A Guide to Japanese Role-Playing Games

A Guide to Japanese Role-Playing Games PDF Author: Bitmap Books
Publisher:
ISBN: 9781838019143
Category :
Languages : en
Pages : 0

Get Book Here

Book Description


The Road to Oz

The Road to Oz PDF Author: Jay Scarfone
Publisher: Rowman & Littlefield
ISBN: 1493035320
Category : Performing Arts
Languages : en
Pages : 393

Get Book Here

Book Description
The Road to Oz is a complete retelling of how The Wizard of Oz was influenced and created, and attained its iconic status. The new volume by Jay Scarfone and William Stillman will reflect recent research and much more through newly discovered period interviews, media resources of the era, transcriptions and unique contemporary interviews with those who were there. Additionally, never-before-published imagery accompanies the text. In its truth and candor, this new historical contribution is ideal to tie-in with the 2018-19 80th anniversary of the 1939 movie. Tantalizing highlights of the text include: · A thorough synopsis of L. Frank Baum’s The Wonderful Wizard of Oz (1900) and the script, inspired by the book, of the 1903 Broadway musical-comedy extravaganza. · An overview of the plots of prior silent film adaptations of Oz and how they influenced the M-G-M film. · An analysis of newly-discovered audio transcriptions of Wizard of Oz radio programs from 1931-32 and 1937-38—all of which were previously unknown. · A complete accounting of Sam Goldwyn’s proposed (and aborted) 1934 Technicolor musical version of Oz starring Eddie Cantor (including commentary from Cantor’s sole surviving child). · A thorough analysis of the October 10, 1938 M-G-M shooting script (provided by descendants of comedian and Cowardly Lion actor Bert Lahr) that predates the beginning of production by seventy-two hours. · Startling revelations about the operetta that seemingly inspired “Over the Rainbow.” · Judy Garland’s trials and tribulations with the studio, including the threat that M-G-M was grooming a sound-alike who tested for Oz. · The supporting player who was cast in two roles in Oz’s fantasy sequence—the second role revealed for the first time in Scarfone and Stillman’s text. · The Munchkin midgets’ pre-1939 Wizard of Oz connection. · Oz’s film editor with a direct connection to Walt Disney and Snow White. · Studio nepotism, favoritism and politics at the height of Hollywood’s golden age on the making of the world’s most famous film. “The Road to Oz not only delivers exciting, previously unpublished information and insight, but does so in an extremely well-cited format. This is absolutely a must-have for any Oz fan or film historian.” —Sean Barrett, theatrical/film producer and artistic director, Land of Oz, North Carolina “A new and wonderful book penned by the foremost Oz movie history authors. This is a must-read for all old and new Oz fans worldwide.” —Roger S. Baum, author of Dorothy of Oz (on which the film Legends of Oz: Dorothy’s Return is based) and great-grandson of L. Frank Baum “Numerous books have celebrated the fan appeal of MGM’s Wizard of Oz, but there’s far more to this story than nostalgia. Scarfone and Stillman delve deep into the history of this landmark film, exploring its place in the pantheon of classic fantasy films, as well as fascinating details of production. The Road to Oz is an important addition to the film-history bookshelf.” —J.B. Kaufman, film historian and author of The Fairest One of All: The Making of Walt Disney’s Snow White and the Seven Dwarfs “The Road to Oz is a gamechanger in the world of motion picture history books. Long considered the leading authorities on the making of The Wizard of Oz, Scarfone and Stillman have crafted decades of extensive research into a new and unparalleled historical recalling of the classic film.” —Randy L. Schmidt, editor of Judy Garland on Judy Garland: Interviews and Encounters and author of Little Girl Blue: The Life of Karen Carpenter

The CRPG Book: A Guide to Computer Role-Playing Games

The CRPG Book: A Guide to Computer Role-Playing Games PDF Author: Felipe Pepe
Publisher:
ISBN: 9781999353308
Category : Computer games
Languages : en
Pages : 528

Get Book Here

Book Description
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.

Anything You Can Imagine: Peter Jackson and the Making of Middle-earth

Anything You Can Imagine: Peter Jackson and the Making of Middle-earth PDF Author: Ian Nathan
Publisher: HarperCollins
ISBN: 0008192480
Category : Biography & Autobiography
Languages : en
Pages : 602

Get Book Here

Book Description
The definitive history of Peter Jackson’s Middle-earth saga, Anything You Can Imagine takes us on a cinematic journey across all six films, featuring brand-new interviews with Peter, his cast & crew. From the early days of daring to dream it could be done, through the highs and lows of making the films, to fan adoration and, finally, Oscar glory.

The Art of Brutal Legend

The Art of Brutal Legend PDF Author: Daniel Bukszpan
Publisher: Udon Entertainment
ISBN: 9781926778648
Category : Computer art
Languages : en
Pages : 0

Get Book Here

Book Description
Behold the Power of Rock! The Art of Brütal Legend is the monumental collection of metal-themed paintings, drawings, and sketches from the creative talents of Tim Schafer and the Double Fine Art Team. Lavishly reproduced artwork is complemented by candid commentary about the vision, inspirations, and black-magic artistry used to bring this fiendish nightmare to life. With more than 600 pieces of concept art and the complete illustrated lore of the game, The Art of Brütal Legend will melt your face with its sheer awesomeness!

The LEGO Book

The LEGO Book PDF Author: Daniel Lipkowitz
Publisher: DK Children
ISBN: 9780241314227
Category : LEGO toys
Languages : en
Pages : 280

Get Book Here

Book Description
Celebrate and explore the incredible story of LEGO® and its much-loved bricks, sets, minifigures, movies, games, and more with this updated and expanded edition. Plus, comes with an exclusive printed LEGO brick! Take a dazzling visual tour through all the groundbreaking moments in LEGO history, from the company's humble beginnings in a carpenter's workshop to the invention of the iconic LEGO brick and LEGO minifigure, through to the stunning toys, video games and movies of today, including LEGO® Star Wars(tm), THE LEGO® NINJAGO® MOVIE(tm), and LEGO® Dimensions. This special edition of The LEGO® Book has been fully updated and expanded with the latest LEGO sets and fascinating facts to commemorate the 60th anniversary of the LEGO brick and the 40th anniversary of the minifigure. Go behind the scenes to learn how LEGO bricks are made; find out how amazing fan creations become real-life LEGO sets, and marvel at how LEGO bricks made it to the computer screen and the big screen. Created in full collaboration with the LEGO Group, The LEGO® Book is a treasure trove for LEGO fans of all ages. Previous edition ISBN 9781409376606 ©2018 The LEGO Group.

Memories of a Munchkin

Memories of a Munchkin PDF Author: Meinhardt Raabe
Publisher:
ISBN: 9780823091935
Category : Dwarfs (Persons) in motion pictures
Languages : en
Pages : 0

Get Book Here

Book Description
In this deluxe, lavish hardcover edition, one of the last surviving cast members ofThe Wizard of Ozreveals his life story and shares his memories of making that beloved Hollywood classic. Features more than 50 specially commissioned illustrations by renowned artists such as Al Hirschfeld, Jack Davis, Mort Drucker, Sergio Aragones, Greg Hildebrandt, Al Jaffee, and many others. In this deluxe, lavishly illustrated, hardcover edition, one of the last surviving cast members ofThe Wizard of Ozreveals his life story and shares his memories of making that beloved Hollywood classic. Born into a family of German dairy farmers, Meinhardt Raabe grew up in Farmington, Wisconsin. In 1934, before starting college, he heard about a special "Midget Village" exhibit at the World's Fair in Chicago. Raabe was hired to participate in that event, followed by years of appearing at other fairs and exhibitions. In 1938, he heard a rumor that MGM was going to make a movie with Judy Garland and "they wanted as many little people as they could find." Through an agent, Raabe was cast in the film. And what follows is his own account of life as a Munchkin on the set ofThe Wizard of Oz: enduring tough auditions, watching as the glorious Munchkinland set was built, putting up with long days of rehearsal, being costumed by legendary MGM designer Adrian, hob-nobbing on the set with the stars, witnessing various mishaps during filming, being visited on the set by curious Hollywood royalty such as Spencer Tracy and Clark Gable, and much more. Here, too, is Raabe's life after theThe Wizard of Oz: His career as an accomplished pilot with the Civil Air Patrol during World War II; more than 30 years as "Little Oscar," spokesman for the Oscar Mayer Company; his charity work and his role as advocate and kindred spirit to Little People everywhere. This is a charming, humorous and inspiring memoir that noThe Wizard of Ozfan will want to miss.

Creating Adventure Games for Teens

Creating Adventure Games for Teens PDF Author: Jason Darby
Publisher: Muska/Lipman
ISBN: 9781133728023
Category : Computer adventure games
Languages : en
Pages : 0

Get Book Here

Book Description
If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games--whether you're an experienced programmer or are just getting started this book will teach you all you need to know about adventure games. The book also includes instructions on how to make your own editors so you can quickly program your own your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time.

Wildsville

Wildsville PDF Author: Korero Books
Publisher: Korero Books Llp
ISBN: 9780955833632
Category : Design
Languages : en
Pages : 108

Get Book Here

Book Description
Comic book & cartoon art.

The Making of Prince of Persia

The Making of Prince of Persia PDF Author: Jordan Mechner
Publisher:
ISBN: 9780578627311
Category : Computer animation
Languages : en
Pages : 335

Get Book Here

Book Description
The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry... and the creative, technical, and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide. Now, on the 30th anniversary of Prince of Persia’s release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector’s edition includes: 300 pages of Jordan’s original journals, Present-day margin notations by Jordan adding explanation, context, and affectionate cartoons of real-life characters, Archival visuals illustrating the stages of the game’s creation, Work-in-progress sketches, rotoscoped animation, screen shots, interface design, memos, and more, A full-color 32-page "Legacy" section in which Jordan and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie. The Making of Prince of Persia is both a tribute to a timeless classic, and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes.