Author: Larry Niven
Publisher: Macmillan
ISBN: 1429935359
Category : Fiction
Languages : en
Pages : 320
Book Description
The beginning of a hard sci-fi series, Deam Park is a visionary science fiction classic from Larry Niven and Steven Barnes A group of pretend adventurers suit up for a campaign called "The South Seas Treasure Game." As in the early Role Playing Games, there are Dungeon Masters, warriors, magicians, and thieves. The difference? At Dream Park, a futuristic fantasy theme park full of holographic attractions and the latest in VR technology, they play in an artificial enclosure that has been enhanced with special effects, holograms, actors, and a clever storyline. The players get as close as possible to truly living their adventure. All's fun and games until a Park security guard is murdered, a valuable research property is stolen, and all evidence points to someone inside the game. The park's head of security, Alex Griffin, joins the game to find the killer, but finds new meaning in the games he helps keep alive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Dream Park
Author: Larry Niven
Publisher: Macmillan
ISBN: 1429935359
Category : Fiction
Languages : en
Pages : 320
Book Description
The beginning of a hard sci-fi series, Deam Park is a visionary science fiction classic from Larry Niven and Steven Barnes A group of pretend adventurers suit up for a campaign called "The South Seas Treasure Game." As in the early Role Playing Games, there are Dungeon Masters, warriors, magicians, and thieves. The difference? At Dream Park, a futuristic fantasy theme park full of holographic attractions and the latest in VR technology, they play in an artificial enclosure that has been enhanced with special effects, holograms, actors, and a clever storyline. The players get as close as possible to truly living their adventure. All's fun and games until a Park security guard is murdered, a valuable research property is stolen, and all evidence points to someone inside the game. The park's head of security, Alex Griffin, joins the game to find the killer, but finds new meaning in the games he helps keep alive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Publisher: Macmillan
ISBN: 1429935359
Category : Fiction
Languages : en
Pages : 320
Book Description
The beginning of a hard sci-fi series, Deam Park is a visionary science fiction classic from Larry Niven and Steven Barnes A group of pretend adventurers suit up for a campaign called "The South Seas Treasure Game." As in the early Role Playing Games, there are Dungeon Masters, warriors, magicians, and thieves. The difference? At Dream Park, a futuristic fantasy theme park full of holographic attractions and the latest in VR technology, they play in an artificial enclosure that has been enhanced with special effects, holograms, actors, and a clever storyline. The players get as close as possible to truly living their adventure. All's fun and games until a Park security guard is murdered, a valuable research property is stolen, and all evidence points to someone inside the game. The park's head of security, Alex Griffin, joins the game to find the killer, but finds new meaning in the games he helps keep alive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The California Voodoo Game
Author: Larry Niven
Publisher: Del Rey
ISBN:
Category : Fiction
Languages : en
Pages : 356
Book Description
Dream Park, the ultimate in amusement parks, was about to embark on the greatest Game ever: the California Voodoo Game. Across the world bets were being placed; fortunes and reputations hung in the balance. Gaming careers would be made--or destroyed. And the most advanced software package ever invented was going to be tested. But one of the players was a murderer--and worse. Only Alex Griffin, head of Dream Park Security, and Game Master Tony McWhirter guessed the extent of the treachery tainting the Game. Somehow, they had to catch the killer--but above all, the Game must go on....
Publisher: Del Rey
ISBN:
Category : Fiction
Languages : en
Pages : 356
Book Description
Dream Park, the ultimate in amusement parks, was about to embark on the greatest Game ever: the California Voodoo Game. Across the world bets were being placed; fortunes and reputations hung in the balance. Gaming careers would be made--or destroyed. And the most advanced software package ever invented was going to be tested. But one of the players was a murderer--and worse. Only Alex Griffin, head of Dream Park Security, and Game Master Tony McWhirter guessed the extent of the treachery tainting the Game. Somehow, they had to catch the killer--but above all, the Game must go on....
The California Voodoo Game
Author: Larry Niven
Publisher:
ISBN: 9780517128145
Category :
Languages : en
Pages :
Book Description
Dream Park, the ultimate in amusement parks, was about to embark on the greatest Game ever: the California Voodoo Game. Across the world bets were being placed; fortunes and reputations hung in the balance. Gaming careers would be made--or destroyed. And the most advanced software package ever invented was going to be tested. But one of the players was a murderer--and worse. Only Alex Griffin, head of Dream Park Security, and Game Master Tony McWhirter guessed the extent of the treachery tainting the Game. Somehow, they had to catch the killer--but above all, the Game must go on....
Publisher:
ISBN: 9780517128145
Category :
Languages : en
Pages :
Book Description
Dream Park, the ultimate in amusement parks, was about to embark on the greatest Game ever: the California Voodoo Game. Across the world bets were being placed; fortunes and reputations hung in the balance. Gaming careers would be made--or destroyed. And the most advanced software package ever invented was going to be tested. But one of the players was a murderer--and worse. Only Alex Griffin, head of Dream Park Security, and Game Master Tony McWhirter guessed the extent of the treachery tainting the Game. Somehow, they had to catch the killer--but above all, the Game must go on....
The Moon Maze Game
Author: Larry Niven
Publisher: St. Martin's Press
ISBN: 9780765365446
Category : Fiction
Languages : en
Pages : 372
Book Description
Set in the year 2085, "The Moon Maze Game" tells the story of a deadly live-action role-playing game conducted on the Moon itself.
Publisher: St. Martin's Press
ISBN: 9780765365446
Category : Fiction
Languages : en
Pages : 372
Book Description
Set in the year 2085, "The Moon Maze Game" tells the story of a deadly live-action role-playing game conducted on the Moon itself.
This Wicked Game
Author: Michelle Zink
Publisher: Penguin
ISBN: 1101593393
Category : Young Adult Fiction
Languages : en
Pages : 271
Book Description
For fans of Maggie Stiefvater and Holly Black comes a dark mystery set in a secret New Orleans voodoo society. Claire Kincaid would love to be normal. But as a descendant of Marie Laveau, the most powerful voodoo queen in history, that’s just not possible. Even worse, Claire’s lack of interest in the craft makes her an outsider in her community, putting her secret romance with the voodoo Guild leader’s son at odds. But when mysterious strangers start requesting black market items from local voodoo shops, including the one her family owns, Claire decides to investigate. With the help of some unlikely allies and her gorgeous boyfriend, Claire must uncover the dark truths her family has kept hidden from her and unravel a dangerous plot that threatens to destroy every member of the Guild, including her family and the boy she loves.
Publisher: Penguin
ISBN: 1101593393
Category : Young Adult Fiction
Languages : en
Pages : 271
Book Description
For fans of Maggie Stiefvater and Holly Black comes a dark mystery set in a secret New Orleans voodoo society. Claire Kincaid would love to be normal. But as a descendant of Marie Laveau, the most powerful voodoo queen in history, that’s just not possible. Even worse, Claire’s lack of interest in the craft makes her an outsider in her community, putting her secret romance with the voodoo Guild leader’s son at odds. But when mysterious strangers start requesting black market items from local voodoo shops, including the one her family owns, Claire decides to investigate. With the help of some unlikely allies and her gorgeous boyfriend, Claire must uncover the dark truths her family has kept hidden from her and unravel a dangerous plot that threatens to destroy every member of the Guild, including her family and the boy she loves.
The Barsoom Project
Author: Larry Niven
Publisher: Tor Books
ISBN: 1429926449
Category : Fiction
Languages : en
Pages : 349
Book Description
The Barsoom Project is the direct sequel to 1981's Dream Park. Eviane's first visit to the-state-of-art amusement arena Dream Park ended in disaster: the special effects had seemed more real than life... until the holograms she was shooting with live ammunition turned out to be solid flesh and blood... and very, very dead. Haunted by the past, rebounding from a lengthy spell in a mental hospital, she has returned to Dream Park to exorcise a nightmare that has become reality. But in Dream Park, nothing is what it seems. The Inuit mythology controlling the images is part of a "Fat Ripper Special" designed to implant new behavioral memes. The players are struggling against the game master, one another, and their own demons. And there is a killer who wants to ensure Eviane never regains her memory...noo matter what it costs. Blending together hard science fiction with topical RPG-like fantasy games, The Barsoom Project is SF at the cutting edge and a classic creation from two of the genre's most beloved writers. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Publisher: Tor Books
ISBN: 1429926449
Category : Fiction
Languages : en
Pages : 349
Book Description
The Barsoom Project is the direct sequel to 1981's Dream Park. Eviane's first visit to the-state-of-art amusement arena Dream Park ended in disaster: the special effects had seemed more real than life... until the holograms she was shooting with live ammunition turned out to be solid flesh and blood... and very, very dead. Haunted by the past, rebounding from a lengthy spell in a mental hospital, she has returned to Dream Park to exorcise a nightmare that has become reality. But in Dream Park, nothing is what it seems. The Inuit mythology controlling the images is part of a "Fat Ripper Special" designed to implant new behavioral memes. The players are struggling against the game master, one another, and their own demons. And there is a killer who wants to ensure Eviane never regains her memory...noo matter what it costs. Blending together hard science fiction with topical RPG-like fantasy games, The Barsoom Project is SF at the cutting edge and a classic creation from two of the genre's most beloved writers. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Vurt
Author: Jeff Noon
Publisher: Watkins Media Limited
ISBN: 1915202965
Category : Fiction
Languages : en
Pages : 341
Book Description
Hailed as the novel that reinvented cyberpunk, The 30th Anniversary edition of Jeff Noon's award winning cult classic, Vurt. Scribble and his gang, the Stash Riders, haunt the streets of an alternate Manchester, chasing the immersive highs that come from Vurt Feathers. Place a feather in your mouth and it takes you to the Vurt: another place, a trip, a shared reality of all our dreams and mythologies. Different coloured feathers provide different experiences, but Scribble is searching for his lost love and only one feather offers the hope of finding her. It’s the ultimate feather, it may not even exist at all: Curious Yellow. But as the Game Cat says, “Be careful, be very careful. This ride is not for the weak.” First published in 1993, Jeff Noon’s extraordinary, influential, award-winning novel transcended SF boundaries and resisted categorization. Alluding to noir and surrealism alike, it was defiantly its own thing and remains so thirty years later. File Under: Fantasy [ Curious Yellow | Urban Wonderland | Game Cat | Living on the Dub Side ]
Publisher: Watkins Media Limited
ISBN: 1915202965
Category : Fiction
Languages : en
Pages : 341
Book Description
Hailed as the novel that reinvented cyberpunk, The 30th Anniversary edition of Jeff Noon's award winning cult classic, Vurt. Scribble and his gang, the Stash Riders, haunt the streets of an alternate Manchester, chasing the immersive highs that come from Vurt Feathers. Place a feather in your mouth and it takes you to the Vurt: another place, a trip, a shared reality of all our dreams and mythologies. Different coloured feathers provide different experiences, but Scribble is searching for his lost love and only one feather offers the hope of finding her. It’s the ultimate feather, it may not even exist at all: Curious Yellow. But as the Game Cat says, “Be careful, be very careful. This ride is not for the weak.” First published in 1993, Jeff Noon’s extraordinary, influential, award-winning novel transcended SF boundaries and resisted categorization. Alluding to noir and surrealism alike, it was defiantly its own thing and remains so thirty years later. File Under: Fantasy [ Curious Yellow | Urban Wonderland | Game Cat | Living on the Dub Side ]
Ready Player One
Author: Ernest Cline
Publisher: Ballantine Books
ISBN: 0307887456
Category : Fiction
Languages : en
Pages : 386
Book Description
#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9
Publisher: Ballantine Books
ISBN: 0307887456
Category : Fiction
Languages : en
Pages : 386
Book Description
#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9
Earthquake Weather
Author: Tim Powers
Publisher: Baen Books
ISBN: 1625796684
Category : Fiction
Languages : en
Pages : 700
Book Description
Supernatural Adventure from a Master of Modern Fantasy The magical King of the West has been killed in California, and his assassin is one of the multiple personalities in the head of Janis Cordelia Plumtree—but which one? One of them is a streetwise pickpocket. Another is dead, and can only speak in quotes from Shakespeare. And another seems to be the unquiet ghost of her father. And there are many others. Sid Cochran is a one-time winemaker who blames his wife's suicide on the wine-god Dionysus, and believes that Dionysus is now pursuing him. Cochran and Plumtree escape together from a mental hospital in Los Angeles, and—pursued by ghosts, gangsters, and a crazy psychiatrist—set out for San Francisco and the wine country to try to restore the dead King of the West to life. But the god Dionysus himself is a player in this perilous game—and not on their side. At the publisher's request, this title is sold without DRM (Digital Rights Management). About Tim Powers: "Powers writes in a clean, elegant style that illuminates without slowing down the tale. . . . [He] promises marvels and horrors, and delivers them all."—Orson Scott Card "Other writers tell tales of magic in the twentieth century, but no one does it like Powers."—The Orlando Sentinel ". . . immensely clever stuff.... Powers' prose is often vivid and arresting . . . All in all, Powers' unique voice in science fiction continues to grow stronger.”—Washington Post Book World “Powers is at heart a storyteller, and ruthlessly shapes his material into narrative form.”—The Encyclopedia of Science Fiction “On Stranger Tides . . . immediately hooks you and drags you along in sympathy with one central character's appalling misfortunes on the Spanish Main, [and] escalates from there to closing mega-thrills so determinedly spiced that your palate is left almost jaded."—David Langford "On Stranger Tides . . . was the inspiration for Monkey Island. If you read this book you can really see where Guybrush and LeChuck were -plagiarized- derived from, plus the heavy influence of voodoo in the game. . . . [the book] had a lot of what made fantasy interesting . . .”—legendary game designer Ron Gilbert “Powers's strengths [are] his originality, his action-crammed plots, and his ventures into the mysterious, dark, and supernatural.” Los Angeles Times Book Review "[Powers’ work delivers] an intense and intimate sense of period or realization of milieu; taut plotting, with human development and destiny . . . and, looming above all, an awareness of history itself as a merciless turning of supernatural wheels. . . . Powers' descriptions . . . are breathtaking, sublimely precise . . . his status as one of fantasy's major stylists can no longer be in doubt.”—SF Site "Powers creates a mystical, magical otherworld superimposed on our own and takes us on a marvelous, guided tour of his vision."—Science Fiction Chronicle "The fantasy novels of Tim Powers are nothing if not ambitious . . . Meticulously researched and intellectually adventurous, his novels rarely fail to be strange and wholly original."—San Francisco Chronicle
Publisher: Baen Books
ISBN: 1625796684
Category : Fiction
Languages : en
Pages : 700
Book Description
Supernatural Adventure from a Master of Modern Fantasy The magical King of the West has been killed in California, and his assassin is one of the multiple personalities in the head of Janis Cordelia Plumtree—but which one? One of them is a streetwise pickpocket. Another is dead, and can only speak in quotes from Shakespeare. And another seems to be the unquiet ghost of her father. And there are many others. Sid Cochran is a one-time winemaker who blames his wife's suicide on the wine-god Dionysus, and believes that Dionysus is now pursuing him. Cochran and Plumtree escape together from a mental hospital in Los Angeles, and—pursued by ghosts, gangsters, and a crazy psychiatrist—set out for San Francisco and the wine country to try to restore the dead King of the West to life. But the god Dionysus himself is a player in this perilous game—and not on their side. At the publisher's request, this title is sold without DRM (Digital Rights Management). About Tim Powers: "Powers writes in a clean, elegant style that illuminates without slowing down the tale. . . . [He] promises marvels and horrors, and delivers them all."—Orson Scott Card "Other writers tell tales of magic in the twentieth century, but no one does it like Powers."—The Orlando Sentinel ". . . immensely clever stuff.... Powers' prose is often vivid and arresting . . . All in all, Powers' unique voice in science fiction continues to grow stronger.”—Washington Post Book World “Powers is at heart a storyteller, and ruthlessly shapes his material into narrative form.”—The Encyclopedia of Science Fiction “On Stranger Tides . . . immediately hooks you and drags you along in sympathy with one central character's appalling misfortunes on the Spanish Main, [and] escalates from there to closing mega-thrills so determinedly spiced that your palate is left almost jaded."—David Langford "On Stranger Tides . . . was the inspiration for Monkey Island. If you read this book you can really see where Guybrush and LeChuck were -plagiarized- derived from, plus the heavy influence of voodoo in the game. . . . [the book] had a lot of what made fantasy interesting . . .”—legendary game designer Ron Gilbert “Powers's strengths [are] his originality, his action-crammed plots, and his ventures into the mysterious, dark, and supernatural.” Los Angeles Times Book Review "[Powers’ work delivers] an intense and intimate sense of period or realization of milieu; taut plotting, with human development and destiny . . . and, looming above all, an awareness of history itself as a merciless turning of supernatural wheels. . . . Powers' descriptions . . . are breathtaking, sublimely precise . . . his status as one of fantasy's major stylists can no longer be in doubt.”—SF Site "Powers creates a mystical, magical otherworld superimposed on our own and takes us on a marvelous, guided tour of his vision."—Science Fiction Chronicle "The fantasy novels of Tim Powers are nothing if not ambitious . . . Meticulously researched and intellectually adventurous, his novels rarely fail to be strange and wholly original."—San Francisco Chronicle
The Inner Game of Tennis
Author: W. Timothy Gallwey
Publisher: Random House Trade Paperbacks
ISBN: 0679778314
Category : Sports & Recreation
Languages : en
Pages : 193
Book Description
The timeless guide to achieving the state of “relaxed concentration” that’s not only the key to peak performance in tennis but the secret to success in life itself—now in a 50th anniversary edition with an updated epilogue, a foreword by Bill Gates, and an updated preface from NFL coach Pete Carroll “Groundbreaking . . . the best guide to getting out of your own way . . . Its profound advice applies to many other parts of life.”—Bill Gates, GatesNotes (“Five of My All-Time Favorite Books”) This phenomenally successful guide to mastering the game from the inside out has become a touchstone for hundreds of thousands of people. Billie Jean King has called the book her tennis bible; Al Gore has used it to focus his campaign staff; and Itzhak Perlman has recommended it to young violinists. Based on W. Timothy Gallwey’s profound realization that the key to success doesn’t lie in holding the racket just right, or positioning the feet perfectly, but rather in keeping the mind uncluttered, this transformative book gives you the tools to unlock the potential that you’ve possessed all along. “The Inner Game” is the one played within the mind of the player, against the hurdles of self-doubt, nervousness, and lapses in concentration. Gallwey shows us how to overcome these obstacles by trusting the intuitive wisdom of our bodies and achieving a state of “relaxed concentration.” With chapters devoted to trusting the self and changing habits, it is no surprise then, that Gallwey’s method has had an impact far beyond the confines of the tennis court. Whether you want to play music, write a novel, get ahead at work, or simply unwind after a stressful day, Gallwey shows you how to tap into your utmost potential. In this fiftieth-anniversary edition, the principles of the Inner Game shine through as more relevant today than ever before. No matter your goals, The Inner Game of Tennis gives you the definitive framework for long-term success.
Publisher: Random House Trade Paperbacks
ISBN: 0679778314
Category : Sports & Recreation
Languages : en
Pages : 193
Book Description
The timeless guide to achieving the state of “relaxed concentration” that’s not only the key to peak performance in tennis but the secret to success in life itself—now in a 50th anniversary edition with an updated epilogue, a foreword by Bill Gates, and an updated preface from NFL coach Pete Carroll “Groundbreaking . . . the best guide to getting out of your own way . . . Its profound advice applies to many other parts of life.”—Bill Gates, GatesNotes (“Five of My All-Time Favorite Books”) This phenomenally successful guide to mastering the game from the inside out has become a touchstone for hundreds of thousands of people. Billie Jean King has called the book her tennis bible; Al Gore has used it to focus his campaign staff; and Itzhak Perlman has recommended it to young violinists. Based on W. Timothy Gallwey’s profound realization that the key to success doesn’t lie in holding the racket just right, or positioning the feet perfectly, but rather in keeping the mind uncluttered, this transformative book gives you the tools to unlock the potential that you’ve possessed all along. “The Inner Game” is the one played within the mind of the player, against the hurdles of self-doubt, nervousness, and lapses in concentration. Gallwey shows us how to overcome these obstacles by trusting the intuitive wisdom of our bodies and achieving a state of “relaxed concentration.” With chapters devoted to trusting the self and changing habits, it is no surprise then, that Gallwey’s method has had an impact far beyond the confines of the tennis court. Whether you want to play music, write a novel, get ahead at work, or simply unwind after a stressful day, Gallwey shows you how to tap into your utmost potential. In this fiftieth-anniversary edition, the principles of the Inner Game shine through as more relevant today than ever before. No matter your goals, The Inner Game of Tennis gives you the definitive framework for long-term success.