Author: DK
Publisher: Penguin
ISBN: 1465462155
Category : Juvenile Nonfiction
Languages : en
Pages : 192
Book Description
See today's best innovations and imagine tomorrow's big ideas in Super Cool Tech. This cutting-edge guide explores how incredible new technologies are shaping the modern world and its future, from familiar smartwatches to intelligent, driverless cars. Packed with more than 250 full-color images, X-rays, thermal imaging, digital artworks, cross-sections, and cutaways, Super Cool Tech reveals the secrets behind the latest gadgets and gizmos, state-of-the-art buildings, and life-changing technologies. Learn about incredible architectural concepts around the world, such as the Hydropolis Underwater Hotel and Resort in Dubai, and the River Gym, a human-powered floating gym in New York City. Discover how a wheelchair adapts to its surroundings and learn how a cutting board can give the nutritional information of the food being prepared on it. From 3-D-printed cars to robot vacuum cleaners, Super Cool Tech reveals today's amazing inventions and looks ahead to the future of technology, including hologram traffic lights and the Galactic Suite Hotel in space. Perfect for STEAM education initiatives, Super Cool Tech makes technology easy to understand, following the history of each invention and how they impact our everyday lives, and "How It Works" panels explain the design and function of each item using clear explanations and images. Designed in DK's signature style, Super Cool Tech is the ultimate guide to exploring and understanding the latest gadgets and inventions while looking ahead to the future of technology.
Super Cool Tech
Author: DK
Publisher: Penguin
ISBN: 1465462155
Category : Juvenile Nonfiction
Languages : en
Pages : 192
Book Description
See today's best innovations and imagine tomorrow's big ideas in Super Cool Tech. This cutting-edge guide explores how incredible new technologies are shaping the modern world and its future, from familiar smartwatches to intelligent, driverless cars. Packed with more than 250 full-color images, X-rays, thermal imaging, digital artworks, cross-sections, and cutaways, Super Cool Tech reveals the secrets behind the latest gadgets and gizmos, state-of-the-art buildings, and life-changing technologies. Learn about incredible architectural concepts around the world, such as the Hydropolis Underwater Hotel and Resort in Dubai, and the River Gym, a human-powered floating gym in New York City. Discover how a wheelchair adapts to its surroundings and learn how a cutting board can give the nutritional information of the food being prepared on it. From 3-D-printed cars to robot vacuum cleaners, Super Cool Tech reveals today's amazing inventions and looks ahead to the future of technology, including hologram traffic lights and the Galactic Suite Hotel in space. Perfect for STEAM education initiatives, Super Cool Tech makes technology easy to understand, following the history of each invention and how they impact our everyday lives, and "How It Works" panels explain the design and function of each item using clear explanations and images. Designed in DK's signature style, Super Cool Tech is the ultimate guide to exploring and understanding the latest gadgets and inventions while looking ahead to the future of technology.
Publisher: Penguin
ISBN: 1465462155
Category : Juvenile Nonfiction
Languages : en
Pages : 192
Book Description
See today's best innovations and imagine tomorrow's big ideas in Super Cool Tech. This cutting-edge guide explores how incredible new technologies are shaping the modern world and its future, from familiar smartwatches to intelligent, driverless cars. Packed with more than 250 full-color images, X-rays, thermal imaging, digital artworks, cross-sections, and cutaways, Super Cool Tech reveals the secrets behind the latest gadgets and gizmos, state-of-the-art buildings, and life-changing technologies. Learn about incredible architectural concepts around the world, such as the Hydropolis Underwater Hotel and Resort in Dubai, and the River Gym, a human-powered floating gym in New York City. Discover how a wheelchair adapts to its surroundings and learn how a cutting board can give the nutritional information of the food being prepared on it. From 3-D-printed cars to robot vacuum cleaners, Super Cool Tech reveals today's amazing inventions and looks ahead to the future of technology, including hologram traffic lights and the Galactic Suite Hotel in space. Perfect for STEAM education initiatives, Super Cool Tech makes technology easy to understand, following the history of each invention and how they impact our everyday lives, and "How It Works" panels explain the design and function of each item using clear explanations and images. Designed in DK's signature style, Super Cool Tech is the ultimate guide to exploring and understanding the latest gadgets and inventions while looking ahead to the future of technology.
DK Eyewitness Books: Computer
Author: DK
Publisher: Penguin
ISBN: 0756688337
Category : Juvenile Nonfiction
Languages : en
Pages : 74
Book Description
Eyewitness Computer gives readers an up-close look at the machines that have come to define the modern world. From laptops to supercomputers, this book uses clear, crisp photography and engaging text to explain how computers work, the functions they serve, and what they might do in the future.
Publisher: Penguin
ISBN: 0756688337
Category : Juvenile Nonfiction
Languages : en
Pages : 74
Book Description
Eyewitness Computer gives readers an up-close look at the machines that have come to define the modern world. From laptops to supercomputers, this book uses clear, crisp photography and engaging text to explain how computers work, the functions they serve, and what they might do in the future.
Car Science
Author: Richard Hammond
Publisher: Penguin
ISBN: 0756651832
Category : Juvenile Nonfiction
Languages : en
Pages : 100
Book Description
Top Gear's Richard Hammond is in the driving seat for this turbo-charged tour through the nuts and bolts of car technology. Underneath the hood of every car there's a lot of fast, furious, and spectacular science going on. G-force, combustion, power: you name it, a car's got it. Help your child discover all about the science of cars with this explosive tour of automobiles in Car Science. Find out how cars revolutionized the world and see how a car functions with jaw-dropping diagrams, cutaway drawings and cool graphics. Steer to the fundamental science behind the mechanics and then sit back for an exciting look into the future of minimal emissions, maximum fun.
Publisher: Penguin
ISBN: 0756651832
Category : Juvenile Nonfiction
Languages : en
Pages : 100
Book Description
Top Gear's Richard Hammond is in the driving seat for this turbo-charged tour through the nuts and bolts of car technology. Underneath the hood of every car there's a lot of fast, furious, and spectacular science going on. G-force, combustion, power: you name it, a car's got it. Help your child discover all about the science of cars with this explosive tour of automobiles in Car Science. Find out how cars revolutionized the world and see how a car functions with jaw-dropping diagrams, cutaway drawings and cool graphics. Steer to the fundamental science behind the mechanics and then sit back for an exciting look into the future of minimal emissions, maximum fun.
Cool Stuff Exploded
Author: Chris Woodford
Publisher: Penguin
ISBN: 0756691796
Category : Juvenile Nonfiction
Languages : en
Pages : 258
Book Description
The third installment of DK's Cool Stuff series will blow your mind. Cool Stuff Exploded is a super-cool technology book that deconstructs - or literally explodes - everyday objects so readers can see exactly how they work. See a piece-by-piece breakdown of cell phones, computers, cars, and more, and learn how each part works and how they all fit together as a whole. This unique look at the items we use every day brings science, technology, and wonder together, giving us all a great appreciation for how our twenty-first-century world works.
Publisher: Penguin
ISBN: 0756691796
Category : Juvenile Nonfiction
Languages : en
Pages : 258
Book Description
The third installment of DK's Cool Stuff series will blow your mind. Cool Stuff Exploded is a super-cool technology book that deconstructs - or literally explodes - everyday objects so readers can see exactly how they work. See a piece-by-piece breakdown of cell phones, computers, cars, and more, and learn how each part works and how they all fit together as a whole. This unique look at the items we use every day brings science, technology, and wonder together, giving us all a great appreciation for how our twenty-first-century world works.
Virtual Reality
Author: Jack Challoner
Publisher: DK Children
ISBN: 9781465465481
Category : Augmented reality
Languages : en
Pages : 0
Book Description
This book explores the realities of virtual reality, explaining what VR is and how it works, and even includes an app download for five exclusive VR experiences and a cardboard viewer with stickers so kids can make it their own. Full color. 8 1/2 x 10 15/16. Consumable.
Publisher: DK Children
ISBN: 9781465465481
Category : Augmented reality
Languages : en
Pages : 0
Book Description
This book explores the realities of virtual reality, explaining what VR is and how it works, and even includes an app download for five exclusive VR experiences and a cardboard viewer with stickers so kids can make it their own. Full color. 8 1/2 x 10 15/16. Consumable.
The Book of Terrifyingly Awesome Technology
Author: Sean Connolly
Publisher: Workman Publishing Company
ISBN: 1523504943
Category : Juvenile Nonfiction
Languages : en
Pages : 241
Book Description
Here comes the future! The world’s coolest technology comes to life with fun, hands-on experiments for kids. • Test solar power with milk jugs and balloons • Understand genome technology with food coloring • Launch your own “microsatellites” into orbit These 27 terrific experiments use basic stuff from around the house and will help you understand the fascinating and potentially scary world of driverless cars, artificial intelligence, robots and androids, 3-D printing, test-tube meat, smart clothing, and more. Through cool illustrations, photos, and Sean Connolly’s clear and always-lively writing, you’ll learn what each breakthrough means, how it can improve our lives, and what its downside might be. An elevator leading into outer space? A robot that learns to think for itself? What could possibly go wrong? Attention, parents: It’s time to put the “T” in STEM! You’ve probably heard that acronym, which stands for the core subjects of Science, Technology, Engineering, and Math. And though technology can get pretty scary in our imaginations, these experiments give your kids a hands-on understanding of the principles behind the innovations—so no, they won’t be performing laser surgery on their siblings or reprogramming the GPS in your car. (But they’ll still have fun!)
Publisher: Workman Publishing Company
ISBN: 1523504943
Category : Juvenile Nonfiction
Languages : en
Pages : 241
Book Description
Here comes the future! The world’s coolest technology comes to life with fun, hands-on experiments for kids. • Test solar power with milk jugs and balloons • Understand genome technology with food coloring • Launch your own “microsatellites” into orbit These 27 terrific experiments use basic stuff from around the house and will help you understand the fascinating and potentially scary world of driverless cars, artificial intelligence, robots and androids, 3-D printing, test-tube meat, smart clothing, and more. Through cool illustrations, photos, and Sean Connolly’s clear and always-lively writing, you’ll learn what each breakthrough means, how it can improve our lives, and what its downside might be. An elevator leading into outer space? A robot that learns to think for itself? What could possibly go wrong? Attention, parents: It’s time to put the “T” in STEM! You’ve probably heard that acronym, which stands for the core subjects of Science, Technology, Engineering, and Math. And though technology can get pretty scary in our imaginations, these experiments give your kids a hands-on understanding of the principles behind the innovations—so no, they won’t be performing laser surgery on their siblings or reprogramming the GPS in your car. (But they’ll still have fun!)
Maker Lab
Author: Jack Challoner
Publisher: Penguin
ISBN: 1465458727
Category : Juvenile Nonfiction
Languages : en
Pages : 162
Book Description
Build, create, invent, and discover 28 awesome experiments and activities with Maker Lab. Created in association with the Smithsonian Institution and supporting STEAM education initiatives, Maker Lab has 28 kid-safe projects and crafts that will get young inventors' wheels turning and make science pure fun. Explaining science through photographs and facts that carefully detail the "why" and "how" of each experiment using real-world examples to provide context, each activity is appropriate for kids ages 8-12 years old and ranked easy, medium, or hard, with an estimated time frame for completion. Requiring only household materials, young makers can build an exploding volcano, make bath fizzies, construct a solar system, make an eggshell geode, and more. With a foreword by Jack Andraka, a teen award-winning inventor, Maker Lab will help kids find their inner inventor to impress friends, family, and teachers and create winning projects for science fairs and school projects.
Publisher: Penguin
ISBN: 1465458727
Category : Juvenile Nonfiction
Languages : en
Pages : 162
Book Description
Build, create, invent, and discover 28 awesome experiments and activities with Maker Lab. Created in association with the Smithsonian Institution and supporting STEAM education initiatives, Maker Lab has 28 kid-safe projects and crafts that will get young inventors' wheels turning and make science pure fun. Explaining science through photographs and facts that carefully detail the "why" and "how" of each experiment using real-world examples to provide context, each activity is appropriate for kids ages 8-12 years old and ranked easy, medium, or hard, with an estimated time frame for completion. Requiring only household materials, young makers can build an exploding volcano, make bath fizzies, construct a solar system, make an eggshell geode, and more. With a foreword by Jack Andraka, a teen award-winning inventor, Maker Lab will help kids find their inner inventor to impress friends, family, and teachers and create winning projects for science fairs and school projects.
Mammoth Science
Author: DK
Publisher: Penguin
ISBN: 0744033594
Category : Juvenile Nonfiction
Languages : en
Pages : 160
Book Description
David Macaulay's troupe of curious mammoths lead you through the basics of physics, biology, and chemistry in this unconventional and highly original guide to science. From the interior of an atom to the solar system and beyond, the mammoths seek to understand the science! These intrepid science demonstrators will go to incredible lengths to educate and entertain. They wrestle with magnets to understand their powerful force, make mammoth models of different materials explore what gives them mass, and step into an X-ray machine to reveal the bones beneath their woolly exterior. Observing and recording the mammoth's behavior is bestselling illustrator David Macaulay, whose How Machines Work won the Royal Society Young People's Book Prize in 2016. Renowned for his ability to explain complex ideas with simple genius, Macaulay captures the oddball humor of his subject matter, making Macaulay's Mammoth Science the perfect introduction to scientific principles for the young and the young-at-heart.
Publisher: Penguin
ISBN: 0744033594
Category : Juvenile Nonfiction
Languages : en
Pages : 160
Book Description
David Macaulay's troupe of curious mammoths lead you through the basics of physics, biology, and chemistry in this unconventional and highly original guide to science. From the interior of an atom to the solar system and beyond, the mammoths seek to understand the science! These intrepid science demonstrators will go to incredible lengths to educate and entertain. They wrestle with magnets to understand their powerful force, make mammoth models of different materials explore what gives them mass, and step into an X-ray machine to reveal the bones beneath their woolly exterior. Observing and recording the mammoth's behavior is bestselling illustrator David Macaulay, whose How Machines Work won the Royal Society Young People's Book Prize in 2016. Renowned for his ability to explain complex ideas with simple genius, Macaulay captures the oddball humor of his subject matter, making Macaulay's Mammoth Science the perfect introduction to scientific principles for the young and the young-at-heart.
Nick and Tesla and the High-Voltage Danger Lab
Author: Bob Pflugfelder
Publisher: Quirk Books
ISBN: 1594746621
Category : Juvenile Fiction
Languages : en
Pages : 242
Book Description
Nick and Tesla are bright 11-year-old siblings with a knack for science, electronics, and getting into trouble. When their parents mysteriously vanish, they’re sent to live with their Uncle Newt, a brilliant inventor who engineers top-secret gadgets for a classified government agency. It’s not long before Nick and Tesla are embarking on adventures of their own—engineering all kinds of outrageous MacGyverish contraptions to save their skin: 9-volt burglar alarms, electromagnets, mobile tracking devices, and more. Readers are invited to join in the fun as each story contains instructions and blueprints for five different projects. In Nick and Tesla’s High-Voltage Danger Lab, we meet the characters and learn how to make everything from rocket launchers to soda-powered vehicles. Learning about science has never been so dangerous—or so much fun!
Publisher: Quirk Books
ISBN: 1594746621
Category : Juvenile Fiction
Languages : en
Pages : 242
Book Description
Nick and Tesla are bright 11-year-old siblings with a knack for science, electronics, and getting into trouble. When their parents mysteriously vanish, they’re sent to live with their Uncle Newt, a brilliant inventor who engineers top-secret gadgets for a classified government agency. It’s not long before Nick and Tesla are embarking on adventures of their own—engineering all kinds of outrageous MacGyverish contraptions to save their skin: 9-volt burglar alarms, electromagnets, mobile tracking devices, and more. Readers are invited to join in the fun as each story contains instructions and blueprints for five different projects. In Nick and Tesla’s High-Voltage Danger Lab, we meet the characters and learn how to make everything from rocket launchers to soda-powered vehicles. Learning about science has never been so dangerous—or so much fun!
How to Be an Engineer
Author: Carol Vorderman
Publisher: Dorling Kindersley Ltd
ISBN: 0241353300
Category : Juvenile Nonfiction
Languages : en
Pages : 144
Book Description
Learn as you do in this hands-on engineering book for kids with Carol Vorderman. Being an engineer isn't just about wearing a hard hat and looking important while holding a clipboard! It's about looking at the world and trying to figure out how it works. As well as simple engineering projects for kids to try, DK's How to be an Engineer will teach them how to think like an engineer, including materials, building, machines, getting around, and energy. You can find out how engineers use STEAM subjects and their imaginations to fix problems, and take inspiration from engineering heroes such as Leonardo da Vinci, Mae Jemison, and Elon Musk. This book encourages you to investigate, with amazing projects using things from around your home: find out about materials by crushing loo rolls, learn about jet propulsion with balloons, and build a robot arm from rulers. Fun questions, engineering experiments, and real-life scenarios come together to make engineering relevant. In How to be a Engineer the emphasis is on inspiring kids, which means less time at a computer and more time in the real world! Do you like solving problems? Are you good at making things? Have you ever dreamed of being an inventor? If so you may be an engineer in the making.
Publisher: Dorling Kindersley Ltd
ISBN: 0241353300
Category : Juvenile Nonfiction
Languages : en
Pages : 144
Book Description
Learn as you do in this hands-on engineering book for kids with Carol Vorderman. Being an engineer isn't just about wearing a hard hat and looking important while holding a clipboard! It's about looking at the world and trying to figure out how it works. As well as simple engineering projects for kids to try, DK's How to be an Engineer will teach them how to think like an engineer, including materials, building, machines, getting around, and energy. You can find out how engineers use STEAM subjects and their imaginations to fix problems, and take inspiration from engineering heroes such as Leonardo da Vinci, Mae Jemison, and Elon Musk. This book encourages you to investigate, with amazing projects using things from around your home: find out about materials by crushing loo rolls, learn about jet propulsion with balloons, and build a robot arm from rulers. Fun questions, engineering experiments, and real-life scenarios come together to make engineering relevant. In How to be a Engineer the emphasis is on inspiring kids, which means less time at a computer and more time in the real world! Do you like solving problems? Are you good at making things? Have you ever dreamed of being an inventor? If so you may be an engineer in the making.