Author: Laura Hamilton Waxman
Publisher: Lerner Digital ™
ISBN: 1728442540
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
An inside look at the biggest events and superstars of the popular gaming industry
Superstars of Gaming
Author: Laura Hamilton Waxman
Publisher: Lerner Digital ™
ISBN: 1728442540
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
An inside look at the biggest events and superstars of the popular gaming industry
Publisher: Lerner Digital ™
ISBN: 1728442540
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
An inside look at the biggest events and superstars of the popular gaming industry
Superstars of Gaming
Author: Laura Hamilton Waxman
Publisher: Millbrook Press
ISBN: 172841041X
Category : Juvenile Nonfiction
Languages : en
Pages : 27
Book Description
The biggest stars of gaming draw in millions of dollars and fans. Some have become online celebrities! Meet the greatest streamers, creators, and players in this high/low look at the superstars of the gaming world.
Publisher: Millbrook Press
ISBN: 172841041X
Category : Juvenile Nonfiction
Languages : en
Pages : 27
Book Description
The biggest stars of gaming draw in millions of dollars and fans. Some have become online celebrities! Meet the greatest streamers, creators, and players in this high/low look at the superstars of the gaming world.
The Away Game: The Epic Search for Soccer's Next Superstars
Author: Sebastian Abbot
Publisher: W. W. Norton & Company
ISBN: 0393292215
Category : Sports & Recreation
Languages : en
Pages : 228
Book Description
“An exhilarating, at times heartbreaking, and ultimately unforgettable journey that lays bare the true human stakes of the world’s most popular game.”—Warren St. John, best-selling author of Outcasts United Searching for soccer’s next superstars, an audacious program called Football Dreams held tryouts for millions of 13-year-old boys across Africa. In The Away Game, Sebastian Abbot follows several of the boys as they chase their dreams in a dizzying world of rich Arab sheikhs, money-hungry agents, and soccer-mad European fans.
Publisher: W. W. Norton & Company
ISBN: 0393292215
Category : Sports & Recreation
Languages : en
Pages : 228
Book Description
“An exhilarating, at times heartbreaking, and ultimately unforgettable journey that lays bare the true human stakes of the world’s most popular game.”—Warren St. John, best-selling author of Outcasts United Searching for soccer’s next superstars, an audacious program called Football Dreams held tryouts for millions of 13-year-old boys across Africa. In The Away Game, Sebastian Abbot follows several of the boys as they chase their dreams in a dizzying world of rich Arab sheikhs, money-hungry agents, and soccer-mad European fans.
Game of Stars (Kiranmala and the Kingdom Beyond #2)
Author: Sayantani DasGupta
Publisher: Scholastic Inc.
ISBN: 1338185756
Category : Juvenile Fiction
Languages : en
Pages : 279
Book Description
Saving the multiverse is no game in this New York Times bestseller! When the Demon Queen shows up in her bedroom, smelling of acid and surrounded by evil-looking bees, twelve-year-old Kiranmala is uninterested. After all, it's been weeks since she last heard from her friends in the Kingdom Beyond, the alternate dimension where she was born as an Indian princess. But after a call to action over an interdimensional television station and a visit with some all-seeing birds, Kiran decides that she has to once again return to her homeland, where society is fraying, a terrible game show reigns supreme, and friends and foes alike are in danger. Everyone is running scared or imprisoned following the enactment of sudden and unfair rules of law.However, things are a lot less clear than the last time she was in the Kingdom Beyond. Kiran must once again solve riddles and battle her evil Serpent King father -- all while figuring out who her true friends are, and what it really means to be a hero.
Publisher: Scholastic Inc.
ISBN: 1338185756
Category : Juvenile Fiction
Languages : en
Pages : 279
Book Description
Saving the multiverse is no game in this New York Times bestseller! When the Demon Queen shows up in her bedroom, smelling of acid and surrounded by evil-looking bees, twelve-year-old Kiranmala is uninterested. After all, it's been weeks since she last heard from her friends in the Kingdom Beyond, the alternate dimension where she was born as an Indian princess. But after a call to action over an interdimensional television station and a visit with some all-seeing birds, Kiran decides that she has to once again return to her homeland, where society is fraying, a terrible game show reigns supreme, and friends and foes alike are in danger. Everyone is running scared or imprisoned following the enactment of sudden and unfair rules of law.However, things are a lot less clear than the last time she was in the Kingdom Beyond. Kiran must once again solve riddles and battle her evil Serpent King father -- all while figuring out who her true friends are, and what it really means to be a hero.
Football's New Wave
Author: Will Graves
Publisher: North Star Editions, Inc.
ISBN: 1634940911
Category : Juvenile Nonfiction
Languages : en
Pages : 112
Book Description
Football’s New Wave gives readers a front-row seat to this transition from one generation to the next, with pages full of information about these players, where they came from, and what makes them stand out.
Publisher: North Star Editions, Inc.
ISBN: 1634940911
Category : Juvenile Nonfiction
Languages : en
Pages : 112
Book Description
Football’s New Wave gives readers a front-row seat to this transition from one generation to the next, with pages full of information about these players, where they came from, and what makes them stand out.
Satan's Playground
Author: Paul J Vanderwood
Publisher: Duke University Press
ISBN: 082239166X
Category : History
Languages : en
Pages : 410
Book Description
Satan’s Playground chronicles the rise and fall of the tumultuous and lucrative gambling industry that developed just south of the U.S.-Mexico border in the early twentieth century. As prohibitions against liquor, horse racing, gambling, and prostitution swept the United States, the vice industry flourished in and around Tijuana, to the extent that reformers came to call the town “Satan’s Playground,” unintentionally increasing its licentious allure. The area was dominated by Agua Caliente, a large, elegant gaming resort opened by four entrepreneurial Border Barons (three Americans and one Mexican) in 1928. Diplomats, royalty, film stars, sports celebrities, politicians, patricians, and nouveau-riche capitalists flocked to Agua Caliente’s luxurious complex of casinos, hotels, cabarets, and sports extravaganzas, and to its world-renowned thoroughbred racetrack. Clark Gable, Jean Harlow, Louis B. Mayer, the Marx Brothers, Bing Crosby, Charlie Chaplin, Gloria Swanson, and the boxer Jack Dempsey were among the regular visitors. So were mobsters such as Bugsy Siegel, who later cited Agua Caliente as his inspiration for building the first such resort on what became the Las Vegas Strip. Less than a year after Agua Caliente opened, gangsters held up its money-car in transit to a bank in San Diego, killing the courier and a guard and stealing the company money pouch. Paul J. Vanderwood weaves the story of this heist gone wrong, the search for the killers, and their sensational trial into the overall history of the often-chaotic development of Agua Caliente, Tijuana, and Southern California. Drawing on newspaper accounts, police files, court records, personal memoirs, oral histories, and “true detective” magazines, he presents a fascinating portrait of vice and society in the Jazz Age, and he makes a significant contribution to the history of the U.S.-Mexico border.
Publisher: Duke University Press
ISBN: 082239166X
Category : History
Languages : en
Pages : 410
Book Description
Satan’s Playground chronicles the rise and fall of the tumultuous and lucrative gambling industry that developed just south of the U.S.-Mexico border in the early twentieth century. As prohibitions against liquor, horse racing, gambling, and prostitution swept the United States, the vice industry flourished in and around Tijuana, to the extent that reformers came to call the town “Satan’s Playground,” unintentionally increasing its licentious allure. The area was dominated by Agua Caliente, a large, elegant gaming resort opened by four entrepreneurial Border Barons (three Americans and one Mexican) in 1928. Diplomats, royalty, film stars, sports celebrities, politicians, patricians, and nouveau-riche capitalists flocked to Agua Caliente’s luxurious complex of casinos, hotels, cabarets, and sports extravaganzas, and to its world-renowned thoroughbred racetrack. Clark Gable, Jean Harlow, Louis B. Mayer, the Marx Brothers, Bing Crosby, Charlie Chaplin, Gloria Swanson, and the boxer Jack Dempsey were among the regular visitors. So were mobsters such as Bugsy Siegel, who later cited Agua Caliente as his inspiration for building the first such resort on what became the Las Vegas Strip. Less than a year after Agua Caliente opened, gangsters held up its money-car in transit to a bank in San Diego, killing the courier and a guard and stealing the company money pouch. Paul J. Vanderwood weaves the story of this heist gone wrong, the search for the killers, and their sensational trial into the overall history of the often-chaotic development of Agua Caliente, Tijuana, and Southern California. Drawing on newspaper accounts, police files, court records, personal memoirs, oral histories, and “true detective” magazines, he presents a fascinating portrait of vice and society in the Jazz Age, and he makes a significant contribution to the history of the U.S.-Mexico border.
Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies
Author: Pope, Nigel
Publisher: IGI Global
ISBN: 1605664073
Category : Computers
Languages : en
Pages : 413
Book Description
Provides an overview of the increasing level of digitization in sport including areas of gaming and athlete training.
Publisher: IGI Global
ISBN: 1605664073
Category : Computers
Languages : en
Pages : 413
Book Description
Provides an overview of the increasing level of digitization in sport including areas of gaming and athlete training.
Basketball's New Wave
Author: Brian Mahoney
Publisher: North Star Editions, Inc.
ISBN: 1634940881
Category : Juvenile Nonfiction
Languages : en
Pages : 111
Book Description
Basketball’s New Wave gives readers a front-row seat to this transition from one generation to the next, with pages full of information about these players, where they came from, and what makes them stand out.
Publisher: North Star Editions, Inc.
ISBN: 1634940881
Category : Juvenile Nonfiction
Languages : en
Pages : 111
Book Description
Basketball’s New Wave gives readers a front-row seat to this transition from one generation to the next, with pages full of information about these players, where they came from, and what makes them stand out.
Vintage Games
Author: Bill Loguidice
Publisher: Taylor & Francis
ISBN: 1136137572
Category : Computers
Languages : en
Pages : 603
Book Description
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Publisher: Taylor & Francis
ISBN: 1136137572
Category : Computers
Languages : en
Pages : 603
Book Description
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
A History of Competitive Gaming
Author: Lu Zhouxiang
Publisher: Routledge
ISBN: 100058853X
Category : History
Languages : en
Pages : 320
Book Description
Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.
Publisher: Routledge
ISBN: 100058853X
Category : History
Languages : en
Pages : 320
Book Description
Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.