Author: Lida
Publisher: Dog Ear Publishing
ISBN: 1457556456
Category : Architecture
Languages : en
Pages : 68
Book Description
Playing A Game…. And Don’t Know the Cyber Security Rules. Networking in the form of internet, extranet, intranet, and virtual private network (vpn) has opened many doors for businesses. No longer is commerce inhibited by time zones or geographic locations to conduct financial transactions. Cyberspace affords businesses enormous revenue opportunities with reduced associated costs. All that is necessary for customers to make online purchases is internet availability and connectivity, an internet of things (IoT) digital media (i.e. laptop, desktop, tablet, smartphone, etc), and a method of payment (i.e. bank account, credit card debit card, etc). The problem resonates from the protection of your personal identifiable information (PII) during authentication and validation processes. The Digital Battle: Cyber Security is an attempt to assist consumers by protecting their PII, trade secrets, and critical infrastructure from compromise. To prevent exploitation, consumers need vigilance paired with knowledge. Using strategies of cyber security outlined in the three domains within this book, readers can gain the tools they need to succeed. Be Ready, cover your Defenses, and take the Offensive with Cyber Warfare Tactics.
The Digital Battle
Author: Lida
Publisher: Dog Ear Publishing
ISBN: 1457556456
Category : Architecture
Languages : en
Pages : 68
Book Description
Playing A Game…. And Don’t Know the Cyber Security Rules. Networking in the form of internet, extranet, intranet, and virtual private network (vpn) has opened many doors for businesses. No longer is commerce inhibited by time zones or geographic locations to conduct financial transactions. Cyberspace affords businesses enormous revenue opportunities with reduced associated costs. All that is necessary for customers to make online purchases is internet availability and connectivity, an internet of things (IoT) digital media (i.e. laptop, desktop, tablet, smartphone, etc), and a method of payment (i.e. bank account, credit card debit card, etc). The problem resonates from the protection of your personal identifiable information (PII) during authentication and validation processes. The Digital Battle: Cyber Security is an attempt to assist consumers by protecting their PII, trade secrets, and critical infrastructure from compromise. To prevent exploitation, consumers need vigilance paired with knowledge. Using strategies of cyber security outlined in the three domains within this book, readers can gain the tools they need to succeed. Be Ready, cover your Defenses, and take the Offensive with Cyber Warfare Tactics.
Publisher: Dog Ear Publishing
ISBN: 1457556456
Category : Architecture
Languages : en
Pages : 68
Book Description
Playing A Game…. And Don’t Know the Cyber Security Rules. Networking in the form of internet, extranet, intranet, and virtual private network (vpn) has opened many doors for businesses. No longer is commerce inhibited by time zones or geographic locations to conduct financial transactions. Cyberspace affords businesses enormous revenue opportunities with reduced associated costs. All that is necessary for customers to make online purchases is internet availability and connectivity, an internet of things (IoT) digital media (i.e. laptop, desktop, tablet, smartphone, etc), and a method of payment (i.e. bank account, credit card debit card, etc). The problem resonates from the protection of your personal identifiable information (PII) during authentication and validation processes. The Digital Battle: Cyber Security is an attempt to assist consumers by protecting their PII, trade secrets, and critical infrastructure from compromise. To prevent exploitation, consumers need vigilance paired with knowledge. Using strategies of cyber security outlined in the three domains within this book, readers can gain the tools they need to succeed. Be Ready, cover your Defenses, and take the Offensive with Cyber Warfare Tactics.
Digital Wars
Author: Charles Arthur
Publisher: Kogan Page Publishers
ISBN: 0749472049
Category : Business & Economics
Languages : en
Pages : 344
Book Description
The first time that Apple, Google and Microsoft found themselves sharing the same digital space was 1998. They were radically different companies and they would subsequently fight a series of pitched battles for control of different parts of the digital landscape. They could not know of the battles to come. But they would be world-changing. This new edition of Digital Wars looks at each of these battles in turn. Accessible and comprehensive, it analyses the very different cultures of the three companies and assesses exactly who are the victors on each front. Thoroughly updated to include information on the latest developments and rising competitors Samsung, it also include a completely new chapter on how China moved from being the assembly plant for music players and smartphones, to becoming the world's biggest smartphone business.
Publisher: Kogan Page Publishers
ISBN: 0749472049
Category : Business & Economics
Languages : en
Pages : 344
Book Description
The first time that Apple, Google and Microsoft found themselves sharing the same digital space was 1998. They were radically different companies and they would subsequently fight a series of pitched battles for control of different parts of the digital landscape. They could not know of the battles to come. But they would be world-changing. This new edition of Digital Wars looks at each of these battles in turn. Accessible and comprehensive, it analyses the very different cultures of the three companies and assesses exactly who are the victors on each front. Thoroughly updated to include information on the latest developments and rising competitors Samsung, it also include a completely new chapter on how China moved from being the assembly plant for music players and smartphones, to becoming the world's biggest smartphone business.
The Battle Within
Author: Alastair Luft
Publisher: Inkshares
ISBN: 1942645503
Category : Fiction
Languages : en
Pages : 384
Book Description
Major Hugh Dégaré never thought working a desk job could be worse than combat. But shortly after starting a new position in a bureaucratic military headquarters far from the front lines, he finds himself fighting to maintain his grip on reality. Amid sleepless nights and intense memories from his combat service, he does what he’s always done—takes action. Afraid of being stigmatized by his chain of command, he turns to a psychologist and an estranged friend, Daryl, now an ex-soldier. Despite his best efforts, Hugh’s rage continues to grow. When his support network starts to fall apart with no end to his symptoms in sight, Hugh finally turns to a questionable military medical system, desperate to do anything to save his career, marriage, and life itself. His last hope is that the system supposedly designed to help him doesn’t put the final nail into his coffin instead.
Publisher: Inkshares
ISBN: 1942645503
Category : Fiction
Languages : en
Pages : 384
Book Description
Major Hugh Dégaré never thought working a desk job could be worse than combat. But shortly after starting a new position in a bureaucratic military headquarters far from the front lines, he finds himself fighting to maintain his grip on reality. Amid sleepless nights and intense memories from his combat service, he does what he’s always done—takes action. Afraid of being stigmatized by his chain of command, he turns to a psychologist and an estranged friend, Daryl, now an ex-soldier. Despite his best efforts, Hugh’s rage continues to grow. When his support network starts to fall apart with no end to his symptoms in sight, Hugh finally turns to a questionable military medical system, desperate to do anything to save his career, marriage, and life itself. His last hope is that the system supposedly designed to help him doesn’t put the final nail into his coffin instead.
Research Report
Author:
Publisher:
ISBN:
Category : Military education
Languages : en
Pages : 94
Book Description
Publisher:
ISBN:
Category : Military education
Languages : en
Pages : 94
Book Description
The Copyright Wars
Author: Peter Baldwin
Publisher: Princeton University Press
ISBN: 0691169098
Category : History
Languages : en
Pages : 546
Book Description
Today's copyright wars can seem unprecedented. Sparked by the digital revolution that has made copyright—and its violation—a part of everyday life, fights over intellectual property have pitted creators, Hollywood, and governments against consumers, pirates, Silicon Valley, and open-access advocates. But while the digital generation can be forgiven for thinking the dispute between, for example, the publishing industry and Google is completely new, the copyright wars in fact stretch back three centuries—and their history is essential to understanding today’s battles. The Copyright Wars—the first major trans-Atlantic history of copyright from its origins to today—tells this important story. Peter Baldwin explains why the copyright wars have always been driven by a fundamental tension. Should copyright assure authors and rights holders lasting claims, much like conventional property rights, as in Continental Europe? Or should copyright be primarily concerned with giving consumers cheap and easy access to a shared culture, as in Britain and America? The Copyright Wars describes how the Continental approach triumphed, dramatically increasing the claims of rights holders. The book also tells the widely forgotten story of how America went from being a leading copyright opponent and pirate in the eighteenth and nineteenth centuries to become the world’s intellectual property policeman in the late twentieth. As it became a net cultural exporter and its content industries saw their advantage in the Continental ideology of strong authors’ rights, the United States reversed position on copyright, weakening its commitment to the ideal of universal enlightenment—a history that reveals that today’s open-access advocates are heirs of a venerable American tradition. Compelling and wide-ranging, The Copyright Wars is indispensable for understanding a crucial economic, cultural, and political conflict that has reignited in our own time.
Publisher: Princeton University Press
ISBN: 0691169098
Category : History
Languages : en
Pages : 546
Book Description
Today's copyright wars can seem unprecedented. Sparked by the digital revolution that has made copyright—and its violation—a part of everyday life, fights over intellectual property have pitted creators, Hollywood, and governments against consumers, pirates, Silicon Valley, and open-access advocates. But while the digital generation can be forgiven for thinking the dispute between, for example, the publishing industry and Google is completely new, the copyright wars in fact stretch back three centuries—and their history is essential to understanding today’s battles. The Copyright Wars—the first major trans-Atlantic history of copyright from its origins to today—tells this important story. Peter Baldwin explains why the copyright wars have always been driven by a fundamental tension. Should copyright assure authors and rights holders lasting claims, much like conventional property rights, as in Continental Europe? Or should copyright be primarily concerned with giving consumers cheap and easy access to a shared culture, as in Britain and America? The Copyright Wars describes how the Continental approach triumphed, dramatically increasing the claims of rights holders. The book also tells the widely forgotten story of how America went from being a leading copyright opponent and pirate in the eighteenth and nineteenth centuries to become the world’s intellectual property policeman in the late twentieth. As it became a net cultural exporter and its content industries saw their advantage in the Continental ideology of strong authors’ rights, the United States reversed position on copyright, weakening its commitment to the ideal of universal enlightenment—a history that reveals that today’s open-access advocates are heirs of a venerable American tradition. Compelling and wide-ranging, The Copyright Wars is indispensable for understanding a crucial economic, cultural, and political conflict that has reignited in our own time.
Digital Barbarism
Author: Mark Helprin
Publisher: Harper Collins
ISBN: 0061868329
Category : Political Science
Languages : en
Pages : 258
Book Description
“A strange, wondrous, challenging, enriching book….Beautiful and powerful…you will not encounter another book like it.” —National Review online In Digital Barbarism, bestselling novelist Mark Helprin (Winter’s Tale, A Soldier of the Great War) offers a ringing Jeffersonian defense of private property in the age of digital culture, with its degradation of thought and language and collectivist bias against the rights of individual creators. A timely, cogent, and important attack on the popular Creative Commons movement, Digital Barbarism provides rational, witty, and supremely wise support for the individual voice and its hard-won legal protections.
Publisher: Harper Collins
ISBN: 0061868329
Category : Political Science
Languages : en
Pages : 258
Book Description
“A strange, wondrous, challenging, enriching book….Beautiful and powerful…you will not encounter another book like it.” —National Review online In Digital Barbarism, bestselling novelist Mark Helprin (Winter’s Tale, A Soldier of the Great War) offers a ringing Jeffersonian defense of private property in the age of digital culture, with its degradation of thought and language and collectivist bias against the rights of individual creators. A timely, cogent, and important attack on the popular Creative Commons movement, Digital Barbarism provides rational, witty, and supremely wise support for the individual voice and its hard-won legal protections.
The Battle
Author: Karuna Riazi
Publisher: Salaam Reads / Simon & Schuster Books for Young Readers
ISBN: 1534428739
Category : Juvenile Fiction
Languages : en
Pages : 320
Book Description
The game begins again in this gripping follow-up to “exciting, clever” (Booklist) The Gauntlet that’s a futuristic Middle Eastern Zathura meets Ready Player One! Four years after the events of The Gauntlet, the evil game Architect is back with a new partner-in-crime—The MasterMind—and the pair aim to get revenge on the Mirza clan. Together, they’ve rebuilt Paheli into a slick, mind-bending world with floating skyscrapers, flying rickshaws run by robots, and a digital funicular rail that doesn’t always take you exactly where you want to go. Twelve-year-old Ahmad Mirza struggles to make friends at his new middle school, but when he’s paired with his classmate Winnie for a project, he is determined to impress her and make his very first friend. At home while they’re hard at work, a gift from big sister Farah—who is away at her first year in college—arrives. It’s a high-tech game called The Battle of Blood and Iron, a cross between a video game and board game, complete with virtual reality goggles. He thinks his sister has solved his friend problem—all kids love games. He convinces Winnie to play, but as soon as they unbox the game, time freezes all over New York City. With time standing still and people frozen, all of humankind is at stake as Ahmad and Winnie face off with the MasterMind and the Architect, hoping to beat them at their own game before the evil plotters expand Paheli and take over the entire world.
Publisher: Salaam Reads / Simon & Schuster Books for Young Readers
ISBN: 1534428739
Category : Juvenile Fiction
Languages : en
Pages : 320
Book Description
The game begins again in this gripping follow-up to “exciting, clever” (Booklist) The Gauntlet that’s a futuristic Middle Eastern Zathura meets Ready Player One! Four years after the events of The Gauntlet, the evil game Architect is back with a new partner-in-crime—The MasterMind—and the pair aim to get revenge on the Mirza clan. Together, they’ve rebuilt Paheli into a slick, mind-bending world with floating skyscrapers, flying rickshaws run by robots, and a digital funicular rail that doesn’t always take you exactly where you want to go. Twelve-year-old Ahmad Mirza struggles to make friends at his new middle school, but when he’s paired with his classmate Winnie for a project, he is determined to impress her and make his very first friend. At home while they’re hard at work, a gift from big sister Farah—who is away at her first year in college—arrives. It’s a high-tech game called The Battle of Blood and Iron, a cross between a video game and board game, complete with virtual reality goggles. He thinks his sister has solved his friend problem—all kids love games. He convinces Winnie to play, but as soon as they unbox the game, time freezes all over New York City. With time standing still and people frozen, all of humankind is at stake as Ahmad and Winnie face off with the MasterMind and the Architect, hoping to beat them at their own game before the evil plotters expand Paheli and take over the entire world.
The Battle of Mansoura
Author: Izu
Publisher: Humanoids Inc
ISBN: 1594653585
Category : Comics & Graphic Novels
Languages : en
Pages : 69
Book Description
An epic tale where history blends with fantasy to explosive and cinematic results.
Publisher: Humanoids Inc
ISBN: 1594653585
Category : Comics & Graphic Novels
Languages : en
Pages : 69
Book Description
An epic tale where history blends with fantasy to explosive and cinematic results.
Infantry
Author:
Publisher:
ISBN:
Category : Infantry
Languages : en
Pages : 124
Book Description
Publisher:
ISBN:
Category : Infantry
Languages : en
Pages : 124
Book Description
Armor
Author:
Publisher:
ISBN:
Category : Armored vehicles, Military
Languages : en
Pages : 672
Book Description
Publisher:
ISBN:
Category : Armored vehicles, Military
Languages : en
Pages : 672
Book Description