Studying the Novice Programmer

Studying the Novice Programmer PDF Author: E. Soloway
Publisher: Psychology Press
ISBN: 1317786203
Category : Psychology
Languages : en
Pages : 504

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Book Description
Parallel to the growth of computer usage in society is the growth of programming instruction in schools. This informative volume unites a wide range of perspectives on the study of novice programmers that will not only inform readers of empirical findings, but will also provide insights into how novices reason and solve problems within complex domains. The large variety of methodologies found in these studies helps to improve programming instruction and makes this an invaluable reference for researchers planning studies of their own. Topics discussed include historical perspectives, transfer, learning, bugs, and programming environments.

Studying the Novice Programmer

Studying the Novice Programmer PDF Author: E. Soloway
Publisher: Psychology Press
ISBN: 131778619X
Category : Psychology
Languages : en
Pages : 575

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Book Description
Parallel to the growth of computer usage in society is the growth of programming instruction in schools. This informative volume unites a wide range of perspectives on the study of novice programmers that will not only inform readers of empirical findings, but will also provide insights into how novices reason and solve problems within complex domains. The large variety of methodologies found in these studies helps to improve programming instruction and makes this an invaluable reference for researchers planning studies of their own. Topics discussed include historical perspectives, transfer, learning, bugs, and programming environments.

Studying the Novice Programmer

Studying the Novice Programmer PDF Author: Elliot Soloway
Publisher: Psychology Press
ISBN: 9780805800036
Category : Computer programming
Languages : en
Pages : 0

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Book Description
First Published in 1988. Routledge is an imprint of Taylor & Francis, an informa company.

The Cambridge Handbook of Computing Education Research

The Cambridge Handbook of Computing Education Research PDF Author: Sally A. Fincher
Publisher:
ISBN: 1108756212
Category : Computers
Languages : en
Pages : 924

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Book Description
This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.

Python and Algorithmic Thinking for the Complete Beginner

Python and Algorithmic Thinking for the Complete Beginner PDF Author: Aristides Bouras
Publisher: Packt Publishing Ltd
ISBN: 1836209266
Category : Computers
Languages : en
Pages : 908

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Book Description
Unlock the power of Python with this comprehensive guide, “Python and Algorithmic Thinking for the Complete Beginner.” It covers everything from computer basics to advanced decision and loop control structures. Key Features Comprehensive coverage from basic computer operations to advanced programming concepts Step-by-step progression of each topic, along with tips and tricks to enhance coding efficiency In-depth exploration of Python and algorithmic thinking with exercises and practical examples Book DescriptionThis course is meticulously designed to take beginners on a journey through the fascinating world of Python programming and algorithmic thinking. The initial chapters lay a strong foundation, starting with the basics of how computers operate, moving into Python programming, and familiarizing learners with integrated development environments like IDLE and Visual Studio Code. Further, the course delves into essential programming constructs such as variables, constants, input/output handling, and operators. You'll gain practical experience with trace tables, sequence control structures, and decision control structures through comprehensive exercises and examples. The curriculum emphasizes hands-on learning with chapters dedicated to manipulating numbers, strings, and understanding complex mathematical expressions. By mastering these concepts, you'll be well-prepared to tackle more advanced topics. The final chapters introduce you to object-oriented programming and file manipulation, rounding out your skill set. Throughout the course, practical tips and tricks are provided to enhance your coding efficiency and problem-solving skills. By the end of this course, you will have a robust understanding of Python programming and the ability to apply algorithmic thinking to solve real-world problems.What you will learn Understand how computers work and the basics of Python programming Install and use integrated development environments (IDEs) Develop skills in decision and loop control structures Manipulate data using lists, dictionaries, and strings Apply algorithmic thinking to solve complex problems Gain proficiency in object-oriented programming & file manipulation Who this book is for This course is ideal for absolute beginners with no prior programming experience. Basic computer literacy is required, but no specific knowledge of programming or algorithms is necessary. It is also suitable for individuals looking to refresh their Python skills and enhance their understanding of algorithmic thinking. High school and college students interested in programming, professionals seeking to upskill, and hobbyists eager to learn a new programming language will all find value in this course.

C++ and Algorithmic Thinking for the Complete Beginner

C++ and Algorithmic Thinking for the Complete Beginner PDF Author: Aristides S. Bouras
Publisher: Createspace Independent Pub
ISBN: 9781508577553
Category : Computers
Languages : en
Pages : 824

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Book Description
This book is for anyone who wants to learn computer programming and knows absolutely nothing about it. Of course, if you are wondering whether this book is going to teach you how to create amazing applets or incredible desktop or mobile applications, the answer is "no"—that is a job for other books. So many books out there can teach you those skills in C++, Java, or C#. Many of them even claim that they can teach you in 24 hours! Don't laugh! They probably can do that, but all of them take one thing for granted—that the reader knows some basics about computer programming. None of those books, unfortunately, bothers to teach you the first thing that a novice programmer needs to learn, which is "Algorithmic Thinking."Algorithmic Thinking involves more than just learning code. It is a problem solving process that involves learning how to code. With over 800 pages, and containing more than 300 solved and 400 unsolved exercises, over 450 true/false, 150 multiple choice, and 180 review questions (the solutions and the answers to which can be found on the Internet), this book is ideal for students, teachers, professors, novices or average programmers, or for anyone who wants to start learning or teaching computer programming using the proper conventions and techniques.

Artificial Intelligence in Education

Artificial Intelligence in Education PDF Author: H. Chad Lane
Publisher: Springer
ISBN: 3642391125
Category : Computers
Languages : en
Pages : 990

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Book Description
This book constitutes the refereed proceedings of the 16th International Conference on Artificial Intelligence in Education, AIED 2013, held in Memphis, TN, USA in July 2013. The 55 revised full papers presented together with 73 poster presentations were carefully reviewed and selected from a total of 168 submissions. The papers are arranged in sessions on student modeling and personalization, open-learner modeling, affective computing and engagement, educational data mining, learning together (collaborative learning and social computing), natural language processing, pedagogical agents, metacognition and self-regulated learning, feedback and scaffolding, designed learning activities, educational games and narrative, and outreach and scaling up.

C++ and Algorithmic Thinking for the Complete Beginner (2nd Edition)

C++ and Algorithmic Thinking for the Complete Beginner (2nd Edition) PDF Author: Aristides S Bouras
Publisher:
ISBN:
Category :
Languages : en
Pages : 756

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Book Description
Thoroughly revised for the latest version of C++, this book explains basic concepts in a clear and explicit way that takes very seriously one thing for granted-that the reader knows nothing about computer programming. Addressed to anyone who has no prior programming knowledge or experience, but a desire to learn programming with C++, it teaches the first thing that every novice programmer needs to learn, which is Algorithmic Thinking. Algorithmic Thinking involves more than just learning code. It is a problem-solving process that involves learning how to code. This edition contains all the popular features of the previous edition and adds a significant number of exercises, as well as extensive revisions and updates. Apart from C++'s arrays, it now also covers unordered maps, while a brand new section provides an effective introduction to the next field that a programmer needs to work with, which is Object Oriented Programming (OOP). This book has a class course structure with questions and exercises at the end of each chapter so you can test what you have learned right away and improve your comprehension. With 250 solved and 450 unsolved exercises, 475 true/false, about 150 multiple choice, and 200 review questions and crosswords (the solutions and the answers to which can be found on the Internet), this book is ideal for novices or average programmers, for self-study high school students first-year college or university students teachers professors anyone who wants to start learning or teaching computer programming using the proper conventions and techniques

Invent Your Own Computer Games with Python, 4th Edition

Invent Your Own Computer Games with Python, 4th Edition PDF Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593277954
Category : Computers
Languages : en
Pages : 377

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Book Description
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

A Study of Novice Programmer Performance and Programming Pedagogy

A Study of Novice Programmer Performance and Programming Pedagogy PDF Author: Michael Dacey
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description