Author: Tameka Ellington
Publisher: Hirmer Verlag GmbH
ISBN: 9783777435541
Category : Hair
Languages : en
Pages : 200
Book Description
"Artists: Hector Acebes, Derrick Adams, Karo Akpokiere, Deborah Anzinger, Keturah Ariel, April Bey, Charles Bohannah, Margaret Bowland, Nakeya Brown, Jean-Baptiste Carpeaux, Tawny Chatmon, Sonya Clark, David Driskell, Sarah Duah, Andrew Esiebo, Joseph Eze, Amber Ford, Yrneh Gabon, Olaf Hajek, Nakazzi Hutchinson, Shara K. Johnson, Eric Lafforgue, Annie Lee, Delita Martin, Charlotte Mensah, Lebohang Motaung, Zanele Muholi, Althea Murphy-Price, Nontsikelelo Mutiti, Woodrow Nash, Sharon Norwood, Glenford Nuñez, Charly Palmer, Gordon Parks, Faith Ringgold, Lezley Saar, Augusta Savage, Ngozi Schommers, Devan Shimoyama, Mary Sibande, Lorna Simpson, Nelson Stevens, Ibrahima Thiam, James Van Der Zee, Lina Viktor, Nafis White, Kehinde Wiley, Masa Zodros (and dozens of unidentified artists across African and American people groups)."-- Publisher website.
Textures
Author: Tameka Ellington
Publisher: Hirmer Verlag GmbH
ISBN: 9783777435541
Category : Hair
Languages : en
Pages : 200
Book Description
"Artists: Hector Acebes, Derrick Adams, Karo Akpokiere, Deborah Anzinger, Keturah Ariel, April Bey, Charles Bohannah, Margaret Bowland, Nakeya Brown, Jean-Baptiste Carpeaux, Tawny Chatmon, Sonya Clark, David Driskell, Sarah Duah, Andrew Esiebo, Joseph Eze, Amber Ford, Yrneh Gabon, Olaf Hajek, Nakazzi Hutchinson, Shara K. Johnson, Eric Lafforgue, Annie Lee, Delita Martin, Charlotte Mensah, Lebohang Motaung, Zanele Muholi, Althea Murphy-Price, Nontsikelelo Mutiti, Woodrow Nash, Sharon Norwood, Glenford Nuñez, Charly Palmer, Gordon Parks, Faith Ringgold, Lezley Saar, Augusta Savage, Ngozi Schommers, Devan Shimoyama, Mary Sibande, Lorna Simpson, Nelson Stevens, Ibrahima Thiam, James Van Der Zee, Lina Viktor, Nafis White, Kehinde Wiley, Masa Zodros (and dozens of unidentified artists across African and American people groups)."-- Publisher website.
Publisher: Hirmer Verlag GmbH
ISBN: 9783777435541
Category : Hair
Languages : en
Pages : 200
Book Description
"Artists: Hector Acebes, Derrick Adams, Karo Akpokiere, Deborah Anzinger, Keturah Ariel, April Bey, Charles Bohannah, Margaret Bowland, Nakeya Brown, Jean-Baptiste Carpeaux, Tawny Chatmon, Sonya Clark, David Driskell, Sarah Duah, Andrew Esiebo, Joseph Eze, Amber Ford, Yrneh Gabon, Olaf Hajek, Nakazzi Hutchinson, Shara K. Johnson, Eric Lafforgue, Annie Lee, Delita Martin, Charlotte Mensah, Lebohang Motaung, Zanele Muholi, Althea Murphy-Price, Nontsikelelo Mutiti, Woodrow Nash, Sharon Norwood, Glenford Nuñez, Charly Palmer, Gordon Parks, Faith Ringgold, Lezley Saar, Augusta Savage, Ngozi Schommers, Devan Shimoyama, Mary Sibande, Lorna Simpson, Nelson Stevens, Ibrahima Thiam, James Van Der Zee, Lina Viktor, Nafis White, Kehinde Wiley, Masa Zodros (and dozens of unidentified artists across African and American people groups)."-- Publisher website.
101 Textures in Colored Pencil
Author: Denise J. Howard
Publisher: Walter Foster
ISBN: 163322340X
Category : Art
Languages : en
Pages : 131
Book Description
101 Textures in Colored Pencil provides step-by-step instruction and examples of a multitude of textures for creating realistic masterpieces in colored pencil.
Publisher: Walter Foster
ISBN: 163322340X
Category : Art
Languages : en
Pages : 131
Book Description
101 Textures in Colored Pencil provides step-by-step instruction and examples of a multitude of textures for creating realistic masterpieces in colored pencil.
Ore Textures
Author: Roger Taylor
Publisher: Springer Science & Business Media
ISBN: 3642017835
Category : Science
Languages : en
Pages : 282
Book Description
Tis text has resulted from some forty years of experience during which the author has puzzled over the meaning of ore textures. Te learning process has been slow and is still incomplete. Te bemusement began directly upon leaving the academic confnes, which in retrospect lef one keen young geologist very ill-equipped to interpret the mineralising process via feld or hand lens style observation of the rocks. Enlightenment has proceeded via a series of events:- 1. Te slow process of feld observation as an industry-based mine and exploration geologist. 2. Te opportunity to visit numerous diferent styles of ore deposit both as an academic and consultant. 3. Te need to answer questions from several generations of enquiring students. 4. Te privilege of being able to conduct research. 5. Te good fortune to be associated with a few top class economic geologists who actually knew what they were doing! Professor Willard C. Lacy deserves the most credit for quietly demonstrating the value of frst principles concerning fuid channelways, combined with an ability to look properly at the t- tures. Despite rapid technological advances this skill remains fundamental both to the practi- ing exploration geologist and to the academic researcher who is interested in understanding ore forming processes. Te fve volumes comprising this presentation were originally compiled individually over a period of eleven years, and aimed to progressively guide the observer though the principles of recogn-i tion concerning infll, alteration, overprinting, and fnally to ore-related breccias.
Publisher: Springer Science & Business Media
ISBN: 3642017835
Category : Science
Languages : en
Pages : 282
Book Description
Tis text has resulted from some forty years of experience during which the author has puzzled over the meaning of ore textures. Te learning process has been slow and is still incomplete. Te bemusement began directly upon leaving the academic confnes, which in retrospect lef one keen young geologist very ill-equipped to interpret the mineralising process via feld or hand lens style observation of the rocks. Enlightenment has proceeded via a series of events:- 1. Te slow process of feld observation as an industry-based mine and exploration geologist. 2. Te opportunity to visit numerous diferent styles of ore deposit both as an academic and consultant. 3. Te need to answer questions from several generations of enquiring students. 4. Te privilege of being able to conduct research. 5. Te good fortune to be associated with a few top class economic geologists who actually knew what they were doing! Professor Willard C. Lacy deserves the most credit for quietly demonstrating the value of frst principles concerning fuid channelways, combined with an ability to look properly at the t- tures. Despite rapid technological advances this skill remains fundamental both to the practi- ing exploration geologist and to the academic researcher who is interested in understanding ore forming processes. Te fve volumes comprising this presentation were originally compiled individually over a period of eleven years, and aimed to progressively guide the observer though the principles of recogn-i tion concerning infll, alteration, overprinting, and fnally to ore-related breccias.
Textures
Author:
Publisher: Discovery Concepts
ISBN: 9781486714599
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Series statement from publisher's description.
Publisher: Discovery Concepts
ISBN: 9781486714599
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Series statement from publisher's description.
Spiky, Slimy, Smooth
Author: Jane Brocket
Publisher: Millbrook Press
ISBN: 0761374582
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Soft, gooey, fluffy, prickly—textures are all around us. What clever words will you use to describe the textures pictured in this book? Jane Brocket's appealing photography and simple, whimsical text give a fresh approach to a topic all young children learn about.
Publisher: Millbrook Press
ISBN: 0761374582
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Soft, gooey, fluffy, prickly—textures are all around us. What clever words will you use to describe the textures pictured in this book? Jane Brocket's appealing photography and simple, whimsical text give a fresh approach to a topic all young children learn about.
The Complete Book of Textures for Artists
Author: Denise J. Howard
Publisher: Walter Foster Publishing
ISBN: 1633228703
Category : Art
Languages : en
Pages : 147
Book Description
Learning to render a variety of textures is a fundamental skill for any fine artist, no matter the chosen media or subject matter. The Complete Book of Textures for Artists features more than 275 step-by-step lessons, tips, and techniques for rendering a wide range of textures in a variety of media, including graphite pencil, charcoal, colored pencil, oil, and acrylic. Whether you're an experienced artist or just starting out, The Complete Book of Textures for Artists features a wide variety of both traditional and contemporary techniques. After an introduction to the basic tools and materials, discover a variety of drawing and painting techniques, such as hatching, crosshatching, shading, blending, layering, burnishing, and more. Organized into sections based on subject matter and media, each page features easy-to-follow steps demonstrating how to create each specific texture. Not only will you learn a variety of techniques, but you’ll also discover new ideas and inspiration for using the techniques in your own projects. Packed with easy-to-follow instructions and plenty of helpful artist tips, The Complete Book of Textures for Artists is the perfect resource for beginning and established artists who are ready to master the intricacies of rendering realistic texture in their artwork.
Publisher: Walter Foster Publishing
ISBN: 1633228703
Category : Art
Languages : en
Pages : 147
Book Description
Learning to render a variety of textures is a fundamental skill for any fine artist, no matter the chosen media or subject matter. The Complete Book of Textures for Artists features more than 275 step-by-step lessons, tips, and techniques for rendering a wide range of textures in a variety of media, including graphite pencil, charcoal, colored pencil, oil, and acrylic. Whether you're an experienced artist or just starting out, The Complete Book of Textures for Artists features a wide variety of both traditional and contemporary techniques. After an introduction to the basic tools and materials, discover a variety of drawing and painting techniques, such as hatching, crosshatching, shading, blending, layering, burnishing, and more. Organized into sections based on subject matter and media, each page features easy-to-follow steps demonstrating how to create each specific texture. Not only will you learn a variety of techniques, but you’ll also discover new ideas and inspiration for using the techniques in your own projects. Packed with easy-to-follow instructions and plenty of helpful artist tips, The Complete Book of Textures for Artists is the perfect resource for beginning and established artists who are ready to master the intricacies of rendering realistic texture in their artwork.
Textures of Liquid Crystals
Author: Ingo Dierking
Publisher: John Wiley & Sons
ISBN: 3527605274
Category : Technology & Engineering
Languages : de
Pages : 230
Book Description
A unique compendium of knowledge on all aspects of the texture of liquid crystals, providing not just detailed information on texture formation and determination, but also an in-depth discussion of different characterization methods. Experts as well as graduates entering the field will find all the information they need in this handbook, while the magnitude of the color images make it valuable hands-on-reference.
Publisher: John Wiley & Sons
ISBN: 3527605274
Category : Technology & Engineering
Languages : de
Pages : 230
Book Description
A unique compendium of knowledge on all aspects of the texture of liquid crystals, providing not just detailed information on texture formation and determination, but also an in-depth discussion of different characterization methods. Experts as well as graduates entering the field will find all the information they need in this handbook, while the magnitude of the color images make it valuable hands-on-reference.
Computer Analysis of Visual Textures
Author: Fumiaki Tomita
Publisher: Springer Science & Business Media
ISBN: 1461315530
Category : Computers
Languages : en
Pages : 179
Book Description
This book presents theories and techniques for perception of textures by computer. Texture is a homogeneous visual pattern that we perceive in surfaces of objects such as textiles, tree barks or stones. Texture analysis is one of the first important steps in computer vision since texture provides important cues to recognize real-world objects. A major part of the book is devoted to two-dimensional analysis of texture patterns by extracting statistical and structural features. It also deals with the shape-from-texture problem which addresses recovery of the three-dimensional surface shapes based on the geometry of projection of the surface texture to the image plane. Perception is still largely mysterious. Realizing a computer vision system that can work in the real world requires more research and ex periment. Capability of textural perception is a key component. We hope this book will contribute to the advancement of computer vision toward robust, useful systems. vVe would like to express our appreciation to Professor Takeo Kanade at Carnegie Mellon University for his encouragement and help in writing this book; to the members of Computer Vision Section at Electrotechni cal Laboratory for providing an excellent research environment; and to Carl W. Harris at Kluwer Academic Publishers for his help in preparing the manuscript.
Publisher: Springer Science & Business Media
ISBN: 1461315530
Category : Computers
Languages : en
Pages : 179
Book Description
This book presents theories and techniques for perception of textures by computer. Texture is a homogeneous visual pattern that we perceive in surfaces of objects such as textiles, tree barks or stones. Texture analysis is one of the first important steps in computer vision since texture provides important cues to recognize real-world objects. A major part of the book is devoted to two-dimensional analysis of texture patterns by extracting statistical and structural features. It also deals with the shape-from-texture problem which addresses recovery of the three-dimensional surface shapes based on the geometry of projection of the surface texture to the image plane. Perception is still largely mysterious. Realizing a computer vision system that can work in the real world requires more research and ex periment. Capability of textural perception is a key component. We hope this book will contribute to the advancement of computer vision toward robust, useful systems. vVe would like to express our appreciation to Professor Takeo Kanade at Carnegie Mellon University for his encouragement and help in writing this book; to the members of Computer Vision Section at Electrotechni cal Laboratory for providing an excellent research environment; and to Carl W. Harris at Kluwer Academic Publishers for his help in preparing the manuscript.
3D Game Textures
Author: Luke Ahearn
Publisher: CRC Press
ISBN: 1317557980
Category : Computers
Languages : en
Pages : 637
Book Description
A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book.
Publisher: CRC Press
ISBN: 1317557980
Category : Computers
Languages : en
Pages : 637
Book Description
A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book.
3D Game Environments
Author: Luke Ahearn
Publisher: CRC Press
ISBN: 1136141588
Category : Art
Languages : en
Pages : 399
Book Description
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.
Publisher: CRC Press
ISBN: 1136141588
Category : Art
Languages : en
Pages : 399
Book Description
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.