The C++ Graphics Programming Handbook

The C++ Graphics Programming Handbook PDF Author: Roger T. Stevens
Publisher: Academic Press
ISBN:
Category : Computers
Languages : en
Pages : 704

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Book Description
Providing the tools and techniques necessary for developing a customized set of graphics routines, this text covers everything from drawing circles to creating smooth curves and modelling solids. The focus is on VGA and super VGA cards and how to use them to produce quality images. Summary sections explain how to use the code with Microsoft's Visual C++ compiler. Accompanying the book is a CD-ROM for Windows which includes code for quick implementation by beginners and faster algorithms for advanced programmers.

The C++ Graphics Programming Handbook

The C++ Graphics Programming Handbook PDF Author: Roger T. Stevens
Publisher: Academic Press
ISBN:
Category : Computers
Languages : en
Pages : 704

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Book Description
Providing the tools and techniques necessary for developing a customized set of graphics routines, this text covers everything from drawing circles to creating smooth curves and modelling solids. The focus is on VGA and super VGA cards and how to use them to produce quality images. Summary sections explain how to use the code with Microsoft's Visual C++ compiler. Accompanying the book is a CD-ROM for Windows which includes code for quick implementation by beginners and faster algorithms for advanced programmers.

Advanced Graphics in C

Advanced Graphics in C PDF Author: Nelson Johnson
Publisher: Osborne Publishing
ISBN:
Category : Computers
Languages : en
Pages : 692

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Book Description
Graphics programming. Graphics software design. GRAPHIQ: a prototypical application. Graphics algorithms. Transformations. Edit mode. Text mode. Printing and plotting. Menu design. Locators. Parallel and serial interfacing. Maintenance modes. Graphics documentation. Using the compiler. Linking the toolkit. GRAPHIQ source code listing. GRAPHIQ command syntax. Optimizing using assembler. Making commands accessible. Television graphics.

Windows Graphics Programming

Windows Graphics Programming PDF Author: Feng Yuan
Publisher: Prentice Hall Professional
ISBN: 0130869856
Category : Computers
Languages : en
Pages : 1283

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Book Description
Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.

Michael Abrash's Graphics Programming Black Book

Michael Abrash's Graphics Programming Black Book PDF Author: Michael Abrash
Publisher: Coriolis Group Books
ISBN: 9781576101742
Category : Computer graphics
Languages : en
Pages : 0

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Book Description
No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.

The C Graphics Handbook

The C Graphics Handbook PDF Author: Roger T. Stevens
Publisher: Academia PressAmer
ISBN: 9780126683202
Category : Computers
Languages : en
Pages : 790

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Book Description
This is a basic handbook of the latest techniques in creating graphics programs in C and C++. It is intended for all levels of programmers--beginner to professional. Many of the algorithms included are new and faster. The main focus of this book is on VGA and super VGA cards, and how to use them to produce high resolution pictures. The book describes the hardware that comprises the display adapter cards from the point of view of how the hardware imposes varying programming constraints.

Introduction to C++ Programming and Graphics

Introduction to C++ Programming and Graphics PDF Author: Constantine Pozrikidis
Publisher: Springer Science & Business Media
ISBN: 0387689923
Category : Computers
Languages : en
Pages : 383

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Book Description
This book offers a venue for rapidly learning the language of C++ by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP) with emphasis on scientific computing. The book reviews elemental concepts of computers and computing, describes the primary features of C++, illustrates the use of pointers and user-defined functions, analyzes the construction of classes, and discusses graphics programming based on VOGLE and OpenGL. In short, the book is a basic, concise introduction to C++ programming for everyone from students to scientists and engineers seeking a quick grasp of key topics.

The C Graphics Handbook

The C Graphics Handbook PDF Author: Roger T. Stevens
Publisher: Morgan Kaufmann Pub
ISBN: 9780126683219
Category : C (Computer program language)
Languages : en
Pages : 790

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Book Description
Programming graphics in C is made easy with The C Graphics Handbook. This handbook contains all of the tools needed to set up display modes for the EGA, VGA, or Super VGA cards. It also covers three-dimensional drawing techniques using C and C++ and provides programs for saving display screens to disk files and restoring screens using common compression formats PCX, IMG, and GIF. All levels of programmers, from the beginner to the professional, will find useful tools in this comprehensive handbook. The disk included provides the beginner with the C code necessary for quick implementation of the programs, and the new, faster algorithms provide great new tools for the more advanced programmer. Most of the functions include a test program to allow the reader to see the functions in action and to analyze the advantages and disadvantages of different techniques.

Processing, second edition

Processing, second edition PDF Author: Casey Reas
Publisher: MIT Press
ISBN: 026202828X
Category : Computers
Languages : en
Pages : 663

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Book Description
The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter

WebGL Programming Guide

WebGL Programming Guide PDF Author: Kouichi Matsuda
Publisher: Addison-Wesley
ISBN: 0133364925
Category : Computers
Languages : en
Pages : 547

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Book Description
Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.

The PC Graphics Handbook

The PC Graphics Handbook PDF Author: Julio Sanchez
Publisher: CRC Press
ISBN: 0203010531
Category : Computers
Languages : en
Pages : 1045

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Book Description
The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software. Discussions address: 2D and 3D graphics programming for Windows and DOS Device-independent graphics Mathematics for computer graphics Graphics algorithms and procedural oper