Author: Kevin Mclaughlin
Publisher: Lmbpn Publishing
ISBN: 9781649716255
Category :
Languages : en
Pages : 316
Book Description
Legend says that all dragons have a mother, a goddess-dragon named Tiamat. But few dragons take those old stories seriously these days. It's been too long since anyone saw Tiamat. Her tale has faded into myth. A cult of her followers still remains, though. These dragons believe that someday, a dragon will rise who is the sum of all dragons, with the powers of every dragon. When that dragon comes, Tiamat will be close behind. Kylara knows nothing of these legends, but she's about to take center stage in a story which began thousands of years ago. Because the Cult of Tiamat is real, their power has not waned as much as most dragons believe, and many among them feel the time of their prophecy is upon them. And that Kylara is the dragon they've been looking for. Buy now to continue the story of The Dragon's Daughter!
The Rise of Tiamat
Author: Wizards RPG Team
Publisher: Wizards of the Coast
ISBN: 0786965657
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again. • The second of two adventures in the Tyranny of Dragons™ story arc, The Rise of Tiamat provides everything a Dungeon Master needs to create an exciting and memorable adventure experience. • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program. • Adventure design and development by Kobold Press.
Publisher: Wizards of the Coast
ISBN: 0786965657
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again. • The second of two adventures in the Tyranny of Dragons™ story arc, The Rise of Tiamat provides everything a Dungeon Master needs to create an exciting and memorable adventure experience. • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program. • Adventure design and development by Kobold Press.
Spellfire
Author: Ed Greenwood
Publisher: Wizards of the Coast
ISBN: 0786961732
Category : Fiction
Languages : en
Pages : 356
Book Description
Discover Ed Greenwood's first Forgotten Realms novel—a captivating Shandral's Saga tale about an ordinary woman bestowed with extraordinary powers Shandril of Highmoon, an orphaned scullery maid, dreams of a life of adventure and excitement far from the drudgery of her daily tasks. On a whim, she runs away to seek adventure, unknowingly setting a course for the grotto of the most feared creature in the Realms. The dracolich is shrouded in unspeakable evil that can be defeated only by a power equally as strong. Thanks to enchantments created by the great mage Elminster, the only magic strong enough to triumph must be channeled through Shandril’s own body. With the enormous burden of saving the Realms now on her shoulders, Shandril finds the adventure she sought—as well as death, terror, and love.
Publisher: Wizards of the Coast
ISBN: 0786961732
Category : Fiction
Languages : en
Pages : 356
Book Description
Discover Ed Greenwood's first Forgotten Realms novel—a captivating Shandral's Saga tale about an ordinary woman bestowed with extraordinary powers Shandril of Highmoon, an orphaned scullery maid, dreams of a life of adventure and excitement far from the drudgery of her daily tasks. On a whim, she runs away to seek adventure, unknowingly setting a course for the grotto of the most feared creature in the Realms. The dracolich is shrouded in unspeakable evil that can be defeated only by a power equally as strong. Thanks to enchantments created by the great mage Elminster, the only magic strong enough to triumph must be channeled through Shandril’s own body. With the enormous burden of saving the Realms now on her shoulders, Shandril finds the adventure she sought—as well as death, terror, and love.
Dragons of Faerun
Author: Eric L. Boyd
Publisher:
ISBN: 9780786939237
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
The Forgotten Realms( answer to the "Draconomicon," this Dungeons & Dragons(supplement takes an in-depth look at the dragons of the Forgotten Realms.
Publisher:
ISBN: 9780786939237
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
The Forgotten Realms( answer to the "Draconomicon," this Dungeons & Dragons(supplement takes an in-depth look at the dragons of the Forgotten Realms.
Death Masks
Author: Ed Greenwood
Publisher: Wizards of the Coast
ISBN: 0786966068
Category : Fiction
Languages : en
Pages : 466
Book Description
The creator of the Forgotten Realms leads readers through a rollicking fantasy adventure and murder mystery set in the city of Waterdeep Revealed in death to have been Masked Lords, three more citizens had been murdered over the preceding day and night: the Sembian wine-seller and collector Oszbur Malankar; the half-elf sorceress and artisan Dathanscza Meiril; and the moneylender, landlord, and investor Ammasker Gwelt. All of Waterdeep now knew someone was killing the Lords of Waterdeep, one by one. Yet that was about where truth ended and speculation—however plausible—began. The broadsheets were full of wild conjecture. Who's behind this? The ousted Lord Neverember? The Zhentarim, the Cult of the Dragon or some other Outland Power? The Xanathar? Some cabal of guilds or nobles planning a coup? The rumors would rage on, whether the Open Lord Laeral Silverhand did something or not. That was the trouble with rumors; once loosed, they roamed free like snarling, untamed beasts, with no simple way of stopping them. And all rumors aside, Waterdeep has become . . . a City of Murderers. Death Masks is loosely connected to the Elminster series and Sage of Shadowdale series.
Publisher: Wizards of the Coast
ISBN: 0786966068
Category : Fiction
Languages : en
Pages : 466
Book Description
The creator of the Forgotten Realms leads readers through a rollicking fantasy adventure and murder mystery set in the city of Waterdeep Revealed in death to have been Masked Lords, three more citizens had been murdered over the preceding day and night: the Sembian wine-seller and collector Oszbur Malankar; the half-elf sorceress and artisan Dathanscza Meiril; and the moneylender, landlord, and investor Ammasker Gwelt. All of Waterdeep now knew someone was killing the Lords of Waterdeep, one by one. Yet that was about where truth ended and speculation—however plausible—began. The broadsheets were full of wild conjecture. Who's behind this? The ousted Lord Neverember? The Zhentarim, the Cult of the Dragon or some other Outland Power? The Xanathar? Some cabal of guilds or nobles planning a coup? The rumors would rage on, whether the Open Lord Laeral Silverhand did something or not. That was the trouble with rumors; once loosed, they roamed free like snarling, untamed beasts, with no simple way of stopping them. And all rumors aside, Waterdeep has become . . . a City of Murderers. Death Masks is loosely connected to the Elminster series and Sage of Shadowdale series.
The Cult of Tiamat
Author: Kevin Mclaughlin
Publisher: Lmbpn Publishing
ISBN: 9781649716255
Category :
Languages : en
Pages : 316
Book Description
Legend says that all dragons have a mother, a goddess-dragon named Tiamat. But few dragons take those old stories seriously these days. It's been too long since anyone saw Tiamat. Her tale has faded into myth. A cult of her followers still remains, though. These dragons believe that someday, a dragon will rise who is the sum of all dragons, with the powers of every dragon. When that dragon comes, Tiamat will be close behind. Kylara knows nothing of these legends, but she's about to take center stage in a story which began thousands of years ago. Because the Cult of Tiamat is real, their power has not waned as much as most dragons believe, and many among them feel the time of their prophecy is upon them. And that Kylara is the dragon they've been looking for. Buy now to continue the story of The Dragon's Daughter!
Publisher: Lmbpn Publishing
ISBN: 9781649716255
Category :
Languages : en
Pages : 316
Book Description
Legend says that all dragons have a mother, a goddess-dragon named Tiamat. But few dragons take those old stories seriously these days. It's been too long since anyone saw Tiamat. Her tale has faded into myth. A cult of her followers still remains, though. These dragons believe that someday, a dragon will rise who is the sum of all dragons, with the powers of every dragon. When that dragon comes, Tiamat will be close behind. Kylara knows nothing of these legends, but she's about to take center stage in a story which began thousands of years ago. Because the Cult of Tiamat is real, their power has not waned as much as most dragons believe, and many among them feel the time of their prophecy is upon them. And that Kylara is the dragon they've been looking for. Buy now to continue the story of The Dragon's Daughter!
Masks of Nyarlathotep
Author: Larry DiTillio
Publisher:
ISBN: 9781568823294
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Masks of Nyarlathotep is a Lovecraftian exercise in horror and mystery. This Call of Cthulhu roleplaying classic is a series of linked adventures forming one long and unforgettable campaign. Horrifying deeds and dangerous sorcery dog those who dare attempt to unravel the fate of the Carlyle Expedition. Set in 1925, adventures begin in New York, then move overseas to England, Egypt, Kenya Colony, Shanghai, and western Australia. Such extended globetrotting requires wit and planning by the players. Their investigators must have steady finances, good language skills, and a willingness to persevere despite governmental interference and cultist harassment. Meanwhile the keeper must bring to life different exotic locales, recreate the sensibilities of other cultures, and balance non-player-character foes and friends to allow each investigator to earn his or her own destiny--ultimate triumph, perhaps, or perhaps madness and agonizing death.
Publisher:
ISBN: 9781568823294
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Masks of Nyarlathotep is a Lovecraftian exercise in horror and mystery. This Call of Cthulhu roleplaying classic is a series of linked adventures forming one long and unforgettable campaign. Horrifying deeds and dangerous sorcery dog those who dare attempt to unravel the fate of the Carlyle Expedition. Set in 1925, adventures begin in New York, then move overseas to England, Egypt, Kenya Colony, Shanghai, and western Australia. Such extended globetrotting requires wit and planning by the players. Their investigators must have steady finances, good language skills, and a willingness to persevere despite governmental interference and cultist harassment. Meanwhile the keeper must bring to life different exotic locales, recreate the sensibilities of other cultures, and balance non-player-character foes and friends to allow each investigator to earn his or her own destiny--ultimate triumph, perhaps, or perhaps madness and agonizing death.
Lords of Darkness
Author: Jason Carl
Publisher:
ISBN: 9780786919895
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
A definitive sourcebook reveals the villains and evil organizations from the Forgotten Realms world. Maps & illustrations.
Publisher:
ISBN: 9780786919895
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
A definitive sourcebook reveals the villains and evil organizations from the Forgotten Realms world. Maps & illustrations.
Eyes of the Lich Queen
Author: Stephen Schubert
Publisher:
ISBN: 9780786943197
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
What begins as a simple expedition to explore an ancient jungle temple sends adventurers headlong into a search for the Dragon's Eye, an artifact created ages ago by demons in order to gain power over dragons. But where exactly is this mysterious artifact, and why do the Cloudreavers and the Emerald Claw think the adventurers already have it? Only Lady Vol knows the truth. Her deadly cat-and-mouse game leads the characters from the wilderness of Q'barra to the wild coasts of the Lhazaar Principalities and the soaring peaks of Argonnessen. There, at last, they can learn the secret of the Dragon's Eye and foil the lich queen's plans ... if they survive!
Publisher:
ISBN: 9780786943197
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
What begins as a simple expedition to explore an ancient jungle temple sends adventurers headlong into a search for the Dragon's Eye, an artifact created ages ago by demons in order to gain power over dragons. But where exactly is this mysterious artifact, and why do the Cloudreavers and the Emerald Claw think the adventurers already have it? Only Lady Vol knows the truth. Her deadly cat-and-mouse game leads the characters from the wilderness of Q'barra to the wild coasts of the Lhazaar Principalities and the soaring peaks of Argonnessen. There, at last, they can learn the secret of the Dragon's Eye and foil the lich queen's plans ... if they survive!
Mordenkainen Presents: Monsters of the Multiverse (Dungeons & Dragons Book)
Author: Dungeons & Dragons
Publisher: National Geographic Books
ISBN: 0786967870
Category : Games & Activities
Languages : en
Pages : 0
Book Description
A bestiary of wondrous friends and foes for the world’s greatest roleplaying game Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeons & Dragons roleplaying game. Compiling and updating monsters that originally appeared in previous D&D fifth edition releases, these creatures represent some of the most benevolent and malevolent forces that D&D heroes might face. The book also gathers together fantastical peoples from many different worlds. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Player’s Handbook. Includes more than 250 monsters—updates to the monsters include making spellcasters easier for Dungeon Masters to run, giving many monsters more damage and resilience, and improving the organization of the stat blocks themselves Includes more than 30 playable races—brings the game’s setting-agnostic races into one book, complementing the races in the Player’s Handbook A multiverse of lore—includes updates to monster lore that refocuses their stories on the D&D multiverse, rather than on any particular world
Publisher: National Geographic Books
ISBN: 0786967870
Category : Games & Activities
Languages : en
Pages : 0
Book Description
A bestiary of wondrous friends and foes for the world’s greatest roleplaying game Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeons & Dragons roleplaying game. Compiling and updating monsters that originally appeared in previous D&D fifth edition releases, these creatures represent some of the most benevolent and malevolent forces that D&D heroes might face. The book also gathers together fantastical peoples from many different worlds. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Player’s Handbook. Includes more than 250 monsters—updates to the monsters include making spellcasters easier for Dungeon Masters to run, giving many monsters more damage and resilience, and improving the organization of the stat blocks themselves Includes more than 30 playable races—brings the game’s setting-agnostic races into one book, complementing the races in the Player’s Handbook A multiverse of lore—includes updates to monster lore that refocuses their stories on the D&D multiverse, rather than on any particular world
Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons)
Author: Dungeons & Dragons
Publisher: National Geographic Books
ISBN: 0786966912
Category : Games & Activities
Languages : en
Pages : 0
Book Description
HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
Publisher: National Geographic Books
ISBN: 0786966912
Category : Games & Activities
Languages : en
Pages : 0
Book Description
HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.