Author: Vickie Edwards Smith
Publisher: iUniverse
ISBN: 1491772921
Category : Self-Help
Languages : en
Pages : 97
Book Description
Each of us is given a gift—the gift of life. At times, some may wish they could exchange their gift for a different version. Since that’s not possible, we have to deal with what we are given. We have to learn how to play the game. Developing you is huge in understanding the gift of life. In her book, The Checkerboard Game of Life, author Vickie Edwards Smith tells Eva’s story. Like most of us, she wants to get the most out of life. She’s always thought of life as a game of checkers. Life makes its move and then it’s her turn to make hers. Each move she makes is her choice. Life’s moves may make hers more difficult—and she’s certainly had trying times—but she manages to jump them and win. The Checkerboard Game of Life takes you on Eva’s journey, which may be much like your own. Seeing how Eva handles her situations will give you a clearer understanding of how to develop inner peace and understand how you arrived where you are today. Learn how to create a map for living a balanced, more fulfilling life and see life as a gift.
The Checkerboard Game of Life
Author: Vickie Edwards Smith
Publisher: iUniverse
ISBN: 1491772921
Category : Self-Help
Languages : en
Pages : 97
Book Description
Each of us is given a gift—the gift of life. At times, some may wish they could exchange their gift for a different version. Since that’s not possible, we have to deal with what we are given. We have to learn how to play the game. Developing you is huge in understanding the gift of life. In her book, The Checkerboard Game of Life, author Vickie Edwards Smith tells Eva’s story. Like most of us, she wants to get the most out of life. She’s always thought of life as a game of checkers. Life makes its move and then it’s her turn to make hers. Each move she makes is her choice. Life’s moves may make hers more difficult—and she’s certainly had trying times—but she manages to jump them and win. The Checkerboard Game of Life takes you on Eva’s journey, which may be much like your own. Seeing how Eva handles her situations will give you a clearer understanding of how to develop inner peace and understand how you arrived where you are today. Learn how to create a map for living a balanced, more fulfilling life and see life as a gift.
Publisher: iUniverse
ISBN: 1491772921
Category : Self-Help
Languages : en
Pages : 97
Book Description
Each of us is given a gift—the gift of life. At times, some may wish they could exchange their gift for a different version. Since that’s not possible, we have to deal with what we are given. We have to learn how to play the game. Developing you is huge in understanding the gift of life. In her book, The Checkerboard Game of Life, author Vickie Edwards Smith tells Eva’s story. Like most of us, she wants to get the most out of life. She’s always thought of life as a game of checkers. Life makes its move and then it’s her turn to make hers. Each move she makes is her choice. Life’s moves may make hers more difficult—and she’s certainly had trying times—but she manages to jump them and win. The Checkerboard Game of Life takes you on Eva’s journey, which may be much like your own. Seeing how Eva handles her situations will give you a clearer understanding of how to develop inner peace and understand how you arrived where you are today. Learn how to create a map for living a balanced, more fulfilling life and see life as a gift.
Timeless Toys
Author: Tim Walsh
Publisher: Andrews McMeel Publishing
ISBN: 0740755714
Category : Antiques & Collectibles
Languages : en
Pages : 328
Book Description
The book Why Didn't I Think of That! includes the passage "If a toy has magic, when people see it they say, 'Oooh! What is that?' . . . It appeals to the kid in everybody." That same kind of magic captures "the kid in everybody" when they pick up Timeless Toys: Classic Toys and the Playmakers Who Created Them. Timeless Toys represents one of the finest documentaries and displays of modern toys ever written. Author Tim Walsh, a successful toy inventor himself, reveals a world of commerce, toys, and wonder that is equally fun, fascinating, and nostalgic. Readers of every age and background will find it impossible to pick up this book, turn a few pages, and not become spellbound by its insightful stories and the personal memories that the text and 420 brilliantly colored photographs bring forth. Slinky, Lego, Tonka trucks, Monopoly, Big Wheel, Frisbee, Hula Hoop, Super Ball, Scrabble, Barbie, Radio Flyer Wagons: All of these and many, many more are featured in this fascinating tome, along with the toys' histories, insider profiles, and rare interviews with toy industry icons. It's simply magic!
Publisher: Andrews McMeel Publishing
ISBN: 0740755714
Category : Antiques & Collectibles
Languages : en
Pages : 328
Book Description
The book Why Didn't I Think of That! includes the passage "If a toy has magic, when people see it they say, 'Oooh! What is that?' . . . It appeals to the kid in everybody." That same kind of magic captures "the kid in everybody" when they pick up Timeless Toys: Classic Toys and the Playmakers Who Created Them. Timeless Toys represents one of the finest documentaries and displays of modern toys ever written. Author Tim Walsh, a successful toy inventor himself, reveals a world of commerce, toys, and wonder that is equally fun, fascinating, and nostalgic. Readers of every age and background will find it impossible to pick up this book, turn a few pages, and not become spellbound by its insightful stories and the personal memories that the text and 420 brilliantly colored photographs bring forth. Slinky, Lego, Tonka trucks, Monopoly, Big Wheel, Frisbee, Hula Hoop, Super Ball, Scrabble, Barbie, Radio Flyer Wagons: All of these and many, many more are featured in this fascinating tome, along with the toys' histories, insider profiles, and rare interviews with toy industry icons. It's simply magic!
Conway's Game of Life
Author: Nathaniel Johnston
Publisher: Nathaniel Johnston
ISBN: 1794816968
Category : Mathematics
Languages : en
Pages : 492
Book Description
Dead cells with three live neighbors are born, while live cells with fewer than two or more than three live neighbors die. These simple rules define Conway's Game of Life, which exhibits complex and unpredictable behavior that has been studied for over 50 years. This book provides a thorough introduction to the Game of Life, the mathematics behind it, and the methods used to construct many of its most interesting patterns. It emphasizes conceptual techniques for constructing patterns that evolve in unusual ways, and guides the reader through the thought processes and ideas that are needed to combine various building blocks into more interesting composite patterns. While this book largely follows the history of the Game of Life, that is not its primary purpose. Rather, it is a by-product of the fact that most recently discovered patterns build upon patterns and techniques that were developed earlier. The goal of this book is to demystify the Game of Life by breaking down the complex patterns that have been developed in it into bite-size chunks that can be understood individually. Free (watermarked) PDF and associated pattern files available for download from conwaylife.com/book
Publisher: Nathaniel Johnston
ISBN: 1794816968
Category : Mathematics
Languages : en
Pages : 492
Book Description
Dead cells with three live neighbors are born, while live cells with fewer than two or more than three live neighbors die. These simple rules define Conway's Game of Life, which exhibits complex and unpredictable behavior that has been studied for over 50 years. This book provides a thorough introduction to the Game of Life, the mathematics behind it, and the methods used to construct many of its most interesting patterns. It emphasizes conceptual techniques for constructing patterns that evolve in unusual ways, and guides the reader through the thought processes and ideas that are needed to combine various building blocks into more interesting composite patterns. While this book largely follows the history of the Game of Life, that is not its primary purpose. Rather, it is a by-product of the fact that most recently discovered patterns build upon patterns and techniques that were developed earlier. The goal of this book is to demystify the Game of Life by breaking down the complex patterns that have been developed in it into bite-size chunks that can be understood individually. Free (watermarked) PDF and associated pattern files available for download from conwaylife.com/book
It's All a Game
Author: Tristan Donovan
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296
Book Description
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296
Book Description
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
Life on the Screen
Author: Sherry Turkle
Publisher: Simon and Schuster
ISBN: 1439127115
Category : Science
Languages : en
Pages : 358
Book Description
Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer on our psychological lives and our evolving ideas about minds, bodies, and machines. What is emerging, Turkle says, is a new sense of identity—as decentered and multiple. She describes trends in computer design, in artificial intelligence, and in people’s experiences of virtual environments that confirm a dramatic shift in our notions of self, other, machine, and world. The computer emerges as an object that brings postmodernism down to earth.
Publisher: Simon and Schuster
ISBN: 1439127115
Category : Science
Languages : en
Pages : 358
Book Description
Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer on our psychological lives and our evolving ideas about minds, bodies, and machines. What is emerging, Turkle says, is a new sense of identity—as decentered and multiple. She describes trends in computer design, in artificial intelligence, and in people’s experiences of virtual environments that confirm a dramatic shift in our notions of self, other, machine, and world. The computer emerges as an object that brings postmodernism down to earth.
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 0262299933
Category : Computers
Languages : en
Pages : 689
Book Description
Gain a deeper understanding of games and game design through 18 pioneering frameworks—with examples from board games, computer games, video games, and more. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like “play,” “design,” and “interactivity.” They look at games through a series of 18 “game design schemas,” or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 0262299933
Category : Computers
Languages : en
Pages : 689
Book Description
Gain a deeper understanding of games and game design through 18 pioneering frameworks—with examples from board games, computer games, video games, and more. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like “play,” “design,” and “interactivity.” They look at games through a series of 18 “game design schemas,” or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
The New Yorker
Author: Harold Wallace Ross
Publisher:
ISBN:
Category : American wit and humor, Pictorial
Languages : en
Pages : 844
Book Description
Publisher:
ISBN:
Category : American wit and humor, Pictorial
Languages : en
Pages : 844
Book Description
Swarm Intelligence
Author: James Kennedy
Publisher: Morgan Kaufmann
ISBN: 1558605959
Category : Computers
Languages : en
Pages : 545
Book Description
A scholarly text on swarm intelligence that argues that intelligent human cognition derives from the interactions of individuals in a social world.
Publisher: Morgan Kaufmann
ISBN: 1558605959
Category : Computers
Languages : en
Pages : 545
Book Description
A scholarly text on swarm intelligence that argues that intelligent human cognition derives from the interactions of individuals in a social world.
Rationality + Consciousness = Free Will
Author: David Hodgson
Publisher: Oxford University Press
ISBN: 0190208600
Category : Philosophy
Languages : en
Pages : 278
Book Description
In recent years, philosophical discussions of free will have focused largely on whether or not free will is compatible with determinism. In this challenging book, David Hodgson takes a fresh approach to the question of free will, contending that close consideration of human rationality and human consciousness shows that together they give us free will, in a robust and indeterministic sense. In particular, they give us the capacity to respond appositely to feature-rich gestalts of conscious experiences, in ways that are not wholly determined by laws of nature or computational rules. The author contends that this approach is consistent with what science tells us about the world; and he considers its implications for our responsibility for our own conduct, for the role of retribution in criminal punishment, and for the place of human beings in the wider scheme of things. Praise for David Hodgson's previous work, The Mind Matters "magisterial...It is balanced, extraordinarily thorough and scrupulously fair-minded; and it is written in clear, straightforward, accessible prose." --Michael Lockwood, Times Literary Supplement "an excellent contribution to the literature. It is well written, authoritative, and wonderfully wide-ranging. ... This account of quantum theory ... will surely be of great value. ... On the front cover of the paper edition of this book Paul Davies is quoted as saying that this is "a truly splendid and provocative book". In writing this review I have allowed myself to be provoked, but I am happy to close by giving my endorsement to this verdict in its entirety!" --Euan Squires, Journal of Consciousness Studies "well argued and extremely important book." --Sheena Meredith, New Scientist "His reconstructions and explanations are always concise and clear." --Jeffrey A Barrett, The Philosophical Review "In this large-scale and ambitious work Hodgson attacks a modern orthodoxy. Both its proponents and its opponents will find it compelling reading." --J. R. Lucas, Merton College, Oxford
Publisher: Oxford University Press
ISBN: 0190208600
Category : Philosophy
Languages : en
Pages : 278
Book Description
In recent years, philosophical discussions of free will have focused largely on whether or not free will is compatible with determinism. In this challenging book, David Hodgson takes a fresh approach to the question of free will, contending that close consideration of human rationality and human consciousness shows that together they give us free will, in a robust and indeterministic sense. In particular, they give us the capacity to respond appositely to feature-rich gestalts of conscious experiences, in ways that are not wholly determined by laws of nature or computational rules. The author contends that this approach is consistent with what science tells us about the world; and he considers its implications for our responsibility for our own conduct, for the role of retribution in criminal punishment, and for the place of human beings in the wider scheme of things. Praise for David Hodgson's previous work, The Mind Matters "magisterial...It is balanced, extraordinarily thorough and scrupulously fair-minded; and it is written in clear, straightforward, accessible prose." --Michael Lockwood, Times Literary Supplement "an excellent contribution to the literature. It is well written, authoritative, and wonderfully wide-ranging. ... This account of quantum theory ... will surely be of great value. ... On the front cover of the paper edition of this book Paul Davies is quoted as saying that this is "a truly splendid and provocative book". In writing this review I have allowed myself to be provoked, but I am happy to close by giving my endorsement to this verdict in its entirety!" --Euan Squires, Journal of Consciousness Studies "well argued and extremely important book." --Sheena Meredith, New Scientist "His reconstructions and explanations are always concise and clear." --Jeffrey A Barrett, The Philosophical Review "In this large-scale and ambitious work Hodgson attacks a modern orthodoxy. Both its proponents and its opponents will find it compelling reading." --J. R. Lucas, Merton College, Oxford
Evolutionary Computation in Combinatorial Optimization
Author: Jens Gottlieb
Publisher: Springer Science & Business Media
ISBN: 3540331786
Category : Computers
Languages : en
Pages : 304
Book Description
This book constitutes the refereed proceedings of the 6th European Conference on Evolutionary Computation in Combinatorial Optimization, EvoCOP 2006, held in Budapest, Hungary in April 2006. The 24 revised full papers presented were carefully reviewed and selected from 77 submissions. The papers include coverage of evolutionary algorithms as well as various other metaheuristics, like scatter search, tabu search, and memetic algorithms.
Publisher: Springer Science & Business Media
ISBN: 3540331786
Category : Computers
Languages : en
Pages : 304
Book Description
This book constitutes the refereed proceedings of the 6th European Conference on Evolutionary Computation in Combinatorial Optimization, EvoCOP 2006, held in Budapest, Hungary in April 2006. The 24 revised full papers presented were carefully reviewed and selected from 77 submissions. The papers include coverage of evolutionary algorithms as well as various other metaheuristics, like scatter search, tabu search, and memetic algorithms.