Author: Chris Powling
Publisher:
ISBN: 9780195569933
Category : Readers
Languages : en
Pages : 32
Book Description
Team X is an outstanding addition to the Oxford Literacy series and has been developed for the whole school - for the early years through to Year 6. Team X has been extensively researched and trialled in schools to make absolutely sure that it's what kids want! Team X builds fluency, vocabulary, and comprehension. Fluency and vocabulary are important skills and are both crucial stepping stones to comprehension, which for any reader may be considered the main goal of reading. Step 1: Listen to the audio bookAn adult mentor with a particular area of expertise (the eXpert) introduces themselves and relates the cluster theme to their own experience. The mentor reads all or some sections of the book. Step 2: Read the bookThe student then reads the book, either in a guided reading or independent reading situation. Step 3: Write your responses to the question on the activity cardFor all levels, there are two writing activities related to the content or theme of the book, often scaffolded, with a graphic organiser. There are also two additional activities that link to other curriculum learning areas.
The Balloon Team
Author: Chris Powling
Publisher:
ISBN: 9780195569933
Category : Readers
Languages : en
Pages : 32
Book Description
Team X is an outstanding addition to the Oxford Literacy series and has been developed for the whole school - for the early years through to Year 6. Team X has been extensively researched and trialled in schools to make absolutely sure that it's what kids want! Team X builds fluency, vocabulary, and comprehension. Fluency and vocabulary are important skills and are both crucial stepping stones to comprehension, which for any reader may be considered the main goal of reading. Step 1: Listen to the audio bookAn adult mentor with a particular area of expertise (the eXpert) introduces themselves and relates the cluster theme to their own experience. The mentor reads all or some sections of the book. Step 2: Read the bookThe student then reads the book, either in a guided reading or independent reading situation. Step 3: Write your responses to the question on the activity cardFor all levels, there are two writing activities related to the content or theme of the book, often scaffolded, with a graphic organiser. There are also two additional activities that link to other curriculum learning areas.
Publisher:
ISBN: 9780195569933
Category : Readers
Languages : en
Pages : 32
Book Description
Team X is an outstanding addition to the Oxford Literacy series and has been developed for the whole school - for the early years through to Year 6. Team X has been extensively researched and trialled in schools to make absolutely sure that it's what kids want! Team X builds fluency, vocabulary, and comprehension. Fluency and vocabulary are important skills and are both crucial stepping stones to comprehension, which for any reader may be considered the main goal of reading. Step 1: Listen to the audio bookAn adult mentor with a particular area of expertise (the eXpert) introduces themselves and relates the cluster theme to their own experience. The mentor reads all or some sections of the book. Step 2: Read the bookThe student then reads the book, either in a guided reading or independent reading situation. Step 3: Write your responses to the question on the activity cardFor all levels, there are two writing activities related to the content or theme of the book, often scaffolded, with a graphic organiser. There are also two additional activities that link to other curriculum learning areas.
The Remember Balloons
Author: Jessie Oliveros
Publisher: Simon and Schuster
ISBN: 148148916X
Category : Juvenile Fiction
Languages : en
Pages : 46
Book Description
A 2019 Schneider Family Award Honor Book! What’s Happening to Grandpa meets Up in this tender, sensitive picture book that gently explains the memory loss associated with aging and diseases such as Alzheimer’s. James’s Grandpa has the best balloons because he has the best memories. He has balloons showing Dad when he was young and Grandma when they were married. Grandpa has balloons about camping and Aunt Nelle’s poor cow. Grandpa also has a silver balloon filled with the memory of a fishing trip he and James took together. But when Grandpa’s balloons begin to float away, James is heartbroken. No matter how hard he runs, James can’t catch them. One day, Grandpa lets go of the silver balloon—and he doesn’t even notice! Grandpa no longer has balloons of his own. But James has many more than before. It’s up to him to share those balloons, one by one.
Publisher: Simon and Schuster
ISBN: 148148916X
Category : Juvenile Fiction
Languages : en
Pages : 46
Book Description
A 2019 Schneider Family Award Honor Book! What’s Happening to Grandpa meets Up in this tender, sensitive picture book that gently explains the memory loss associated with aging and diseases such as Alzheimer’s. James’s Grandpa has the best balloons because he has the best memories. He has balloons showing Dad when he was young and Grandma when they were married. Grandpa has balloons about camping and Aunt Nelle’s poor cow. Grandpa also has a silver balloon filled with the memory of a fishing trip he and James took together. But when Grandpa’s balloons begin to float away, James is heartbroken. No matter how hard he runs, James can’t catch them. One day, Grandpa lets go of the silver balloon—and he doesn’t even notice! Grandpa no longer has balloons of his own. But James has many more than before. It’s up to him to share those balloons, one by one.
Disney's Winnie the Pooh Balloon Book
Author: Disney Book Group
Publisher: Disney Press
ISBN: 9780786832972
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
This whimsical novelty board book reinforces the concepts of counting and colors through fun, hands-on play. Disney's Winnie the Pooh Balloon Book features chunky board pages and 10 balloon-shaped plastic pieces attached to the book with multicolored ribbons. Young children can snap the balloon-shaped pieces into the shaped die-cuts on each spread, while engaging in a color-matching exercise and reading along with the simple rhyming text that reviews numbers 1 through 10. It's a fun and educational way for children to spend time with Pooh and his friends.
Publisher: Disney Press
ISBN: 9780786832972
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
This whimsical novelty board book reinforces the concepts of counting and colors through fun, hands-on play. Disney's Winnie the Pooh Balloon Book features chunky board pages and 10 balloon-shaped plastic pieces attached to the book with multicolored ribbons. Young children can snap the balloon-shaped pieces into the shaped die-cuts on each spread, while engaging in a color-matching exercise and reading along with the simple rhyming text that reviews numbers 1 through 10. It's a fun and educational way for children to spend time with Pooh and his friends.
Games 2
Author: Youth Specialties,
Publisher: Zondervan
ISBN: 0310862132
Category : Religion
Languages : en
Pages : 167
Book Description
Nearly 400 more wild, creative games for guaranteed fun! - Baseball and Kickball Games . . . The national pastime is hereby turned on its ear by more nutty variations than you can shake a Louisville Slugger at. Plus other diamond games, like kickball. - Swimming Pool and Lake Games . . . Whether your water is a pond, pool, or Puget Sound, we've got contests, activities -- even a spectator Water Carnival (see page 117). - Wide Games . . . Got a few acres and a few hours to organize, strategize -- and then use stealth and cunning to infiltrate enemy lines, smuggle contraband through customs, or detect (and dispatch) aliens? These adventure games are perfect for camps and retreats! - Golf Games . . . You don't need manicured courses, motorized carts, or polyester pants. What you do need are people willing to golf with marshmallows, rubber bands, hula hoops, and croquet mallets. - Frisbee Games . . . Portable, ubiquitous, and supremely cool, flying discs hold hours of entertainment for your group. In fact, why not plan an entire day of Frisbee games? Plus . . . A bevy of relay races, outdoor games especially for large and small groups, 30-some soccer and hockey games, alternative football games, and enough water games (including water balloon games) to give your group a sopping good summertime! Whether you're a youth worker or recreation director in a church, school, club, or camp -- Games 2 is brimming with notoriously wild, creative, and youth-group tested games!
Publisher: Zondervan
ISBN: 0310862132
Category : Religion
Languages : en
Pages : 167
Book Description
Nearly 400 more wild, creative games for guaranteed fun! - Baseball and Kickball Games . . . The national pastime is hereby turned on its ear by more nutty variations than you can shake a Louisville Slugger at. Plus other diamond games, like kickball. - Swimming Pool and Lake Games . . . Whether your water is a pond, pool, or Puget Sound, we've got contests, activities -- even a spectator Water Carnival (see page 117). - Wide Games . . . Got a few acres and a few hours to organize, strategize -- and then use stealth and cunning to infiltrate enemy lines, smuggle contraband through customs, or detect (and dispatch) aliens? These adventure games are perfect for camps and retreats! - Golf Games . . . You don't need manicured courses, motorized carts, or polyester pants. What you do need are people willing to golf with marshmallows, rubber bands, hula hoops, and croquet mallets. - Frisbee Games . . . Portable, ubiquitous, and supremely cool, flying discs hold hours of entertainment for your group. In fact, why not plan an entire day of Frisbee games? Plus . . . A bevy of relay races, outdoor games especially for large and small groups, 30-some soccer and hockey games, alternative football games, and enough water games (including water balloon games) to give your group a sopping good summertime! Whether you're a youth worker or recreation director in a church, school, club, or camp -- Games 2 is brimming with notoriously wild, creative, and youth-group tested games!
Nathan's Balloon Adventure
Author: Lulu Delacre
Publisher:
ISBN: 9780590449762
Category : Balloon ascensions
Languages : en
Pages :
Book Description
Not a very welcome passenger, Nathan the elephant saves the day and makes a friend when the hot air balloon carrying him and two mice runs out of fuel.
Publisher:
ISBN: 9780590449762
Category : Balloon ascensions
Languages : en
Pages :
Book Description
Not a very welcome passenger, Nathan the elephant saves the day and makes a friend when the hot air balloon carrying him and two mice runs out of fuel.
Direction
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 296
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 296
Book Description
Teams for a New Generation
Author: Greg Robinson
Publisher: AuthorHouse
ISBN: 1434324109
Category : Organizational learning
Languages : en
Pages : 178
Book Description
There has been much written about teams with an ongoing debate about the primacy of environment or dynamics as the most important element to effective teams. Yet the need for groups to be able to consistently tap into the collective intelligence present in the team is more and more important. This requires teams to move beyond cooperation, goodwill and consensus and be able to challenge individual and collective assumptions to see new alternatives. This book provides a simple but elegant model to understand how teams move past the mediocrity of consensus to innovative thinking that comes with Collective Learning. Collective Learning occurs when teams become aware of their assumptions and it challenges them to create a new understanding of what is real and what is important. When that happens, lasting change can come from within the team. There are four distinct abilities that must be present to provide the infrastructure for a group to learn collectively, and here is the ‘how to’ to dramatically increase team effectiveness. This book is focused on how a facilitator can help groups and the individuals in those groups slow down the emotional and belief processes in order to create opportunities to choose responses rather than being on automatic pilot. The purpose of the facilitator’s effort is to move experiential learning beyond the traditional notion of teambuilding. Teambuilding has become a catchall phrase for helping a group get more comfortable with one another and develop trust. It is our opinion that to unlock the power of these experiential tools, facilitators must think about developing two Meta-skills – Emotional Maturity and Critical Thinking. Using experiential learning to develop the attitudes and skills to continually learn provides a real hope for creating fundamental change in the way people and groups interact.
Publisher: AuthorHouse
ISBN: 1434324109
Category : Organizational learning
Languages : en
Pages : 178
Book Description
There has been much written about teams with an ongoing debate about the primacy of environment or dynamics as the most important element to effective teams. Yet the need for groups to be able to consistently tap into the collective intelligence present in the team is more and more important. This requires teams to move beyond cooperation, goodwill and consensus and be able to challenge individual and collective assumptions to see new alternatives. This book provides a simple but elegant model to understand how teams move past the mediocrity of consensus to innovative thinking that comes with Collective Learning. Collective Learning occurs when teams become aware of their assumptions and it challenges them to create a new understanding of what is real and what is important. When that happens, lasting change can come from within the team. There are four distinct abilities that must be present to provide the infrastructure for a group to learn collectively, and here is the ‘how to’ to dramatically increase team effectiveness. This book is focused on how a facilitator can help groups and the individuals in those groups slow down the emotional and belief processes in order to create opportunities to choose responses rather than being on automatic pilot. The purpose of the facilitator’s effort is to move experiential learning beyond the traditional notion of teambuilding. Teambuilding has become a catchall phrase for helping a group get more comfortable with one another and develop trust. It is our opinion that to unlock the power of these experiential tools, facilitators must think about developing two Meta-skills – Emotional Maturity and Critical Thinking. Using experiential learning to develop the attitudes and skills to continually learn provides a real hope for creating fundamental change in the way people and groups interact.
Best of Play It!
Author: Wayne Rice
Publisher: Zondervan
ISBN: 0310871433
Category : Religion
Languages : en
Pages : 124
Book Description
Anyone up for FizzerTag? Pucks and Pigskins? How about Missile Mania? You'll find something for any group -- regardless of age, ability, or skill -- in this revised volume of Play It! Inside are more than 150 of the hottest games from the original bestsellers Play It! And Play It Again! Inside you'll find outdoor and indoor games, games for small and large groups . . . relays . . . summer and winter games. . .water games. . .active and non-active games. These community-building games are simply fun! In addition to complete rules and helpful diagrams, Play It! helps you: -Make the most of the games. -Pick the right game for your group. -Adapt the rules or equipment to fit your circumstances. -Choose teams creatively. Play It! contains activities for nearly every occasion and event for use with Sunday school classes, summer camps, children's groups, vacation Bible school, youth groups of all ages, and even groups of adults. It's the perfect resource for teachers, youth workers, group leaders, event coordinators, pastors, and parents!
Publisher: Zondervan
ISBN: 0310871433
Category : Religion
Languages : en
Pages : 124
Book Description
Anyone up for FizzerTag? Pucks and Pigskins? How about Missile Mania? You'll find something for any group -- regardless of age, ability, or skill -- in this revised volume of Play It! Inside are more than 150 of the hottest games from the original bestsellers Play It! And Play It Again! Inside you'll find outdoor and indoor games, games for small and large groups . . . relays . . . summer and winter games. . .water games. . .active and non-active games. These community-building games are simply fun! In addition to complete rules and helpful diagrams, Play It! helps you: -Make the most of the games. -Pick the right game for your group. -Adapt the rules or equipment to fit your circumstances. -Choose teams creatively. Play It! contains activities for nearly every occasion and event for use with Sunday school classes, summer camps, children's groups, vacation Bible school, youth groups of all ages, and even groups of adults. It's the perfect resource for teachers, youth workers, group leaders, event coordinators, pastors, and parents!
All Hands
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 654
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 654
Book Description
Games 3
Author: Youth Specialties,
Publisher: Zondervan
ISBN: 0310862140
Category : Religion
Languages : en
Pages : 147
Book Description
The newest volume in the best-selling Ideas Library is Games 3--a collection of more than 400 fun, creative, youth-group-tested games. Indoor games, outdoor games, water games, balloon games, wide games, living room games, large and small group games, rowdy games, silly games, quiet games, hilarious games--brand new games to keep your group laughing, and building community. Perfect for youth workers and recreation directors.
Publisher: Zondervan
ISBN: 0310862140
Category : Religion
Languages : en
Pages : 147
Book Description
The newest volume in the best-selling Ideas Library is Games 3--a collection of more than 400 fun, creative, youth-group-tested games. Indoor games, outdoor games, water games, balloon games, wide games, living room games, large and small group games, rowdy games, silly games, quiet games, hilarious games--brand new games to keep your group laughing, and building community. Perfect for youth workers and recreation directors.