Silent Hill

Silent Hill PDF Author: Bernard Perron
Publisher: University of Michigan Press
ISBN: 0472900331
Category : Social Science
Languages : en
Pages : 171

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Book Description
Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.

Silent Hill

Silent Hill PDF Author: Bernard Perron
Publisher: University of Michigan Press
ISBN: 0472900331
Category : Social Science
Languages : en
Pages : 171

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Book Description
Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.

The World of Scary Video Games

The World of Scary Video Games PDF Author: Bernard Perron
Publisher: Bloomsbury Publishing USA
ISBN: 1501316214
Category : Games & Activities
Languages : en
Pages : 517

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Book Description
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

Games of Terror

Games of Terror PDF Author: Vera Dika
Publisher:
ISBN:
Category : Performing Arts
Languages : en
Pages : 168

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Book Description
A critical study of the low-budget film formula described as the "stalker" film, popular in the late 1970s and early 1980s. The discussion suggests reasons for its impressive popularity and demonstrates how a generic form is organized to speak a cultural text. Illustrated.

Game Design Deep Dive: Horror

Game Design Deep Dive: Horror PDF Author: Joshua Bycer
Publisher: CRC Press
ISBN: 1000451011
Category : Computers
Languages : en
Pages : 145

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Book Description
The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.

Game Design Deep Dive: Horror

Game Design Deep Dive: Horror PDF Author: Joshua Bycer
Publisher: CRC Press
ISBN: 1000451100
Category : Computers
Languages : en
Pages : 135

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Book Description
The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.

Horror Worlds

Horror Worlds PDF Author: Chris Weedin
Publisher: Lulu.com
ISBN: 0977826309
Category : Games & Activities
Languages : en
Pages : 102

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Book Description
Finally, the roleplaying game that makes you DIE laughing brings you a supplement that helps you do just that! Introducing "Script Crypt, Vol 1: Psychos and Sickos", a collection of adventure scripts for Horror Rules, the Simply Horrible Roleplaying Game. Originally released in electronic format as part of the Horror Rules Season 1 and Season 2 e-Scripts, these little horror comedy gems are now available in print. All four Scripts are built around the lighthearted and fun-loving "Psychos and Sickos" theme and feature a delightful and colorful assortment of axe-weilding maniacs, homicidal freaks and sinister stalkers (we recommend you play with the lights on). Also, with expanded Sequel Suggestions and Plot Twists, each gripping and terrifying Script becomes four Scripts - that's 16 times the mayhem! With that many Psychos and Sickos, how can you go wrong?! Each Script is a complete adventure, including all the classic Horror Rules elements: Story, Bad Guys, Cast, Walk-Ons, Chain of Events... even Mood tips and Plot Pushers! Packed with all the wacky scares, edge-of-your-seat action and pee-your-pants thrills you've come to love, the Script Crypt is a sure hit and a must-have supplement for horror enthusiasts and gaming fans alike. With this book, you could play your favorite horror comedy roleplaying game until you pass out... and we recommend it! So for those who dare, the Crypt awaits. Just be careful what you open...

Arkham Horror: The Terror at the End of Time #1

Arkham Horror: The Terror at the End of Time #1 PDF Author: Cullen Bunn
Publisher: Dark Horse Comics (Single Issues)
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 32

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Book Description
Life was all just one big game to adventuring socialite Jenny Barnes. That was, until her sister was abducted by a dangerous cult. Although Jenny thwarted the cultists sacrificial endeavors, and battled the eldritch monsters at their command, the high priestess Abigail Olmstead fled—and took Izzie with her. Private investigator Joe Diamond may not understand Jenny’s story but he understands loss. Joe and Jenny must work together and follow the clues to find Izzie, but more horrors await them in Arkham, Massachusetts, and time appears to be running out . . . Written by Eisner-nominated master of horror Cullen Bunn. The first comic-based addition to the Arkham Horror universe—a Lovecraft Horror from entertainment leader Asmodee, featuring a cooperative adventure board game, cooperative living card game, and several tie-in novellas.

GameAxis Unwired

GameAxis Unwired PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 92

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Book Description
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Terror on the Air!

Terror on the Air! PDF Author: Richard J. Hand
Publisher: McFarland
ISBN: 0786491841
Category : Performing Arts
Languages : en
Pages : 432

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Book Description
The macabre world of monsters, killers on the loose and revenge from beyond the grave existed not only in the movies, but also on the radio before television's dominance in American homes. One of many distinct genres born of early broadcasting, terror-inspiring radio thrilled millions. Nearly 80 such programs, many of enduring sophistication, aired every week in the late 1940s. This first full-length study of golden age horror radio focuses on six representative programs, starting with The Witch's Tale in 1931 and ending with The Mysterious Traveler in 1952. Each chapter is a critically and historically informed study of one series. The book ends with a look at the demise of horror radio and its enduring influence. Photographs are included.

Party Games

Party Games PDF Author: R. L. Stine
Publisher: St. Martin's Griffin
ISBN: 1466856513
Category : Young Adult Fiction
Languages : en
Pages : 286

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Book Description
R. L. Stine's hugely successful young adult horror series Fear Street is back! With more than 80 million copies sold around the world, Fear Street is one of the bestselling young adult series of all time. Now, with Party Games, R.L. Stine revives this phenomenon for a new generation of teen readers, and the announcement of new Fear Street books caused a flurry of excitement both in the press and on social media, where fans rejoiced that the series was coming back. Her friends warn her not to go to Brendan Fear's birthday party at his family's estate on mysterious Fear Island. But Rachel Martin has a crush on Brendan and is excited to be invited. Brendan has a lot of party games planned. But one game no one planned intrudes on his party—the game of murder. As the guests start dying one by one, Rachel realizes to her horror that she and the other teenagers are trapped on the tiny island with someone who may want to kill them all. How to escape this deadly game? Rachel doesn't know whom she can trust. She should have realized that nothing is as it seems... on Fear Island. R.L. Stine makes his triumphant return to Shadyside, a town of nightmares, shadows, and genuine terror, and to the bestselling series that began his career writing horror for the juvenile market, in the new Fear Street book Party Games.