Systems Architecture and Design

Systems Architecture and Design PDF Author: Alain Faisandier
Publisher:
ISBN:
Category :
Languages : en
Pages : 380

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Book Description

Systems Architecture and Design

Systems Architecture and Design PDF Author: Alain Faisandier
Publisher:
ISBN:
Category :
Languages : en
Pages : 380

Get Book Here

Book Description


Just Enough Software Architecture

Just Enough Software Architecture PDF Author: George Fairbanks
Publisher: Marshall & Brainerd
ISBN: 0984618104
Category : Computers
Languages : en
Pages : 378

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Book Description
This is a practical guide for software developers, and different than other software architecture books. Here's why: It teaches risk-driven architecting. There is no need for meticulous designs when risks are small, nor any excuse for sloppy designs when risks threaten your success. This book describes a way to do just enough architecture. It avoids the one-size-fits-all process tar pit with advice on how to tune your design effort based on the risks you face. It democratizes architecture. This book seeks to make architecture relevant to all software developers. Developers need to understand how to use constraints as guiderails that ensure desired outcomes, and how seemingly small changes can affect a system's properties. It cultivates declarative knowledge. There is a difference between being able to hit a ball and knowing why you are able to hit it, what psychologists refer to as procedural knowledge versus declarative knowledge. This book will make you more aware of what you have been doing and provide names for the concepts. It emphasizes the engineering. This book focuses on the technical parts of software development and what developers do to ensure the system works not job titles or processes. It shows you how to build models and analyze architectures so that you can make principled design tradeoffs. It describes the techniques software designers use to reason about medium to large sized problems and points out where you can learn specialized techniques in more detail. It provides practical advice. Software design decisions influence the architecture and vice versa. The approach in this book embraces drill-down/pop-up behavior by describing models that have various levels of abstraction, from architecture to data structure design.

The Software Architect Elevator

The Software Architect Elevator PDF Author: Gregor Hohpe
Publisher: "O'Reilly Media, Inc."
ISBN: 1492077496
Category : Computers
Languages : en
Pages : 282

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Book Description
As the digital economy changes the rules of the game for enterprises, the role of software and IT architects is also transforming. Rather than focus on technical decisions alone, architects and senior technologists need to combine organizational and technical knowledge to effect change in their company’s structure and processes. To accomplish that, they need to connect the IT engine room to the penthouse, where the business strategy is defined. In this guide, author Gregor Hohpe shares real-world advice and hard-learned lessons from actual IT transformations. His anecdotes help architects, senior developers, and other IT professionals prepare for a more complex but rewarding role in the enterprise. This book is ideal for: Software architects and senior developers looking to shape the company’s technology direction or assist in an organizational transformation Enterprise architects and senior technologists searching for practical advice on how to navigate technical and organizational topics CTOs and senior technical architects who are devising an IT strategy that impacts the way the organization works IT managers who want to learn what’s worked and what hasn’t in large-scale transformation

System Architecture

System Architecture PDF Author: Edward Crawley
Publisher:
ISBN: 9780133975345
Category : Systems engineering
Languages : en
Pages : 0

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Book Description
For courses in engineering and technical management Architecture and Function of Complex Systems System architecture is the study of early decision making in complex systems. This text teaches how to capture experience and analysis about early system decisions, and how to choose architectures that meet stakeholder needs, integrate easily, and evolve flexibly. With case studies written by leading practitioners, from hybrid cars to communications networks to aircraft, this text showcases the science and art of system architecture.

Open Radio Access Network (O-RAN) Systems Architecture and Design

Open Radio Access Network (O-RAN) Systems Architecture and Design PDF Author: Wim Rouwet
Publisher: Academic Press
ISBN: 0323919227
Category : Technology & Engineering
Languages : en
Pages : 404

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Book Description
Open Radio Access Network (O-RAN) Systems Architecture and Design gives a jump-start to engineers developing O-RAN hardware and software systems, providing a top-down approach to O-RAN systems design. It gives an introduction into why wireless systems look the way they do today before introducing relevant O-RAN and 3GPP standards. The remainder of the book discusses hardware and software aspects of O-RAN system design, including dimensioning and performance targets. - Presents O-RAN and 3GPP standards - Provides a top-down approach to O-RAN systems design - Includes practical examples of relevant elements of detailed hardware and software design to provide tools for development - Gives a few practical examples of where O-RAN designs play in the market and how they map to hardware and software architectures

Enterprise Software Architecture and Design

Enterprise Software Architecture and Design PDF Author: Dominic Duggan
Publisher: John Wiley & Sons
ISBN: 0470565454
Category : Computers
Languages : en
Pages : 508

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Book Description
This book fills a gap between high-level overview texts that are often too general and low-level detail oriented technical handbooks that lose sight the "big picture". This book discusses SOA from the low-level perspective of middleware, various XML-based technologies, and basic service design. It also examines broader implications of SOA, particularly where it intersects with business process management and process modeling. Concrete overviews will be provided of the methodologies in those fields, so that students will have a hands-on grasp of how they may be used in the context of SOA.

Fundamentals of Software Architecture

Fundamentals of Software Architecture PDF Author: Mark Richards
Publisher: O'Reilly Media
ISBN: 1492043427
Category : Computers
Languages : en
Pages : 422

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Book Description
Salary surveys worldwide regularly place software architect in the top 10 best jobs, yet no real guide exists to help developers become architects. Until now. This book provides the first comprehensive overview of software architecture’s many aspects. Aspiring and existing architects alike will examine architectural characteristics, architectural patterns, component determination, diagramming and presenting architecture, evolutionary architecture, and many other topics. Mark Richards and Neal Ford—hands-on practitioners who have taught software architecture classes professionally for years—focus on architecture principles that apply across all technology stacks. You’ll explore software architecture in a modern light, taking into account all the innovations of the past decade. This book examines: Architecture patterns: The technical basis for many architectural decisions Components: Identification, coupling, cohesion, partitioning, and granularity Soft skills: Effective team management, meetings, negotiation, presentations, and more Modernity: Engineering practices and operational approaches that have changed radically in the past few years Architecture as an engineering discipline: Repeatable results, metrics, and concrete valuations that add rigor to software architecture

Embedded Systems Architecture

Embedded Systems Architecture PDF Author: Tammy Noergaard
Publisher: Newnes
ISBN: 0123821975
Category : Computers
Languages : en
Pages : 670

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Book Description
Embedded Systems Architecture is a practical and technical guide to understanding the components that make up an embedded system's architecture. This book is perfect for those starting out as technical professionals such as engineers, programmers and designers of embedded systems; and also for students of computer science, computer engineering and electrical engineering. It gives a much-needed 'big picture' for recently graduated engineers grappling with understanding the design of real-world systems for the first time, and provides professionals with a systems-level picture of the key elements that can go into an embedded design, providing a firm foundation on which to build their skills. - Real-world approach to the fundamentals, as well as the design and architecture process, makes this book a popular reference for the daunted or the inexperienced: if in doubt, the answer is in here! - Fully updated with new coverage of FPGAs, testing, middleware and the latest programming techniques in C, plus complete source code and sample code, reference designs and tools online make this the complete package - Visit the companion web site at http://booksite.elsevier.com/9780123821966/ for source code, design examples, data sheets and more - A true introductory book, provides a comprehensive get up and running reference for those new to the field, and updating skills: assumes no prior knowledge beyond undergrad level electrical engineering - Addresses the needs of practicing engineers, enabling it to get to the point more directly, and cover more ground. Covers hardware, software and middleware in a single volume - Includes a library of design examples and design tools, plus a complete set of source code and embedded systems design tutorial materials from companion website

Architecture of Network Systems

Architecture of Network Systems PDF Author: Dimitrios Serpanos
Publisher: Elsevier
ISBN: 0080922821
Category : Computers
Languages : en
Pages : 339

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Book Description
Architecture of Network Systems explains the practice and methodologies that will allow you to solve a broad range of problems in system design, including problems related to security, quality of service, performance, manageability, and more. Leading researchers Dimitrios Serpanos and Tilman Wolf develop architectures for all network sub-systems, bridging the gap between operation and VLSI.This book provides comprehensive coverage of the technical aspects of network systems, including system-on-chip technologies, embedded protocol processing and high-performance, and low-power design. It develops a functional approach to network system architecture based on the OSI reference model, which is useful for practitioners at every level. It also covers both fundamentals and the latest developments in network systems architecture, including network-on-chip, network processors, algorithms for lookup and classification, and network systems for the next-generation Internet.The book is recommended for practicing engineers designing the architecture of network systems and graduate students in computer engineering and computer science studying network system design. - This is the first book to provide comprehensive coverage of the technical aspects of network systems, including processing systems, hardware technologies, memory managers, software routers, and more - Develops a systematic approach to network architectures, based on the OSI reference model, that is useful for practitioners at every level - Covers both the important basics and cutting-edge topics in network systems architecture, including Quality of Service and Security for mobile, real-time P2P services, Low-Power Requirements for Mobile Systems, and next generation Internet systems

Game Programming Patterns

Game Programming Patterns PDF Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353

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Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.