Author: Paul Jennings
Publisher: Penguin Global
ISBN: 9780141306070
Category : Australian fiction
Languages : en
Pages : 63
Book Description
One green nappy is gross. But fifty is really foul. Poor Chris has his hands full again in the cabbage patch. Suggested level: junior, primary.
The Cabbage Patch Pong
Author: Paul Jennings
Publisher: Penguin Global
ISBN: 9780141306070
Category : Australian fiction
Languages : en
Pages : 63
Book Description
One green nappy is gross. But fifty is really foul. Poor Chris has his hands full again in the cabbage patch. Suggested level: junior, primary.
Publisher: Penguin Global
ISBN: 9780141306070
Category : Australian fiction
Languages : en
Pages : 63
Book Description
One green nappy is gross. But fifty is really foul. Poor Chris has his hands full again in the cabbage patch. Suggested level: junior, primary.
Porn & Pong
Author: Damon Brown
Publisher: Feral House
ISBN: 1932595368
Category : Social Science
Languages : en
Pages : 164
Book Description
Explores, for the first time, how pornography and video games have influenced the world's sexual mores and technological compulsions on a massive scale. The first Atari systems and their phallic joysticks sold by the millions, reality TV skyrocketed at the same time The Sims took off and the surgically-endowed Pamela Anderson was outshone by only one other woman: Lara Croft. Porn & Pong examines how politics, hidden agendas and financial pressure affect the controversial art forms of gaming and pornography.
Publisher: Feral House
ISBN: 1932595368
Category : Social Science
Languages : en
Pages : 164
Book Description
Explores, for the first time, how pornography and video games have influenced the world's sexual mores and technological compulsions on a massive scale. The first Atari systems and their phallic joysticks sold by the millions, reality TV skyrocketed at the same time The Sims took off and the surgically-endowed Pamela Anderson was outshone by only one other woman: Lara Croft. Porn & Pong examines how politics, hidden agendas and financial pressure affect the controversial art forms of gaming and pornography.
The cabbage patch pong
Author: Paul Jennings
Publisher:
ISBN:
Category :
Languages : en
Pages :
Book Description
When the neighbours are forced to sell the farm, Chris is desperate to own the cows he has been milking. But Chris.s Dad cannot cope with the idea! Then, one moonlit night, Chris sneaks out and follows the cow Petal on a wild rampage to . a mob of motherless cabbage patch babies. Will Chris get to keep his cows? Will he be able to look after this new crop of cabbage patch babies? Will their mothers ever come back?.
Publisher:
ISBN:
Category :
Languages : en
Pages :
Book Description
When the neighbours are forced to sell the farm, Chris is desperate to own the cows he has been milking. But Chris.s Dad cannot cope with the idea! Then, one moonlit night, Chris sneaks out and follows the cow Petal on a wild rampage to . a mob of motherless cabbage patch babies. Will Chris get to keep his cows? Will he be able to look after this new crop of cabbage patch babies? Will their mothers ever come back?.
The Cabbage Patch Fib
Author: Paul Jennings
Publisher:
ISBN: 9780140377699
Category : Fiction
Languages : en
Pages : 68
Book Description
A father at eight years old? It could only happen in a Paul Jennings story... and it does! But how...'
Publisher:
ISBN: 9780140377699
Category : Fiction
Languages : en
Pages : 68
Book Description
A father at eight years old? It could only happen in a Paul Jennings story... and it does! But how...'
The Reading Bug
Author: Paul Jennings
Publisher: Penguin Australia
ISBN:
Category : Education
Languages : en
Pages : 260
Book Description
In a clear and humorous style this book explains how you can open the world through a love of books. The author has cut through the jargon and the controversies to reveal the simple truths which will enable every parent to infect their child with the reading bug. Originally published: Australia: Penguin, 2003.
Publisher: Penguin Australia
ISBN:
Category : Education
Languages : en
Pages : 260
Book Description
In a clear and humorous style this book explains how you can open the world through a love of books. The author has cut through the jargon and the controversies to reveal the simple truths which will enable every parent to infect their child with the reading bug. Originally published: Australia: Penguin, 2003.
Tongue-tied!
Author: Paul Jennings
Publisher: Puffin
ISBN: 9780140385113
Category : Juvenile Fiction
Languages : en
Pages : 160
Book Description
Have you ever . . . swallowed a live fish? seen bugs in hailstones? had luminous teeth? used a smell-detector? been a ghost? No? Then read about kids who have - eight twisted tales to leave you tongue-tied! By the master of madness - The one and only Paul Jennings
Publisher: Puffin
ISBN: 9780140385113
Category : Juvenile Fiction
Languages : en
Pages : 160
Book Description
Have you ever . . . swallowed a live fish? seen bugs in hailstones? had luminous teeth? used a smell-detector? been a ghost? No? Then read about kids who have - eight twisted tales to leave you tongue-tied! By the master of madness - The one and only Paul Jennings
Patent It Yourself: Your Step-By-Step Guide to Filing at the U.S. Patent Office
Author: David Pressman
Publisher: Nolo
ISBN: 1413329977
Category : Business & Economics
Languages : en
Pages : 593
Book Description
If you're sitting on a genius invention, don't wait to protect it! Nolo's best-selling guide to the patent application process is an all-in-one roadmap to putting your idea into motion and making sure your intellectual property remains your own. Let Nolo's patent experts walk you through the entire process one clear, detailed step at a time.
Publisher: Nolo
ISBN: 1413329977
Category : Business & Economics
Languages : en
Pages : 593
Book Description
If you're sitting on a genius invention, don't wait to protect it! Nolo's best-selling guide to the patent application process is an all-in-one roadmap to putting your idea into motion and making sure your intellectual property remains your own. Let Nolo's patent experts walk you through the entire process one clear, detailed step at a time.
My Lifey
Author: Paddy McGuinness
Publisher: Random House
ISBN: 1473590744
Category : Biography & Autobiography
Languages : en
Pages : 320
Book Description
Get the kettle on, the biscuits out and settle in for a belting read. Let Paddy McGuinness take you back, far, far away from celebrity land, to a two-up, two-down terrace in 1970s Bolton, where he grew up. They were happy times, but money was tight. Paddy slept on a mattress he dragged in from the street, and at 17 he struggled severely with the stress of juggling a college course and two jobs to support his beloved mum. But while cash may have been short, grit and wit were in over-supply, and this is the improbable true story of the lad who went from kipping in abandoned cars in Bolton to racing supercars on Top Gear, via laying concrete floors in prisons, a lively career in a leisure centre, a showbiz intervention by school pal Peter Kay and eye-popping adventures in the world of teledom. There has been mischief and misadventure, joy and sorry, huge success and unexpected challenges. It's a lifey well lived, and an unforgettable personal memoir written from the heart.
Publisher: Random House
ISBN: 1473590744
Category : Biography & Autobiography
Languages : en
Pages : 320
Book Description
Get the kettle on, the biscuits out and settle in for a belting read. Let Paddy McGuinness take you back, far, far away from celebrity land, to a two-up, two-down terrace in 1970s Bolton, where he grew up. They were happy times, but money was tight. Paddy slept on a mattress he dragged in from the street, and at 17 he struggled severely with the stress of juggling a college course and two jobs to support his beloved mum. But while cash may have been short, grit and wit were in over-supply, and this is the improbable true story of the lad who went from kipping in abandoned cars in Bolton to racing supercars on Top Gear, via laying concrete floors in prisons, a lively career in a leisure centre, a showbiz intervention by school pal Peter Kay and eye-popping adventures in the world of teledom. There has been mischief and misadventure, joy and sorry, huge success and unexpected challenges. It's a lifey well lived, and an unforgettable personal memoir written from the heart.
The Video Games Textbook
Author: Brian J. Wardyga
Publisher: CRC Press
ISBN: 1000868222
Category : Computers
Languages : en
Pages : 751
Book Description
The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes
Publisher: CRC Press
ISBN: 1000868222
Category : Computers
Languages : en
Pages : 751
Book Description
The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes
THE CON50LE
Author: Mike Diver
Publisher: White Owl
ISBN: 1399040502
Category : Games & Activities
Languages : en
Pages : 194
Book Description
THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time.
Publisher: White Owl
ISBN: 1399040502
Category : Games & Activities
Languages : en
Pages : 194
Book Description
THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time.