Author: Ann Rothwell Montanaro
Publisher: Metuchen, N.J. : Scarecrow Press
ISBN:
Category : Education
Languages : en
Pages : 986
Book Description
For historians of printing and book design, students of children's literature, and book collectors, this record of 19th- and 20th-century English language books containing movable illustrations identifies, indexes, and describes some 1,600 titles. The volume is arranged alphabetically by title and has three separate indexes sorted by publication date, personal names of contributors, and series titles. Annotation copyright by Book News, Inc., Portland, OR
The Book of Pop-up Board Games
Author: David West
Publisher: Pop Up Board Games S.
ISBN: 9781857071566
Category : Juvenile Nonfiction
Languages : en
Pages : 10
Book Description
Four exciting games: Pirates search for hidden treasure; Medieval Knights race to rescue a beautiful princess; fearless Astronauts try to escape from an alien spaceship; a scary Mummy chases a group of explorers through the tombs of ancient Egypt. Includes an integrated spinner, press-out counters, and storage pockets.
Publisher: Pop Up Board Games S.
ISBN: 9781857071566
Category : Juvenile Nonfiction
Languages : en
Pages : 10
Book Description
Four exciting games: Pirates search for hidden treasure; Medieval Knights race to rescue a beautiful princess; fearless Astronauts try to escape from an alien spaceship; a scary Mummy chases a group of explorers through the tombs of ancient Egypt. Includes an integrated spinner, press-out counters, and storage pockets.
The Book of Greek Myths
Author: Brian Lee
Publisher:
ISBN: 9781857073843
Category : Juvenile Nonfiction
Languages : en
Pages : 10
Book Description
Four pop-up games in this book: The Trojan Horse, Odysseus, Theseus and the Minotaur, and Daedalus and Icarus. Includes an attached 14-page reading book telling the stories of the myths, an integrated spinner, and storage pocket. Educational and fun—and perfect for traveling.
Publisher:
ISBN: 9781857073843
Category : Juvenile Nonfiction
Languages : en
Pages : 10
Book Description
Four pop-up games in this book: The Trojan Horse, Odysseus, Theseus and the Minotaur, and Daedalus and Icarus. Includes an attached 14-page reading book telling the stories of the myths, an integrated spinner, and storage pocket. Educational and fun—and perfect for traveling.
Egyptian
Author: Tango Books
Publisher:
ISBN: 9781857076134
Category :
Languages : en
Pages : 0
Book Description
Four games about life in Ancient Egypt: Great Pyramid, the Tomb of Tutankhamun, The Battle of Kadesh, and Life on the Nile. Includes an attached 14-page reading book about the myths, an integrated spinner, press-out counters, and spinner. Educational, fun, and perfect for traveling.
Publisher:
ISBN: 9781857076134
Category :
Languages : en
Pages : 0
Book Description
Four games about life in Ancient Egypt: Great Pyramid, the Tomb of Tutankhamun, The Battle of Kadesh, and Life on the Nile. Includes an attached 14-page reading book about the myths, an integrated spinner, press-out counters, and spinner. Educational, fun, and perfect for traveling.
Pop-up and Movable Books
Author: Ann Rothwell Montanaro
Publisher: Metuchen, N.J. : Scarecrow Press
ISBN:
Category : Education
Languages : en
Pages : 986
Book Description
For historians of printing and book design, students of children's literature, and book collectors, this record of 19th- and 20th-century English language books containing movable illustrations identifies, indexes, and describes some 1,600 titles. The volume is arranged alphabetically by title and has three separate indexes sorted by publication date, personal names of contributors, and series titles. Annotation copyright by Book News, Inc., Portland, OR
Publisher: Metuchen, N.J. : Scarecrow Press
ISBN:
Category : Education
Languages : en
Pages : 986
Book Description
For historians of printing and book design, students of children's literature, and book collectors, this record of 19th- and 20th-century English language books containing movable illustrations identifies, indexes, and describes some 1,600 titles. The volume is arranged alphabetically by title and has three separate indexes sorted by publication date, personal names of contributors, and series titles. Annotation copyright by Book News, Inc., Portland, OR
Your Turn!
Author: Scott A. Rogers
Publisher: John Wiley & Sons
ISBN: 1119981603
Category : Games & Activities
Languages : en
Pages : 602
Book Description
Whether you are a novice or experienced pro, this easy-to-follow guide to designing board games is for you! In Your Turn! The Guide to Great Tabletop Game Design, veteran game designer Scott Rogers—creator of tabletop games including Rayguns and Rocketships, Pantone the Game and ALIEN: Fate of the Nostromo—delivers a practical walkthrough to help YOU create over a half-dozen game prototypes, including dice, card, euro, miniature, and party games. The book is packed with easy-to-follow instructions, charming illustrations, and hands-on lessons based on the author's proven knowledge and experience. And once you've made your game, Your Turn! will teach you how to prepare, pitch and sell it whether through crowdfunding or a publisher. You’ll also learn how to: Write and create elegant and crystal-clear rules of play Playtest your games to improve quality, fix problems, and gather feedback Learn what players want and how to design for it Learn the secrets of the Six Zones of Play and why they are so important to your game design! Your Turn! is the essential guide for practicing and aspiring tabletop game designers everywhere! Why wait to make the tabletop game of your dreams? Grab this book and prepare to take Your Turn!
Publisher: John Wiley & Sons
ISBN: 1119981603
Category : Games & Activities
Languages : en
Pages : 602
Book Description
Whether you are a novice or experienced pro, this easy-to-follow guide to designing board games is for you! In Your Turn! The Guide to Great Tabletop Game Design, veteran game designer Scott Rogers—creator of tabletop games including Rayguns and Rocketships, Pantone the Game and ALIEN: Fate of the Nostromo—delivers a practical walkthrough to help YOU create over a half-dozen game prototypes, including dice, card, euro, miniature, and party games. The book is packed with easy-to-follow instructions, charming illustrations, and hands-on lessons based on the author's proven knowledge and experience. And once you've made your game, Your Turn! will teach you how to prepare, pitch and sell it whether through crowdfunding or a publisher. You’ll also learn how to: Write and create elegant and crystal-clear rules of play Playtest your games to improve quality, fix problems, and gather feedback Learn what players want and how to design for it Learn the secrets of the Six Zones of Play and why they are so important to your game design! Your Turn! is the essential guide for practicing and aspiring tabletop game designers everywhere! Why wait to make the tabletop game of your dreams? Grab this book and prepare to take Your Turn!
The Children's Buyer's Guide
Author:
Publisher:
ISBN:
Category : Booksellers and bookselling
Languages : en
Pages : 88
Book Description
Publisher:
ISBN:
Category : Booksellers and bookselling
Languages : en
Pages : 88
Book Description
Critical Play
Author: Mary Flanagan
Publisher: MIT Press
ISBN: 0262518651
Category : Computers
Languages : en
Pages : 363
Book Description
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.
Publisher: MIT Press
ISBN: 0262518651
Category : Computers
Languages : en
Pages : 363
Book Description
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.
How to Teach Balanced Reading and Writing
Author: Bonnie Burns
Publisher: Corwin Press
ISBN: 1544349998
Category : Education
Languages : en
Pages : 289
Book Description
Presenting best practices in an easy-to-use format, literacy expert Bonnie Burns provides practical, research-based strategies for all aspects of literacy education.
Publisher: Corwin Press
ISBN: 1544349998
Category : Education
Languages : en
Pages : 289
Book Description
Presenting best practices in an easy-to-use format, literacy expert Bonnie Burns provides practical, research-based strategies for all aspects of literacy education.
Reluctant Readers
Author: Ron Jobe
Publisher: Pembroke Publishers Limited
ISBN: 1551381060
Category : Best books
Languages : en
Pages : 162
Book Description
"This detailed book outlines the characteristics of reluctant readers, strategies for reading success, how to overcome barriers and more" Cf. Our choice, 1999-2000.
Publisher: Pembroke Publishers Limited
ISBN: 1551381060
Category : Best books
Languages : en
Pages : 162
Book Description
"This detailed book outlines the characteristics of reluctant readers, strategies for reading success, how to overcome barriers and more" Cf. Our choice, 1999-2000.
Official Gazette of the United States Patent and Trademark Office
Author:
Publisher:
ISBN:
Category : Trademarks
Languages : en
Pages : 1084
Book Description
Publisher:
ISBN:
Category : Trademarks
Languages : en
Pages : 1084
Book Description