Author: V. Anton Spraul
Publisher: No Starch Press
ISBN: 1593274564
Category : Computers
Languages : en
Pages : 260
Book Description
The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.
Think Like a Programmer
Author: V. Anton Spraul
Publisher: No Starch Press
ISBN: 1593274564
Category : Computers
Languages : en
Pages : 260
Book Description
The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.
Publisher: No Starch Press
ISBN: 1593274564
Category : Computers
Languages : en
Pages : 260
Book Description
The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.
The Healthy Programmer
Author: Joe Kutner
Publisher: Pragmatic Bookshelf
ISBN: 1680505068
Category : Business & Economics
Languages : en
Pages : 339
Book Description
Printed in full color. To keep doing what you love, you need to maintain your own systems, not just the ones you write code for. Regular exercise and proper nutrition help you learn, remember, concentrate, and be creative--skills critical to doing your job well. Learn how to change your work habits, master exercises that make working at a computer more comfortable, and develop a plan to keep fit, healthy, and sharp for years to come. Small changes to your habits can improve your health--without getting in the way of your work. The Healthy Programmer gives you a daily plan of action that's incremental and iterative just like the software development processes you're used to. Every tip, trick, and best practice is backed up by the advice of doctors, scientists, therapists, nutritionists, and numerous fitness experts. We'll review the latest scientific research to understand how being healthy is good for your body and mind. You'll start by adding a small amount of simple activity to your day--no trips to the gym needed. You'll learn how to mitigate back pain, carpal tunnel syndrome, headaches, and many other common sources of pain. You'll also learn how to refactor your diet to properly fuel your body without gaining weight or feeling hungry. Then, you'll turn the exercises and activities into a pragmatic workout methodology that doesn't interfere with the demands of your job and may actually improve your cognitive skills. You'll also learn the secrets of prominent figures in the software community who turned their health around by making diet and exercise changes. Throughout, you'll track your progress with a "companion iPhone app". Finally, you'll learn how to make your healthy lifestyle pragmatic, attainable, and fun. If you're going to live well, you should enjoy it. Disclaimer This book is intended only as an informative guide for those wishing to know more about health issues. In no way is this book intended to replace, countermand, or conflict with the advice given to you by your own healthcare provider including Physician, Nurse Practitioner, Physician Assistant, Registered Dietician, and other licensed professionals. Keep in mind that results vary from person to person. This book is not intended as a substitute for medical or nutritional advice from a healthcare provider or dietician. Some people have a medical history and/or condition and/or nutritional requirements that warrant individualized recommendations and, in some cases, medications and healthcare surveillance. Do not start, stop, or change medication and dietary recommendations without professional medical and/or Registered Dietician advice. A healthcare provider should be consulted if you are on medication or if there are any symptoms that may require diagnosis or medical attention. Do not change your diet if you are ill, or on medication except under the supervision of a healthcare provider. Neither this, nor any other book or discussion forum is intended to take the place of personalized medical care of treatment provided by your healthcare provider. This book was current as of January, 2013 and as new information becomes available through research, experience, or changes to product contents, some of the data in this book may become invalid. You should seek the most up to date information on your medical care and treatment from your health care professional. The ultimate decision concerning care should be made between you and your healthcare provider. Information in this book is general and is offered with no guarantees on the part of the author, editor or The Pragmatic Programmers, LLC. The author, editors and publisher disclaim all liability in connection with the use of this book.
Publisher: Pragmatic Bookshelf
ISBN: 1680505068
Category : Business & Economics
Languages : en
Pages : 339
Book Description
Printed in full color. To keep doing what you love, you need to maintain your own systems, not just the ones you write code for. Regular exercise and proper nutrition help you learn, remember, concentrate, and be creative--skills critical to doing your job well. Learn how to change your work habits, master exercises that make working at a computer more comfortable, and develop a plan to keep fit, healthy, and sharp for years to come. Small changes to your habits can improve your health--without getting in the way of your work. The Healthy Programmer gives you a daily plan of action that's incremental and iterative just like the software development processes you're used to. Every tip, trick, and best practice is backed up by the advice of doctors, scientists, therapists, nutritionists, and numerous fitness experts. We'll review the latest scientific research to understand how being healthy is good for your body and mind. You'll start by adding a small amount of simple activity to your day--no trips to the gym needed. You'll learn how to mitigate back pain, carpal tunnel syndrome, headaches, and many other common sources of pain. You'll also learn how to refactor your diet to properly fuel your body without gaining weight or feeling hungry. Then, you'll turn the exercises and activities into a pragmatic workout methodology that doesn't interfere with the demands of your job and may actually improve your cognitive skills. You'll also learn the secrets of prominent figures in the software community who turned their health around by making diet and exercise changes. Throughout, you'll track your progress with a "companion iPhone app". Finally, you'll learn how to make your healthy lifestyle pragmatic, attainable, and fun. If you're going to live well, you should enjoy it. Disclaimer This book is intended only as an informative guide for those wishing to know more about health issues. In no way is this book intended to replace, countermand, or conflict with the advice given to you by your own healthcare provider including Physician, Nurse Practitioner, Physician Assistant, Registered Dietician, and other licensed professionals. Keep in mind that results vary from person to person. This book is not intended as a substitute for medical or nutritional advice from a healthcare provider or dietician. Some people have a medical history and/or condition and/or nutritional requirements that warrant individualized recommendations and, in some cases, medications and healthcare surveillance. Do not start, stop, or change medication and dietary recommendations without professional medical and/or Registered Dietician advice. A healthcare provider should be consulted if you are on medication or if there are any symptoms that may require diagnosis or medical attention. Do not change your diet if you are ill, or on medication except under the supervision of a healthcare provider. Neither this, nor any other book or discussion forum is intended to take the place of personalized medical care of treatment provided by your healthcare provider. This book was current as of January, 2013 and as new information becomes available through research, experience, or changes to product contents, some of the data in this book may become invalid. You should seek the most up to date information on your medical care and treatment from your health care professional. The ultimate decision concerning care should be made between you and your healthcare provider. Information in this book is general and is offered with no guarantees on the part of the author, editor or The Pragmatic Programmers, LLC. The author, editors and publisher disclaim all liability in connection with the use of this book.
The Creative Programmer
Author: Wouter Groeneveld
Publisher: Simon and Schuster
ISBN: 1638351953
Category : Computers
Languages : en
Pages : 387
Book Description
Programming is a creative act. These techniques will help you maximize the power of creativity to improve your software and your satisfaction in creating it. In The Creative Programmer you’ll discover: The seven dimensions of creativity in software engineering The scientific understanding of creativity and how it translates to programming Actionable advice and thinking exercises that will make you a better programmer Innovative communication skills for working more efficiently on a team Creative problem-solving techniques for tackling complex challenges In The Creative Programmer you’ll learn the processes and habits of highly creative individuals and discover how you can build creativity into your programming practice. This fascinating new book introduces the seven domains of creative problem solving and teaches practical techniques that apply those principles to software development. Hand-drawn illustrations, reflective thought experiments, and brain-tickling example problems help you get your creative juices flowing—you’ll even be able to track your progress against a scientifically validated Creative Programming Problem Solving Test. Before you know it, you’ll be thinking up new and novel ways to tackle the big challenges of your projects. Foreword by Dr. Felienne Hermans. About the Technology Like composing music, starting a business, or designing a marketing campaign, programming is a creative activity. And just like technical skills, creativity can be learned and improved with practice! This thought-provoking book details practical methods to turn creativity into more effective problem solving, higher productivity, and better software. About the Book The Creative Programmer explores seven dimensions of creativity in software engineering—technical knowledge, collaboration, constraints, critical thinking, curiosity, a creative state of mind, and creative techniques. As you read, you’ll apply insights about creativity from other disciplines to the challenges of software development. Numerous relevant examples and exercises drive each lesson home. You’ll especially enjoy the unique Creative Programming Problem Solving Test that helps you assess how creative you’ve been with a programming task. What’s Inside The scientific understanding of creativity and how it translates to programming Advice and exercises that will help you become a creative programmer Innovative communication skills for working more efficiently on a team Creative problem-solving techniques for tackling complex challenges About the Reader For programmers of all skill levels. About the Author Wouter Groeneveld is a software engineer and computer science education researcher at KU Leuven, where he researches the importance of creativity in software engineering. Table of Contents: 1 The creative road ahead 2 Technical knowledge 3 Communication 4 Constraints 5 Critical thinking 6 Curiosity 7 Creative state of mind 8 Creative techniques 9 Final thoughts on creativity
Publisher: Simon and Schuster
ISBN: 1638351953
Category : Computers
Languages : en
Pages : 387
Book Description
Programming is a creative act. These techniques will help you maximize the power of creativity to improve your software and your satisfaction in creating it. In The Creative Programmer you’ll discover: The seven dimensions of creativity in software engineering The scientific understanding of creativity and how it translates to programming Actionable advice and thinking exercises that will make you a better programmer Innovative communication skills for working more efficiently on a team Creative problem-solving techniques for tackling complex challenges In The Creative Programmer you’ll learn the processes and habits of highly creative individuals and discover how you can build creativity into your programming practice. This fascinating new book introduces the seven domains of creative problem solving and teaches practical techniques that apply those principles to software development. Hand-drawn illustrations, reflective thought experiments, and brain-tickling example problems help you get your creative juices flowing—you’ll even be able to track your progress against a scientifically validated Creative Programming Problem Solving Test. Before you know it, you’ll be thinking up new and novel ways to tackle the big challenges of your projects. Foreword by Dr. Felienne Hermans. About the Technology Like composing music, starting a business, or designing a marketing campaign, programming is a creative activity. And just like technical skills, creativity can be learned and improved with practice! This thought-provoking book details practical methods to turn creativity into more effective problem solving, higher productivity, and better software. About the Book The Creative Programmer explores seven dimensions of creativity in software engineering—technical knowledge, collaboration, constraints, critical thinking, curiosity, a creative state of mind, and creative techniques. As you read, you’ll apply insights about creativity from other disciplines to the challenges of software development. Numerous relevant examples and exercises drive each lesson home. You’ll especially enjoy the unique Creative Programming Problem Solving Test that helps you assess how creative you’ve been with a programming task. What’s Inside The scientific understanding of creativity and how it translates to programming Advice and exercises that will help you become a creative programmer Innovative communication skills for working more efficiently on a team Creative problem-solving techniques for tackling complex challenges About the Reader For programmers of all skill levels. About the Author Wouter Groeneveld is a software engineer and computer science education researcher at KU Leuven, where he researches the importance of creativity in software engineering. Table of Contents: 1 The creative road ahead 2 Technical knowledge 3 Communication 4 Constraints 5 Critical thinking 6 Curiosity 7 Creative state of mind 8 Creative techniques 9 Final thoughts on creativity
The Black Book of the Programmer
Author: Rafael Gómez Blanes
Publisher: Rafa G. Blanes
ISBN:
Category : Computers
Languages : en
Pages : 213
Book Description
The 21st century is the society of information and new technologies: it wouldn’t be possible without the enormous software industry that is the foundation for it. However, software developers don’t exploit all the opportunities to perform a successful professional career, making the same mistakes over and over again. A good software project has to do more with the creative and artistic skills than the technical skills. The Black Book of the Programmer shows what distinguishes a neophyte programmer from the one that acts and works professionally. In the era of entrepreneurship and the new economy, the professional development of software is a fundamental pillar. If as a programmer you want to be not only good but professional, you can’t stop knowing the gems of wisdom that contains The Black Book of the Programmer. More information on www.rafablanes.com Second edition – 2017.
Publisher: Rafa G. Blanes
ISBN:
Category : Computers
Languages : en
Pages : 213
Book Description
The 21st century is the society of information and new technologies: it wouldn’t be possible without the enormous software industry that is the foundation for it. However, software developers don’t exploit all the opportunities to perform a successful professional career, making the same mistakes over and over again. A good software project has to do more with the creative and artistic skills than the technical skills. The Black Book of the Programmer shows what distinguishes a neophyte programmer from the one that acts and works professionally. In the era of entrepreneurship and the new economy, the professional development of software is a fundamental pillar. If as a programmer you want to be not only good but professional, you can’t stop knowing the gems of wisdom that contains The Black Book of the Programmer. More information on www.rafablanes.com Second edition – 2017.
The Creative Programmer
Author: Wouter Groeneveld
Publisher: Simon and Schuster
ISBN: 1633439054
Category : Computers
Languages : en
Pages : 230
Book Description
"In The Creative Programmer you'll discover: The seven dimensions of creativity in software engineering The scientific understanding of creativity and how it translates to programming Actionable advice and thinking exercises that will make you a better programmer Innovative communication skills for working more efficiently on a team Creative problem-solving techniques for tackling complex challenges In The Creative Programmer you'll learn the processes and habits of highly creative individuals and discover how you can build creativity into your programming practice. This fascinating new book introduces the seven domains of creative problem solving and teaches practical techniques that apply those principles to software development. Hand-drawn illustrations, reflective thought experiments, and brain-tickling example problems help you get your creative juices flowing--you'll even be able to track your progress against a scientifically validated Creative Programming Problem Solving Test. Before you know it, you'll be thinking up new and novel ways to tackle the big challenges of your projects."--
Publisher: Simon and Schuster
ISBN: 1633439054
Category : Computers
Languages : en
Pages : 230
Book Description
"In The Creative Programmer you'll discover: The seven dimensions of creativity in software engineering The scientific understanding of creativity and how it translates to programming Actionable advice and thinking exercises that will make you a better programmer Innovative communication skills for working more efficiently on a team Creative problem-solving techniques for tackling complex challenges In The Creative Programmer you'll learn the processes and habits of highly creative individuals and discover how you can build creativity into your programming practice. This fascinating new book introduces the seven domains of creative problem solving and teaches practical techniques that apply those principles to software development. Hand-drawn illustrations, reflective thought experiments, and brain-tickling example problems help you get your creative juices flowing--you'll even be able to track your progress against a scientifically validated Creative Programming Problem Solving Test. Before you know it, you'll be thinking up new and novel ways to tackle the big challenges of your projects."--
Hackers & Painters
Author: Paul Graham
Publisher: "O'Reilly Media, Inc."
ISBN: 0596006624
Category : Computers
Languages : en
Pages : 272
Book Description
The author examines issues such as the rightness of web-based applications, the programming language renaissance, spam filtering, the Open Source Movement, Internet startups and more. He also tells important stories about the kinds of people behind technical innovations, revealing their character and their craft.
Publisher: "O'Reilly Media, Inc."
ISBN: 0596006624
Category : Computers
Languages : en
Pages : 272
Book Description
The author examines issues such as the rightness of web-based applications, the programming language renaissance, spam filtering, the Open Source Movement, Internet startups and more. He also tells important stories about the kinds of people behind technical innovations, revealing their character and their craft.
The Self-Taught Programmer
Author: Cory Althoff
Publisher: Robinson
ISBN: 9781472147103
Category :
Languages : en
Pages : 368
Book Description
Publisher: Robinson
ISBN: 9781472147103
Category :
Languages : en
Pages : 368
Book Description
How to Think Like a Programmer
Author: Paul Vickers
Publisher: Cengage Learning
ISBN: 9781844809035
Category : Computers
Languages : en
Pages : 611
Book Description
How to Think Like a Programmer is a bright, accessible, fun read describing the mindset and mental methods of programmers. Anticipating the problems that student's have through the character of Brian the Wildebeest, the slower pace required for this approach is made interesting and engaging by visual impact of hand-drawn sketches, frequent (paper-based) interactivities and the everyday tasks (e.g. coffee making) used as the basis of worked examples.
Publisher: Cengage Learning
ISBN: 9781844809035
Category : Computers
Languages : en
Pages : 611
Book Description
How to Think Like a Programmer is a bright, accessible, fun read describing the mindset and mental methods of programmers. Anticipating the problems that student's have through the character of Brian the Wildebeest, the slower pace required for this approach is made interesting and engaging by visual impact of hand-drawn sketches, frequent (paper-based) interactivities and the everyday tasks (e.g. coffee making) used as the basis of worked examples.
The Creativity Code
Author: Marcus Du Sautoy
Publisher: Belknap Press
ISBN: 0674244710
Category : Computers
Languages : en
Pages : 321
Book Description
“A brilliant travel guide to the coming world of AI.” —Jeanette Winterson What does it mean to be creative? Can creativity be trained? Is it uniquely human, or could AI be considered creative? Mathematical genius and exuberant polymath Marcus du Sautoy plunges us into the world of artificial intelligence and algorithmic learning in this essential guide to the future of creativity. He considers the role of pattern and imitation in the creative process and sets out to investigate the programs and programmers—from Deep Mind and the Flow Machine to Botnik and WHIM—who are seeking to rival or surpass human innovation in gaming, music, art, and language. A thrilling tour of the landscape of invention, The Creativity Code explores the new face of creativity and the mysteries of the human code. “As machines outsmart us in ever more domains, we can at least comfort ourselves that one area will remain sacrosanct and uncomputable: human creativity. Or can we?...In his fascinating exploration of the nature of creativity, Marcus du Sautoy questions many of those assumptions.” —Financial Times “Fascinating...If all the experiences, hopes, dreams, visions, lusts, loves, and hatreds that shape the human imagination amount to nothing more than a ‘code,’ then sooner or later a machine will crack it. Indeed, du Sautoy assembles an eclectic array of evidence to show how that’s happening even now.” —The Times
Publisher: Belknap Press
ISBN: 0674244710
Category : Computers
Languages : en
Pages : 321
Book Description
“A brilliant travel guide to the coming world of AI.” —Jeanette Winterson What does it mean to be creative? Can creativity be trained? Is it uniquely human, or could AI be considered creative? Mathematical genius and exuberant polymath Marcus du Sautoy plunges us into the world of artificial intelligence and algorithmic learning in this essential guide to the future of creativity. He considers the role of pattern and imitation in the creative process and sets out to investigate the programs and programmers—from Deep Mind and the Flow Machine to Botnik and WHIM—who are seeking to rival or surpass human innovation in gaming, music, art, and language. A thrilling tour of the landscape of invention, The Creativity Code explores the new face of creativity and the mysteries of the human code. “As machines outsmart us in ever more domains, we can at least comfort ourselves that one area will remain sacrosanct and uncomputable: human creativity. Or can we?...In his fascinating exploration of the nature of creativity, Marcus du Sautoy questions many of those assumptions.” —Financial Times “Fascinating...If all the experiences, hopes, dreams, visions, lusts, loves, and hatreds that shape the human imagination amount to nothing more than a ‘code,’ then sooner or later a machine will crack it. Indeed, du Sautoy assembles an eclectic array of evidence to show how that’s happening even now.” —The Times
Creative Coding in Python
Author: Sheena Vaidyanathan
Publisher: Quarry Books
ISBN: 1631595814
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
Creative Coding in Python presents over 30 creative projects that teach kids how to code in the easy and intuitive programming language, Python. Creative Coding in Python teaches the fundamentals of computer programming and demonstrates how to code 30+ fun, creative projects using Python, a free, intuitive, open-source programming language that's one of the top five most popular worldwide and one of the most popular Google search terms in the U.S. Computer science educator Sheena Vaidyanathan helps kids understand the fundamental ideas of computer programming and the process of computational thinking using illustrations, flowcharts, and pseudocode, then shows how to apply those essentials to code exciting projects in Python: Chatbots: Discover variables, strings, integers, and more to design conversational programs. Geometric art: Use turtle graphics to create original masterpieces. Interactive fiction: Explore booleans and conditionals to invent "create your own adventure" games. Dice games: Reuse code to devise games of chance. Arcade games and apps: Understand GUI (graphical user interfaces) and create your own arcade games and apps. What’s next? Look at exciting ways to use your powerful new skills and expand your knowledge of coding in Python. Creative Coding in Python gives kids the tools they need to create their own computer programs.
Publisher: Quarry Books
ISBN: 1631595814
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
Creative Coding in Python presents over 30 creative projects that teach kids how to code in the easy and intuitive programming language, Python. Creative Coding in Python teaches the fundamentals of computer programming and demonstrates how to code 30+ fun, creative projects using Python, a free, intuitive, open-source programming language that's one of the top five most popular worldwide and one of the most popular Google search terms in the U.S. Computer science educator Sheena Vaidyanathan helps kids understand the fundamental ideas of computer programming and the process of computational thinking using illustrations, flowcharts, and pseudocode, then shows how to apply those essentials to code exciting projects in Python: Chatbots: Discover variables, strings, integers, and more to design conversational programs. Geometric art: Use turtle graphics to create original masterpieces. Interactive fiction: Explore booleans and conditionals to invent "create your own adventure" games. Dice games: Reuse code to devise games of chance. Arcade games and apps: Understand GUI (graphical user interfaces) and create your own arcade games and apps. What’s next? Look at exciting ways to use your powerful new skills and expand your knowledge of coding in Python. Creative Coding in Python gives kids the tools they need to create their own computer programs.