Swift 5 for iOS and macOS

Swift 5 for iOS and macOS PDF Author: Jarrel E.
Publisher: Jarrel E.
ISBN:
Category : Computers
Languages : en
Pages : 279

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Book Description
Swift 5 for iOS and macOS is your definitive guide to mastering Swift, the powerful programming language developed by Apple. From the basics of Swift syntax to the complexities of advanced programming, this book delves deep into the core concepts and techniques that make Swift the preferred language for iOS and macOS development. You'll start with the basics, learning the syntax, operators, and control flow that form the building blocks of Swift. As you progress, you'll discover how to work with essential data structures like arrays, dictionaries, and sets, and explore the powerful features of Swift such as optionals, closures, and generics. This book doesn't just stop at teaching you the language. It guides you through the entire app development process, from setting up your development environment with Xcode to designing user interfaces with Storyboards and Auto Layout. You'll learn how to create both iOS and macOS applications, with step-by-step tutorials that demonstrate real-world examples and best practices. Topics such as networking, JSON parsing, Core Data, and user defaults are covered in detail, ensuring you have all the tools you need to build robust, data-driven apps. But Swift is more than just a language; it's a gateway to building beautiful, high-performance apps that run seamlessly on Apple's platforms. This book covers critical development concepts such as memory management with ARC, concurrency with GCD and async/await, and error handling to ensure your apps are efficient and reliable. You'll also explore design patterns, performance optimization techniques, and best practices for code organization, enabling you to write clean, maintainable code that scales. For developers aiming to release their apps to the public, this book provides essential guidance on preparing your app for release, including the App Store submission process, ad hoc and enterprise distribution, and how to optimize your app's performance and user experience. You'll also learn about the latest tools and frameworks that can enhance your development workflow, from Xcode plugins to essential Swift libraries. Swift 5 for iOS and macOS is more than just a tutorial—it's a comprehensive resource that will stay with you throughout your development journey. Rich with examples, best practices, and in-depth explanations, this book is designed to be your go-to reference for Swift development. Whether you're building your first app or pushing the boundaries of what's possible on iOS and macOS, this book will equip you with the knowledge and confidence to succeed. Unlock the full potential of Swift and create the next generation of powerful, innovative Apple applications.

Swift 5 for iOS and macOS

Swift 5 for iOS and macOS PDF Author: Jarrel E.
Publisher: Jarrel E.
ISBN:
Category : Computers
Languages : en
Pages : 279

Get Book Here

Book Description
Swift 5 for iOS and macOS is your definitive guide to mastering Swift, the powerful programming language developed by Apple. From the basics of Swift syntax to the complexities of advanced programming, this book delves deep into the core concepts and techniques that make Swift the preferred language for iOS and macOS development. You'll start with the basics, learning the syntax, operators, and control flow that form the building blocks of Swift. As you progress, you'll discover how to work with essential data structures like arrays, dictionaries, and sets, and explore the powerful features of Swift such as optionals, closures, and generics. This book doesn't just stop at teaching you the language. It guides you through the entire app development process, from setting up your development environment with Xcode to designing user interfaces with Storyboards and Auto Layout. You'll learn how to create both iOS and macOS applications, with step-by-step tutorials that demonstrate real-world examples and best practices. Topics such as networking, JSON parsing, Core Data, and user defaults are covered in detail, ensuring you have all the tools you need to build robust, data-driven apps. But Swift is more than just a language; it's a gateway to building beautiful, high-performance apps that run seamlessly on Apple's platforms. This book covers critical development concepts such as memory management with ARC, concurrency with GCD and async/await, and error handling to ensure your apps are efficient and reliable. You'll also explore design patterns, performance optimization techniques, and best practices for code organization, enabling you to write clean, maintainable code that scales. For developers aiming to release their apps to the public, this book provides essential guidance on preparing your app for release, including the App Store submission process, ad hoc and enterprise distribution, and how to optimize your app's performance and user experience. You'll also learn about the latest tools and frameworks that can enhance your development workflow, from Xcode plugins to essential Swift libraries. Swift 5 for iOS and macOS is more than just a tutorial—it's a comprehensive resource that will stay with you throughout your development journey. Rich with examples, best practices, and in-depth explanations, this book is designed to be your go-to reference for Swift development. Whether you're building your first app or pushing the boundaries of what's possible on iOS and macOS, this book will equip you with the knowledge and confidence to succeed. Unlock the full potential of Swift and create the next generation of powerful, innovative Apple applications.

Learning Swift

Learning Swift PDF Author: Paris Buttfield-Addison
Publisher: "O'Reilly Media, Inc."
ISBN: 1491940719
Category : Computers
Languages : en
Pages : 534

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Book Description
Get hands-on experience with Apple’s Swift programming language by building real working apps. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 2 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms. In the process, you’ll learn Swift’s fundamentals, including its syntax and features, along with the basics of the Cocoa, CocoaTouch, and WatchKit frameworks. This book teaches you how to use common design patterns for Swift, how to structure an application for Apple’s platforms, and how to submit working apps to the App Store. Divided into four distinct parts, this book includes: Swift 2 basics: Learn Swift’s features for object-oriented development, as well as various developer tools OS X app development: Set up your app, work with its documents, and build out its features iOS app development: Use multimedia, contacts, location, notifications, and iCloud files to build a fully featured iOS Notes app Advanced app extensions: Support Apple Watch and learn how to debug, monitor, and test all three of your Swift apps

Apple Game Frameworks and Technologies

Apple Game Frameworks and Technologies PDF Author: Tammy Coron
Publisher: Pragmatic Bookshelf
ISBN: 9781680507843
Category : Computers
Languages : en
Pages : 500

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Book Description
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (tm). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer

Swift Development with Cocoa

Swift Development with Cocoa PDF Author: Jonathon Manning
Publisher: "O'Reilly Media, Inc."
ISBN: 1491909706
Category : Computers
Languages : en
Pages : 472

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Book Description
Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you’re an experienced programmer who’s never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You’ll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You’ll also work with several exercises to help you practice as you learn. Learn the OS X and iOS application lifecycle Use storyboards to design adaptive interfaces Explore graphics systems, including the built-in 2D and 3D game frameworks Display video and audio with AVFoundation Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Build apps that let users create, edit, and work with documents Use MapKit, Core Location, and Core Motion to interact with the world

Xcode 4

Xcode 4 PDF Author: Richard Wentk
Publisher: John Wiley & Sons
ISBN: 1118108264
Category : Computers
Languages : en
Pages : 599

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Book Description
Everything you need to know to design, code, and build amazing apps Xcode 4 is Apple’s newest version of the popular development suite for creating bleeding-edge OS X and iOS apps. Written by an experienced developer and Apple-focused journalist, this book not only covers developing for OS X but also for the entire family of iOS devices, including the iPhone, iPad, and iPod touch. You’ll explore the newest tools for compiling, debugging, and finding and fixing common code errors so that you can look forward to improved, smooth-running code that is developed more efficiently than ever. Takes you step-by-step through the process of developing OS X and iOS applications using Xcode 4 Examines the benefits of Xcode 4, Apple’s updated, free, object oriented programming environment Helps you tame the complex Xcode environment so you can develop amazing apps This book gets you up to speed on all the remarkable new features and redesigned user interface of Xcode 4 so you can get started creating phenomenal apps today.

Mastering Swift 5

Mastering Swift 5 PDF Author: Jon Hoffman
Publisher: Packt Publishing Ltd
ISBN: 1789132738
Category : Computers
Languages : en
Pages : 358

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Book Description
Harness the power of the latest edition with this in-depth and comprehensive guide to the Swift language Key FeaturesFifth edition of this bestselling book, improved and updated to cover the latest version of the Swift 5 programming languageGet to grips with popular and modern design techniques to write easy-to-manage Swift codeLearn how to use core Swift features such as concurrency, generics, and copy-on-write in your codeBook Description Over the years, the Mastering Swift book has established itself amongst developers as a popular choice as an in-depth and practical guide to the Swift programming language. The latest edition is fully updated and revised to cover the new version: Swift 5. Inside this book, you'll find the key features of Swift 5 easily explained with complete sets of examples. From the basics of the language to popular features such as concurrency, generics, and memory management, this definitive guide will help you develop your expertise and mastery of the Swift language. Mastering Swift 5, Fifth Edition will give you an in-depth knowledge of some of the most sophisticated elements in Swift development, including protocol extensions, error handling, and closures. It will guide you on how to use and apply them in your own projects. Later, you'll see how to leverage the power of protocol-oriented programming to write flexible and easier-to-manage code. You will also see how to add the copy-on-write feature to your custom value types and how to avoid memory management issues caused by strong reference cycles. What you will learnUnderstand core Swift components, including operators, collections, control flows, and functionsLearn how and when to use classes, structures, and enumerationsUnderstand how to use protocol-oriented design with extensions to write easier-to-manage codeUse design patterns with Swift, to solve commonly occurring design problemsImplement copy-on-write for you custom value types to improve performanceAdd concurrency to your applications using Grand Central Dispatch and Operation QueuesImplement generics to write flexible and reusable codeWho this book is for This book is for developers who want to delve into the newest version of Swift. If you are a developer and learn best by looking at and working with code, then this book is for you. A basic understanding of Apple's tools would be beneficial but not mandatory. All examples should work on the Linux platform as well.

Swift OS X Programming for Absolute Beginners

Swift OS X Programming for Absolute Beginners PDF Author: Wallace Wang
Publisher: Apress
ISBN: 1484212339
Category : Computers
Languages : en
Pages : 557

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Book Description
Swift OS X Programming for Absolute Beginners is your step-by-step guide to learning how to code using Swift, Apple's hottest new programming language. This book will not only teach complete programming novices how to write OS X programs, but it can also help experienced programmers moving to the Macintosh for the first time. You will learn to understand the principles of programming, how to use Swift and Xcode, and how to combine your knowledge into writing OS X programs. If you've always wanted to learn coding but felt stymied by the limitation of simplistic programming languages or intimidated by professional but complicated programming languages, then you'll want to learn Swift. Swift is your gateway to both Macintosh and iOS app development while being powerful and easy to learn at the same time, and Swift OS X Programming for Absolute Beginners is the perfect place to start - add it to your library today.

IOS Apprentice

IOS Apprentice PDF Author: Matthijs Hollemans
Publisher:
ISBN: 9780989675154
Category : Application software
Languages : en
Pages : 804

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Book Description
Learn iPhone and iPad Programming via Tutorials! If you're new to iOS and Swift, or to programming in general, learning how to write an app can seem incredibly overwhelming. That's why you need a book that: Shows you how to write an app step-by-step Has tons of illustrations and screenshots to make everything clear Is written in a fun and easygoing manner! In this book, you will learn how to make your own iPhone and iPad apps, through a series of four epic-length hands-on tutorials. These hands-on tutorials describe in full detail how to build a new app from scratch. Four tutorials, four apps. Each new app will be a little more advanced than the one before, and together they cover everything you need to know to make your own apps. By the end of the series you'll be experienced enough to turn your ideas into real apps that you can sell on the App Store. Tutorial 1: Bull's Eye. In the first tutorial in the book, you'll start off by building a simple but fun game to learn the basics of iPhone programming. In the process, you'll get familiar with Xcode, Interface Builder, and Swift in an easygoing manner. Tutorial 2: Checklists. In the second tutorial in the series, you'll create your own to-do list app. In the process, you'll learn about the fundamental design patterns that all iOS apps use and about table views, navigation controllers and delegates. Now you're making apps for real! Tutorial 3: MyLocations. In the third tutorial, you'll develop a location-aware app that lets you keep a list of spots that you find interesting. In the process, you'll learn about Core Location, Core Data, Map Kit, and much more! Tutorial 4: StoreSearch. Mobile apps often need to talk to web services and that's what you'll do in this final tutorial of the book. You'll make a stylish app for iPhone and iPad that lets you search for products on the iTunes store using HTTP requests and JSON. It is my sincere belief that this series can turn you from a complete newbie into an accomplished iOS developer, but you do have to put in the time and effort. By writing this book I've done my part, now it's up to you...

Cocoa Programming for OS X

Cocoa Programming for OS X PDF Author: Aaron Hillegass
Publisher: Pearson Education
ISBN: 0134077121
Category : Computers
Languages : en
Pages : 818

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Book Description
Covering the bulk of what you need to know to develop full-featured applications for OS X, this edition is updated for OS X Yosemite (10.10), Xcode 6, and Swift. Written in an engaging tutorial style and class-tested for clarity and accuracy, it is an invaluable resource for any Mac programmer. The authors introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Swift language, basic application architecture, and the major design patterns of Cocoa. Examples are illustrated with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code. This edition was written for Xcode 6.3 and Swift 1.2. At WWDC 2015, Apple announced Xcode 7 and Swift 2, both of which introduce significant updates that (along with some changes to Cocoa for OS X 10.11) affect some of the exercises in this book. We have prepared a companion guide listing the changes needed to use Xcode 7 to work through the exercises in the book; it is available at https://github.com/bignerdranch/cocoa-programming-for-osx-5e/blob/master/Swift2.md.

Swift Programming

Swift Programming PDF Author: Matthew Mathias
Publisher: Pearson Technology Group
ISBN: 0134610695
Category : Computers
Languages : en
Pages : 611

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Book Description
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Through the authors' carefully constructed explanations and examples, you will develop an understanding of Swift grammar and the elements of effective Swift style. This book is written for Swift 3.0 and will also show you how to navigate Xcode 8 and get the most out of Apple's documentation. Throughout the book, the authors share their insights into Swift to ensure that you understand the hows and whys of Swift and can put that understanding to use in different contexts. After working through the book, you will have the knowledge and confidence to develop your own solutions to a wide range of programming challenges using Swift.