The Chess Computer Book

The Chess Computer Book PDF Author: T. D. Harding
Publisher: Pergamon
ISBN:
Category : Chess
Languages : en
Pages : 238

Get Book Here

Book Description

How to Use Computers to Improve Your Chess

How to Use Computers to Improve Your Chess PDF Author: Christian Kongsted
Publisher: Gambit Publications
ISBN: 9781904600022
Category : Computer chess
Languages : en
Pages : 0

Get Book Here

Book Description
Computers have permeated almost every facet of modern chess, yet few players know how to gain the maximum benefit from working with them. Computers function as playing partners, opening study tools, endgame 'oracles', tactics trainers, sources of information on opponents and searchable game databases. Kongsted provides practical advice on how to use computers in all these ways and more. He also takes a look at the history of the chess computer, and how its 'thinking' methods have developed since the early days. The book features an investigation of human vs. machine contests, including the recent Kasparov vs. Deep Junior and Kramnik vs. Deep Fritz matches, in which honours ended even.

The Chess Computer Book

The Chess Computer Book PDF Author: T. D. Harding
Publisher: Pergamon
ISBN:
Category : Chess
Languages : en
Pages : 238

Get Book Here

Book Description


The New Chess Computer Book

The New Chess Computer Book PDF Author: T. D. Harding
Publisher: Elsevier
ISBN: 1483140326
Category : Games & Activities
Languages : en
Pages : 329

Get Book Here

Book Description
The New Chess Computer Book is a revised edition of The Chess Computer Book that contains more than 50 percent new material about chess-playing microcomputers. Since the first edition of the book was written there have been large numbers of machines launched, some of which the author has been able to test over a long period. Inevitably there are new chess-playing, microcomputers machines, and updated modules for older ones, coming out all the time, with launch dates for machines in different countries often being different, due to commercial considerations. However, an attempt has been made to discuss in detail every top-of-the-range machine available on the British market. The book begins with a brief survey of the origins of chess computing and the development of chess-playing machines. This is followed by separate chapters on topics such as the types of machines that play chess; modular chess computers; computer hardware and software; and developments in chess microcomputers in the latter half of 1984.

The Universal Computer

The Universal Computer PDF Author: Martin Davis
Publisher: CRC Press
ISBN: 1351384821
Category : Mathematics
Languages : en
Pages : 239

Get Book Here

Book Description
The breathtakingly rapid pace of change in computing makes it easy to overlook the pioneers who began it all. The Universal Computer: The Road from Leibniz to Turing explores the fascinating lives, ideas, and discoveries of seven remarkable mathematicians. It tells the stories of the unsung heroes of the computer age – the logicians.

My System

My System PDF Author: Alex Fishbein
Publisher: SCB Distributors
ISBN: 1949859908
Category : Games & Activities
Languages : en
Pages : 285

Get Book Here

Book Description
100 Years Later, Nimzovich Is Still Good for Your Chess! Almost a century ago, a chess book about positional play and strategic concepts appeared on the chess scene. Written by a Latvian grandmaster residing in Denmark, it quickly took its place as one of the classics of chess literature. Since then, Aron Nimzovich’s magnum opus My System has been embraced by every generation of chessplayers. However, there were some inherent flaws. For starters, it was quite “dense.” The reader had to plow through many subjective digressions and other literary detours before getting to the core concepts. Now American Grandmaster Alex Fishbein has adapted this classic for the modern chessplayer. While remaining true to the original text – and with the same goals as his outstanding work with the FastTrack Edition of Dvoretsky’s Endgame Manual – Fishbein has produced an eminently readable, modernized version of My System. The result is a book that not only retains the unique imagery of the original text, but a book that is also easy to understand by both club players and masters. As the author stated in his preface: Nimzovich’s ideas have stood the test of time and, if anything, are more relevant today. In his famous foreword to the Russian edition from 1974, Mikhail Tal wrote: “This old book, sustaining many editions in different forms and different languages, is imbued with an elixir of eternal chess youth.” My aim was to retain that elixir in this new translation. Alex brings you the best of Nimzovich’s My System, erasing all misconceptions. As a newcomer to the game, you will feel blessed to learn pure, unmistakable strategies, while if you are an old chap like me, you will appreciate the fresh clarity, helping you re-evaluate your personal chess philosophy... Nimzovich is good for your chess, and a more coherent Nimzovich even better. – From the Foreword by GM Vassilios Kotronias

Konrad Zuse's Early Computers

Konrad Zuse's Early Computers PDF Author: Raúl Rojas
Publisher: Springer Nature
ISBN: 3031398769
Category : Computers
Languages : en
Pages : 240

Get Book Here

Book Description
This book describes the historical development of the architectures of the first computers built by the German inventor Konrad Zuse in Berlin between 1936 and 1945. Zuse's machines are historically important because they anticipated many features of modern computers. Specifically, these include the separation of processor and memory, the ability to compute with floating-point numbers, a hardware architecture based on microprogramming of the instruction set, and a layered design with a high-level programming language on top. In fact, Zuse's early computers are closer to modern computers than the Harvard Mark I or ENIAC, two other contenders for the title of "world's first computer." The theoretical program first conceived by Zuse in 1936/37 was fulfilled with a series of machines built before and during World War II: the Z1, Z2, Z3, and Z4. Separate chapters deal with the architecture of each computer, culminating in the description of Plankalkül, the first proposal for a high-level programming language. Students of the sciences and practitioners of computer science should have no trouble following the material. The concise introductory summary sets the reader on the historical path to retrace this remarkable intellectual adventure.

One Jump Ahead

One Jump Ahead PDF Author: Jonathan Schaeffer
Publisher: Springer Science & Business Media
ISBN: 038776576X
Category : Computers
Languages : en
Pages : 571

Get Book Here

Book Description
It’s hard to believe that it’s been over a decade since One Jump Ahead: Challenging Human Supremacy at Checkers was published. I’m delighted to have the oppor- nity to update and expand the book. The ?rst edition ended on a sad note and that was re?ected in the writing. It is now eleven years later and the project has come to a satisfying conclusion. Since its inception, the checkers project has consumed eighteen years of my life— twenty if you count the pre-CHINOOK and post-solving work. It’s hard for me to believe that I actually stuck with it for that long. My wife, Steph, would probably have something witty to say about my obsessive behavior. Rereading the book after a decade was dif?cult for me. When I originally wrote One Jump Ahead, I vowed to be candid in my telling of the story. That meant being honest about what went right and what went wrong. I have been criticized for being hard on some of the characters. That may be so, but I hope everyone will agree that the person receiving the most criticism was, justi?ably, me. I tried to be balanced in the storytelling, re?ecting things as they really happened and not as some sanitized everyone-lived-happily-ever-after tale.

Computers and Games

Computers and Games PDF Author: H. Jaap van den Herik
Publisher: Springer
ISBN: 3319091654
Category : Computers
Languages : en
Pages : 275

Get Book Here

Book Description
This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship. The 21 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics which are grouped into five classes: Monte Carlo Tree Search and its enhancements; solving and searching; analysis of game characteristic; new approaches; and serious games.

Computers and Games

Computers and Games PDF Author: Jonathan Schaeffer
Publisher: Springer Science & Business Media
ISBN: 3540205454
Category : Computers
Languages : en
Pages : 442

Get Book Here

Book Description
The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton,Alberta,Canada),July25–27,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Championship. CG 2002 attracted 110 participants from over a dozen countries. Part of the successoftheconferencewasthatitwasco-locatedwiththeNationalConference of the American Association for Arti?cial Intelligence (AAAI), which began in Edmonton just as CG 2002 ended. The CG 2002 program had 27 refereed paper presentations. The papers ranged over a wide variety of AI-related topics including search, knowledge, learning, planning, and combinatorial game theory. Research test-beds included one-player games (blackjack, sliding-tile puzzles, Sokoban), two-player games (Amazons, awari, chess, Chinese chess, clobber, Go, Hex, Lines of Action, O- ello, shogi), multi-player games (Chinese checkers, cribbage, Diplomacy, hearts, spades), commercial games (role-playing games, real-time strategy games), and novel applications (Post’s Correspondence Problem).

Artificial Intelligence in the 21st Century

Artificial Intelligence in the 21st Century PDF Author: Stephen Lucci
Publisher: Mercury Learning and Information
ISBN: 1944534539
Category : Computers
Languages : en
Pages : 1168

Get Book Here

Book Description
This new edition provides a comprehensive, colorful, up-to-date, and accessible presentation of AI without sacrificing theoretical foundations. It includes numerous examples, applications, full color images, and human interest boxes to enhance student interest. New chapters on robotics and machine learning are now included. Advanced topics cover neural nets, genetic algorithms, natural language processing, planning, and complex board games. A companion DVD is provided with resources, applications, and figures from the book. Numerous instructors’ resources are available upon adoption. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Includes new chapters on robotics and machine learning and new sections on speech understanding and metaphor in NLP • Provides a comprehensive, colorful, up to date, and accessible presentation of AI without sacrificing theoretical foundations • Uses numerous examples, applications, full color images, and human interest boxes to enhance student interest • Introduces important AI concepts e.g., robotics, use in video games, neural nets, machine learning, and more thorough practical applications • Features over 300 figures and color images with worked problems detailing AI methods and solutions to selected exercises • Includes DVD with resources, simulations, and figures from the book • Provides numerous instructors’ resources, including: solutions to exercises, Microsoft PP slides, etc.