SVG, Canvas, & WebGL

SVG, Canvas, & WebGL PDF Author: Chong Lip Phang
Publisher: Chong Lip Phang
ISBN:
Category : Computers
Languages : en
Pages : 179

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Book Description
SVG and Canvas (2D or WebGL) represent the different ways to create graphics on a web application programmatically. ​​​​​​​ Unlike Canvas, SVG is based solely on XML, a markup language like HTML. You do not need to use JavaScript to create an SVG image. On the other hand, Canvas, 2D or WebGL, is based on JavaScript. Games and maps have been developed with Canvas. While a canvas lacks many SVG features like object-level event-driven interactivity, a canvas provides per-pixel control of the graphic. SVG is faster when rendering large objects, but slower when rendering many objects. A canvas allows you to display the webcam capture, letting you take and save a photo with it. Covering every language construct, keyword, and function, this book attempts to provide a complete guide to web graphics based on these technologies. Have fun! source codes: https://drive.google.com/file/d/17IBN0IqqwSFSiBmqDx4g5tjuei78lPWj/view?usp=sharing

SVG, Canvas, & WebGL

SVG, Canvas, & WebGL PDF Author: Chong Lip Phang
Publisher: Chong Lip Phang
ISBN:
Category : Computers
Languages : en
Pages : 179

Get Book

Book Description
SVG and Canvas (2D or WebGL) represent the different ways to create graphics on a web application programmatically. ​​​​​​​ Unlike Canvas, SVG is based solely on XML, a markup language like HTML. You do not need to use JavaScript to create an SVG image. On the other hand, Canvas, 2D or WebGL, is based on JavaScript. Games and maps have been developed with Canvas. While a canvas lacks many SVG features like object-level event-driven interactivity, a canvas provides per-pixel control of the graphic. SVG is faster when rendering large objects, but slower when rendering many objects. A canvas allows you to display the webcam capture, letting you take and save a photo with it. Covering every language construct, keyword, and function, this book attempts to provide a complete guide to web graphics based on these technologies. Have fun! source codes: https://drive.google.com/file/d/17IBN0IqqwSFSiBmqDx4g5tjuei78lPWj/view?usp=sharing

Web Coding Bible (HTML, CSS, Javascript, PHP, SQL, XML, SVG, Canvas, WebGL, Java Applet, ActionScript, jQuery, WordPress, SEO and many more)

Web Coding Bible (HTML, CSS, Javascript, PHP, SQL, XML, SVG, Canvas, WebGL, Java Applet, ActionScript, jQuery, WordPress, SEO and many more) PDF Author: Chong Lip Phang
Publisher: Chong Lip Phang
ISBN: 9671317510
Category : Computers
Languages : en
Pages : 473

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Book Description
This fixed-layout eBook teaches all essential web technologies from A to Z. Skillfully written, extremely succinct, with a lot of tables, diagrams, examples and screen output, it touches the latest experimental technology in action. Covering some hardly documented 'tricks' beyond the basics, this book guarantees to transform an Internet newcomer to an accomplished web developer. For every web developer, it is a handy must-have. As we know, various web technologies are interconnected and it is impossible to fully master one technology without knowing another. Traditionally, a serious web developer needs to rely on several books or sources when coding a website. This book represents an all-in-one solution. It presents to you a holistic view of all essential web technologies. It means spending less money and time in learning more. The topics include HTML, CSS, JavaScript, PHP, AJAX, SQL, XML, XPath, XSD, XQuery, XSLT, SVG, Canvas, WebGL, Java Applet, Flash ActionScript, Red5, Firebase, WebRTC, htaccess, mod rewrite, jQuery, cURL, WordPress, SEO etc. (This eBook should be read using a fixed-layout-compatible (epub3) reader such as the Gitden Reader in Android.)

JavaScript Cookbook

JavaScript Cookbook PDF Author: Adam D. Scott
Publisher: "O'Reilly Media, Inc."
ISBN: 1492055727
Category : Computers
Languages : en
Pages : 538

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Book Description
Why reinvent the wheel every time you run into a problem with JavaScript? This cookbook is chock-full of code recipes for common programming tasks, along with techniques for building apps that work in any browser. You'll get adaptable code samples that you can add to almost any project--and you'll learn more about JavaScript in the process. The recipes in this book take advantage of the latest features in ECMAScript 2020 and beyond and use modern JavaScript coding standards. You'll learn how to: Set up a productive development environment with a code editor, linter, and test server Work with JavaScript data types, such as strings, arrays, and BigInts Improve your understanding of JavaScript functions, including arrow functions, closures, and generators Apply object-oriented programming concepts like classes and inheritance Work with rich media in JavaScript, including audio, video, and SVGs Manipulate HTML markup and CSS styles Use JavaScript anywhere with Node.js Access and manipulate remote data with REST, GraphQL, and Fetch Get started with the popular Express application-building framework Perform asynchronous operations with Promises, async/await, and web workers

Learning HTML5 Game Programming

Learning HTML5 Game Programming PDF Author: James L. Williams
Publisher: Addison-Wesley Professional
ISBN: 0321767365
Category : Computers
Languages : en
Pages : 253

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Book Description
Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications.

Programming 3D Applications with HTML5 and WebGL

Programming 3D Applications with HTML5 and WebGL PDF Author: Tony Parisi
Publisher: "O'Reilly Media, Inc."
ISBN: 1449363954
Category : Computers
Languages : en
Pages : 403

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Book Description
Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers

Mastering Front-End Web Development (HTML, Bootstrap, CSS, SEO, Cordova, SVG, ECMAScript, JavaScript, WebGL, Web Design and many more.)

Mastering Front-End Web Development (HTML, Bootstrap, CSS, SEO, Cordova, SVG, ECMAScript, JavaScript, WebGL, Web Design and many more.) PDF Author: Chong Lip Phang
Publisher: Chong Lip Phang
ISBN:
Category : Computers
Languages : en
Pages : 456

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Book Description
As opposed to back-end web development which deals with servers, front-end web development focuses on the end users' interactions with a website on a browser. A skillful front-end web developer knows more than just the basics of HTML, CSS and JavaScript. Going beyond the major web-based languages, this book represents an attempt to compile all the knowledge needed to become a professional front-end web developer. The reader will be introduced to more than 200 web extensions, frameworks, tools, and libraries, along with a complete illustration of all Web APIs known to the world today. Overview: Chapter 1: Development Environments Chapter 2: HTML 5.2 Chapter 3: Bootstrap 5 Chapter 4: CSS 3 Chapter 5: SEO Chapter 6: Cordova Chapter 7: SVG Chapter 8: ECMAScript 2020 / ES11 Chapter 9: HTML DOM Chapter 10: Advanced Web APIs Chapter 11: jQuery 3.5 Chapter 12: Extensions and Tools Chapter 13: Canvas Chapter 14: WebGL ** special note: this book partially overlaps with two books by the same author: 1) Web Coding Bible (18 Books in 1) 2) An Effective Guide to Modern JavaScript (ECMAScript 2017 / ES8)

Data Visualization with Python and JavaScript

Data Visualization with Python and JavaScript PDF Author: Kyran Dale
Publisher: "O'Reilly Media, Inc."
ISBN: 1098111826
Category : Computers
Languages : en
Pages : 555

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Book Description
How do you turn raw, unprocessed, or malformed data into dynamic, interactive web visualizations? In this practical book, author Kyran Dale shows data scientists and analysts--as well as Python and JavaScript developers--how to create the ideal toolchain for the job. By providing engaging examples and stressing hard-earned best practices, this guide teaches you how to leverage the power of best-of-breed Python and JavaScript libraries. Python provides accessible, powerful, and mature libraries for scraping, cleaning, and processing data. And while JavaScript is the best language when it comes to programming web visualizations, its data processing abilities can't compare with Python's. Together, these two languages are a perfect complement for creating a modern web-visualization toolchain. This book gets you started. You'll learn how to: Obtain data you need programmatically, using scraping tools or web APIs: Requests, Scrapy, Beautiful Soup Clean and process data using Python's heavyweight data processing libraries within the NumPy ecosystem: Jupyter notebooks with pandas+Matplotlib+Seaborn Deliver the data to a browser with static files or by using Flask, the lightweight Python server, and a RESTful API Pick up enough web development skills (HTML, CSS, JS) to get your visualized data on the web Use the data you've mined and refined to create web charts and visualizations with Plotly, D3, Leaflet, and other libraries

Encyclopedia of Information Science and Technology, Third Edition

Encyclopedia of Information Science and Technology, Third Edition PDF Author: Khosrow-Pour, Mehdi
Publisher: IGI Global
ISBN: 1466658894
Category : Computers
Languages : en
Pages : 7972

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Book Description
"This 10-volume compilation of authoritative, research-based articles contributed by thousands of researchers and experts from all over the world emphasized modern issues and the presentation of potential opportunities, prospective solutions, and future directions in the field of information science and technology"--Provided by publisher.

Fonts and Special Characters for Websites

Fonts and Special Characters for Websites PDF Author: Dale Stubbart
Publisher: Dale Stubbart
ISBN:
Category : Computers
Languages : en
Pages : 24

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Book Description
Need to use additional fonts on your website? How about special characters? Want to use Canvas and SVG on your website? I use simple CSS, HTML, Javascript to achieve this. This book will tell you how to easily do this and more.

The Image-Interface

The Image-Interface PDF Author: Everardo Reyes-Garcia
Publisher: John Wiley & Sons
ISBN: 1119474981
Category : Computers
Languages : en
Pages : 288

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Book Description
Digital practices are shaped by graphical representations that appear on the computer screen, which is the principal surface for designing, visualizing, and interacting with digital information. Before any digital image or graphical interface is rendered on the screen there is a series of layers that affect its visual properties. To discover such processes it is necessary to investigate software applications, graphical user interfaces, programming languages and code, algorithms, data structures, and data types in their relationship with graphical outcomes and design possibilities. This book studies interfaces as images and images as interfaces. It offers a comprehensible framework to study graphical representations of visual information. It explores the relationship between visual information and its graphical supports, taking into account contributions from fields of visual computing. Graphical supports are considered as material but also as formal aspects underlying the representation of digital images on the digital screen.