISBN: 9389934281
Category : Family & Relationships
Languages : en
Pages : 338
Book Description
The physical features of teenage kids change to catch up with their brain circuits ready to take on the pre-historic hunter-gatherer roles. The goal: resource mobilisation for survival. Resource mobilisation would not only help them survive but also to earn them invisible rewards by way of positive brain chemicals and electricity. However, the post-industrialisation scenario has been quite different. Teenagers get groomed via skill- or academic development to take on economic roles latest by their mid-twenties. Such grooming strategy does not always lead to the invisible rewards which they would have earned had they been playing their pre-historic hunter-gatherer roles. Most interestingly, today’s versatile digital gadgets offer ample scope for earning brain rewards at the cost of sedentary lifestyles. The prevailing work-and-study-from-home culture has prompted the teenagers becoming dependent on digital technology and getting addicted to the gadgets for earning rewards. There is thus a new need for the parents of today’s teenagers. They must smartly lead themselves and their kids so that digital technology is utilised for their healthy all-round development thus preventing any possibility of addiction. Divided into two parts, the Part 1 of this book throws light on the realities combined with tips; and, Part 2 introduces the new concept of Brain Tools for the use of the kids and the parents, based on the author’s ongoing research on Neuro-management (NM).
Kids Across the Spectrums
Author: Meryl Alper
Publisher: MIT Press
ISBN: 0262373998
Category : Family & Relationships
Languages : en
Pages : 325
Book Description
An ethnographic study of diverse children on the autism spectrum and the role of media and technology in their everyday lives. In spite of widespread assumptions that young people on the autism spectrum have a “natural” attraction to technology—a premise that leads to significant speculation about how media helps or harms them—relatively little research actually exists about their everyday tech use. In Kids Across the Spectrums, Meryl Alper fills this gap with the first book-length ethnography of the digital lives of autistic young people. Based on research with more than sixty neurodivergent children from an array of racial, ethnic, and socioeconomic backgrounds, Kids Across the Spectrums delves into three overlapping areas of their media usage: cultural belonging, social relationships, and physical embodiment. Alper’s work demonstrates that what autistic youth do with technology is not radically different from their non-autistic peers. However, significant social and health inequalities—including limited recreational programs, unsafe neighborhoods, and challenges obtaining appropriate therapeutic services—spill over into their media habits. With an emphasis on what autistic children bring to media as opposed to what they supposedly lack socially, Alper argues that their relationships do not exist outside of how communication technologies affect sociality, nor beyond the boundaries of stigmatization and society writ large. Finally, she offers practical suggestions for the education, healthcare, and technology sectors to promote equity, inclusion, access, and justice for autistic kids at home, at school, and in their communities.
Publisher: MIT Press
ISBN: 0262373998
Category : Family & Relationships
Languages : en
Pages : 325
Book Description
An ethnographic study of diverse children on the autism spectrum and the role of media and technology in their everyday lives. In spite of widespread assumptions that young people on the autism spectrum have a “natural” attraction to technology—a premise that leads to significant speculation about how media helps or harms them—relatively little research actually exists about their everyday tech use. In Kids Across the Spectrums, Meryl Alper fills this gap with the first book-length ethnography of the digital lives of autistic young people. Based on research with more than sixty neurodivergent children from an array of racial, ethnic, and socioeconomic backgrounds, Kids Across the Spectrums delves into three overlapping areas of their media usage: cultural belonging, social relationships, and physical embodiment. Alper’s work demonstrates that what autistic youth do with technology is not radically different from their non-autistic peers. However, significant social and health inequalities—including limited recreational programs, unsafe neighborhoods, and challenges obtaining appropriate therapeutic services—spill over into their media habits. With an emphasis on what autistic children bring to media as opposed to what they supposedly lack socially, Alper argues that their relationships do not exist outside of how communication technologies affect sociality, nor beyond the boundaries of stigmatization and society writ large. Finally, she offers practical suggestions for the education, healthcare, and technology sectors to promote equity, inclusion, access, and justice for autistic kids at home, at school, and in their communities.
Treasure Hunters Digital Omnibus
Author: James Patterson
Publisher: jimmy patterson
ISBN: 0316574139
Category : Juvenile Fiction
Languages : en
Pages : 3278
Book Description
Over 2 million copies sold of the bestselling series! Discover the Kidd family's action-packed, funny, danger-filled adventures—together for the first time in this incredible nine-book gift set! Follow the Kidd siblings—Bick, Beck, Storm, and Tommy—from their first solo treasure hunt to the stunning finale, as the stakes get higher and the treasures more epic. Their travels will take you down the Nile and around the Egyptian pyramids, beyond the Great Wall of China into the underbelly of Berlin, to the frosty Arctic and across the Australian Outback. Each book is packed with action, humor, fascinating facts, and fun illustrations. Kids will race through the pages as the Treasure Hunters adventures unfold, then reach for the next book in this unmissable series.
Publisher: jimmy patterson
ISBN: 0316574139
Category : Juvenile Fiction
Languages : en
Pages : 3278
Book Description
Over 2 million copies sold of the bestselling series! Discover the Kidd family's action-packed, funny, danger-filled adventures—together for the first time in this incredible nine-book gift set! Follow the Kidd siblings—Bick, Beck, Storm, and Tommy—from their first solo treasure hunt to the stunning finale, as the stakes get higher and the treasures more epic. Their travels will take you down the Nile and around the Egyptian pyramids, beyond the Great Wall of China into the underbelly of Berlin, to the frosty Arctic and across the Australian Outback. Each book is packed with action, humor, fascinating facts, and fun illustrations. Kids will race through the pages as the Treasure Hunters adventures unfold, then reach for the next book in this unmissable series.
Becoming a Digital Designer
Author: Steven Heller
Publisher: John Wiley & Sons
ISBN: 111803421X
Category : Design
Languages : en
Pages : 336
Book Description
From the author of the bestselling Becoming a Graphic Designer and the editor of Adobe Think Tank comes this clear overview of the field of digital design This complete guide to the evolving digital design disciplines opens the door to today’s most sought-after job opportunities in Web, video, broadcast, game, and animation design. Featuring over 45 interviews with leading digital designers and more than 225 illustrations, the book covers everything from education and training, design specialties, and work settings to preparing an effective portfolio and finding a job. This is an ideal starting point for anyone considering a career in the digital design world. Steven Heller (New York, NY) is the co-chair of the MFA Designer As Author program and co-founder of the MFA in Design Criticism program at the School of Visual Arts, New York. He is the author or editor of over 100 books on design and popular culture, including Becoming a Graphic Designer (0-471-71506-9). David Womack (New York, NY) writes about trends in design and technology for numerous publications and consults on digital strategy for leading organizations. He is the editor of Adobe Think Tank.
Publisher: John Wiley & Sons
ISBN: 111803421X
Category : Design
Languages : en
Pages : 336
Book Description
From the author of the bestselling Becoming a Graphic Designer and the editor of Adobe Think Tank comes this clear overview of the field of digital design This complete guide to the evolving digital design disciplines opens the door to today’s most sought-after job opportunities in Web, video, broadcast, game, and animation design. Featuring over 45 interviews with leading digital designers and more than 225 illustrations, the book covers everything from education and training, design specialties, and work settings to preparing an effective portfolio and finding a job. This is an ideal starting point for anyone considering a career in the digital design world. Steven Heller (New York, NY) is the co-chair of the MFA Designer As Author program and co-founder of the MFA in Design Criticism program at the School of Visual Arts, New York. He is the author or editor of over 100 books on design and popular culture, including Becoming a Graphic Designer (0-471-71506-9). David Womack (New York, NY) writes about trends in design and technology for numerous publications and consults on digital strategy for leading organizations. He is the editor of Adobe Think Tank.
Gender, Age, and Digital Games in the Domestic Context
Author: Alison Harvey
Publisher: Routledge
ISBN: 1317632982
Category : Social Science
Languages : en
Pages : 182
Book Description
Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the celebration of a more inclusive environment of digital game play, very little grounded research has been devoted to the examination of familial play and the domestication of digital games, as opposed to evolving public and educational contexts. This book is the first study to provide a situated investigation of the site of family play— the shared spaces and private places of gameplay within the domestic sphere. It carries out an empirically grounded and critical analysis of what marketing and sales discourses about shifts in the digital games audience actually look like in the space of the home, as well as the social and cultural role these ludic technologies take in the everyday practices of the family in the domestic context. It examines the material realities of video game technologies in the home; including time management and spatial organization, as well as the discursive role these devices play in discussions of technological competence and its complex relationship to age, generational differences, and gender performance. Harvey’s interdisciplinary approach and innovative methodology will hold great critical appeal for those studying digital culture, children’s media, and feminist studies of new media, as well as critical theories of technology and leisure and sport theory.
Publisher: Routledge
ISBN: 1317632982
Category : Social Science
Languages : en
Pages : 182
Book Description
Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the celebration of a more inclusive environment of digital game play, very little grounded research has been devoted to the examination of familial play and the domestication of digital games, as opposed to evolving public and educational contexts. This book is the first study to provide a situated investigation of the site of family play— the shared spaces and private places of gameplay within the domestic sphere. It carries out an empirically grounded and critical analysis of what marketing and sales discourses about shifts in the digital games audience actually look like in the space of the home, as well as the social and cultural role these ludic technologies take in the everyday practices of the family in the domestic context. It examines the material realities of video game technologies in the home; including time management and spatial organization, as well as the discursive role these devices play in discussions of technological competence and its complex relationship to age, generational differences, and gender performance. Harvey’s interdisciplinary approach and innovative methodology will hold great critical appeal for those studying digital culture, children’s media, and feminist studies of new media, as well as critical theories of technology and leisure and sport theory.
Genetic Science and New Digital Technologies
Author: Tina Sikka
Publisher: Policy Press
ISBN: 1529223334
Category : Social Science
Languages : en
Pages : 247
Book Description
From health tracking to diet apps to biohacking, technology is changing how we relate to our material, embodied selves. Drawing from a range of disciplines and case studies, this volume looks at what makes these health and genetic technologies unique and explores the representation, communication and internalization of health knowledge. Showcasing how power and inequality are reflected and reproduced by these technologies, discourses and practices, this book will be a go-to resource for scholars in science and technology studies as well as those who study the intersection of race, gender, socio-economic status, sexuality and health.
Publisher: Policy Press
ISBN: 1529223334
Category : Social Science
Languages : en
Pages : 247
Book Description
From health tracking to diet apps to biohacking, technology is changing how we relate to our material, embodied selves. Drawing from a range of disciplines and case studies, this volume looks at what makes these health and genetic technologies unique and explores the representation, communication and internalization of health knowledge. Showcasing how power and inequality are reflected and reproduced by these technologies, discourses and practices, this book will be a go-to resource for scholars in science and technology studies as well as those who study the intersection of race, gender, socio-economic status, sexuality and health.
Kick the Clutter
Author: Ellen Phillips
Publisher: Rodale
ISBN: 1594867186
Category : House & Home
Languages : en
Pages : 482
Book Description
Shares hundreds of strategies, fast fixes, and trouble-shooting tips for organizing living spaces and controlling clutter, in a guide that counsels readers on how to identify objects that are truly loved and needed while preventing vulnerable areas from becoming problems. Original. 25,000 first printing.
Publisher: Rodale
ISBN: 1594867186
Category : House & Home
Languages : en
Pages : 482
Book Description
Shares hundreds of strategies, fast fixes, and trouble-shooting tips for organizing living spaces and controlling clutter, in a guide that counsels readers on how to identify objects that are truly loved and needed while preventing vulnerable areas from becoming problems. Original. 25,000 first printing.