BattleTech

BattleTech PDF Author: Kevin Stein
Publisher:
ISBN: 9780931787324
Category : BattleTech (Game)
Languages : en
Pages : 0

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Book Description
Includes detailed illustrations, background information, and game rules for BattleMechs from the Succession Wars.

BattleTech

BattleTech PDF Author: Kevin Stein
Publisher:
ISBN: 9780931787324
Category : BattleTech (Game)
Languages : en
Pages : 0

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Book Description
Includes detailed illustrations, background information, and game rules for BattleMechs from the Succession Wars.

Battletech Technical Readout: 3055 Upgrade

Battletech Technical Readout: 3055 Upgrade PDF Author: Herbert A Beas, II
Publisher:
ISBN: 9781934857892
Category :
Languages : en
Pages : 199

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Book Description


Battletech Technical Readout: 3067

Battletech Technical Readout: 3067 PDF Author: Herbert Beas
Publisher: Catalyst Game Labs
ISBN: 9781936876334
Category :
Languages : en
Pages : 223

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Book Description


Battletech Technical Readout Succession

Battletech Technical Readout Succession PDF Author: Catalyst Game Labs
Publisher: Catalyst Game Labs
ISBN: 9781941582336
Category : Games & Activities
Languages : en
Pages : 191

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Book Description
On February 5, 2439, the Mackie obliterated all opposition during its first combat trial, ushering in a new era of warfare. The BattleMech-King of the Battlefield-was born. BattleMechs reached their pinnacle during the golden age of the Star League. The fall of the Star League and the Succession Wars that raged for centuries afterward took their toll and by the Fourth Succession War, the technology employed on the battlefields was a mere shadow of what it once was. However, the discovery of the Helm Memory Core unlocked the technological potential to develop new BattleMechs and experimental technologies for the first time in centuries.

Battletech Compendium

Battletech Compendium PDF Author: FASA Corp
Publisher:
ISBN:
Category : Adventure games
Languages : en
Pages : 188

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Book Description
BattleTech celebrates its tenth anniversary with the BattleTech Compendium: the Rules of Warfare, the ultimate guide to combat in the 31st century. All the rules needed to simulate exciting conflicts between BattleMechs, vehicles, and infantry are included, revising and streamlining material from BattleTech, 3rd Edition, CityTech, 2nd Edition, and the original BattleTech Compendium. The Rules of Warfare also contains a concise history of the BattleTech universe and its movers and shakers, several new BattleMech and OmniTech designs, rules for miniatures play, and full-color illustrations.

Technical Readout 3055

Technical Readout 3055 PDF Author:
Publisher:
ISBN: 9781555601645
Category : BattleTech (Game)
Languages : en
Pages : 0

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Book Description
Describes and illustrates combat robots and fighter planes used in the BattleTech series of games.

Technical Readout 3025

Technical Readout 3025 PDF Author: FASA Corporation
Publisher: Fasa
ISBN: 9781555603106
Category : BattleTech (Game)
Languages : en
Pages : 168

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Book Description
Includes detailed illustrations, background information, and game rules for BattleMechs from the Succession Wars.

BattleTech Technical Readout

BattleTech Technical Readout PDF Author: FASA Corporation
Publisher: Fasa
ISBN: 9780931787843
Category : Fiction
Languages : en
Pages : 200

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Book Description


BattleTech: No Substitute for Victory

BattleTech: No Substitute for Victory PDF Author: Blaine Lee Pardoe
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 422

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Book Description
TOO OLD TO FIGHT, TOO YOUNG TO DIE… For nearly a decade, the relentless warriors of Clan Jade Falcon have held the world of Jangso in the A Place system, using it as a training ground for their next generation of warriors. When the planet’s garrison departs to join other Falcon forces in the fight for Terra, the Clans’ ultimate prize, aging Star Commander Hasara is ordered to remain behind. Deemed too old to be worthy of going to Terra, he still embraces his honor, and vows to safeguard the planet and all of the cadets too young to join the fight. The Lyran Commonwealth, still stinging from losing Jangso to the Falcons, resolves to exploit their absence by taking back the planet before the Falcons can return. Armed with military intelligence and smuggled BattleMechs, Lyran natives on Jangso launch critical strikes at Hasara, his ex-MechWarrior partner, and the Falcon cadets under their wings, luring them into a trap. But the Lyrans have greatly underestimated the Falcons’ indomitable spirit and the lengths they will go to when driven to the brink of desperation. As Hasara wrestles with his own sense of honor, and faces dwindling morale and diminishing returns against troops seeking to exterminate him and his cadets, he must prove there is still enough fight left in his old bones to secure a victory for the future of his Clan.

BattleTech: The Mercenary Life

BattleTech: The Mercenary Life PDF Author: Randall N. Bills
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 352

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Book Description
A COST IS ALWAYS PAID… Nikolai Reed is a trader on a Lyran JumpShip plying the space lanes… Chloe Mason is a hot-shot tech with the Hsien Hotheads mercenaries… Leaving the Northwind Highlanders, MechWarrior Ryana Nikol fills a billet with the Eridani Light Horse… Disparate lives, but a unified dream that will bring them all together on a fateful course that will span decades, cover hundreds of light years, and involve love, friendship, and loss across a dozen worlds. Each will pay a price along the way, as a cost always comes due. The Mercenary Life anthology is a compilation of stories written by Randall N. Bills. Including tales from several different characters as they cross paths, and the dream to found a new mercenary command is born. Their unique lives showcase the struggles and trials of the men and women who take up the mercenary mantle from a variety of angles, all bound around that central vision. The first eight stories of this anthology were originally posted for free alongside the release of MechWarrior 5: Mercenaries, acting as the origin stories for the mercenary command within that computer game. This is the first time they have been compiled into a single volume to allow for a Print on Demand physical copy. Additionally, an all-new ninth story has been added—The Sun Will Rise—along with postscripts for every story that gives the reader insight into how stories are crafted within a shared universe between tabletop, computer games, and fiction that spans more than thirty years and tens of millions of words.