Author: Austin Grossman
Publisher: Taylor & Francis
ISBN: 1136064613
Category : Computers
Languages : en
Pages : 354
Book Description
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.
System Shock 2
Author: Alexx Kay
Publisher: Prima Publishing
ISBN: 9780761524939
Category : System shock 2
Languages : en
Pages : 0
Book Description
Character creation & development tips Detailed maps! All secrets revealed Complete walkthrough Contents of every replicator
Publisher: Prima Publishing
ISBN: 9780761524939
Category : System shock 2
Languages : en
Pages : 0
Book Description
Character creation & development tips Detailed maps! All secrets revealed Complete walkthrough Contents of every replicator
Shock to the System
Author: Richard Stevenson
Publisher: ManLove Romance Press
ISBN: 1934531278
Category : Fiction
Languages : en
Pages : 215
Book Description
Young Paul Haig dies after hiring PI Donald Strachey. Despite his dislike of her, Strachey agrees with the boy's homophobic mother: Paul didn't commit suicide. But, she clings to deep denial about her son's sexual orientation. Conversion therapy - interventions to create ex-gays - get the once over in this Strachey mystery, and it ain't a pretty sight. 1995 Lambda Finalist
Publisher: ManLove Romance Press
ISBN: 1934531278
Category : Fiction
Languages : en
Pages : 215
Book Description
Young Paul Haig dies after hiring PI Donald Strachey. Despite his dislike of her, Strachey agrees with the boy's homophobic mother: Paul didn't commit suicide. But, she clings to deep denial about her son's sexual orientation. Conversion therapy - interventions to create ex-gays - get the once over in this Strachey mystery, and it ain't a pretty sight. 1995 Lambda Finalist
Shock to the System
Author: Michael K. Miller
Publisher: Princeton University Press
ISBN: 0691217599
Category : Political Science
Languages : en
Pages : 362
Book Description
How violent events and autocratic parties trigger democratic change How do democracies emerge? Shock to the System presents a novel theory of democratization that focuses on how events like coups, wars, and elections disrupt autocratic regimes and trigger democratic change. Employing the broadest qualitative and quantitative analyses of democratization to date, Michael Miller demonstrates that more than nine in ten transitions since 1800 occur in one of two ways: countries democratize following a major violent shock or an established ruling party democratizes through elections and regains power within democracy. This framework fundamentally reorients theories on democratization by showing that violent upheavals and the preservation of autocrats in power—events typically viewed as antithetical to democracy—are in fact central to its foundation. Through in-depth examinations of 139 democratic transitions, Miller shows how democratization frequently follows both domestic shocks (coups, civil wars, and assassinations) and international shocks (defeat in war and withdrawal of an autocratic hegemon) due to autocratic insecurity and openings for opposition actors. He also shows how transitions guided by ruling parties spring from their electoral confidence in democracy. Both contexts limit the power autocrats sacrifice by accepting democratization, smoothing along the transition. Miller provides new insights into democratization’s predictors, the limited gains from events like the Arab Spring, the best routes to democratization for long-term stability, and the future of global democracy. Disputing commonly held ideas about violent events and their effects on democracy, Shock to the System offers new perspectives on how regimes are transformed.
Publisher: Princeton University Press
ISBN: 0691217599
Category : Political Science
Languages : en
Pages : 362
Book Description
How violent events and autocratic parties trigger democratic change How do democracies emerge? Shock to the System presents a novel theory of democratization that focuses on how events like coups, wars, and elections disrupt autocratic regimes and trigger democratic change. Employing the broadest qualitative and quantitative analyses of democratization to date, Michael Miller demonstrates that more than nine in ten transitions since 1800 occur in one of two ways: countries democratize following a major violent shock or an established ruling party democratizes through elections and regains power within democracy. This framework fundamentally reorients theories on democratization by showing that violent upheavals and the preservation of autocrats in power—events typically viewed as antithetical to democracy—are in fact central to its foundation. Through in-depth examinations of 139 democratic transitions, Miller shows how democratization frequently follows both domestic shocks (coups, civil wars, and assassinations) and international shocks (defeat in war and withdrawal of an autocratic hegemon) due to autocratic insecurity and openings for opposition actors. He also shows how transitions guided by ruling parties spring from their electoral confidence in democracy. Both contexts limit the power autocrats sacrifice by accepting democratization, smoothing along the transition. Miller provides new insights into democratization’s predictors, the limited gains from events like the Arab Spring, the best routes to democratization for long-term stability, and the future of global democracy. Disputing commonly held ideas about violent events and their effects on democracy, Shock to the System offers new perspectives on how regimes are transformed.
System Shock
Author: Justin Richards
Publisher: London Bridge
ISBN: 9780426204459
Category : Fiction
Languages : en
Pages : 309
Book Description
The doctor lands in 1998 London to stop a race of technically advanced alien marauders from controlling the global information superhighway
Publisher: London Bridge
ISBN: 9780426204459
Category : Fiction
Languages : en
Pages : 309
Book Description
The doctor lands in 1998 London to stop a race of technically advanced alien marauders from controlling the global information superhighway
System Shock
Author: Bernie Yee
Publisher: Sybex Incorporated
ISBN: 9780782117226
Category : Computers
Languages : en
Pages : 205
Book Description
The game System Shock is currently selling at tens of thousands of copies a week and will soon be released on CD-ROM. This strategy guide is written by industry insider, gaming columnist Bernie Yee, who lets readers in on every detail, secret, and strategy of play--even those previously known only to the game's designers and programmers. Features CD-resolution, 4-color graphics.
Publisher: Sybex Incorporated
ISBN: 9780782117226
Category : Computers
Languages : en
Pages : 205
Book Description
The game System Shock is currently selling at tens of thousands of copies a week and will soon be released on CD-ROM. This strategy guide is written by industry insider, gaming columnist Bernie Yee, who lets readers in on every detail, secret, and strategy of play--even those previously known only to the game's designers and programmers. Features CD-resolution, 4-color graphics.
Postmortems from Game Developer
Author: Austin Grossman
Publisher: Taylor & Francis
ISBN: 1136064613
Category : Computers
Languages : en
Pages : 354
Book Description
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.
Publisher: Taylor & Francis
ISBN: 1136064613
Category : Computers
Languages : en
Pages : 354
Book Description
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.
100 Computer Games to Play Before You Die
Author: Steve Bowden
Publisher: Kings Road Publishing
ISBN: 184358445X
Category : Social Science
Languages : en
Pages : 284
Book Description
This is a must-have book for any computer enthusiast whether they are young or old. Covering the100 best games ever to be produced from Pac-Man Vs andPokemon Red/Blue to Grand Theft Auto: Vice City and Worms -- make sure you've not missed out any of the cult classics. With detailed descriptions of each game, the design process behind them and the secrets that lie within, this book will rekindle games from your childhood as well as introducing you to previously un-played games.
Publisher: Kings Road Publishing
ISBN: 184358445X
Category : Social Science
Languages : en
Pages : 284
Book Description
This is a must-have book for any computer enthusiast whether they are young or old. Covering the100 best games ever to be produced from Pac-Man Vs andPokemon Red/Blue to Grand Theft Auto: Vice City and Worms -- make sure you've not missed out any of the cult classics. With detailed descriptions of each game, the design process behind them and the secrets that lie within, this book will rekindle games from your childhood as well as introducing you to previously un-played games.
The Science and Practice of Surgery
Author: Frederick James Gant
Publisher:
ISBN:
Category : Surgery
Languages : en
Pages : 908
Book Description
Publisher:
ISBN:
Category : Surgery
Languages : en
Pages : 908
Book Description
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Respawn
Author: Colin Milburn
Publisher: Duke University Press
ISBN: 1478002786
Category : Social Science
Languages : en
Pages : 216
Book Description
In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.
Publisher: Duke University Press
ISBN: 1478002786
Category : Social Science
Languages : en
Pages : 216
Book Description
In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.