Author: Gary B. Shelly
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 452
Book Description
Introduction to BASIC Programming
Author: Gary B. Shelly
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 452
Book Description
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 452
Book Description
Basic Programming
Author: John G. Kemeny
Publisher: John Wiley & Sons
ISBN:
Category : Computers
Languages : en
Pages : 186
Book Description
Publisher: John Wiley & Sons
ISBN:
Category : Computers
Languages : en
Pages : 186
Book Description
Basic Computer Games
Author: David H. Ahl
Publisher:
ISBN:
Category : BASIC (Computer program language)
Languages : en
Pages : 185
Book Description
Publisher:
ISBN:
Category : BASIC (Computer program language)
Languages : en
Pages : 185
Book Description
Learn to Program with Small Basic
Author: Majed Marji
Publisher: No Starch Press
ISBN: 1593277024
Category : Computers
Languages : en
Pages : 344
Book Description
Small Basic is a free, beginner-friendly programming language created by Microsoft. Inspired by BASIC, which introduced programming to millions of first-time PC owners in the 1970s and 1980s, Small Basic is a modern language that makes coding simple and fun. Learn to Program with Small Basic introduces you to the empowering world of programming. You’ll master the basics with simple activities like displaying messages and drawing colorful pictures, and then work your way up to programming games! Learn how to: –Program your computer to greet you by name –Make a game of rock-paper-scissors using If/Else statements –Create an interactive treasure map using arrays –Draw intricate geometric patterns with just a few lines of code –Simplify complex programs by breaking them into bite-sized subroutines You’ll also learn to command a turtle to draw shapes, create magical moving text, solve math problems quickly, help a knight slay a dragon, and more! Each chapter ends with creative coding challenges so you can take your skills to the next level. Learn to Program with Small Basic is the perfect place to start your computer science journey.
Publisher: No Starch Press
ISBN: 1593277024
Category : Computers
Languages : en
Pages : 344
Book Description
Small Basic is a free, beginner-friendly programming language created by Microsoft. Inspired by BASIC, which introduced programming to millions of first-time PC owners in the 1970s and 1980s, Small Basic is a modern language that makes coding simple and fun. Learn to Program with Small Basic introduces you to the empowering world of programming. You’ll master the basics with simple activities like displaying messages and drawing colorful pictures, and then work your way up to programming games! Learn how to: –Program your computer to greet you by name –Make a game of rock-paper-scissors using If/Else statements –Create an interactive treasure map using arrays –Draw intricate geometric patterns with just a few lines of code –Simplify complex programs by breaking them into bite-sized subroutines You’ll also learn to command a turtle to draw shapes, create magical moving text, solve math problems quickly, help a knight slay a dragon, and more! Each chapter ends with creative coding challenges so you can take your skills to the next level. Learn to Program with Small Basic is the perfect place to start your computer science journey.
Structured BASIC Programming
Author: John G. Kemeny
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 420
Book Description
An introduction to computer programming via well-structured BASIC. Assuming no prior knowledge of BASIC, this book presents the fundamentals of programming, then shows, through examples and problems, how algorithmic processes from many fields can be transcribed into computer programs. Emphasis is on use of subroutines, and on collections of external subroutines called libraries, as well as on use of top-down design. Section on programming techniques includes advice on how to design, code, test, and debug large programs. Contains varied applications: text, mathematical, business, games, graphics, and music.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 420
Book Description
An introduction to computer programming via well-structured BASIC. Assuming no prior knowledge of BASIC, this book presents the fundamentals of programming, then shows, through examples and problems, how algorithmic processes from many fields can be transcribed into computer programs. Emphasis is on use of subroutines, and on collections of external subroutines called libraries, as well as on use of top-down design. Section on programming techniques includes advice on how to design, code, test, and debug large programs. Contains varied applications: text, mathematical, business, games, graphics, and music.
History of Programming Languages
Author: Richard L. Wexelblat
Publisher: Academic Press
ISBN: 1483266168
Category : Reference
Languages : en
Pages : 784
Book Description
History of Programming Languages presents information pertinent to the technical aspects of the language design and creation. This book provides an understanding of the processes of language design as related to the environment in which languages are developed and the knowledge base available to the originators. Organized into 14 sections encompassing 77 chapters, this book begins with an overview of the programming techniques to use to help the system produce efficient programs. This text then discusses how to use parentheses to help the system identify identical subexpressions within an expression and thereby eliminate their duplicate calculation. Other chapters consider FORTRAN programming techniques needed to produce optimum object programs. This book discusses as well the developments leading to ALGOL 60. The final chapter presents the biography of Adin D. Falkoff. This book is a valuable resource for graduate students, practitioners, historians, statisticians, mathematicians, programmers, as well as computer scientists and specialists.
Publisher: Academic Press
ISBN: 1483266168
Category : Reference
Languages : en
Pages : 784
Book Description
History of Programming Languages presents information pertinent to the technical aspects of the language design and creation. This book provides an understanding of the processes of language design as related to the environment in which languages are developed and the knowledge base available to the originators. Organized into 14 sections encompassing 77 chapters, this book begins with an overview of the programming techniques to use to help the system produce efficient programs. This text then discusses how to use parentheses to help the system identify identical subexpressions within an expression and thereby eliminate their duplicate calculation. Other chapters consider FORTRAN programming techniques needed to produce optimum object programs. This book discusses as well the developments leading to ALGOL 60. The final chapter presents the biography of Adin D. Falkoff. This book is a valuable resource for graduate students, practitioners, historians, statisticians, mathematicians, programmers, as well as computer scientists and specialists.
The New Media Reader
Author: Noah Wardrip-Fruin
Publisher: MIT Press
ISBN: 9780262232272
Category : Social Science
Languages : en
Pages : 872
Book Description
A sourcebook of historical written texts, video documentation, and working programs that form the foundation of new media. This reader collects the texts, videos, and computer programs—many of them now almost impossible to find—that chronicle the history and form the foundation of the still-emerging field of new media. General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the works in their historical context and explain their significance. The texts were originally published between World War II—when digital computing, cybernetic feedback, and early notions of hypertext and the Internet first appeared—and the emergence of the World Wide Web—when they entered the mainstream of public life. The texts are by computer scientists, artists, architects, literary writers, interface designers, cultural critics, and individuals working across disciplines. The contributors include (chronologically) Jorge Luis Borges, Vannevar Bush, Alan Turing, Ivan Sutherland, William S. Burroughs, Ted Nelson, Italo Calvino, Marshall McLuhan, Jean Baudrillard, Nicholas Negroponte, Alan Kay, Bill Viola, Sherry Turkle, Richard Stallman, Brenda Laurel, Langdon Winner, Robert Coover, and Tim Berners-Lee. The CD accompanying the book contains examples of early games, digital art, independent literary efforts, software created at universities, and home-computer commercial software. Also on the CD is digitized video, documenting new media programs and artwork for which no operational version exists. One example is a video record of Douglas Engelbart's first presentation of the mouse, word processor, hyperlink, computer-supported cooperative work, video conferencing, and the dividing up of the screen we now call non-overlapping windows; another is documentation of Lynn Hershman's Lorna, the first interactive video art installation.
Publisher: MIT Press
ISBN: 9780262232272
Category : Social Science
Languages : en
Pages : 872
Book Description
A sourcebook of historical written texts, video documentation, and working programs that form the foundation of new media. This reader collects the texts, videos, and computer programs—many of them now almost impossible to find—that chronicle the history and form the foundation of the still-emerging field of new media. General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the works in their historical context and explain their significance. The texts were originally published between World War II—when digital computing, cybernetic feedback, and early notions of hypertext and the Internet first appeared—and the emergence of the World Wide Web—when they entered the mainstream of public life. The texts are by computer scientists, artists, architects, literary writers, interface designers, cultural critics, and individuals working across disciplines. The contributors include (chronologically) Jorge Luis Borges, Vannevar Bush, Alan Turing, Ivan Sutherland, William S. Burroughs, Ted Nelson, Italo Calvino, Marshall McLuhan, Jean Baudrillard, Nicholas Negroponte, Alan Kay, Bill Viola, Sherry Turkle, Richard Stallman, Brenda Laurel, Langdon Winner, Robert Coover, and Tim Berners-Lee. The CD accompanying the book contains examples of early games, digital art, independent literary efforts, software created at universities, and home-computer commercial software. Also on the CD is digitized video, documenting new media programs and artwork for which no operational version exists. One example is a video record of Douglas Engelbart's first presentation of the mouse, word processor, hyperlink, computer-supported cooperative work, video conferencing, and the dividing up of the screen we now call non-overlapping windows; another is documentation of Lynn Hershman's Lorna, the first interactive video art installation.
Illustrating BASIC
Author: Donald Alcock
Publisher: Cambridge University Press
ISBN: 9780521217040
Category : Computers
Languages : en
Pages : 148
Book Description
Presents a popular computer language called BASIC and explains how to write simple programs in it.
Publisher: Cambridge University Press
ISBN: 9780521217040
Category : Computers
Languages : en
Pages : 148
Book Description
Presents a popular computer language called BASIC and explains how to write simple programs in it.
Programming in BASIC
Author: Christopher Lampton
Publisher: Franklin Watts
ISBN: 9780531046449
Category : BASIC (Computer program language)
Languages : en
Pages : 66
Book Description
Introduces the computer program language known as Basic, which was originally developed as a tool for teaching computer programming, but may also be used for writing extremely sophisticated programs.
Publisher: Franklin Watts
ISBN: 9780531046449
Category : BASIC (Computer program language)
Languages : en
Pages : 66
Book Description
Introduces the computer program language known as Basic, which was originally developed as a tool for teaching computer programming, but may also be used for writing extremely sophisticated programs.
Basic Computation and Programming with C
Author: Subrata Saha
Publisher: Cambridge University Press
ISBN: 1316870529
Category : Computers
Languages : en
Pages : 670
Book Description
Providing in-depth coverage, this book covers the fundamentals of computation and programming in C language. Essential concepts including operators and expressions, input and output statements, loop statements, arrays, pointers, functions, strings and preprocessors are described in a lucid manner. A unique approach - 'Learn by quiz' - features questions based on confidence-based learning methodology. It helps the reader to identify the right answer with adequate explanation and reasoning as to why the other options are incorrect. Computer programs and review questions are interspersed throughout the text. The book is appropriate for undergraduate students of engineering, computer science and information technology. It can be used for self-study and assists in the understanding of theoretical concepts and their applications.
Publisher: Cambridge University Press
ISBN: 1316870529
Category : Computers
Languages : en
Pages : 670
Book Description
Providing in-depth coverage, this book covers the fundamentals of computation and programming in C language. Essential concepts including operators and expressions, input and output statements, loop statements, arrays, pointers, functions, strings and preprocessors are described in a lucid manner. A unique approach - 'Learn by quiz' - features questions based on confidence-based learning methodology. It helps the reader to identify the right answer with adequate explanation and reasoning as to why the other options are incorrect. Computer programs and review questions are interspersed throughout the text. The book is appropriate for undergraduate students of engineering, computer science and information technology. It can be used for self-study and assists in the understanding of theoretical concepts and their applications.