Author: William Roscoe Livermore
Publisher:
ISBN:
Category : Tactics
Languages : en
Pages : 162
Book Description
The American Kriegsspiel
Author: William Roscoe Livermore
Publisher:
ISBN:
Category : Tactics
Languages : en
Pages : 162
Book Description
Publisher:
ISBN:
Category : Tactics
Languages : en
Pages : 162
Book Description
The American Kriegsspiel
Author: William Roscoe Livermore
Publisher:
ISBN:
Category : Tactics
Languages : en
Pages : 132
Book Description
Publisher:
ISBN:
Category : Tactics
Languages : en
Pages : 132
Book Description
The American Kriegsspiel. a Game for Practicing the Art of War Upon a Topographical Map
Author: William Roscoe Livermore
Publisher: Theclassics.Us
ISBN: 9781230414164
Category :
Languages : en
Pages : 34
Book Description
This historic book may have numerous typos and missing text. Purchasers can usually download a free scanned copy of the original book (without typos) from the publisher. Not indexed. Not illustrated. 1879 edition. Excerpt: ...that denoting the effective strength is in advance of 1.0 referring to the Table of Multipliers on the left, when necessary to ascertain this point. Remove the first peg. 104. Multiply by the time of firing. Ascertain from the number and position of the arrows how many minutes the fire has lasted, and advance the count by putting the first peg as many points ahead of the second as required to multiply by the number of minutes. 105. To modify the result, move the pegs, according to the indications of the line in Table III., headed "Number of Points," back as many holes as shown by the numbers on the left, and forward as shown by those on the right of the column in the centre, which corresponds to the reading of the scale. Consider first the formation and position of the troops fired upon; these give the most important factors. The former is shown by the blocks, and the latter by the topography indicated on the plan. It is always assumed that troops lie down whenever they are not in motion and can deliver their fire to advantage from that position. The fortification blocks will show whether the troops are protected by abattis, earth-works, etc., and if a minute mark shows that the works are still in progress Table X. B. (c) must be consulted; so also if a shelter trench is fired upon from a distance of 1,000 yards or more. If cavalry or artillery are fired upon, the number of points by which the result is modified will be found from Table III. 106. If at this stage of the calculation it appears that the losses are slight, it is better to leave the arrows upon the plan and postpone the computation for a while. In an unimportant skirmish this estimate will suffice unless there be some very obvious reason for...
Publisher: Theclassics.Us
ISBN: 9781230414164
Category :
Languages : en
Pages : 34
Book Description
This historic book may have numerous typos and missing text. Purchasers can usually download a free scanned copy of the original book (without typos) from the publisher. Not indexed. Not illustrated. 1879 edition. Excerpt: ...that denoting the effective strength is in advance of 1.0 referring to the Table of Multipliers on the left, when necessary to ascertain this point. Remove the first peg. 104. Multiply by the time of firing. Ascertain from the number and position of the arrows how many minutes the fire has lasted, and advance the count by putting the first peg as many points ahead of the second as required to multiply by the number of minutes. 105. To modify the result, move the pegs, according to the indications of the line in Table III., headed "Number of Points," back as many holes as shown by the numbers on the left, and forward as shown by those on the right of the column in the centre, which corresponds to the reading of the scale. Consider first the formation and position of the troops fired upon; these give the most important factors. The former is shown by the blocks, and the latter by the topography indicated on the plan. It is always assumed that troops lie down whenever they are not in motion and can deliver their fire to advantage from that position. The fortification blocks will show whether the troops are protected by abattis, earth-works, etc., and if a minute mark shows that the works are still in progress Table X. B. (c) must be consulted; so also if a shelter trench is fired upon from a distance of 1,000 yards or more. If cavalry or artillery are fired upon, the number of points by which the result is modified will be found from Table III. 106. If at this stage of the calculation it appears that the losses are slight, it is better to leave the arrows upon the plan and postpone the computation for a while. In an unimportant skirmish this estimate will suffice unless there be some very obvious reason for...
The American Kriegsspiel
Author: William Roscoe Livermore
Publisher: Literary Licensing, LLC
ISBN: 9781498183741
Category :
Languages : en
Pages : 144
Book Description
This Is A New Release Of The Original 1879 Edition.
Publisher: Literary Licensing, LLC
ISBN: 9781498183741
Category :
Languages : en
Pages : 144
Book Description
This Is A New Release Of The Original 1879 Edition.
The Wargaming Compendium
Author: Henry Hyde
Publisher: Casemate Publishers
ISBN: 1783830697
Category : Games & Activities
Languages : en
Pages : 573
Book Description
An extensive reference guide to the exciting hobby, for beginners as well as longtime players. Wargaming is a fascinating, engrossing, and exciting pastime that encompasses a wide range of different talents. The average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician, and creative writer, as well as the more obvious ones of general, admiral, or air marshal for large games, or perhaps lieutenant, commodore, or squadron leader for skirmishes. Aside from calling upon many skills, wargaming also covers many aspects of combat, spanning the history of Earth. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future, and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find themselves recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air, or even in outer space. This book demonstrates the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes, and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you’re a complete newcomer to the hobby, or a veteran of many years, you’ll find plenty in The Wargaming Compendium to entertain and inspire you.
Publisher: Casemate Publishers
ISBN: 1783830697
Category : Games & Activities
Languages : en
Pages : 573
Book Description
An extensive reference guide to the exciting hobby, for beginners as well as longtime players. Wargaming is a fascinating, engrossing, and exciting pastime that encompasses a wide range of different talents. The average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician, and creative writer, as well as the more obvious ones of general, admiral, or air marshal for large games, or perhaps lieutenant, commodore, or squadron leader for skirmishes. Aside from calling upon many skills, wargaming also covers many aspects of combat, spanning the history of Earth. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future, and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find themselves recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air, or even in outer space. This book demonstrates the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes, and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you’re a complete newcomer to the hobby, or a veteran of many years, you’ll find plenty in The Wargaming Compendium to entertain and inspire you.
The American Bookseller
Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 1010
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 1010
Book Description
War and Games
Author: Tim Cornell
Publisher: Boydell Press
ISBN: 9780851158709
Category : Games
Languages : en
Pages : 350
Book Description
These comparative studies focus on the relationship between war and games in an effort to achieve an understanding of the phenomenon of war, in order ultimately to avoid it. Out of the ten studies on war and games in this volume, the first five are historical, the next two are by anthropologists, and the last three concern modern war games. The purpose of this comparative study is to focus on the relationship between war and games by highlighting their differences and similarities in an effort better to understand the phenomenon of war. Americans and Europeans contribute studies on war and games in ancient Greece, the lack ofmilitary games in Byzantium, jousts in the middle ages, 'flower wars' and the Aztec and Maya ball game, games in pre-industrial societies and their relation to war, and aspects of computer and video games. Contributors T.B.ALLEN, T.J. CORNELL, M. HERMAN, BRUCE M. KNAUFT, C.M.MAZZUCCHI, P.A.G. SABIN, A.A. SHELTON, DAVID TURTON, T. ZOTZ.
Publisher: Boydell Press
ISBN: 9780851158709
Category : Games
Languages : en
Pages : 350
Book Description
These comparative studies focus on the relationship between war and games in an effort to achieve an understanding of the phenomenon of war, in order ultimately to avoid it. Out of the ten studies on war and games in this volume, the first five are historical, the next two are by anthropologists, and the last three concern modern war games. The purpose of this comparative study is to focus on the relationship between war and games by highlighting their differences and similarities in an effort better to understand the phenomenon of war. Americans and Europeans contribute studies on war and games in ancient Greece, the lack ofmilitary games in Byzantium, jousts in the middle ages, 'flower wars' and the Aztec and Maya ball game, games in pre-industrial societies and their relation to war, and aspects of computer and video games. Contributors T.B.ALLEN, T.J. CORNELL, M. HERMAN, BRUCE M. KNAUFT, C.M.MAZZUCCHI, P.A.G. SABIN, A.A. SHELTON, DAVID TURTON, T. ZOTZ.
Hannibal
Author: Theodore Ayrault Dodge
Publisher:
ISBN:
Category : Military art and science
Languages : en
Pages : 724
Book Description
Publisher:
ISBN:
Category : Military art and science
Languages : en
Pages : 724
Book Description
A Cumulated Index to the Books
Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 622
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 622
Book Description
Joystick Soldiers
Author: Nina B. Huntemann
Publisher: Routledge
ISBN: 1135842825
Category : Games & Activities
Languages : en
Pages : 325
Book Description
Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America’s Army, which was developed by the U.S.Army as a public relations and recruitment tool. This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming.
Publisher: Routledge
ISBN: 1135842825
Category : Games & Activities
Languages : en
Pages : 325
Book Description
Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America’s Army, which was developed by the U.S.Army as a public relations and recruitment tool. This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming.