Author: Edward E. Osakue
Publisher: Momentum Press
ISBN: 1947083430
Category : Business & Economics
Languages : en
Pages : 134
Book Description
Fundamentals of Technical Graphics concentrates on the main concepts and principles of technical graphics. The book is divided into two volumes: volume one contains chapters one to five, whereas volume two comprises of chapters six to ten. Volume one covers the topics of drafting guidelines, free hand sketching, computer design drafting (CDD) systems, geometric and shape construction, and standard multiview drawing creation. Volume two treats the topics of auxiliary views, section views, basic dimensioning, isometric drawings, and working drawings. The appendices provide introductory discussions about screw fasteners, general and geometric tolerancing, and surface quality and symbols. The book is written with current drafting standards of American National Standards Institute/American Society for Mechanical Engineers (ANSI/ASME) in mind. The style is plain and discussions are straight to the point. Its principle goal is meeting the needs of first- and second-year students in engineering, engineering technology, design technology, and related disciplines.
Fundamentals of Technical Graphics, Volume I
Author: Edward E. Osakue
Publisher: Business Expert Press
ISBN: 1947083422
Category : Business & Economics
Languages : en
Pages : 149
Book Description
Developing Strengths-Based Project Teams integrates common project management and strengths-based talent development language to help you and your project team learn about and become a strengths-based project team. Everyone has talents and strengths. Everyone does projects. This book is designed for project managers, team members, and stakeholders who have an interest in talent development—not only their own talents and strengths, but also the combined talents and strengths of their project teams. Learn about the characteristics of a strengths-based project team. Apply a series of building blocks for individual and team strengths-based development. Through exercises, templates, action plans, and reflective questions, learn how to cultivate the collective strengths of project team members to become a strengths-based project team. Explore the various project management roles for sustaining a strengths-based project team culture. Create an environment in which team members can use their talent development tools long-term to develop and apply what they naturally do best—resulting in higher project team performance.
Publisher: Business Expert Press
ISBN: 1947083422
Category : Business & Economics
Languages : en
Pages : 149
Book Description
Developing Strengths-Based Project Teams integrates common project management and strengths-based talent development language to help you and your project team learn about and become a strengths-based project team. Everyone has talents and strengths. Everyone does projects. This book is designed for project managers, team members, and stakeholders who have an interest in talent development—not only their own talents and strengths, but also the combined talents and strengths of their project teams. Learn about the characteristics of a strengths-based project team. Apply a series of building blocks for individual and team strengths-based development. Through exercises, templates, action plans, and reflective questions, learn how to cultivate the collective strengths of project team members to become a strengths-based project team. Explore the various project management roles for sustaining a strengths-based project team culture. Create an environment in which team members can use their talent development tools long-term to develop and apply what they naturally do best—resulting in higher project team performance.
Technical Graphics
Author: Edwin T. Boyer
Publisher: John Wiley & Sons
ISBN: 9780471533931
Category : Mathematics
Languages : en
Pages : 308
Book Description
Publisher: John Wiley & Sons
ISBN: 9780471533931
Category : Mathematics
Languages : en
Pages : 308
Book Description
Fundamentals of Graphics Communication
Author: Gary R. Bertoline
Publisher:
ISBN: 9780071221795
Category : Engineering graphics
Languages : en
Pages : 800
Book Description
Presents a contemporary approach to teach the engineering graphics skills. This title covers design concepts, the use of CAD, the basic visualization and sketching techniques that enable students to create and communicate graphic ideas effectively. It includes examples of how graphics communication pertains to 'real-world' engineering design
Publisher:
ISBN: 9780071221795
Category : Engineering graphics
Languages : en
Pages : 800
Book Description
Presents a contemporary approach to teach the engineering graphics skills. This title covers design concepts, the use of CAD, the basic visualization and sketching techniques that enable students to create and communicate graphic ideas effectively. It includes examples of how graphics communication pertains to 'real-world' engineering design
Graphics and Text in the Production of Technical Knowledge in China
Author: Francesca Bray
Publisher: BRILL
ISBN: 9047422651
Category : History
Languages : en
Pages : 786
Book Description
This collection offers a challenging new interpretation of technical knowledge in Chinese thought and practice. Conveying technical knowledge in China through charts, plans or drawings (tu) dates back to antiquity. Earlier studies focused on specialised forms of tu like maps or drawings of machines. Here, however, tu is identified in Chinese terms, viz. as a philosophical category of knowledge production: visual templates for action, spanning a range from mandala to modernist mapping projects, inseparable from writing but with distinctive powers of communication. A distinction is made between two principal types of tu: ritual/symbolic and representational, highlighting essential issues such as historical shifts in their significance, the relations between tu and political power, media for inscribing tu and the impact of printing, and encounters with the West.
Publisher: BRILL
ISBN: 9047422651
Category : History
Languages : en
Pages : 786
Book Description
This collection offers a challenging new interpretation of technical knowledge in Chinese thought and practice. Conveying technical knowledge in China through charts, plans or drawings (tu) dates back to antiquity. Earlier studies focused on specialised forms of tu like maps or drawings of machines. Here, however, tu is identified in Chinese terms, viz. as a philosophical category of knowledge production: visual templates for action, spanning a range from mandala to modernist mapping projects, inseparable from writing but with distinctive powers of communication. A distinction is made between two principal types of tu: ritual/symbolic and representational, highlighting essential issues such as historical shifts in their significance, the relations between tu and political power, media for inscribing tu and the impact of printing, and encounters with the West.
Microcomputer Graphics
Author: Roy E. Myers
Publisher:
ISBN:
Category : Mathematics
Languages : en
Pages : 308
Book Description
Discussion of programming techniques necessary to generate images on an Apple II computer using Applesoft BASIC.
Publisher:
ISBN:
Category : Mathematics
Languages : en
Pages : 308
Book Description
Discussion of programming techniques necessary to generate images on an Apple II computer using Applesoft BASIC.
The Computer Animator's Technical Handbook
Author: Lynn Pocock
Publisher: Morgan Kaufmann
ISBN: 9780125588218
Category : Computers
Languages : en
Pages : 430
Book Description
Publisher description.
Publisher: Morgan Kaufmann
ISBN: 9780125588218
Category : Computers
Languages : en
Pages : 430
Book Description
Publisher description.
PC Mag
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 472
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Publisher:
ISBN:
Category :
Languages : en
Pages : 472
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Graphic Products
Author: Jon Attwood
Publisher: Heinemann
ISBN: 9780435417802
Category : Design
Languages : en
Pages : 164
Book Description
This text follows the structure and content of the Edexcel specification, and supports both Foundation and Higher students. The student book includes practice exam questions, activities, and tips to help students practice what they have learned.
Publisher: Heinemann
ISBN: 9780435417802
Category : Design
Languages : en
Pages : 164
Book Description
This text follows the structure and content of the Edexcel specification, and supports both Foundation and Higher students. The student book includes practice exam questions, activities, and tips to help students practice what they have learned.
Graphics Drawing Workbook
Author: Gary R. Bertoline
Publisher: McGraw-Hill Science, Engineering & Mathematics
ISBN: 9780072336085
Category : Design
Languages : en
Pages : 508
Book Description
The Graphics Drawing Workbook is meant to be used with either Technical Graphics Communications 2nd Edition or Fundamentals of Graphics Communications 2nd Edition. However the workbook can be used with any good reference text including Graphics communication for engineers by this author.There are workbook problems for every major topic normally taught in an engineering or technical drawing course. Most of the problems can be drawn with instruments or sketched. a special emphasis has been put on freehand sketching in this workbook in response to the increased use of CAD in many technical drawing courses. It is expected that the instructor will supplement these problems with others from the text to fully reinforce technical drawing topics.
Publisher: McGraw-Hill Science, Engineering & Mathematics
ISBN: 9780072336085
Category : Design
Languages : en
Pages : 508
Book Description
The Graphics Drawing Workbook is meant to be used with either Technical Graphics Communications 2nd Edition or Fundamentals of Graphics Communications 2nd Edition. However the workbook can be used with any good reference text including Graphics communication for engineers by this author.There are workbook problems for every major topic normally taught in an engineering or technical drawing course. Most of the problems can be drawn with instruments or sketched. a special emphasis has been put on freehand sketching in this workbook in response to the increased use of CAD in many technical drawing courses. It is expected that the instructor will supplement these problems with others from the text to fully reinforce technical drawing topics.
Computer Graphics from Scratch
Author: Gabriel Gambetta
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.