Environmental Perception Technology for Unmanned Systems

Environmental Perception Technology for Unmanned Systems PDF Author: Xin Bi
Publisher: Springer Nature
ISBN: 9811580936
Category : Technology & Engineering
Languages : en
Pages : 252

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Book Description
This book focuses on the principles and technology of environmental perception in unmanned systems. With the rapid development of a new generation of information technologies such as automatic control and information perception, a new generation of robots and unmanned systems will also take on new importance. This book first reviews the development of autonomous systems and subsequently introduces readers to the technical characteristics and main technologies of the sensor. Lastly, it addresses aspects including autonomous path planning, intelligent perception and autonomous control technology under uncertain conditions. For the first time, the book systematically introduces the core technology of autonomous system information perception.

We Have the Technology

We Have the Technology PDF Author: Kara Platoni
Publisher: Basic Books
ISBN: 0465073751
Category : Science
Languages : en
Pages : 322

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Book Description
An award-winning journalist investigates how scientists and citizens around the world are re-tooling our senses-and what their discoveries are teaching us about the nature and future of human perception How do we know what's real? That's not a trick question: sensory science is increasingly finding that we don't perceive reality: we create it through perception. In We Have the Technology, science writer Kara Platoni guides us through the latest developments in the science of sensory perception. We Have the Technology introduces us to researchers who are changing the way we experience the world, whether creating scents that stimulate the memories of Alzheimer's patients, constructing virtual limbs that approximate a sense of touch, or building augmented reality labs that prepare soldiers for the battlefield. These diverse investigations not only explain previously elusive aspects of human experience, but offer tantalizing glimpses into a future when we can expand, control, and enhance our senses as never before. A fascinating tour of human capability and scientific ingenuity, We Have the Technology offers essential insights into the nature and possibilities of human experience.

User Perception and Influencing Factors of Technology in Everyday Life

User Perception and Influencing Factors of Technology in Everyday Life PDF Author: Mesquita, Anabela
Publisher: IGI Global
ISBN: 1466619554
Category : Computers
Languages : en
Pages : 395

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Book Description
An increasing amount of research is being developed in the area where technology and humans meet. The success or failure of technologies and the question whether technology helps humans to fulfill their goals or whether it hinders them is in most cases not a technical one. User Perception and Influencing Factors of Technology in Everyday Life addresses issues of human and technology interaction. The research in this work is interdisciplinary, ranging from more technical subjects such as computer science, engineering, and information systems, to non-technical descriptions of technology and human interaction from the point of view of sociology or philosophy. This book is perfect for academics, researchers, and professionals alike as it presents a set of theories that allow us to understand the interaction of technology and humans and to put it to practical use.

Being and the Screen

Being and the Screen PDF Author: Stephane Vial
Publisher: MIT Press
ISBN: 0262043165
Category : Design
Languages : en
Pages : 278

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Book Description
How digital technology is profoundly renewing our sense of what is real and how we perceive. Digital technologies are not just tools; they are structures of perception. They determine the way in which the world appears to us. For nearly half a century, technology has provided us with perceptions coming from an unknown world. The digital beings that emerge from our screens and our interfaces disrupt the notion of what we experience as real, thereby leading us to relearn how to perceive. In Being and the Screen, Stéphane Vial provides a philosophical analysis of technology in general, and of digital technologies in particular, that relies on the observation of experience (phenomenology) and the history of technology (epistemology). He explains that technology is no longer separate from ourselves—if it ever was. Rather, we are as much a part of the machine as the machine is part of us. Vial argues that the so-called difference between the real and the virtual does not exist and never has. We are living in a hybrid environment—which is both digital and nondigital, online and offline. With this book, Vial endows philosophical meaning to what we experience daily in our digital age. In A Short Treatise on Design, Vial offers a concise introduction to the discipline of design—not a history book, but a book built of philosophical problems, developing a theory of the effect of design. This book is published with the support of the University of Nîmes, France.

Digital Interfacing

Digital Interfacing PDF Author: Daniel Black
Publisher: Routledge
ISBN: 0429757204
Category : Social Science
Languages : en
Pages : 204

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Book Description
This book takes the interface – or rather to interface, a process rather than a discrete object or location – as a concept emblematic of our contemporary embodied relationship with technological artefacts. The fundamental question addressed by this book is: How can we understand what it means to perceive or act upon the world as a body–artefact assemblage? Black works to clarify the role of artefacts of all kinds in human perception and action, then considers the ways in which new digital technologies can expand and transform this capacity to change our mode of engagement with our environment. Throughout, the discussion is grounded in specific technologies – some already familiar and some still in development (e.g. new virtual reality and brain–machine interface technologies, natural user interfaces, etc.). In order to develop a detailed, generalizable theory of how we interface with technology, Black assembles an analytical toolkit from a number of different disciplines, including media theory, ethology, clinical psychology, cultural theory, philosophy, science and technology studies, cultural history, aesthetics and neuroscience.

Technology-Augmented Perception and Cognition

Technology-Augmented Perception and Cognition PDF Author: Tilman Dingler
Publisher: Springer Nature
ISBN: 3030304574
Category : Computers
Languages : en
Pages : 288

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Book Description
Tools and technologies have long complemented and extended our physical abilities: from pre-historic spearheads to steam-propelled ploughs and high-tech prosthetics. While the development of lenses granted us insights into the micro and macrocosms, new sensors and technologies increasingly augment our cognitive abilities, including memory and perception. This book integrates current research efforts, results, and visions from the fields of computer science, neuroscience, and psychology. It provides a comprehensive overview of the state-of-the-art and future applications of how technologies assist and augment human perception and cognition. Experts in the field share their research and findings on: Working memory enhancements Digitization of memories through lifelog archives The consequences of technology-induced disruptions and forgetting The creation and utilization of new human senses Ethical and security concerns that arise with augmentation technologies. As technology weaves itself ever deeper into our lives, careful examination of its capabilities, risks and benefits is warranted. While this book focuses on the complementation and augmentation of human capabilities, it serves as a foundation for students, researchers and designers of technologies that push the boundaries of perception and cognition.

The Phenomenology of Virtual Technology

The Phenomenology of Virtual Technology PDF Author: Daniel O'Shiel
Publisher: Bloomsbury Publishing
ISBN: 1350245518
Category : Philosophy
Languages : en
Pages : 265

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Book Description
The digital age we now live in is fundamentally changing how we relate to our perceptions and images. Daniel O'Shiel provides the first comprehensive phenomenology of virtual technology in order to show how the previously well-established experiential lines and structures between three basic categories of phenomenal experience – our everyday perceptions of reality; our everyday fantasies of irreality; and our everyday engagements with external images, not least digital ones – are becoming blurred, inverted or are even collapsing in a new era where a specific type of virtuality is coming to the fore. O'Shiel examines in depth just what this means for the phenomenology behind it, as well as the concrete practical consequences going forward. The work is divided into two main parts. In the first O'Shiel fully investigates the phenomenological natures of perception and imagination through close textual analyses of the relevant works by Edmund Husserl, Eugen Fink and Jean-Paul Sartre. In each phenomenologist perception and imagination are ultimately seen as different in kind, although the dividing line differs, especially with reference to a middle category of 'image-consciousness' (Bildbewusstsein). This first part argues for basic phenomenological differences between perceptions; physical and external images; and more mental imagery, while also allowing for a more general gradation between them. The second part then applies these theoretical findings to some of the most influential 'virtual technologies' today – social media; online gaming; and some virtual, augmented and mixed reality technologies – in order to show how previously clear categories of real and irreal, present and absent, genuine and fake, and even true and false, are becoming less so.

LED Lighting

LED Lighting PDF Author: T. Q. Khan
Publisher: John Wiley & Sons
ISBN: 3527412123
Category : Science
Languages : en
Pages : 517

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Book Description
Promoting the design, application and evaluation of visually and electrically effective LED light sources and luminaires for general indoor lighting as well as outdoor and vehicle lighting, this book combines the knowledge of LED lighting technology with human perceptual aspects for lighting scientists and engineers. After an introduction to the human visual system and current radiometry, photometry and color science, the basics of LED chip and phosphor technology are described followed by specific issues of LED radiometry and the optical, thermal and electric modeling of LEDs. This is supplemented by the relevant practical issues of pulsed LEDs, remote phosphor LEDs and the aging of LED light sources. Relevant human visual aspects closely related to LED technology are described in detail for the photopic and the mesopic range of vision, including color rendering, binning, whiteness, Circadian issues, as well as flicker perception, brightness, visual performance, conspicuity and disability glare. The topic of LED luminaires is discussed in a separate chapter, including retrofit LED lamps, LED-based road and street luminaires and LED luminaires for museum and school lighting. Specific sections are devoted to the modularity of LED luminaires, their aging and the planning and evaluation methods of new LED installations. The whole is rounded off by a summary and a look towards future developments.

Technology and Perception

Technology and Perception PDF Author: Girard Loeffler
Publisher:
ISBN:
Category : Perception
Languages : en
Pages : 144

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Book Description


Human Walking in Virtual Environments

Human Walking in Virtual Environments PDF Author: Frank Steinicke
Publisher: Springer Science & Business Media
ISBN: 1441984321
Category : Technology & Engineering
Languages : en
Pages : 405

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Book Description
This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.