Author:
Publisher:
ISBN:
Category : Character
Languages : en
Pages : 496
Book Description
The Character Builder
Author:
Publisher:
ISBN:
Category : Character
Languages : en
Pages : 496
Book Description
Publisher:
ISBN:
Category : Character
Languages : en
Pages : 496
Book Description
The Character Builder's Bible
Author: Agnes de Bezenac
Publisher:
ISBN: 9781496423221
Category :
Languages : en
Pages : 248
Book Description
The Bible is so much more than just a collection of stories. It is the overarching story of God's love for us, and a practical guide to daily living. The Character Builder's Bible highlights core character traits that can be learned from Bible stories and gives fun, practical ways to live out truths learned in ways that little minds can understand. The art is high quality, and the content addresses Bible stories in a new and fresh way. Parents are looking for ways to build biblical character into their kids, and this book is a great resource to help them with their efforts.
Publisher:
ISBN: 9781496423221
Category :
Languages : en
Pages : 248
Book Description
The Bible is so much more than just a collection of stories. It is the overarching story of God's love for us, and a practical guide to daily living. The Character Builder's Bible highlights core character traits that can be learned from Bible stories and gives fun, practical ways to live out truths learned in ways that little minds can understand. The art is high quality, and the content addresses Bible stories in a new and fresh way. Parents are looking for ways to build biblical character into their kids, and this book is a great resource to help them with their efforts.
Stars Without Number (Perfect Bound)
Author:
Publisher:
ISBN: 9781936673018
Category :
Languages : en
Pages : 210
Book Description
Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution
Publisher:
ISBN: 9781936673018
Category :
Languages : en
Pages : 210
Book Description
Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution
Character-Building Stuff
Author: Declan Shorthall
Publisher: Author House
ISBN: 1477214356
Category : Self-Help
Languages : en
Pages : 177
Book Description
I am 39 years old now and I began writing this book in 2008. I have an honors degree in Childhood and Youth Studies from Exeter University and over ten years experience working with young people in schools and within the care system in the UK. My story is about my life growing up in the care system and then trying to build a good life for myself. I hope it might help young people living a similar situation to remain hopeful for their futures. I hope that adults working with young people will find my book insightful and hopefully it will guide them in their working practice as well as change the way they view the young people they work with and their families. I have been very lucky in that I have gone on to do some good things and build a loving family of my own, although I wont pretend this was easy. Having to unlearn the things I had learned as a child and not just replicate them was hard work but worth every bit of sweat and every tear. I live in a small Somerset village in the UK with my family. I work with the Somerset Youth Offending Team and with children who have emotional and behavioral difficulties, many of whom are in or have been in residential care at some point. I have written this book for many reasons but mainly because growing up I didnt believe that I could have a good life. I honestly thought that good things werent meant for the likes of me. I was wrong, and I want to give every child the chance to read about how I discovered this. I did manage to break the cycle and I believe that we can all have a good life. It just might not come knocking at your door. I want those that work with young people to believe in them, every child and young person needs to believe that life is what we make it, not what others have predicted for us.
Publisher: Author House
ISBN: 1477214356
Category : Self-Help
Languages : en
Pages : 177
Book Description
I am 39 years old now and I began writing this book in 2008. I have an honors degree in Childhood and Youth Studies from Exeter University and over ten years experience working with young people in schools and within the care system in the UK. My story is about my life growing up in the care system and then trying to build a good life for myself. I hope it might help young people living a similar situation to remain hopeful for their futures. I hope that adults working with young people will find my book insightful and hopefully it will guide them in their working practice as well as change the way they view the young people they work with and their families. I have been very lucky in that I have gone on to do some good things and build a loving family of my own, although I wont pretend this was easy. Having to unlearn the things I had learned as a child and not just replicate them was hard work but worth every bit of sweat and every tear. I live in a small Somerset village in the UK with my family. I work with the Somerset Youth Offending Team and with children who have emotional and behavioral difficulties, many of whom are in or have been in residential care at some point. I have written this book for many reasons but mainly because growing up I didnt believe that I could have a good life. I honestly thought that good things werent meant for the likes of me. I was wrong, and I want to give every child the chance to read about how I discovered this. I did manage to break the cycle and I believe that we can all have a good life. It just might not come knocking at your door. I want those that work with young people to believe in them, every child and young person needs to believe that life is what we make it, not what others have predicted for us.
Hut Builder
Author: Laurence Fearnley
Publisher: ReadHowYouWant.com
ISBN: 1459616340
Category : Fiction
Languages : en
Pages : 358
Book Description
"'As a boy in the late 1930s, young Boden's life is changed for ever the day his neighbour Dudley drives him over the mountains into the vast snow-covered plains of the Mackenzie Country. He realises he will never be the same again. Years later, the 20-year-old Boden, now a university student, helps build an alpine hut high up on the eastern slopes of Mount Cook. Living in snow caves while the hut is built, Boden forms important relationships with members of his working party, most notably with Walter, a conscientious objector from the Second World War" --Back cover.
Publisher: ReadHowYouWant.com
ISBN: 1459616340
Category : Fiction
Languages : en
Pages : 358
Book Description
"'As a boy in the late 1930s, young Boden's life is changed for ever the day his neighbour Dudley drives him over the mountains into the vast snow-covered plains of the Mackenzie Country. He realises he will never be the same again. Years later, the 20-year-old Boden, now a university student, helps build an alpine hut high up on the eastern slopes of Mount Cook. Living in snow caves while the hut is built, Boden forms important relationships with members of his working party, most notably with Walter, a conscientious objector from the Second World War" --Back cover.
Eberron: Rising from the Last War (D&D Campaign Setting and Adventure Book)
Author: Dungeons & Dragons
Publisher: National Geographic Books
ISBN: 0786966890
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game. This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again? • Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more. • Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples. • Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic. • Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook. • Flesh out your characters with a new D&D game element called a group patron—a background for your whole party. • Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook. • Confront horrific monsters born from the world’s devastating wars.
Publisher: National Geographic Books
ISBN: 0786966890
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game. This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again? • Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more. • Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples. • Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic. • Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook. • Flesh out your characters with a new D&D game element called a group patron—a background for your whole party. • Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook. • Confront horrific monsters born from the world’s devastating wars.
Too Many Bubbles
Author: Christine Peck
Publisher: Sourcebooks, Inc.
ISBN: 172823591X
Category : Juvenile Fiction
Languages : en
Pages : 43
Book Description
Help your children expand their emotional intelligence with this book about meditation and mindfulness for kids—one deep breath at a time! Izzy has a problem. Something is casting a shadow over her day. A bubble. One little grumpy thought bubble that just won't go away. It follows Izzy everywhere, until...another pops up. And another. Can Izzy figure out what to do about the bubbles—before they completely take over everything? Through vibrant illustrations and light interactivity, Too Many Bubbles encourages kids to take a mindful deep breath when they have too many thoughts overshadowing their day. It can help with anxiety relief for kids and is a great choice for social emotional learning. The Books of Great Character picture book series: Teaches social emotional skills like mindfulness, empathy, bravery, and creativity Helps kiddos build strong character traits like confidence, grit, adaptability, and communication Features the quirky menagerie of the Silly Street board game and universe, a multiple award-winning (Mom's Choice Award, Tillywig Toy Award, Dr. Toy) cooperative game for preschoolers
Publisher: Sourcebooks, Inc.
ISBN: 172823591X
Category : Juvenile Fiction
Languages : en
Pages : 43
Book Description
Help your children expand their emotional intelligence with this book about meditation and mindfulness for kids—one deep breath at a time! Izzy has a problem. Something is casting a shadow over her day. A bubble. One little grumpy thought bubble that just won't go away. It follows Izzy everywhere, until...another pops up. And another. Can Izzy figure out what to do about the bubbles—before they completely take over everything? Through vibrant illustrations and light interactivity, Too Many Bubbles encourages kids to take a mindful deep breath when they have too many thoughts overshadowing their day. It can help with anxiety relief for kids and is a great choice for social emotional learning. The Books of Great Character picture book series: Teaches social emotional skills like mindfulness, empathy, bravery, and creativity Helps kiddos build strong character traits like confidence, grit, adaptability, and communication Features the quirky menagerie of the Silly Street board game and universe, a multiple award-winning (Mom's Choice Award, Tillywig Toy Award, Dr. Toy) cooperative game for preschoolers
Champions Complete
Author: Derek Hiemforth
Publisher:
ISBN: 9781583661451
Category :
Languages : en
Pages : 242
Book Description
The ultimate super roleplaying game returns to reclaim its crown in Champions Complete! All the legendary flexibility and power of the renowned HERO System 6th Edition rules engine, plus all the superhero goodness Champions has been famous for over 30 years, now in one pulse-pounding, senses -shattering, heroic handbook of superpowered action! At 240 pages, Champions Complete includes everything superhero gamers need, and nothing they don't. New players will love the unmatched freedom of Champions that allows them to create and play exactly the hero they imagine. Longtime fans will appreciate the tight, concise new approach, presenting the full game system in a fraction of its former length. CREATE and play the hero that you want. AN excellent purchase for first time players and handy companion for long time players. THE Hero System you know and love, in a condensed and easy to use format. INCLUDES everything a gamemaster needs to create anything from a single session to an extended campaign. Note: This product (Champions Complete/HERO2000) is a stand-alone, moderately priced book for playing Champions: arguably the most popular and longest-running superhero game in roleplaying history. It contains all of the rules necessary to play Champions: The Super Roleplaying Game, with no other book required.
Publisher:
ISBN: 9781583661451
Category :
Languages : en
Pages : 242
Book Description
The ultimate super roleplaying game returns to reclaim its crown in Champions Complete! All the legendary flexibility and power of the renowned HERO System 6th Edition rules engine, plus all the superhero goodness Champions has been famous for over 30 years, now in one pulse-pounding, senses -shattering, heroic handbook of superpowered action! At 240 pages, Champions Complete includes everything superhero gamers need, and nothing they don't. New players will love the unmatched freedom of Champions that allows them to create and play exactly the hero they imagine. Longtime fans will appreciate the tight, concise new approach, presenting the full game system in a fraction of its former length. CREATE and play the hero that you want. AN excellent purchase for first time players and handy companion for long time players. THE Hero System you know and love, in a condensed and easy to use format. INCLUDES everything a gamemaster needs to create anything from a single session to an extended campaign. Note: This product (Champions Complete/HERO2000) is a stand-alone, moderately priced book for playing Champions: arguably the most popular and longest-running superhero game in roleplaying history. It contains all of the rules necessary to play Champions: The Super Roleplaying Game, with no other book required.
Cypher System Rulebook
Author: Monte Cook
Publisher:
ISBN: 9781320511445
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781320511445
Category :
Languages : en
Pages :
Book Description
The Ruined Clouds
Author: Jason Keeley
Publisher:
ISBN: 9781640780132
Category : Games & Activities
Languages : en
Pages : 0
Book Description
In the Dead Suns Adventure Path, the players take on the roles of members of the Starfinder Society, a loose association of scholars and adventurers who travel the galaxy uncovering the secrets of the past. When a fragment of an ancient alien superweapon surfaces in the depths of hyperspace, its discovery sets off a race to find the extraterrestrial doomsday device. Hopping from planet to planet in both the civilized Pact Worlds and beyond, the heroes must contend with both the undead Corpse Fleet and the nihilistic Cult of the Devourer, each of which seeks to acquire the alien artifact for its own purposes. Can the heroes find and destroy the superweapon before their enemies seize control of it, or will the Pact Worlds' sun go dark and cold, a harbinger of dead suns across the galaxy?
Publisher:
ISBN: 9781640780132
Category : Games & Activities
Languages : en
Pages : 0
Book Description
In the Dead Suns Adventure Path, the players take on the roles of members of the Starfinder Society, a loose association of scholars and adventurers who travel the galaxy uncovering the secrets of the past. When a fragment of an ancient alien superweapon surfaces in the depths of hyperspace, its discovery sets off a race to find the extraterrestrial doomsday device. Hopping from planet to planet in both the civilized Pact Worlds and beyond, the heroes must contend with both the undead Corpse Fleet and the nihilistic Cult of the Devourer, each of which seeks to acquire the alien artifact for its own purposes. Can the heroes find and destroy the superweapon before their enemies seize control of it, or will the Pact Worlds' sun go dark and cold, a harbinger of dead suns across the galaxy?