The Best of Board Wargaming

The Best of Board Wargaming PDF Author: Nicholas Palmer
Publisher:
ISBN: 9780882545257
Category : War games
Languages : en
Pages : 194

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One-Hour Wargames

One-Hour Wargames PDF Author: Neil Thomas
Publisher: Pen and Sword
ISBN: 1473840937
Category : Games & Activities
Languages : en
Pages : 226

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Book Description
A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.

Solo-wargaming

Solo-wargaming PDF Author: Donald F. Featherstone
Publisher: Frederick Warne
ISBN:
Category : Art
Languages : en
Pages : 202

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Team Yankee

Team Yankee PDF Author: Harold Coyle
Publisher: Casemate
ISBN: 1612003664
Category : Fiction
Languages : en
Pages : 199

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Book Description
This revised and updated edition of the classic Cold War novel Team Yankee reminds us once again might have occurred had the United States and its Allies taken on the Russians in Europe, had cooler geopolitical heads not prevailed. For 45 years after World War II, East and West stood on the brink of war. When Nazi Germany was destroyed, it was evident that Russian tank armies had become supreme in Europe, but only in counterpart to US air power. In 1945 US and UK bombers sent a signal to the advancing Russians at Dresden to beware of what the Allies could do. Likewise when the Russians overran Berlin they sent a signal to the Allies what their land armies could accomplish. Thankfully the tense standoff continued on either side of the Iron Curtain for nearly half a century. During those years, however, the Allies beefed up their ground capability, while the Soviets increased their air capability, even as the new jet and missile age began (thanks much to captured German scientists on both sides). The focal point of conflict remained central Germany—specifically the flat plains of the Fulda Gap—through which the Russians could pour all the way to the Channel if the Allies proved unprepared (or unable) to stop them. Team Yankee posits a conflict that never happened, but which very well might have, and for which both sides prepared for decades. This former New York Times bestseller by Harold Coyle, now revised and expanded, presents a glimpse of what it would have been like for the Allied soldiers who would have had to meet a relentless onslaught of Soviet and Warsaw Pact divisions. It takes the view of a US tank commander, who is vastly outnumbered during the initial onslaught, as the Russians pull out all the cards learned in their successful war against Germany. Meantime Western Europe has to speculate behind its thin screen of armor whether the New World can once again assemble its main forces—or willpower—to rescue the bastions of democracy in time.

The Comprehensive Guide to Board Wargaming

The Comprehensive Guide to Board Wargaming PDF Author: Nicholas Palmer
Publisher:
ISBN: 9780722166673
Category : War games
Languages : en
Pages : 223

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Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom

Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom PDF Author: Mark L. Herman
Publisher: McGraw Hill Professional
ISBN: 0071596895
Category : Business & Economics
Languages : en
Pages : 289

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Book Description
If you had the opportunity to probe the future, make strategic choices, and view their consequences before making expensive and irretrievable decisions, wouldn't you take advantage of it? Of course you would. And in a world of asymmetrical conflict, security threats, intense global competition, and economic uncertainty, there is an even higher premium on road-testing plans and strategies--whether they're spearheaded by government organizations, transnational corporations, or emerging megacommunities. Wargaming for Leaders provides a methodology to get at the issues that one leader, no matter how visionary, cannot grasp on his or her own. How? By bringing together the real experts on the topic at hand to wage “cognitive warfare.” Through tapping the collective wisdom surrounding an issue, experts can experience the future in a risk-free environment and find answers to questions that had not been on their radar--often with unexpected and startling results. With examples from the fields of military, corporate, and public policy, three wargaming developers from Booz Allen Hamilton deliver compelling insights on this problem-solving method, including fascinating details on how A large equipment manufacturer determined whether making a merger was strategically right for its business growth, as well as which technology investments it needed to drop A four-star U.S. general tested his war plan for Iraq and uncovered specific fixes that might have prevented a prolonged conflict An increasingly clogged air-traffic system faced a security-versus-convenience issue determined whether military airspace could be used during peak demand periods Wargaming allows organizations of every type and every size to organize information, plot out scenarios, and tap into the collective expertise of participants. The results allow everyone to identify and tackle obstacles, solve problems, and find new ways to innovate and further performance goals. Get ready for the battle of your organizational life--and prepare to reap the spoils of victory.

Wargames

Wargames PDF Author: Martin van Creveld
Publisher: Cambridge University Press
ISBN: 110703695X
Category : Computers
Languages : en
Pages : 343

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Book Description
Explores the history and development of wargames, and how they relate to real war and society in general.

The Art of Maneuver

The Art of Maneuver PDF Author: Robert Leonhard
Publisher: Presidio Press
ISBN: 0307513270
Category : History
Languages : en
Pages : 328

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Book Description
The Art of Maneuver shows how true maneuver-warfare theory has been applied in campaigns throughout history. With a genius for apt analogy the author shows how our obsession with fighting and winning set-piece battles causes us to overlook an enemy’s true vulnerabilities. But as low-intensity conflicts promise to become the dominant warfare of the future, the importance of maneuver in attacking an enemy’s critical vulnerability will render attrition approaches to warfighting ever more obsolete. Praise for The Art of Maneuver “Robert Leonhard is one of a number of prominent young military writers, like Daniel Bolger, John Antal, Bruce Gudmundsson, and Harold Raugh, whose work appears regularly in military journals. The Art of Maneuver is his first book, and military readers will appreciate his grasp of military history, forceful analysis, and adventurous writing style. . . .This is an important book which deserves the attention of military professionals. . . . Leonhard deserves credit for a hard-nosed attempt to evaluate U.S. strengths and weaknesses as a basis for further improvements in service doctrine, training, and force development. . . . In the celebratory aftermath of a ‘good war,’ such honest self-appraisal is both healthy and encouraging.”—Parameters “This commentary on warfighting is of value to any student of warfare, especially with our current emphasis on the importance of joint and combined operations. . . . This is an intelligent, thorough, and well-researched work. The author’s knowledge is demonstrated amply throughout, and his ability to express maneuver warfare concepts in simple terms is unequaled. . . . An important milestone in the evolution of the maneuver style of warfare. Read it!”—Marine Corps Gazette “Leonhard . . . has combined military expertise and historical analysis for an entertaining and fresh look at maneuver warfare. . . . In one volume, the author offers trenchant, exciting, and masterful perspective on victory in modern warfare.”—National Defense “Robert Leonhard makes an outstanding contribution to our understanding of maneuver warfare in this book. . . . Our leaders, junior and senior alike, should find this book well worth reading and contemplating.”—ARMOR Magazine “An important contribution to the on-going reassessment of U.S. Army doctrine . . . A must for anyone seriously interested in the future of Army doctrine—and the Army. . . . Further, it is an excellent starting point for young officers to begin their lifelong study of the art of war.”—ARMY Magazine

Lost Battles

Lost Battles PDF Author: Philip Sabin
Publisher: Bloomsbury Publishing
ISBN: 0826422004
Category : History
Languages : en
Pages : 527

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Book Description
From the author's introduction: Ancient battles seize the modern imagination. Far from being forgotten, they have become a significant aspect of popular culture, prompting a continuing stream of books, feature films, television programs and board and computer games... there is a certain escapist satisfaction in looking back to an era when conflicts between entire states turned on clear-cut pitched battles between formed armies, lasting just a few hours and spanning just a few miles of ground. These battles were still unspeakably traumatic and grisly affairs for those involved - at Cannae, Hannibal's men butchered around two and a half times as many Romans (out of a much smaller overall population) as there were British soldiers killed on the notorious first day of the Somme. However, as with the great clashes of the Napoleonic era, time has dulled our preoccupation with such awful human consequences, and we tend to focus instead on the inspired generalship of commanders like Alexander and Caesar and on the intriguing tactical interactions of units such as massed pikemen and war elephants within the very different military context of pre-gunpowder warfare. Lost Battles takes a new and innovative approach to the battles of antiquity. Using his experience with conflict simulation, Philip Sabin draws together ancient evidence and modern scholarship to construct a generic, grand tactical model of the battles as a whole. This model unites a mathematical framework, to capture the movement and combat of the opposing armies, with human decisions to shape the tactics of the antagonists. Sabin then develops detailed scenarios for 36 individual battles such as Marathon and Cannae, and uses the comparative structure offered by the generic model to help cast light on which particular interpretations of the ancient sources on issues such as army size fit in best with the general patterns observed elsewhere. Readers can use the model to experiment for themselves by re-fighting engagements of their choice, tweaking the scenarios to accord with their own judgment of the evidence, trying out different tactics from those used historically, and seeing how the battle then plays out. Lost Battles thus offers a unique dynamic insight into ancient warfare, combining academic rigor with the interest and accessibility of simulation gaming. This book includes access to a downloadable computer simulation where the reader can view the author's simulations as well create their own.

The Portable Wargame

The Portable Wargame PDF Author: Bob Cordery
Publisher: Lulu.com
ISBN: 132690454X
Category : Games & Activities
Languages : en
Pages : 110

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Book Description
The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don't require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop made up of squares or hexes.