Super Mario Maker

Super Mario Maker PDF Author: Ryan Tran
Publisher: Createspace Independent Publishing Platform
ISBN: 9781535446426
Category :
Languages : en
Pages : 136

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Book Description
Ever wanted to create one-screen puzzles in Super Mario Maker, but didn't know where to start or what to do? Those days are over. With the help of Super Mario Maker: The Ultimate One-Screen Puzzle Guide, you'll be creating these difficult to design puzzle levels like a pro! Discover complex puzzle mechanics, amazing one-screen puzzle creators, and more! This book has you covered with one-screen puzzle designing

Super Mario Maker

Super Mario Maker PDF Author: Ryan Tran
Publisher: Createspace Independent Publishing Platform
ISBN: 9781535446426
Category :
Languages : en
Pages : 136

Get Book Here

Book Description
Ever wanted to create one-screen puzzles in Super Mario Maker, but didn't know where to start or what to do? Those days are over. With the help of Super Mario Maker: The Ultimate One-Screen Puzzle Guide, you'll be creating these difficult to design puzzle levels like a pro! Discover complex puzzle mechanics, amazing one-screen puzzle creators, and more! This book has you covered with one-screen puzzle designing

Retro Gaming Hacks

Retro Gaming Hacks PDF Author: Chris Kohler
Publisher: "O'Reilly Media, Inc."
ISBN: 1449303900
Category : Games & Activities
Languages : en
Pages : 568

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Book Description
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.

Super Mario Manga Mania

Super Mario Manga Mania PDF Author: Yukio Sawada
Publisher: VIZ Media LLC
ISBN: 9781974718481
Category : Comics & Graphic Novels
Languages : en
Pages : 160

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Book Description
Experience the zany world of Super Mario through manga! Join Mario and pals in crazy adventures inspired by the hit video games! In this collection of short stories, Mario and Luigi go on adventures that showcase the fan-favorite characters of the Mario world in new, unconventional and hilarious ways. This compilation, handpicked from years of Mario comics in Japan, has never been available in English—until now!

An Architectural Approach to Level Design

An Architectural Approach to Level Design PDF Author: Christopher W. Totten
Publisher: CRC Press
ISBN: 1351982923
Category : Computers
Languages : en
Pages : 474

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Book Description
Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.

The Maker Magician's Handbook

The Maker Magician's Handbook PDF Author: Mario Marchese
Publisher: Maker Media, Inc.
ISBN: 1680456547
Category : Juvenile Nonfiction
Languages : en
Pages : 122

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Book Description
To get started, you'll need only what you can usually find in your home: items like paper, ziploc bags, index cards, coloring utensils, pencils, rubberbands, scissors, etc. As we progress in the world of making magic, we'll explore how to use 3D design tools like Tinkercad (you can register for a free account at tinkercad.com). You don't need a 3D printer in your home! Libraries, schools, and makerspaces around the world have 3D printers you can use! We'll explore simple programming using Arduino!

Nintendo Video Game Designer Shigeru Miyamoto

Nintendo Video Game Designer Shigeru Miyamoto PDF Author: Kari Cornell
Publisher: Lerner Publications (Tm)
ISBN: 1467795313
Category : Juvenile Nonfiction
Languages : en
Pages : 36

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Book Description
Have you ever played Super Mario Brothers, Donkey Kong, or The Legend of Zelda? Learn about Shigeru Miyamoto, the Japanese designer who created these famous games.

A Play of Bodies

A Play of Bodies PDF Author: Brendan Keogh
Publisher: MIT Press
ISBN: 0262345447
Category : Games & Activities
Languages : en
Pages : 249

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Book Description
An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.

Super Mario: Meet Mario! (Nintendo®)

Super Mario: Meet Mario! (Nintendo®) PDF Author: Malcolm Shealy
Publisher: Random House Books for Young Readers
ISBN: 0593304446
Category : Juvenile Fiction
Languages : en
Pages : 33

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Book Description
Power up your child's reading with Mario, Luigi and their friends in the Super MarioTM first-ever Step into Reading level reader! Nintendo and Super Mario fans ages 5-8 will love to meet Mario, Luigi, and all their friends and foes in this Step 3 Step into Reading level reader. Step 3 readers feature engaging characters in easy-to-follow plots about popular topics for children who are ready to read on their own. Mario first appeared in 1981 with the arcade classic Donkey KongTM, and has since gone on to star in many adventures, allowing him to evolve into the beloved icon he is today. He is a video game sensation, appearing across all genres--from action-platformers to sports, kart racing and beyond.

Shigeru Miyamoto

Shigeru Miyamoto PDF Author: Jennifer deWinter
Publisher: Bloomsbury Publishing USA
ISBN: 1628923873
Category : Games & Activities
Languages : en
Pages : 201

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Book Description
Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen. You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros., The Legend of Zelda, and Donkey Kong-games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.

The Switch Collector

The Switch Collector PDF Author: Jeffrey Wittenhagen
Publisher:
ISBN: 9781733292870
Category :
Languages : en
Pages : 0

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Book Description
The Switch Collector is a comprehensive "Switchopedia" Collector book series that covers all the physical releases for the Nintendo Switch along with the must play digital-only releases we would like to see come out physically. Part two of the second volume, titled "Volume Two Part Two" continues our journey with the Switch finishing the second year of the Nintendo Switch. This book is also in an abridged format to streamline the information so it is easy for the reader to consume!