Author: Peng ErShao
Publisher: Funstory
ISBN: 1636897509
Category : Fiction
Languages : en
Pages : 828
Book Description
In my senior year of high school, my class had a physical education class, and after a name-tearing event, I was the only one who had ever finished class... If you were abandoned by the world, there was no law, no morality, no bondage, and there was only one thing left in your world, and that was to live! If it did happen, would you stick to your conscience or go down with it?
Surviving Game
Author: Peng ErShao
Publisher: Funstory
ISBN: 1636897509
Category : Fiction
Languages : en
Pages : 828
Book Description
In my senior year of high school, my class had a physical education class, and after a name-tearing event, I was the only one who had ever finished class... If you were abandoned by the world, there was no law, no morality, no bondage, and there was only one thing left in your world, and that was to live! If it did happen, would you stick to your conscience or go down with it?
Publisher: Funstory
ISBN: 1636897509
Category : Fiction
Languages : en
Pages : 828
Book Description
In my senior year of high school, my class had a physical education class, and after a name-tearing event, I was the only one who had ever finished class... If you were abandoned by the world, there was no law, no morality, no bondage, and there was only one thing left in your world, and that was to live! If it did happen, would you stick to your conscience or go down with it?
Surviving Game School...and the Game Industry After That
Author: Michael Lynch
Publisher: CRC Press
ISBN: 1351339699
Category : Computers
Languages : en
Pages : 469
Book Description
Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact working in the game industry can have on personal relationships and family life. The book closes with advice about life’s goals and building and keeping a sensible balance between work and everything else.
Publisher: CRC Press
ISBN: 1351339699
Category : Computers
Languages : en
Pages : 469
Book Description
Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact working in the game industry can have on personal relationships and family life. The book closes with advice about life’s goals and building and keeping a sensible balance between work and everything else.
Surviving the Fitness Game
Author: Joanna Ward
Publisher: Bridge Logos Foundation
ISBN: 9780882704586
Category : Health & Fitness
Languages : en
Pages : 204
Book Description
Staying fit can be a battle-but God has destined you to win! Learn the powerful combination of faith and fitness from an expert: CBS "Survivor: Amazon" contestant JoAnna Ward. Surviving the Fitness Game delivers a strategic plan to overcome the challenges of the fitness game. This interactive, 28-day fitness devotional shows you how to meet weight loss and fitness goals successfully by conquering hindrances such as "spiritual heaviness." Part I prepares you-mind, body, and spirit-to rebuild your "temple." Part II gives you "Peaces" of Pineapple to sustain you on your journey of daily devotion to God. You'll be inspired and motivated by a true survivor with: Real life, practical solutions for spiritual and physical exercise, Daily workout plans-beginner, intermediate, and advanced level, Energizing 60-minute exercise DVD. No matter what your fitness track record has been, this book will fuel you for a fresh start. You'll learn how to remain faithful and stay fit for the fight. At the end of the day, you'll be a victorious survivor, shouting with JoAnna, "Hallelujah, Oh Glory! Hallelujah, Amen!" Book jacket.
Publisher: Bridge Logos Foundation
ISBN: 9780882704586
Category : Health & Fitness
Languages : en
Pages : 204
Book Description
Staying fit can be a battle-but God has destined you to win! Learn the powerful combination of faith and fitness from an expert: CBS "Survivor: Amazon" contestant JoAnna Ward. Surviving the Fitness Game delivers a strategic plan to overcome the challenges of the fitness game. This interactive, 28-day fitness devotional shows you how to meet weight loss and fitness goals successfully by conquering hindrances such as "spiritual heaviness." Part I prepares you-mind, body, and spirit-to rebuild your "temple." Part II gives you "Peaces" of Pineapple to sustain you on your journey of daily devotion to God. You'll be inspired and motivated by a true survivor with: Real life, practical solutions for spiritual and physical exercise, Daily workout plans-beginner, intermediate, and advanced level, Energizing 60-minute exercise DVD. No matter what your fitness track record has been, this book will fuel you for a fresh start. You'll learn how to remain faithful and stay fit for the fight. At the end of the day, you'll be a victorious survivor, shouting with JoAnna, "Hallelujah, Oh Glory! Hallelujah, Amen!" Book jacket.
The Survival Game
Author: Nicky Singer
Publisher: Hodder Children's Books
ISBN: 9781444944525
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
'A wonderful, surprisingly delicate story about a teenager making her way home to Scotland in a world remade by climate change (aimed at YA readers but, like all good children's books, good for adults too)' Lucy Mangan, i Weekend In a world full of checkpoints and controls, can love and hope defy the borders? A searing, timely story, as arresting as it is beautiful. Imagine a world ... Where there are too many people on a too-hot earth and your only chance of salvation is to journey north. Where you must prove yourself worthy of existence at every turn, at every checkpoint. Where your instincts become your most powerful weapon - even more than the gun in your pocket. Where you find out what it takes to survive. An extraordinary story about survival and what it costs, about the power of small kindnesses to change everything.
Publisher: Hodder Children's Books
ISBN: 9781444944525
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
'A wonderful, surprisingly delicate story about a teenager making her way home to Scotland in a world remade by climate change (aimed at YA readers but, like all good children's books, good for adults too)' Lucy Mangan, i Weekend In a world full of checkpoints and controls, can love and hope defy the borders? A searing, timely story, as arresting as it is beautiful. Imagine a world ... Where there are too many people on a too-hot earth and your only chance of salvation is to journey north. Where you must prove yourself worthy of existence at every turn, at every checkpoint. Where your instincts become your most powerful weapon - even more than the gun in your pocket. Where you find out what it takes to survive. An extraordinary story about survival and what it costs, about the power of small kindnesses to change everything.
Endgame: The Calling
Author: James Frey
Publisher: Harper Collins
ISBN: 0062332600
Category : Young Adult Fiction
Languages : en
Pages : 426
Book Description
The New York Times bestseller and international multimedia phenomenon! In each generation, for thousands of years, twelve Players have been ready. But they never thought Endgame would happen. Until now. Omaha, Nebraska. Sarah Alopay stands at her graduation ceremony—class valedictorian, star athlete, a full life on the horizon. But when a meteor strikes the school, she survives. Because she is the Cahokian Player. Endgame has begun. Juliaca, Peru. At the same moment, thousands of miles away, another meteor strikes. But Jago Tlaloc is safe. He has a secret, and his secret makes him brave. Strong. Certain. He is the Olmec Player. He's ready. Ready for Endgame. Across the globe, twelve meteors slam into Earth. Cities burn. But Sarah and Jago and the ten others Players know the truth. The meteors carry a message. The Players have been summoned to The Calling. And now they must fight one another in order to survive. All but one will fail. But that one will save the world. This is Endgame.
Publisher: Harper Collins
ISBN: 0062332600
Category : Young Adult Fiction
Languages : en
Pages : 426
Book Description
The New York Times bestseller and international multimedia phenomenon! In each generation, for thousands of years, twelve Players have been ready. But they never thought Endgame would happen. Until now. Omaha, Nebraska. Sarah Alopay stands at her graduation ceremony—class valedictorian, star athlete, a full life on the horizon. But when a meteor strikes the school, she survives. Because she is the Cahokian Player. Endgame has begun. Juliaca, Peru. At the same moment, thousands of miles away, another meteor strikes. But Jago Tlaloc is safe. He has a secret, and his secret makes him brave. Strong. Certain. He is the Olmec Player. He's ready. Ready for Endgame. Across the globe, twelve meteors slam into Earth. Cities burn. But Sarah and Jago and the ten others Players know the truth. The meteors carry a message. The Players have been summoned to The Calling. And now they must fight one another in order to survive. All but one will fail. But that one will save the world. This is Endgame.
Chasing the Light
Author: Oliver Stone
Publisher: Mariner Books
ISBN: 0358346231
Category : Biography & Autobiography
Languages : en
Pages : 373
Book Description
In this powerful and evocative memoir, Oscar-winning director and screenwriter, Oliver Stone, takes us right to the heart of what it's like to make movies on the edge. In Chasing The Light he writes about his rarefied New York childhood, volunteering for combat, and his struggles and triumphs making such films as Platoon, Midnight Express, and Scarface. Before the international success of Platoon in 1986, Oliver Stone had been wounded as an infantryman in Vietnam, and spent years writing unproduced scripts while taking miscellaneous jobs and driving taxis in New York, finally venturing westward to Los Angeles and a new life. Stone, now 73, recounts those formative years with vivid details of the high and low moments: we sit at the table in meetings with Al Pacino over Stone's scripts for Scarface, Platoon, and Born on the Fourth of July; relive the harrowing demon of cocaine addiction following the failure of his first feature, The Hand (starring Michael Caine); experience his risky on-the-ground research of Miami drug cartels for Scarface; and see his stormy relationship with The Deer Hunter director Michael Cimino. We also learn of the breathless hustles to finance the acclaimed and divisive Salvador; and witness tensions behind the scenes of his first Academy Award-winning film, Midnight Express. The culmination of the book is the extraordinarily vivid recreation of filming Platoon in the depths of the Philippine jungle with Kevin Dillon, Charlie Sheen, Willem Dafoe, Johnny Depp et al, pushing himself, the crew and the young cast almost beyond breaking point. Written fearlessly, with intense detail and colour, Chasing the Light is a true insider's story of Hollywood's years of upheaval in the 1970s and '80s, and Stone brings this period alive as only someone at the centre of the action truly can.
Publisher: Mariner Books
ISBN: 0358346231
Category : Biography & Autobiography
Languages : en
Pages : 373
Book Description
In this powerful and evocative memoir, Oscar-winning director and screenwriter, Oliver Stone, takes us right to the heart of what it's like to make movies on the edge. In Chasing The Light he writes about his rarefied New York childhood, volunteering for combat, and his struggles and triumphs making such films as Platoon, Midnight Express, and Scarface. Before the international success of Platoon in 1986, Oliver Stone had been wounded as an infantryman in Vietnam, and spent years writing unproduced scripts while taking miscellaneous jobs and driving taxis in New York, finally venturing westward to Los Angeles and a new life. Stone, now 73, recounts those formative years with vivid details of the high and low moments: we sit at the table in meetings with Al Pacino over Stone's scripts for Scarface, Platoon, and Born on the Fourth of July; relive the harrowing demon of cocaine addiction following the failure of his first feature, The Hand (starring Michael Caine); experience his risky on-the-ground research of Miami drug cartels for Scarface; and see his stormy relationship with The Deer Hunter director Michael Cimino. We also learn of the breathless hustles to finance the acclaimed and divisive Salvador; and witness tensions behind the scenes of his first Academy Award-winning film, Midnight Express. The culmination of the book is the extraordinarily vivid recreation of filming Platoon in the depths of the Philippine jungle with Kevin Dillon, Charlie Sheen, Willem Dafoe, Johnny Depp et al, pushing himself, the crew and the young cast almost beyond breaking point. Written fearlessly, with intense detail and colour, Chasing the Light is a true insider's story of Hollywood's years of upheaval in the 1970s and '80s, and Stone brings this period alive as only someone at the centre of the action truly can.
Game After
Author: Raiford Guins
Publisher: MIT Press
ISBN: 0262320185
Category : Games & Activities
Languages : en
Pages : 371
Book Description
A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill. We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an “ex-game” if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their meanings, uses, and values shift in an afterlife of disposal, ruins and remains, museums, archives, and private collections. Guins looks closely at video games as museum objects, discussing the recontextualization of the Pong and Brown Box prototypes and engaging with curatorial and archival practices across a range of cultural institutions; aging coin-op arcade cabinets; the documentation role of game cartridge artwork and packaging; the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari's infamous E.T. The Extra-Terrestrial; and conservation, restoration, and re-creation stories told by experts including Van Burnham, Gene Lewin, and Peter Takacs. The afterlife of video games—whether behind glass in display cases or recreated as an iPad app—offers a new way to explore the diverse topography of game history.
Publisher: MIT Press
ISBN: 0262320185
Category : Games & Activities
Languages : en
Pages : 371
Book Description
A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill. We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an “ex-game” if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their meanings, uses, and values shift in an afterlife of disposal, ruins and remains, museums, archives, and private collections. Guins looks closely at video games as museum objects, discussing the recontextualization of the Pong and Brown Box prototypes and engaging with curatorial and archival practices across a range of cultural institutions; aging coin-op arcade cabinets; the documentation role of game cartridge artwork and packaging; the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari's infamous E.T. The Extra-Terrestrial; and conservation, restoration, and re-creation stories told by experts including Van Burnham, Gene Lewin, and Peter Takacs. The afterlife of video games—whether behind glass in display cases or recreated as an iPad app—offers a new way to explore the diverse topography of game history.
The Philosophers' Game
Author: Ann Elizabeth Moyer
Publisher: University of Michigan Press
ISBN: 9780472112289
Category : Games & Activities
Languages : en
Pages : 222
Book Description
An exploration of the history of a mathematical board game played in medieval and Renaissance Europe
Publisher: University of Michigan Press
ISBN: 9780472112289
Category : Games & Activities
Languages : en
Pages : 222
Book Description
An exploration of the history of a mathematical board game played in medieval and Renaissance Europe
Changing the Game
Author: John O'Sullivan
Publisher: Morgan James Publishing
ISBN: 1614486468
Category : Sports & Recreation
Languages : en
Pages : 224
Book Description
The modern day youth sports environment has taken the enjoyment out of athletics for our children. Currently, 70% of kids drop out of organized sports by the age of 13, which has given rise to a generation of overweight, unhealthy young adults. There is a solution. John O’Sullivan shares the secrets of the coaches and parents who have not only raised elite athletes, but have done so by creating an environment that promotes positive core values and teaches life lessons instead of focusing on wins and losses, scholarships, and professional aspirations. Changing the Game gives adults a new paradigm and a game plan for raising happy, high performing children, and provides a national call to action to return youth sports to our kids.
Publisher: Morgan James Publishing
ISBN: 1614486468
Category : Sports & Recreation
Languages : en
Pages : 224
Book Description
The modern day youth sports environment has taken the enjoyment out of athletics for our children. Currently, 70% of kids drop out of organized sports by the age of 13, which has given rise to a generation of overweight, unhealthy young adults. There is a solution. John O’Sullivan shares the secrets of the coaches and parents who have not only raised elite athletes, but have done so by creating an environment that promotes positive core values and teaches life lessons instead of focusing on wins and losses, scholarships, and professional aspirations. Changing the Game gives adults a new paradigm and a game plan for raising happy, high performing children, and provides a national call to action to return youth sports to our kids.
Games of History
Author: Apostolos Spanos
Publisher: Routledge
ISBN: 1000397394
Category : History
Languages : en
Pages : 200
Book Description
Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a “serious” activity can be used as sources for the study of history. From the vast world of games, the book’s focus is on board and card games, with reference to physical games, sports and digital games as well. Considering culture, society, politics and metaphysics, the author uses examples from various places around the world and from ancient times to the present to demonstrate how games and gaming can offer the historian an alternative, often very valuable and sometimes unique path to the past. The book offers a thorough discussion of conceptual and material approaches to games as sources, while also providing the reader with a theoretical starting point for further study within specific thematic chapters. The book concludes with three case studies of different types of games and how they can be considered as historical sources: the gladiatorial games, chess and the digital game Civilization. Offering an alternative approach to the study of history through its focus on games and gaming as historical sources, this is the ideal volume for students considering different types of sources and how they can be used for historical study, as well as students who study games as primary or secondary sources in their history projects.
Publisher: Routledge
ISBN: 1000397394
Category : History
Languages : en
Pages : 200
Book Description
Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a “serious” activity can be used as sources for the study of history. From the vast world of games, the book’s focus is on board and card games, with reference to physical games, sports and digital games as well. Considering culture, society, politics and metaphysics, the author uses examples from various places around the world and from ancient times to the present to demonstrate how games and gaming can offer the historian an alternative, often very valuable and sometimes unique path to the past. The book offers a thorough discussion of conceptual and material approaches to games as sources, while also providing the reader with a theoretical starting point for further study within specific thematic chapters. The book concludes with three case studies of different types of games and how they can be considered as historical sources: the gladiatorial games, chess and the digital game Civilization. Offering an alternative approach to the study of history through its focus on games and gaming as historical sources, this is the ideal volume for students considering different types of sources and how they can be used for historical study, as well as students who study games as primary or secondary sources in their history projects.