Super NES Works

Super NES Works PDF Author: Jeremy Parish
Publisher:
ISBN: 9781955183079
Category :
Languages : en
Pages :

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Book Description
Nintendo's Sweet 16! Following the worldwide success of the Nintendo Entertainment System and the home video game industry's overall shift toward a new generation of more powerful hardware, a successor to the NES seemed inevitable. In August 1991, Nintendo brought that successor-the Super Nintendo Entertainment System, or Super NES-to America, an in the process launched one of the most beloved consoles of all time. Super NES Works Vol. I looks back at the early days of the Super NES in the U.S., with comprehensive retrospectives of both the console and all 31 games to ship for it through the end of the year. Each entry is accompanied with sidebars, supplementary features, photos of U.S. packaging, and crisp high-resolution direct-feed screenshots. Super NES Works Vol. I also includes an overview of Japanese releases for Super Famicom through the end of 1991, a comprehensive timeline of events leading up to the system's launch, and more! It's the definitive 30th anniversary retrospective of how one of the greatest consoles ever got its start. Based on the YouTube video series "Super NES Works" (aka "Mode Seven").

Super NES Works

Super NES Works PDF Author: Jeremy Parish
Publisher:
ISBN: 9781955183079
Category :
Languages : en
Pages :

Get Book Here

Book Description
Nintendo's Sweet 16! Following the worldwide success of the Nintendo Entertainment System and the home video game industry's overall shift toward a new generation of more powerful hardware, a successor to the NES seemed inevitable. In August 1991, Nintendo brought that successor-the Super Nintendo Entertainment System, or Super NES-to America, an in the process launched one of the most beloved consoles of all time. Super NES Works Vol. I looks back at the early days of the Super NES in the U.S., with comprehensive retrospectives of both the console and all 31 games to ship for it through the end of the year. Each entry is accompanied with sidebars, supplementary features, photos of U.S. packaging, and crisp high-resolution direct-feed screenshots. Super NES Works Vol. I also includes an overview of Japanese releases for Super Famicom through the end of 1991, a comprehensive timeline of events leading up to the system's launch, and more! It's the definitive 30th anniversary retrospective of how one of the greatest consoles ever got its start. Based on the YouTube video series "Super NES Works" (aka "Mode Seven").

Virtual Boy Works

Virtual Boy Works PDF Author: Jeremy Parish
Publisher:
ISBN: 9781955183000
Category :
Languages : en
Pages :

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Book Description
The definitive retrospective of Nintendo's Virtual Boy system and every game published for it in the U.S. and Japan.

The SNES Omnibus

The SNES Omnibus PDF Author: Brett Weiss
Publisher:
ISBN: 9780764355325
Category : Games & Activities
Languages : en
Pages : 416

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Book Description
Volume 1 of the SNES Omnibus is a fun and informative look at all the original Super Nintendo games released in the U.S. starting with the letters A-M. More than 350 games are featured, including such iconic titles as Chrono Trigger, Contra III: The Alien Wars, Donkey Kong Country, EarthBound, F-Zero, Final Fantasy II and III, Gradius III, and The Legend of Zelda: A Link to the Past. Each game, whether obscure or mainstream, is covered in exhaustive detail. In addition to thorough gameplay descriptions, the book includes reviews, fun facts, historical data, quotes from vintage magazines, and, best of all, nostalgic stories about many of the games from programmers, authors, convention exhibitors, video game store owners, YouTube celebs, and other industry insiders. The book also features more than 2,000 full-color images, including box art, cartridges, screenshots, and vintage ads.

Super Power, Spoony Bards, and Silverware

Super Power, Spoony Bards, and Silverware PDF Author: Dominic Arsenault
Publisher: MIT Press
ISBN: 0262341506
Category : Games & Activities
Languages : en
Pages : 238

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Book Description
A critical look at how the Super Nintendo Entertainment System—and a resistance to innovation—took Nintendo from industry leadership to the margins of videogaming. This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the undisputed victor of the “16-bit console wars” of 1989–1995. In this book, Dominic Arsenault reminds us that although the SNES was a strong platform filled with high-quality games, it was also the product of a short-sighted corporate vision focused on maintaining Nintendo’s market share and business model. This led the firm to fall from a dominant position during its golden age (dubbed by Arsenault the “ReNESsance”) with the NES to the margins of the industry with the Nintendo 64 and GameCube consoles. Arsenault argues that Nintendo’s conservative business strategies and resistance to innovation during the SNES years explain its market defeat by Sony’s PlayStation. Extending the notion of “platform” to include the marketing forces that shape and constrain creative work, Arsenault draws not only on game studies and histories but on game magazines, boxes, manuals, and advertisements to identify the technological discourses and business models that formed Nintendo’s Super Power. He also describes the cultural changes in video games during the 1990s that slowly eroded the love of gamer enthusiasts for the SNES as the Nintendo generation matured. Finally, he chronicles the many technological changes that occurred through the SNES's lifetime, including full-motion video, CD-ROM storage, and the shift to 3D graphics. Because of the SNES platform’s architecture, Arsenault explains, Nintendo resisted these changes and continued to focus on traditional gameplay genres.

Ultimate Nintendo

Ultimate Nintendo PDF Author: Pat Contri
Publisher:
ISBN: 9780997328325
Category :
Languages : en
Pages : 452

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Book Description
Ultimate Nintendo: Guide to the SNES Library is a thorough examination of the games from the beloved and influential Super Nintendo Entertainment System. This definitive resource contains information, screenshots, and reviews of all games released for Nintendo's 16-bit home video game console between 1991-1998. Read about hundreds of fun and memorable SNES titles like Super Mario World, Donkey Kong Country, Super Metroid, Mega Man X, Super Castlevania IV, The Legend of Zelda: A Link to the Past, and many more. This collection includes details for every SNES game: developer, publisher, release date, genre, special features, and more! Bonus sections are dedicated to promo cartridges and even games that were never released! So if you are a Nintendo or video game fan, dive in and learn about all the entertaining and interesting games in the impressive SNES library!- 800 SNES game reviews, including those released exclusively outside of North America- Promo, special, and test cartridges- A look at SNES games that were never released- Super Famicom spotlight highlighting titles released in Japan on the SNES sister console- A guide to notable SNES controllers and devices- Supplemental articles about the history of the SNES by game historians and internet personalitiesNote: this book is not authorized or endorsed by Nintendo. All registered trademarks, game art, and game screenshots used are copyright their respective holders and are utilized here under Fair Use.

The SNES Encyclopedia

The SNES Encyclopedia PDF Author: Chris Scullion
Publisher: White Owl
ISBN: 1526737841
Category : Games & Activities
Languages : en
Pages : 896

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Book Description
“If you didn’t grow up with an SNES and are curious to know about games like Chrono Trigger, Super Metroid and more, then this is the book for you.” —Got Game Following on from the previously released NES Encyclopedia, The SNES Encyclopedia is the ultimate resource for fans of Nintendo’s second home video game console, the Super Nintendo Entertainment System. Containing detailed information on all 780 games released for the SNES in the west, this enormous book is full of screenshots, trivia and charmingly bad jokes. It also includes a bonus section covering the entire twenty-two-game library of the Virtual Boy, Nintendo’s ill-fated 3D system which was released at the end of the SNES’s life. “Without question, The SNES Encyclopedia: Every Game Released for the Super Nintendo Entertainment System makes for an excellent video game library addition. It’s an economical and well-crafted book of Nintendo’s 16-bit history, and it’s sure to leave you yearning for the days of Super Mario World’s vibrant colors, Super Metroid’s intoxicating atmosphere, and Super Punch Out!!’s incredible tension. If you already own The NES Encyclopedia, you’ll know what to expect, but if you’re just starting a collection of video game-themed books, you can’t go wrong with this condense and informative offering.” —Nintendo World Report

Ultimate Nintendo

Ultimate Nintendo PDF Author: Pat Contri
Publisher:
ISBN: 9780997328318
Category :
Languages : en
Pages : 436

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Book Description
Ultimate Nintendo: Guide to the NES Library 1985-1995 is an expansive and thorough look at one of the greatest video game libraries of all time - the Nintendo Entertainment System. This nearly 450-page book covers all 800+ licensed and unlicensed games released during the system's lifespan, and features information and reviews for these classic (and not so classic) 8-bit games.

The NES Encyclopedia

The NES Encyclopedia PDF Author: Chris Scullion
Publisher: Casemate Publishers
ISBN: 1526737825
Category : Games & Activities
Languages : en
Pages : 274

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Book Description
A comprehensive, colorful guide to every game ever released on the classic Nintendo Entertainment System. One of the most iconic video game systems, the NES is credited with saving the American video games industry in the early 1980s. The NES Encyclopedia is the first ever complete reference guide to every game released on the Nintendo Entertainment System, Nintendo’s first industry-defining video game system. As well as covering all 714 officially licensed NES games, the book also includes more than 160 unlicensed games released during its lifespan, giving for the first time a definitive history of this important console's full library. Written by a retro gaming expert with 30 years of gaming experience and a penchant for bad jokes, TheNES Encyclopedia promises to be both informative and entertaining. The NES continues to enjoy a strong cult following among Nintendo fans and gamers in general with wide varieties of officially licensed merchandise proving ever popular. Nintendo’s most recent console, the Switch, is the fastest selling video game console of all time in the United States and Japan. Nintendo launched a variety of classic NES games for download on the system, meaning a new audience of gamers is due to discover the NES for the first time if they have not already. Praise for The NES Encyclopedia “As a catalog of all 876 NES games, this work is unique in its breadth of coverage and will be of great interest to old-school video gamers and collectors.” —Booklist “A definitive resource that is more than worthy of the title ‘Encyclopedia.’ ” —Nintendo World Report

Super Mario

Super Mario PDF Author: Jeff Ryan
Publisher: Penguin
ISBN: 1591845637
Category : Business & Economics
Languages : en
Pages : 322

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Book Description
The definitive story of the rise of Nintendo. In 1981, Nintendo of America was a one-year-old business already on the brink of failure. Its president, Mino Arakawa, was stuck with two thousand unsold arcade cabinets for a dud of a game (Radar Scope). So he hatched a plan. Back in Japan, a boyish, shaggy-haired staff artist named Shigeru Miyamoto designed a new game for the unsold cabinets featur­ing an angry gorilla and a small jumping man. Donkey Kong brought in $180 million in its first year alone and launched the career of a short, chubby plumber named Mario. Since then, Mario has starred in over two hundred games, gen­erating profits in the billions. He is more recognizable than Mickey Mouse, yet he’s little more than a mustache in bib overalls. How did a mere smear of pixels gain such huge popularity? Super Mario tells the story behind the Nintendo games millions of us grew up with, explaining how a Japanese trading card company rose to dominate the fiercely competitive video-game industry.

Gamer Army

Gamer Army PDF Author: Trent Reedy
Publisher: Scholastic Inc.
ISBN: 1338045318
Category : Juvenile Fiction
Languages : en
Pages : 267

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Book Description
In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.