Author: West End Games, Incorporated
Publisher:
ISBN: 9780874315103
Category :
Languages : en
Pages :
Book Description
Tapani Sector Instant Adventures
Author: West End Games, Incorporated
Publisher:
ISBN: 9780874315103
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780874315103
Category :
Languages : en
Pages :
Book Description
Hero's Guide
Author: J. D. Wiker
Publisher:
ISBN: 9780786928835
Category : Computer games
Languages : en
Pages : 0
Book Description
A guidebook that presents players with new options for Star Wars characters.
Publisher:
ISBN: 9780786928835
Category : Computer games
Languages : en
Pages : 0
Book Description
A guidebook that presents players with new options for Star Wars characters.
Labyrinth of Evil: Star Wars Legends
Author: James Luceno
Publisher: Random House Worlds
ISBN: 0345475739
Category : Fiction
Languages : en
Pages : 385
Book Description
The war that erupted in Star Wars: Episode II Attack of the Clones is nearing its boiling point, as the dauntless Separatist forces continue their assault on the teetering Republic–and the diabolical triumvirate of Count Dooku, General Grievous, and their Master, Darth Sidious, fine-tune their strategy for conquest. In Episode III Revenge of the Sith the fates of key players on both sides of the conflict will be sealed. But first, crucial events that pave the way to that time of reckoning unfold in a labyrinth of evil. . . . Capturing Trade Federation Viceroy–and Separatist Councilmember–Nute Gunray is the mission that brings Jedi Knights Obi-Wan Kenobi and Anakin Skywalker, with a squad of clones in tow, to Neimoidia. But the treacherous ally of the Sith proves as slippery as ever, evading his Jedi pursuers even as they narrowly avoid deadly disaster. Still, their daring efforts yield an unexpected prize: a unique holotransceiver that bears intelligence capable of leading the Republic forces to their ultimate quarry, the ever-elusive Darth Sidious. Swiftly taking up the chase, Anakin and Obi-Wan follow clues from the droid factories of Charros IV to the far-flung worlds of the Outer Rim . . . every step bringing them closer to pinpointing the location of the Sith Lord–whom they suspect has been manipulating every aspect of the Separatist rebellion. Yet somehow, in the escalating galaxy-wide chess game of strikes, counterstrikes, ambushes, sabotage, and retaliations, Sidious stays constantly one move ahead. Then the trail takes a shocking turn. For Sidious and his minions have set in motion a ruthlessly orchestrated campaign to divide and overwhelm the Jedi forces–and bring the Republic to its knees.
Publisher: Random House Worlds
ISBN: 0345475739
Category : Fiction
Languages : en
Pages : 385
Book Description
The war that erupted in Star Wars: Episode II Attack of the Clones is nearing its boiling point, as the dauntless Separatist forces continue their assault on the teetering Republic–and the diabolical triumvirate of Count Dooku, General Grievous, and their Master, Darth Sidious, fine-tune their strategy for conquest. In Episode III Revenge of the Sith the fates of key players on both sides of the conflict will be sealed. But first, crucial events that pave the way to that time of reckoning unfold in a labyrinth of evil. . . . Capturing Trade Federation Viceroy–and Separatist Councilmember–Nute Gunray is the mission that brings Jedi Knights Obi-Wan Kenobi and Anakin Skywalker, with a squad of clones in tow, to Neimoidia. But the treacherous ally of the Sith proves as slippery as ever, evading his Jedi pursuers even as they narrowly avoid deadly disaster. Still, their daring efforts yield an unexpected prize: a unique holotransceiver that bears intelligence capable of leading the Republic forces to their ultimate quarry, the ever-elusive Darth Sidious. Swiftly taking up the chase, Anakin and Obi-Wan follow clues from the droid factories of Charros IV to the far-flung worlds of the Outer Rim . . . every step bringing them closer to pinpointing the location of the Sith Lord–whom they suspect has been manipulating every aspect of the Separatist rebellion. Yet somehow, in the escalating galaxy-wide chess game of strikes, counterstrikes, ambushes, sabotage, and retaliations, Sidious stays constantly one move ahead. Then the trail takes a shocking turn. For Sidious and his minions have set in motion a ruthlessly orchestrated campaign to divide and overwhelm the Jedi forces–and bring the Republic to its knees.
Sonic Interaction Design
Author: Karmen Franinovic
Publisher: MIT Press
ISBN: 0262018683
Category : Computers
Languages : en
Pages : 391
Book Description
An overview of emerging topics, theories, methods, and practices in sonic interactive design, with a focus on the multisensory aspects of sonic experience. Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, methods, and practices, with a focus on the multisensory aspects of sonic experience. Sonic Interaction Design gathers contributions from scholars, artists, and designers working at the intersections of fields ranging from electronic music to cognitive science. They offer both theoretical considerations of key themes and case studies of products and systems created for such contexts as mobile music, sensorimotor learning, rehabilitation, and gaming. The goal is not only to extend the existing research and pedagogical approaches to SID but also to foster domains of practice for sound designers, architects, interaction designers, media artists, product designers, and urban planners. Taken together, the chapters provide a foundation for a still-emerging field, affording a new generation of designers a fresh perspective on interactive sound as a situated and multisensory experience. Contributors Federico Avanzini, Gerold Baier, Stephen Barrass, Olivier Bau, Karin Bijsterveld, Roberto Bresin, Stephen Brewster, Jeremy Coopersotck, Amalia De Gotzen, Stefano Delle Monache, Cumhur Erkut, George Essl, Karmen Franinović, Bruno L. Giordano, Antti Jylhä, Thomas Hermann, Daniel Hug, Johan Kildal, Stefan Krebs, Anatole Lecuyer, Wendy Mackay, David Merrill, Roderick Murray-Smith, Sile O'Modhrain, Pietro Polotti, Hayes Raffle, Michal Rinott, Davide Rocchesso, Antonio Rodà, Christopher Salter, Zack Settel, Stefania Serafin, Simone Spagnol, Jean Sreng, Patrick Susini, Atau Tanaka, Yon Visell, Mike Wezniewski, John Williamson
Publisher: MIT Press
ISBN: 0262018683
Category : Computers
Languages : en
Pages : 391
Book Description
An overview of emerging topics, theories, methods, and practices in sonic interactive design, with a focus on the multisensory aspects of sonic experience. Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, methods, and practices, with a focus on the multisensory aspects of sonic experience. Sonic Interaction Design gathers contributions from scholars, artists, and designers working at the intersections of fields ranging from electronic music to cognitive science. They offer both theoretical considerations of key themes and case studies of products and systems created for such contexts as mobile music, sensorimotor learning, rehabilitation, and gaming. The goal is not only to extend the existing research and pedagogical approaches to SID but also to foster domains of practice for sound designers, architects, interaction designers, media artists, product designers, and urban planners. Taken together, the chapters provide a foundation for a still-emerging field, affording a new generation of designers a fresh perspective on interactive sound as a situated and multisensory experience. Contributors Federico Avanzini, Gerold Baier, Stephen Barrass, Olivier Bau, Karin Bijsterveld, Roberto Bresin, Stephen Brewster, Jeremy Coopersotck, Amalia De Gotzen, Stefano Delle Monache, Cumhur Erkut, George Essl, Karmen Franinović, Bruno L. Giordano, Antti Jylhä, Thomas Hermann, Daniel Hug, Johan Kildal, Stefan Krebs, Anatole Lecuyer, Wendy Mackay, David Merrill, Roderick Murray-Smith, Sile O'Modhrain, Pietro Polotti, Hayes Raffle, Michal Rinott, Davide Rocchesso, Antonio Rodà, Christopher Salter, Zack Settel, Stefania Serafin, Simone Spagnol, Jean Sreng, Patrick Susini, Atau Tanaka, Yon Visell, Mike Wezniewski, John Williamson
Star Wars Scavengers Guide to Droids
Author: Rodney Thompson
Publisher:
ISBN: 9780786952304
Category : Star Wars fiction
Languages : en
Pages : 0
Book Description
New droids, plus new options for droid heroes! The Scavenger's Guide to Droids gives players and Gamemasters access to a variety of droids from across the Star Wars saga. It includes new options for droid characters including talents, feats, equipment, modifications, quirks, and prestige classes, as well as other ways to customize droid characters, including templates based on different manufacturers. This supplement also contains scores of new droids that Gamemasters can include in adventures and campaigns set in any Star Wars era, as well as tips for building unique droid models.
Publisher:
ISBN: 9780786952304
Category : Star Wars fiction
Languages : en
Pages : 0
Book Description
New droids, plus new options for droid heroes! The Scavenger's Guide to Droids gives players and Gamemasters access to a variety of droids from across the Star Wars saga. It includes new options for droid characters including talents, feats, equipment, modifications, quirks, and prestige classes, as well as other ways to customize droid characters, including templates based on different manufacturers. This supplement also contains scores of new droids that Gamemasters can include in adventures and campaigns set in any Star Wars era, as well as tips for building unique droid models.
Star Wars Edge of the Empire RPG
Author: Fantasy Flight Games
Publisher:
ISBN: 9781616616915
Category : Fantasy games
Languages : en
Pages : 0
Book Description
"Fantasy Flight Games is proud to announce Far Horizons, a sourcebook for Colonists making their living at the galaxys fringes in Star Wars: Edge of the Empire. Far Horizons offers new options for Colonists, along with new gear, spaceships, and species that all players (and GMs) will find useful." -- Publisher website.
Publisher:
ISBN: 9781616616915
Category : Fantasy games
Languages : en
Pages : 0
Book Description
"Fantasy Flight Games is proud to announce Far Horizons, a sourcebook for Colonists making their living at the galaxys fringes in Star Wars: Edge of the Empire. Far Horizons offers new options for Colonists, along with new gear, spaceships, and species that all players (and GMs) will find useful." -- Publisher website.
Gus and Duncan's Comprehensive Guide to Star Wars Collectibles
Author: Duncan Jenkins
Publisher:
ISBN:
Category : Antiques & Collectibles
Languages : en
Pages : 994
Book Description
Publisher:
ISBN:
Category : Antiques & Collectibles
Languages : en
Pages : 994
Book Description