The Art and Science of Practical Rigging

The Art and Science of Practical Rigging PDF Author: Peter S. Donzelli
Publisher:
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 186

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Book Description
"An advanced training series that requires the user to have already mastered basic climbing skills (or aerial lift operation) and cutting techniques. This series begins with the basic methods for hardware selection and use, knot tying, and limb removal, and advances to compound rigging techniques and methods for removing heavy wood."--Back cover of accompanying book.

The Art and Science of Practical Rigging

The Art and Science of Practical Rigging PDF Author: Peter S. Donzelli
Publisher:
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 186

Get Book Here

Book Description
"An advanced training series that requires the user to have already mastered basic climbing skills (or aerial lift operation) and cutting techniques. This series begins with the basic methods for hardware selection and use, knot tying, and limb removal, and advances to compound rigging techniques and methods for removing heavy wood."--Back cover of accompanying book.

Digital Creature Rigging

Digital Creature Rigging PDF Author: Stewart Jones
Publisher: Taylor & Francis
ISBN: 113614613X
Category : Computers
Languages : en
Pages : 434

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Book Description
Get an inside look at the creation of production-ready creature rigs for film, TV and video games. Garner strategies and techniques for creating creatures of all types, and make them ready for easy automatic use in many different types of media (transmedia): film, TV, games - one rig for all. You will move step by step from idea, to concept, and finally to completion through a proven production-pipeline. "Digital Creature Rigging" gives you the practical, hands-on approaches to rigging you need, with a theoretical look at 12 rigging principles, and plenty of tips, tricks and techniques to get you up and running quickly. This is the definitive guide to creating believe production-ready creature rigs with 3ds Max. The companion web site has all scene files, scripts, tutorials from the book.

The Tree Climber's Companion

The Tree Climber's Companion PDF Author: Jeff Jepson
Publisher: Drayer Fachhandel
ISBN: 0615112900
Category : Nature
Languages : en
Pages : 106

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Book Description
Loaded with information and illustrations on standard and advanced climbing techniques, tools of the trade, rigging, throwline installation as well as a complete section on knots and hitches. For beginners or professional arborists.

To Fell a Tree

To Fell a Tree PDF Author: Jeff Jepson
Publisher:
ISBN:
Category : Nature
Languages : en
Pages : 172

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Book Description
To Fell a Tree was written for the professional tree cutter as well as the weekend woodcutter. It's loaded with practical information that is essential to the safety and success of any tree felling and woodcutting operation, whether it's in the forest or the backyard. With step-by-step methods and more than 200 illustrations, topics include preparations before the work begins, felling a tree using a three-step procedure, felling difficult trees, and limbing and bucking the tree.--COVER.

Inspired 3D Advanced Rigging and Deformations

Inspired 3D Advanced Rigging and Deformations PDF Author: Brad Clark
Publisher: Course Technology
ISBN:
Category : Computers
Languages : en
Pages : 350

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Book Description
More than just a step-by-step tutorial on rigging in Maya, "Inspired 3D Advanced Rigging and Deformations" helps you develop the skills you need to successfully manage your rigging process from start to finish. You'll learn the reasons behind each step in developing a character rig and learn how that rig fits into the entire pipeline process. The authors provide a unique glimpse at the real-world problems and choices that professional Character Technical Directors face, as well as the solutions they have developed for dealing with high-end digital characters. A follow-up to "Inspired 3D Character Setup," this book takes this difficult and sough-after skill and provides in-depth explanations and techiques.

Knots at Work

Knots at Work PDF Author: Jeff Jepson
Publisher:
ISBN: 9780972667913
Category : Knots and splices
Languages : en
Pages : 184

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Book Description


Tree Climbers' Guide

Tree Climbers' Guide PDF Author: Sharon J. Lilly
Publisher:
ISBN:
Category : Nature
Languages : en
Pages : 158

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Book Description


Rigging for Games

Rigging for Games PDF Author: Eyal Assaf
Publisher: CRC Press
ISBN: 1317802942
Category : Computers
Languages : en
Pages : 392

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Book Description
Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for! Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics Keep up with all the action with behind-the-scenes images and code scripts Refine your rigging skills with tutorials and project files available on the companion website

The Art of Rigging ...

The Art of Rigging ... PDF Author: Art
Publisher:
ISBN:
Category : Masts and rigging
Languages : en
Pages : 184

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Book Description


Essential Skills in Character Rigging

Essential Skills in Character Rigging PDF Author: Nicholas B. Zeman
Publisher: CRC Press
ISBN: 1482235242
Category : Computers
Languages : en
Pages : 236

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Book Description
Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner's gui