Author: Thomas Roy Craig
Publisher:
ISBN: 9783957523266
Category :
Languages : en
Pages : 48
Book Description
Your days of searching through large tomes are over! The Game Master's Screen puts all of the Dark Eye's important tables and charts right at your fingertips. This four-panel GM screen provides detailed summaries of skill use, combat, magic, and miracles, which means less time looking for rules and more time enjoying the game. The Game Master's Screen includes a 48-page Tavern Play Aid with rules for popular tavern games, quality of goods, and pub brawls, new focus rules for the effects of Aventurian drinks, and tables for creating unique taverns--everything you need to add vivid and thrilling details to your tavern encounters. This play aid features three example Aventurian inns and taverns: * The Krakenking, the seediest tavern in Havena * The Hearthfire, a hospitable way station on the Realmroad * The Roundwheel, a luxurious hotel in the heart of the city of Punin Each example includes a full color map and detailed descriptions of important locations, residents, and patrons. Use these examples when you need a new location quickly, or as inspirations for creating your own taverns and adventures.
The Dark Eye - Game Master's Screen and Tavern Guide
Author: Thomas Roy Craig
Publisher:
ISBN: 9783957523266
Category :
Languages : en
Pages : 48
Book Description
Your days of searching through large tomes are over! The Game Master's Screen puts all of the Dark Eye's important tables and charts right at your fingertips. This four-panel GM screen provides detailed summaries of skill use, combat, magic, and miracles, which means less time looking for rules and more time enjoying the game. The Game Master's Screen includes a 48-page Tavern Play Aid with rules for popular tavern games, quality of goods, and pub brawls, new focus rules for the effects of Aventurian drinks, and tables for creating unique taverns--everything you need to add vivid and thrilling details to your tavern encounters. This play aid features three example Aventurian inns and taverns: * The Krakenking, the seediest tavern in Havena * The Hearthfire, a hospitable way station on the Realmroad * The Roundwheel, a luxurious hotel in the heart of the city of Punin Each example includes a full color map and detailed descriptions of important locations, residents, and patrons. Use these examples when you need a new location quickly, or as inspirations for creating your own taverns and adventures.
Publisher:
ISBN: 9783957523266
Category :
Languages : en
Pages : 48
Book Description
Your days of searching through large tomes are over! The Game Master's Screen puts all of the Dark Eye's important tables and charts right at your fingertips. This four-panel GM screen provides detailed summaries of skill use, combat, magic, and miracles, which means less time looking for rules and more time enjoying the game. The Game Master's Screen includes a 48-page Tavern Play Aid with rules for popular tavern games, quality of goods, and pub brawls, new focus rules for the effects of Aventurian drinks, and tables for creating unique taverns--everything you need to add vivid and thrilling details to your tavern encounters. This play aid features three example Aventurian inns and taverns: * The Krakenking, the seediest tavern in Havena * The Hearthfire, a hospitable way station on the Realmroad * The Roundwheel, a luxurious hotel in the heart of the city of Punin Each example includes a full color map and detailed descriptions of important locations, residents, and patrons. Use these examples when you need a new location quickly, or as inspirations for creating your own taverns and adventures.
The Temple of Elemental Evil
Author: Gary Gygax
Publisher:
ISBN: 9780394548708
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 128
Book Description
Publisher:
ISBN: 9780394548708
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 128
Book Description
Roleplaying Game
Author: Paizo Publishing
Publisher:
ISBN: 9781601259493
Category : Games & Activities
Languages : en
Pages : 0
Book Description
"Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison"--Title page verso.
Publisher:
ISBN: 9781601259493
Category : Games & Activities
Languages : en
Pages : 0
Book Description
"Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison"--Title page verso.
Symbaroum
Author: Martin Bergstrom
Publisher: Symbaroum
ISBN: 9789187915055
Category : Games
Languages : en
Pages : 261
Book Description
Come join the adventure in Symbaroum, the acclaimed Swedish roleplaying game! Explore the vast Forest of Davokar in the hunt for treasure, lost wisdom and eternal fame. Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken. Made in Sweden
Publisher: Symbaroum
ISBN: 9789187915055
Category : Games
Languages : en
Pages : 261
Book Description
Come join the adventure in Symbaroum, the acclaimed Swedish roleplaying game! Explore the vast Forest of Davokar in the hunt for treasure, lost wisdom and eternal fame. Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken. Made in Sweden
Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)
Author: Dungeons & Dragons
Publisher: National Geographic Books
ISBN: 0786965622
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Publisher: National Geographic Books
ISBN: 0786965622
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
The Dark Eye
Author:
Publisher:
ISBN: 9783957525079
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9783957525079
Category :
Languages : en
Pages :
Book Description
The Dark Eye Core Rules
Author: Jens Ullrich
Publisher:
ISBN: 9783957522672
Category : Dark eye
Languages : en
Pages : 0
Book Description
The Dark Eye is Germany's premiere fantasy role-playing game, in continuous publication for more than 30 years, now in English in this exciting new edition. You and your friends play the leading roles at the center of heroic action. Travel the land as a virtuous knight, elven ranger, or erudite mage. Rebuild the war-weary Middenrealm, marvel at exotic wonders in the Lands of the Tulamydes, discover lost ruins in the steaming jungles of the South, or try to drive back the evil of the Shadowlands. Rescue innocent victims from cults of the Nameless One, navigate labyrinthine plots and intrigues at the Court of the Empress, or stand shoulder-to-shoulder with the brave defenders of the border cities to repel the ever-growing Orc Storm. Experience the breadth of Aventuria, The Dark Eye's immersive fantasy world crafted by those steeped in medieval lore amid ancient forests, forbidding mountains, and fairy-tale castles. The Core Rules present all of The Dark Eye's refined, time-tested game system. Character experience earns additional skills, new spells, and special fighting styles to face ever greater challenges. To get started, all you need is pen and paper, dice, and this book. Build the characters you want to play, or choose from a large selection of customizable character archetypes. Enter the classic fantastic world of The Dark Eye. Glory and adventure await!
Publisher:
ISBN: 9783957522672
Category : Dark eye
Languages : en
Pages : 0
Book Description
The Dark Eye is Germany's premiere fantasy role-playing game, in continuous publication for more than 30 years, now in English in this exciting new edition. You and your friends play the leading roles at the center of heroic action. Travel the land as a virtuous knight, elven ranger, or erudite mage. Rebuild the war-weary Middenrealm, marvel at exotic wonders in the Lands of the Tulamydes, discover lost ruins in the steaming jungles of the South, or try to drive back the evil of the Shadowlands. Rescue innocent victims from cults of the Nameless One, navigate labyrinthine plots and intrigues at the Court of the Empress, or stand shoulder-to-shoulder with the brave defenders of the border cities to repel the ever-growing Orc Storm. Experience the breadth of Aventuria, The Dark Eye's immersive fantasy world crafted by those steeped in medieval lore amid ancient forests, forbidding mountains, and fairy-tale castles. The Core Rules present all of The Dark Eye's refined, time-tested game system. Character experience earns additional skills, new spells, and special fighting styles to face ever greater challenges. To get started, all you need is pen and paper, dice, and this book. Build the characters you want to play, or choose from a large selection of customizable character archetypes. Enter the classic fantastic world of The Dark Eye. Glory and adventure await!
The Red Hand of Doom
Author: Richard Baker
Publisher:
ISBN: 9780786939381
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
An exciting super-adventure that pits heroes against an army bent on domination, this D&D Accessory includes encounters designed for use with the D&D miniatures game.
Publisher:
ISBN: 9780786939381
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
An exciting super-adventure that pits heroes against an army bent on domination, this D&D Accessory includes encounters designed for use with the D&D miniatures game.
The Tomb of Black Sand
Author: Jacob Hurst
Publisher:
ISBN: 9780999168325
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780999168325
Category :
Languages : en
Pages :
Book Description
Backpacker
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 206
Book Description
Backpacker brings the outdoors straight to the reader's doorstep, inspiring and enabling them to go more places and enjoy nature more often. The authority on active adventure, Backpacker is the world's first GPS-enabled magazine, and the only magazine whose editors personally test the hiking trails, camping gear, and survival tips they publish. Backpacker's Editors' Choice Awards, an industry honor recognizing design, feature and product innovation, has become the gold standard against which all other outdoor-industry awards are measured.
Publisher:
ISBN:
Category :
Languages : en
Pages : 206
Book Description
Backpacker brings the outdoors straight to the reader's doorstep, inspiring and enabling them to go more places and enjoy nature more often. The authority on active adventure, Backpacker is the world's first GPS-enabled magazine, and the only magazine whose editors personally test the hiking trails, camping gear, and survival tips they publish. Backpacker's Editors' Choice Awards, an industry honor recognizing design, feature and product innovation, has become the gold standard against which all other outdoor-industry awards are measured.