Superhero Synergies

Superhero Synergies PDF Author: James N. Gilmore
Publisher: Rowman & Littlefield
ISBN: 1442232129
Category : Literary Criticism
Languages : en
Pages : 266

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Book Description
In the age of digital media, superheroes are no longer confined to comic books and graphic novels. Their stories are now featured in films, video games, digital comics, television programs, and more. In a single year alone, films featuring Batman, Spider-Man, and the Avengers have appeared on the big screen. Popular media no longer exists in isolation, but converges into complex multidimensional entities. As a result, traditional ideas about the relationship between varying media have come under striking revision. Although this convergence is apparent in many genres, perhaps nowhere is it more persistent, more creative, or more varied than in the superhero genre. Superhero Synergies: Comic Book Characters Go Digital explores this developing relationship between superheroes and various forms of media, examining how the superhero genre, which was once limited primarily to a single medium, has been developed into so many more. Essays in this volume engage with several of the most iconic heroes—including Batman, Hulk, and Iron Man—through a variety of academic disciplines such as industry studies, gender studies, and aesthetic analysis to develop an expansive view of the genre’s potency. The contributors to this volume engage cinema, comics, video games, and even live stage shows to instill readers with new ways of looking at, thinking about, and experiencing some of contemporary media’s most popular texts. This unique approach to the examination of digital media and superhero studies provides new and valuable readings of well-known texts and practices. Intended for both academics and fans of the superhero genre, this anthology introduces the innovative and growing synergy between traditional comic books and digital media.

Superhero Synergies

Superhero Synergies PDF Author: James N. Gilmore
Publisher: Rowman & Littlefield
ISBN: 1442232129
Category : Literary Criticism
Languages : en
Pages : 266

Get Book Here

Book Description
In the age of digital media, superheroes are no longer confined to comic books and graphic novels. Their stories are now featured in films, video games, digital comics, television programs, and more. In a single year alone, films featuring Batman, Spider-Man, and the Avengers have appeared on the big screen. Popular media no longer exists in isolation, but converges into complex multidimensional entities. As a result, traditional ideas about the relationship between varying media have come under striking revision. Although this convergence is apparent in many genres, perhaps nowhere is it more persistent, more creative, or more varied than in the superhero genre. Superhero Synergies: Comic Book Characters Go Digital explores this developing relationship between superheroes and various forms of media, examining how the superhero genre, which was once limited primarily to a single medium, has been developed into so many more. Essays in this volume engage with several of the most iconic heroes—including Batman, Hulk, and Iron Man—through a variety of academic disciplines such as industry studies, gender studies, and aesthetic analysis to develop an expansive view of the genre’s potency. The contributors to this volume engage cinema, comics, video games, and even live stage shows to instill readers with new ways of looking at, thinking about, and experiencing some of contemporary media’s most popular texts. This unique approach to the examination of digital media and superhero studies provides new and valuable readings of well-known texts and practices. Intended for both academics and fans of the superhero genre, this anthology introduces the innovative and growing synergy between traditional comic books and digital media.

Superheroes and Digital Perspectives

Superheroes and Digital Perspectives PDF Author: Sarah Young
Publisher: Lexington Books
ISBN: 1666952206
Category : Social Science
Languages : en
Pages : 173

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Book Description
Superheroes and Digital Perspectives: Super Data examines the intersection of the superhero genre and issues of the internet, data, and digital media to provide not only a posthuman study of the superhero, but also an examination of the ways in which the superhero acts as a lens for our interactions with technology. Contributions to this collection range from the virality of the superhero as political expression to human-nonhuman relations, social expectations, and trends in cultural products. Providing fruitful, rigorous analysis of this genre in the context of ubiquitous handheld networked technology, social media, and data harvesting techniques, this book will be of particular interest to scholars of media studies, posthuman studies, communication, and popular culture.

The Modern Superhero in Film and Television

The Modern Superhero in Film and Television PDF Author: Jeffrey A. Brown
Publisher: Routledge
ISBN: 1317484509
Category : Comics & Graphic Novels
Languages : en
Pages : 303

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Book Description
Hollywood’s live-action superhero films currently dominate the worldwide box-office, with the characters enjoying more notoriety through their feature film and television depictions than they have ever before. This book argues that this immense popularity reveals deep cultural concerns about politics, gender, ethnicity, patriotism and consumerism after the events of 9/11. Superheroes have long been agents of hegemony, fighting for abstract ideals of justice while overall perpetuating the American status quo. Yet at the same time, the book explores how the genre has also been utilized to question and critique these dominant cultural assumptions.

Superheroes and Excess

Superheroes and Excess PDF Author: Jamie Brassett
Publisher: Routledge
ISBN: 1351396927
Category : Comics & Graphic Novels
Languages : en
Pages : 211

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Book Description
Finding the superhero genre in need of further investigation from philosophical standpoints that value excess as a creative drive, rather than denigrate it as a problem to be resolved, this book opens up discussions that highlight different approaches to ‘the creative excess of being’ as expressed through the genre. While superheroes are an everyday, culturally dominant phenomena, philosophical methods and investigations have a reputation for lofty superiority. Across 13 chapters, this book facilitates a collision between the superhero genre and the discipline of philosophy, resulting in a voyage of exploration where each illuminates the other. The contributions in this book range from new voices to recognized scholars, offering superhero studies a set of critical interventions that are unusual, conceptually diverse, theoretically grounded and varied in practice. These chapters consider ‘excessive’ traits of superheroes against schools of thought that have attempted to conceptualize and understand excess by analysing texts and figures across a variety of mediums, such as The Fantastic Four, Captain America, The Vision, Logan, Black Panther and Super Hero Girls. With its unique approach to the superhero genre, this book will be an invaluable read for students and scholars working on comic studies, transmedia studies, cultural studies, popular culture and superhero studies.

Assembling the Marvel Cinematic Universe

Assembling the Marvel Cinematic Universe PDF Author: Julian C. Chambliss
Publisher: McFarland
ISBN: 1476664188
Category : Performing Arts
Languages : en
Pages : 263

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Book Description
The Marvel Cinematic Universe--comprised of films, broadcast television and streaming series and digital shorts--has generated considerable fan engagement with its emphasis on socially relevant characters and plots. Beyond considerable box office achievements, the success of Marvel's movie studios has opened up dialogue on social, economic and political concerns that challenge established values and beliefs. This collection of new essays examines those controversial themes and the ways they represent, construct and distort American culture.

Gender and the Superhero Narrative

Gender and the Superhero Narrative PDF Author: Michael Goodrum
Publisher: Univ. Press of Mississippi
ISBN: 1496818830
Category : Literary Criticism
Languages : en
Pages : 307

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Book Description
Contributions by Dorian L. Alexander, Janine Coleman, Gabriel Gianola, Mel Gibson, Michael Goodrum, Tim Hanley, Vanessa Hemovich, Christina Knopf, Christopher McGunnigle, Samira Nadkarni, Ryan North, Lisa Perdigao, Tara Prescott-Johnson, Philip Smith, and Maite Ucaregui The explosive popularity of San Diego’s Comic-Con, Star Wars: The Force Awakens and Rogue One, and Netflix’s Jessica Jones and Luke Cage all signal the tidal change in superhero narratives and mainstreaming of what were once considered niche interests. Yet just as these areas have become more openly inclusive to an audience beyond heterosexual white men, there has also been an intense backlash, most famously in 2015’s Gamergate controversy, when the tension between feminist bloggers, misogynistic gamers, and internet journalists came to a head. The place for gender in superhero narratives now represents a sort of battleground, with important changes in the industry at stake. These seismic shifts—both in the creation of superhero media and in their critical and reader reception—need reassessment not only of the role of women in comics, but also of how American society conceives of masculinity. Gender and the Superhero Narrative launches ten essays that explore the point where social justice meets the Justice League. Ranging from comics such as Ms. Marvel, Batwoman: Elegy, and Bitch Planet to video games, Netflix, and cosplay, this volume builds a platform for important voices in comics research, engaging with controversy and community to provide deeper insight and thus inspire change.

Comics and Pop Culture

Comics and Pop Culture PDF Author: Barry Keith Grant
Publisher: University of Texas Press
ISBN: 1477319417
Category : Literary Criticism
Languages : en
Pages : 345

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Book Description
It is hard to discuss the current film industry without acknowledging the impact of comic book adaptations, especially considering the blockbuster success of recent superhero movies. Yet transmedial adaptations are part of an evolution that can be traced to the turn of the last century, when comic strips such as “Little Nemo in Slumberland” and “Felix the Cat” were animated for the silver screen. Representing diverse academic fields, including technoculture, film studies, theater, feminist studies, popular culture, and queer studies, Comics and Pop Culture presents more than a dozen perspectives on this rich history and the effects of such adaptations. Examining current debates and the questions raised by comics adaptations, including those around authorship, style, and textual fidelity, the contributors consider the topic from an array of approaches that take into account representations of sexuality, gender, and race as well as concepts of world-building and cultural appropriation in comics from Modesty Blaise to Black Panther. The result is a fascinating re-imagination of the texts that continue to push the boundaries of panel, frame, and popular culture.

Escape Velocity

Escape Velocity PDF Author: Bradley Schauer
Publisher: Wesleyan University Press
ISBN: 0819576603
Category : Performing Arts
Languages : en
Pages : 285

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Book Description
Today, movie theaters are packed with audiences of all ages marveling to exciting science fiction blockbusters, many of which are also critically acclaimed. However, when the science fiction film genre first emerged in the 1950s, it was represented largely by exploitation horror films—lurid, culturally disreputable, and appealing to a niche audience of children and sci-fi buffs. How did the genre evolve from B-movie to blockbuster? Escape Velocity charts the historical trajectory of American science fiction cinema, explaining how the genre transitioned from eerie low-budget horror like It Came from Outer Space to art films like Slaughterhouse-Five, and finally to the extraordinary popularity of hits like E.T. Bradley Schauer draws on primary sources such as internal studio documents, promotional materials, and film reviews to explain the process of cultural, aesthetic, and economic legitimation that occurred between the 1950s and 1980s, as pulp science fiction tropes were adapted to suit the tastes of mainstream audiences. Considering the inescapable dominance of today's effects-driven blockbusters, Escape Velocity not only charts the history of science fiction film, but also gives an account of the origins of contemporary Hollywood.

The Cultural Legacy of Disney

The Cultural Legacy of Disney PDF Author: Robyn Muir
Publisher: Rowman & Littlefield
ISBN: 1666949175
Category : Social Science
Languages : en
Pages : 245

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Book Description
This book critically engages with the Walt Disney Company as a global media conglomerate as they mark their 100th year of business. It reflects on and looks forward to the past, present and future of the company and the scholarly engagement surrounding it through three key areas: Disney as a Company, Disney’s Representations, and Relating to Disney. ‘Disney as a Company’ identifies the corporate and management cultural changes over Disney’s 100-year history, with contributors examining Disney’s transnational media influence, changes in management strategy, and Disney’s recent transmedia venture: Disney+. ‘Disney’s Representations’ features chapters critically engaging with gender, disability, and iconic characters that imply cultural change. ‘Relating to Disney’ embodies the crucial work examining how audiences engage with Disney, with contributors exploring fashion, Disney Fandom and identity, and how people engage with the space of the Parks. This edited collection explores the newer additions to the company, but also reflects on the company’s past over its 100 years. The chapters provide a diverse examination of the many facets of one of the most successful global media conglomerates, providing scholars, students, and interested audiences a global and interdisciplinary snapshot of the Walt Disney Company at 100 years.

Games and Narrative: Theory and Practice

Games and Narrative: Theory and Practice PDF Author: Barbaros Bostan
Publisher: Springer Nature
ISBN: 3030815382
Category : Computers
Languages : en
Pages : 347

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Book Description
This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.