The Art of Cartoon Digital Painting

The Art of Cartoon Digital Painting PDF Author: Victoria Phillips
Publisher: Marcelo Marins Rodrigues
ISBN:
Category : Art
Languages : en
Pages : 75

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Book Description
Master the art of digital painting and bring your artistic visions to life with this comprehensive guide. From beginner fundamentals to advanced techniques, this book covers everything you need to know to create stunning digital paintings. Dive into the basics of digital painting software, brushes, and textures. Learn essential techniques for composition, lighting, and rendering to create realistic and engaging artwork. Discover advanced methods for character and environment creation, storytelling, and workflow optimization. Unlock the secrets of color theory, blending, texturing, and advanced lighting to elevate your paintings to the next level. Enhance your creativity with digital painting tools and references. Explore the latest trends and advancements in digital painting, ensuring you stay at the cutting edge. Whether you're an aspiring artist or a seasoned pro, this book is your roadmap to mastering the art of digital painting. With in-depth tutorials, captivating artwork, and expert insights, you'll learn the techniques and tools to produce breathtaking digital masterpieces.

The Art of Bolt

The Art of Bolt PDF Author: Mark Cotta Vaz
Publisher: Chronicle Books
ISBN: 145216519X
Category : Performing Arts
Languages : en
Pages : 165

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Book Description
Meet Bolt: dashing super-dog, loyal companion, star of a hit television show. This heartfelt Disney computer-animated film follows Bolt on a cross country journey as he learns his entire life has been fakeand discovers he doesn't need super powers to be a hero. The Art of Bolt is a beautiful collection of more than 250 pieces of concept art created for the film, including storyboards, sketches, color scripts, full-color illustrations, as well as material from the fabled Disney archives. Quotes by the director, producer, and artists contextualize the art, and thoughtful essays explore Disney's past, present, and future in animation.

You Can Draw in 30 Days

You Can Draw in 30 Days PDF Author: Mark Kistler
Publisher: Da Capo Lifelong Books
ISBN: 0786727233
Category : Art
Languages : en
Pages : 257

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Book Description
Pick up your pencil, embrace your inner artist, and learn how to draw in thirty days with this approachable step-by-step guide from an Emmy award-winning PBS host. Drawing is an acquired skill, not a talent -- anyone can learn to draw! All you need is a pencil, a piece of paper, and the willingness to tap into your hidden artistic abilities. With Emmy award-winning, longtime PBS host Mark Kistler as your guide, you'll learn the secrets of sophisticated three-dimensional renderings, and have fun along the way -- in just twenty minutes a day for a month. Inside you'll find: Quick and easy step-by-step instructions for drawing everything from simple spheres to apples, trees, buildings, and the human hand and face More than 500 line drawings, illustrating each step Time-tested tips, techniques, and tutorials for drawing in 3-D The 9 Fundamental Laws of Drawing to create the illusion of depth in any drawing 75 student examples to encourage you in the process

The Greatest Adventure

The Greatest Adventure PDF Author: Tony Piedra
Publisher: Scholastic Inc.
ISBN: 1338290495
Category : Juvenile Fiction
Languages : en
Pages : 40

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Book Description
Where does true adventure come from? A young Latino boy and his grandfather find the true answer together. Eliot imagines sailing wild rivers and discovering giant beasts, right there on his block! But he wishes his adventures were real. Eliot's grandpa, El Capitan, once steered his own ship through dangerous seas, to far-off lands. But he can't do that anymore. Can Eliot and El Capitan discover a real adventure... together? Come find out! All aboard The Greatest Adventure!

Artistic Anatomy

Artistic Anatomy PDF Author: Dr. Paul Richer
Publisher: Watson-Guptill
ISBN: 0823002977
Category : Art
Languages : en
Pages : 0

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Book Description
Artistic Anatomy is widely acknowledged to be the greatest book of its kind since the Renaissance. The original French edition, now a rare collector's item, was published in 1889 and was probably used as a resource by Renoir, Braque, Degas, Bazille, and many others. The English-language edition, first published 35 years ago, brings together the nineteenth century's greatest teacher of artistic anatomy, Paul Richer, and the twentieth century's most renowned teacher of anatomy and figure drawing, Robert Beverly Hale, who translated and edited the book for the modern reader. Now Watson-Guptill is proud to reissue this dynamic classic with an anniversary sticker, sure to inspire drawing students well into our century.

Digital Painting Techniques

Digital Painting Techniques PDF Author: Brian Sum
Publisher: Digital Painting Techniques
ISBN: 9781909414013
Category : Computer art
Languages : en
Pages : 0

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Book Description
Brush up on the latest digital painting techniques with the fifth volume in this essential series for any digital artist.

Learn to Draw Cartoons

Learn to Draw Cartoons PDF Author: Christopher Hart
Publisher: Drawing with Christopher Hart
ISBN: 9781640210509
Category : Art
Languages : en
Pages : 0

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Book Description
Thanks to Christopher Hart's simplified process, anyone can create dynamic cartoon characters right away. He has developed the easiest-ever approach to drawing the basics like heads, bodies, and those super-important cartoon expressions. Hart helps beginners apply these fundamentals to a variety of fun types and settings including animals, under-the-sea locales, stock characters, and popular backgrounds. Each lesson is laid out in accessible steps, accompanied by Chris's personable instruction.

Basics Animation 03: Drawing for Animation

Basics Animation 03: Drawing for Animation PDF Author: Paul Wells
Publisher: Bloomsbury Publishing
ISBN: 1350034800
Category : Performing Arts
Languages : en
Pages : 194

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Book Description
Basics Animation 03: Drawing for Animation introduces readers to the practice of drawing images for use in animation. It examines the thinking process and techniques involved with drawing characters, composition and movement, narrative and adaptation. Drawing is a fundamental part of the preparatory stages of virtually all design-led projects. It is the core method by which ideas and concepts are envisaged and ultimately shared with collaborators, clients and audiences. Aimed at students and those interested in entering the animation business, this book explores the pre-production work essential for producing great animation. It gives readers a real insight into this work through its outstanding range of images.

Animation: A World History

Animation: A World History PDF Author: Giannalberto Bendazzi
Publisher: CRC Press
ISBN: 1317519884
Category : Computers
Languages : en
Pages : 427

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Book Description
A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries. Volume III catches you up to speed on the state of animation from 1991 to present. Although characterized by such trends as economic globalization, the expansion of television series, emerging markets in countries like China and India, and the consolidation of elitist auteur animation, the story of contemporary animation is still open to interpretation. With an abundance of first-hand research and topics ranging from Nickelodeon and Pixar to modern Estonian animation, this book is the most complete record of modern animation on the market and is essential reading for all serious students of animation history. Key Features: Over 200 high quality head shots and film stills to add visual reference to your research Detailed information on hundreds of never-before researched animators and films Coverage of animation from more than 90 countries and every major region of the world Chronological and geographical organization for quick access to the information you’re looking for

The Digital Plenitude

The Digital Plenitude PDF Author: Jay David Bolter
Publisher: MIT Press
ISBN: 0262039737
Category : Social Science
Languages : en
Pages : 231

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Book Description
How the creative abundance of today's media culture was made possible by the decline of elitism in the arts and the rise of digital media. Media culture today encompasses a universe of forms—websites, video games, blogs, books, films, television and radio programs, magazines, and more—and a multitude of practices that include making, remixing, sharing, and critiquing. This multiplicity is so vast that it cannot be comprehended as a whole. In this book, Jay David Bolter traces the roots of our media multiverse to two developments in the second half of the twentieth century: the decline of elite art and the rise of digital media. Bolter explains that we no longer have a collective belief in “Culture with a capital C.” The hierarchies that ranked, for example, classical music as more important than pop, literary novels as more worthy than comic books, and television and movies as unserious have broken down. The art formerly known as high takes its place in the media plenitude. The elite culture of the twentieth century has left its mark on our current media landscape in the form of what Bolter calls “popular modernism.” Meanwhile, new forms of digital media have emerged and magnified these changes, offering new platforms for communication and expression. Bolter outlines a series of dichotomies that characterize our current media culture: catharsis and flow, the continuous rhythm of digital experience; remix (fueled by the internet's vast resources for sampling and mixing) and originality; history (not replayable) and simulation (endlessly replayable); and social media and coherent politics.