Game Balance

Game Balance PDF Author: Ian Schreiber
Publisher: CRC Press
ISBN: 135164341X
Category : Computers
Languages : en
Pages : 682

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Book Description
Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.

Game Balance

Game Balance PDF Author: Ian Schreiber
Publisher: CRC Press
ISBN: 135164341X
Category : Computers
Languages : en
Pages : 682

Get Book Here

Book Description
Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.

Game Value

Game Value PDF Author: Vedat Yiğitoğlu
Publisher: Vedat Yigitoglu
ISBN: 6257912776
Category : Social Science
Languages : en
Pages : 186

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Book Description
‘Game’ as a term, implies the game beyond its meaning and expands on it. This work solidifies the idea that, in essence games are “a form of communication” between numerous planes of thought. As such along with their rising importance, it’s no longer sufficient for games to be investigated under any single discipline, instead requiring the subject to be investigated under a variety of disciplines. In this sense, while various other works on the nature of games have tried to draw their own borders; defining their own terminologies and methods, it had at times advanced forth in an almost purist fashion; each keeping close watch on their own wellestablished areas. However, in order to completely comprehend games and their inner-workings, an inter-disciplinary approach is a necessity. in this work, “games” are being investigated in its anthropocosmological meaning, and as a form of new media. Language games, digital games, and topics like gamification are taken into account in a uniformed sense, by a variety of thinkers who are qualified as game philosophers, each with their own area expertise.

Confidence Games

Confidence Games PDF Author: Mark C. Taylor
Publisher: University of Chicago Press
ISBN: 0226791688
Category : Business & Economics
Languages : en
Pages : 416

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Book Description
'Confidence Games' argues that money and markets do not exist in a vacuum, but grow in a profoundly cultual medium, reflecting and in turn shaping their world. To understand the ongoing changes in the economy, one must consider the influence of art, philosophy and religion.

THE SUB-DIMENSIONAL ECONOMY

THE SUB-DIMENSIONAL ECONOMY PDF Author: YAOZU SONG
Publisher: American Academic Press
ISBN: 1631815458
Category : Business & Economics
Languages : en
Pages : 169

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Book Description
The aim of this book is to apply the basic principles of economics and political science to construct a sub-dimensional economic model in online games so that a healthy and sustainable new human economy can be developed in online games. Ultimately, it will provide countless new jobs for humanity and solve the problem of unemployment caused by the imminent explosion of artificial intelligence technology. No company in human society has yet developed an online game with the attributes of a 'sub-dimensional economy', and most humans only consider online games to be entertainment. However, the potential of a space that can be freely constructed in accordance with human ideas and in which humans can interact freely should be more than entertainment. If someone were to create an online game with a sub-dimensional economy based on the construction of this book, they would undoubtedly become the richest man in the world. If someone were to refine or expand on the thesis in this book, a Nobel Prize would beckon.

Liar's Poker

Liar's Poker PDF Author: Michael Lewis
Publisher: W. W. Norton & Company
ISBN: 039333869X
Category : Biography & Autobiography
Languages : en
Pages : 313

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Book Description
The author recounts his experiences on the lucrative Wall Street bond market of the 1980s, where young traders made millions in a very short time, in a humorous account of greed and epic folly.

Game Economy Design

Game Economy Design PDF Author: Charlie Czerkawski
Publisher: CRC Press
ISBN: 1040132871
Category : Computers
Languages : en
Pages : 192

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Book Description
This book provides a comprehensive overview of game economy design. It begins with a high-level overview, then utilises subsequent chapters to break this down into finer details, showing methods to approach the various problems and challenges involved in creating an intricate game economy and meta game experience. The content of the book extends to associated and related fields such as monetisation and live operations. The book contains step-by-step processes with best practices and examples, with content written from an empirical standpoint. The reader will gain insights into the components that form a game economy, how these components are utilised to shape a meta-game experience, and how monetization is integrated into this. The content will consider the work economy designers undertake during development through to post-launch live operations. The book will appeal to all game design professionals and students of game design that wish to gain a deeper understanding of how to develop game economies.

Wildcat Currency

Wildcat Currency PDF Author: Edward Castronova
Publisher: Yale University Press
ISBN: 0300186134
Category : Business & Economics
Languages : en
Pages : 288

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Book Description
Edward Castronova, the premier expert in the field, offers a fascinating look at unregulated virtual currencies from ThankYou Points to Bitcoin, exploring their legal and political ramifications and how they will change the global economy forever.

Game Theory

Game Theory PDF Author: Aviad Heifetz
Publisher: Cambridge University Press
ISBN: 0521176042
Category : Business & Economics
Languages : en
Pages : 461

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Book Description
A guide to the fundamentals of game theory for undergraduates and MBA students.

The Corruption of Play

The Corruption of Play PDF Author: Christopher McMahon
Publisher: Emerald Group Publishing
ISBN: 1801177368
Category : Social Science
Languages : en
Pages : 177

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Book Description
The Corruption of Play explores how neoliberal ideology corrupts play in AAA videogames by creating conditions in which play becomes unbound from leisure, allowing play to be understood, undertaken, and assessed in economic terms, and fundamentally undermining the nature of play.

Metaverse

Metaverse PDF Author: Clark Griffin
Publisher:
ISBN:
Category : Business & Economics
Languages : en
Pages : 336

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Book Description
Do you want to discover the metaverses and how to make money with them? Are you afraid of missing another mega opportunity like Bitcoin or investing in Amazon? Do you want to change your destiny by having a new chance in the virtual world? If you answered “Yes!” to any of these questions, then this is the Bible for you! I guess you are confused by the thousands of confusing information about the world of metaverse and NFTs coming out of the media. Many people nowadays are looking for new opportunities to prove to themselves that they have the right insight but don’t know where to find the right information to create the knowledge they need or they are still skeptical about whether they are really effective or not. You’ll be surprised to discover that you don’t need computer skills or years of study to understand this new world and become its visionaries! You’ll be able to put all your worries and doubts to rest knowing that this book is backed by a solid practical foundation of people who have: - applied this knowledge firsthand - are expanding their presence on the various metaverse such as Decentraland, Axie Infinity, SuperWorld, Cryptovoxels, The Sandbox, and Somnium Space. Find all the information and knowledge you’ll need to create your avatar and start your new digital life effectively and efficiently without any confusion. In this collection of 7 books, containing the knowledge of my team of metaverse, crypto and digital art lovers, you will find: - METAVERSE FOR BEGINNERS: learn the basics of Metaverse to decide to decide which projects to invest in and Virtual Worlds you want to discover in more depth, - DISCOVERING VIRTUAL REALITY: enter in the Second World of metaverse thanks to the use of tools like VR Headset and become the Pioneer of this new knowledge, - AUGMENTED REALITY EXPERIENCE: Explore all the applications of the metaverse, from Blockchain Games to Digital Real Estate from Virtual Lands to Online Meeting, E-sports, and much more, - NFT FOR BEGINNERS: Discover the power of digital art of Non-fungibile tokens and its enormous applications as both a creator and an investor. Understand the new projects that are changing the digital world now and will be a global revolution in the coming years, - MASTERING NFT: Become the creator of NFTs through step-by-step explanations with screenshots of all the online tools to create your digital works or transform your physical works into digital art. Discover the application of NFTs in the Metaverse and digital and earthly life. - METAVERSE INVESTING FOR BEGINNERS: Delve into the business decisions of the silicon valley Big Tech Companies and find out where to best invest your capital to be part of the Metaverse development and this unstoppable train. - VIRTUAL IDENTITY FOR BEGINNERS: Create your Avatar with the characteristics you’ve always dreamed of, and that earthly nature doesn’t allow you to change. Start your new chance in the digital world. What you’re about to read comes from testing, bad investments, and thousands of hours of my and my team’s time filtering and gathering only the best available information. All you have to do is click “Buy Now,” take my hand, and Climb aboard the Spaceship that will take you to this New World!