Author: Margaret Mary Recker
Publisher:
ISBN:
Category :
Languages : en
Pages : 394
Book Description
Students' Strategies for Learning Programming from a Computational Environment
Author: Margaret Mary Recker
Publisher:
ISBN:
Category :
Languages : en
Pages : 394
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 394
Book Description
Teaching Computational Thinking and Coding to Young Children
Author: Bers, Marina
Publisher: IGI Global
ISBN: 1799873102
Category : Education
Languages : en
Pages : 362
Book Description
Computational thinking is a lifelong skill important for succeeding in careers and life. Students especially need to acquire this skill while in school as it can assist with solving a number of complex problems that arise later in life. Therefore, the importance of teaching computational thinking and coding in early education is paramount for fostering problem-solving and creativity. Teaching Computational Thinking and Coding to Young Children discusses the importance of teaching computational thinking and coding in early education. The book focuses on interdisciplinary connections between computational thinking and other areas of study, assessment methods for computational thinking, and different contexts in which computational thinking plays out. Covering topics such as programming, computational thinking assessment, computational expression, and coding, this book is essential for elementary and middle school teachers, early childhood educators, administrators, instructional designers, curricula developers, educational software developers, researchers, educators, academicians, and students in computer science, education, computational thinking, and early childhood education.
Publisher: IGI Global
ISBN: 1799873102
Category : Education
Languages : en
Pages : 362
Book Description
Computational thinking is a lifelong skill important for succeeding in careers and life. Students especially need to acquire this skill while in school as it can assist with solving a number of complex problems that arise later in life. Therefore, the importance of teaching computational thinking and coding in early education is paramount for fostering problem-solving and creativity. Teaching Computational Thinking and Coding to Young Children discusses the importance of teaching computational thinking and coding in early education. The book focuses on interdisciplinary connections between computational thinking and other areas of study, assessment methods for computational thinking, and different contexts in which computational thinking plays out. Covering topics such as programming, computational thinking assessment, computational expression, and coding, this book is essential for elementary and middle school teachers, early childhood educators, administrators, instructional designers, curricula developers, educational software developers, researchers, educators, academicians, and students in computer science, education, computational thinking, and early childhood education.
Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom
Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1668424126
Category : Education
Languages : en
Pages : 969
Book Description
The education system is constantly growing and developing as more ways to teach and learn are implemented into the classroom. Recently, there has been a growing interest in teaching computational thinking with schools all over the world introducing it to the curriculum due to its ability to allow students to become proficient at problem solving using logic, an essential life skill. In order to provide the best education possible, it is imperative that computational thinking strategies, along with programming skills and the use of robotics in the classroom, be implemented in order for students to achieve maximum thought processing skills and computer competencies. The Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom is an all-encompassing reference book that discusses how computational thinking, programming, and robotics can be used in education as well as the benefits and difficulties of implementing these elements into the classroom. The book includes strategies for preparing educators to teach computational thinking in the classroom as well as design techniques for incorporating these practices into various levels of school curriculum and within a variety of subjects. Covering topics ranging from decomposition to robot learning, this book is ideal for educators, computer scientists, administrators, academicians, students, and anyone interested in learning more about how computational thinking, programming, and robotics can change the current education system.
Publisher: IGI Global
ISBN: 1668424126
Category : Education
Languages : en
Pages : 969
Book Description
The education system is constantly growing and developing as more ways to teach and learn are implemented into the classroom. Recently, there has been a growing interest in teaching computational thinking with schools all over the world introducing it to the curriculum due to its ability to allow students to become proficient at problem solving using logic, an essential life skill. In order to provide the best education possible, it is imperative that computational thinking strategies, along with programming skills and the use of robotics in the classroom, be implemented in order for students to achieve maximum thought processing skills and computer competencies. The Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom is an all-encompassing reference book that discusses how computational thinking, programming, and robotics can be used in education as well as the benefits and difficulties of implementing these elements into the classroom. The book includes strategies for preparing educators to teach computational thinking in the classroom as well as design techniques for incorporating these practices into various levels of school curriculum and within a variety of subjects. Covering topics ranging from decomposition to robot learning, this book is ideal for educators, computer scientists, administrators, academicians, students, and anyone interested in learning more about how computational thinking, programming, and robotics can change the current education system.
Intelligent Tutoring Systems
Author: Claude Frasson
Publisher: Springer Science & Business Media
ISBN: 9783540556060
Category : Computers
Languages : en
Pages : 710
Book Description
This volume of the Encyclopaedia offers a systematic introduction and a comprehensive survey of the theory of complex spaces. It covers topics like semi-normal complex spaces, cohomology, the Levi problem, q-convexity and q-concavity. It is the first survey of this kind. The authors are internationally known outstanding experts who developed substantial parts of the field. The book contains seven chapters and an introduction written by Remmert, describing the history of the subject. The book will be very useful to graduate students and researchers in complex analysis, algebraic geometry and differential geometry. Another group of readers will consist of mathematical physicists who apply results from these fields.
Publisher: Springer Science & Business Media
ISBN: 9783540556060
Category : Computers
Languages : en
Pages : 710
Book Description
This volume of the Encyclopaedia offers a systematic introduction and a comprehensive survey of the theory of complex spaces. It covers topics like semi-normal complex spaces, cohomology, the Levi problem, q-convexity and q-concavity. It is the first survey of this kind. The authors are internationally known outstanding experts who developed substantial parts of the field. The book contains seven chapters and an introduction written by Remmert, describing the history of the subject. The book will be very useful to graduate students and researchers in complex analysis, algebraic geometry and differential geometry. Another group of readers will consist of mathematical physicists who apply results from these fields.
Proceedings of the Fifteenth Annual Conference of the Cognitive Science Society
Author: Science Society Cognitive, Con
Publisher: Psychology Press
ISBN: 9780805814873
Category : Psychology
Languages : en
Pages : 1080
Book Description
This volume features the complete text of all regular papers, posters, and summaries of symposia presented at the 15th annual meeting of the Cognitive Science Society.
Publisher: Psychology Press
ISBN: 9780805814873
Category : Psychology
Languages : en
Pages : 1080
Book Description
This volume features the complete text of all regular papers, posters, and summaries of symposia presented at the 15th annual meeting of the Cognitive Science Society.
Innovative Teaching Strategies and New Learning Paradigms in Computer Programming
Author: Ricardo Queirós
Publisher: IGI Global
ISBN: 1466673052
Category : Education
Languages : en
Pages : 339
Book Description
Courses in computer programming combine a number of different concepts, from general problem-solving to mathematical precepts such as algorithms and computational intelligence. Due to the complex nature of computer science education, teaching the novice programmer can be a challenge. Innovative Teaching Strategies and New Learning Paradigms in Computer Programming brings together pedagogical and technological methods to address the recent challenges that have developed in computer programming courses. Focusing on educational tools, computer science concepts, and educational design, this book is an essential reference source for teachers, practitioners, and scholars interested in improving the success rate of students.
Publisher: IGI Global
ISBN: 1466673052
Category : Education
Languages : en
Pages : 339
Book Description
Courses in computer programming combine a number of different concepts, from general problem-solving to mathematical precepts such as algorithms and computational intelligence. Due to the complex nature of computer science education, teaching the novice programmer can be a challenge. Innovative Teaching Strategies and New Learning Paradigms in Computer Programming brings together pedagogical and technological methods to address the recent challenges that have developed in computer programming courses. Focusing on educational tools, computer science concepts, and educational design, this book is an essential reference source for teachers, practitioners, and scholars interested in improving the success rate of students.
Human-Computer Interaction
Author: Brad Blumenthal
Publisher: Springer Science & Business Media
ISBN: 9783540586487
Category : Computers
Languages : en
Pages : 260
Book Description
This volume presents the proceedings of the Fourth East-West Conference on Human-Computer Interaction, EWHCI '94, held in St. Petersburg, Russia in August 1994. One of the main objectives of EWHCI is to foster professional and personal contacts between researchers in the former Soviet Union and researchers from the rest of the world. The volume contains revised versions of the 20 best papers selected from the 37 papers accepted for presentation at the conference and covers three basic themes: theoretical and empirical underpinnings of HCI, implemented systems, and the relationship of HCI to other fields. The papers are organized in sections on foundations of HCI, empirical studies and applications, environments, architectures, learning and teaching, and hypertext.
Publisher: Springer Science & Business Media
ISBN: 9783540586487
Category : Computers
Languages : en
Pages : 260
Book Description
This volume presents the proceedings of the Fourth East-West Conference on Human-Computer Interaction, EWHCI '94, held in St. Petersburg, Russia in August 1994. One of the main objectives of EWHCI is to foster professional and personal contacts between researchers in the former Soviet Union and researchers from the rest of the world. The volume contains revised versions of the 20 best papers selected from the 37 papers accepted for presentation at the conference and covers three basic themes: theoretical and empirical underpinnings of HCI, implemented systems, and the relationship of HCI to other fields. The papers are organized in sections on foundations of HCI, empirical studies and applications, environments, architectures, learning and teaching, and hypertext.
Databases in Networked Information Systems
Author: Subash Bhalla
Publisher: Springer
ISBN: 3540362339
Category : Computers
Languages : en
Pages : 294
Book Description
This book constitutes the refereed proceedings of the Second International Workshop on Databases in Networked Information Systems, DNIS 2002, held in Aizu, Japan in December 2002. The 16 revised full papers presented with five invited papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on information interchange and management systems, Web data management systems, data management systems, networked information systems applications, and networked information systems implementations.
Publisher: Springer
ISBN: 3540362339
Category : Computers
Languages : en
Pages : 294
Book Description
This book constitutes the refereed proceedings of the Second International Workshop on Databases in Networked Information Systems, DNIS 2002, held in Aizu, Japan in December 2002. The 16 revised full papers presented with five invited papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on information interchange and management systems, Web data management systems, data management systems, networked information systems applications, and networked information systems implementations.
Original Strategies for Training and Educational Initiatives in Bioinformatics
Author: Hugo Verli
Publisher: Frontiers Media SA
ISBN: 2832501834
Category : Science
Languages : en
Pages : 129
Book Description
Publisher: Frontiers Media SA
ISBN: 2832501834
Category : Science
Languages : en
Pages : 129
Book Description
Minds in Play
Author: Yasmin Bettina Kafai
Publisher: Routledge
ISBN: 0805815120
Category : Computer-assisted instruction
Languages : en
Pages : 357
Book Description
Video games more than any other media have brought technology into children's homes and hearts. Educators, psychologists, and parents are struck by the quality of engagement that stands in stark contrast to children's usual interest in school homework and other activities. Whereas most research efforts have concentrated on discussing the effects of game playing, this book takes a different stance. It takes a close look at games as a context for learning by placing children in the roles of producers rather than consumers of games. Kafai presents a constructionist vision of computer-based learning activities in schools. She follows a class of sixteen fourth-grade students from an inner-city public elementary school as they were programming games in Logo to teach fractions to third graders. The children transformed their classroom into a game design studio for six months, learning programming, writing stories and dialogues, constructing representations of fractions, creating package designs and advertisements, considering interface design issues, and devising teaching strategies. In this context, programming became a medium for children's personal and creative expression; in the design of their games children engaged their fantasies and built relationships with other pockets of reality that went beyond traditional school approaches. The ideas and discussions presented in this book address educators, researchers, and software and curriculum designers interested in children's learning and thinking with educational technologies.
Publisher: Routledge
ISBN: 0805815120
Category : Computer-assisted instruction
Languages : en
Pages : 357
Book Description
Video games more than any other media have brought technology into children's homes and hearts. Educators, psychologists, and parents are struck by the quality of engagement that stands in stark contrast to children's usual interest in school homework and other activities. Whereas most research efforts have concentrated on discussing the effects of game playing, this book takes a different stance. It takes a close look at games as a context for learning by placing children in the roles of producers rather than consumers of games. Kafai presents a constructionist vision of computer-based learning activities in schools. She follows a class of sixteen fourth-grade students from an inner-city public elementary school as they were programming games in Logo to teach fractions to third graders. The children transformed their classroom into a game design studio for six months, learning programming, writing stories and dialogues, constructing representations of fractions, creating package designs and advertisements, considering interface design issues, and devising teaching strategies. In this context, programming became a medium for children's personal and creative expression; in the design of their games children engaged their fantasies and built relationships with other pockets of reality that went beyond traditional school approaches. The ideas and discussions presented in this book address educators, researchers, and software and curriculum designers interested in children's learning and thinking with educational technologies.