String Class Methods Written at Different Stages in the Development of the String Program

String Class Methods Written at Different Stages in the Development of the String Program PDF Author: Howell T. Jones
Publisher:
ISBN:
Category : Bowed stringed instruments
Languages : en
Pages : 120

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Book Description

String Class Methods Written at Different Stages in the Development of the String Program

String Class Methods Written at Different Stages in the Development of the String Program PDF Author: Howell T. Jones
Publisher:
ISBN:
Category : Bowed stringed instruments
Languages : en
Pages : 120

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Book Description


Think Java

Think Java PDF Author: Allen B. Downey
Publisher: "O'Reilly Media, Inc."
ISBN: 1491929537
Category : Computers
Languages : en
Pages : 251

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Book Description
Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards

Programming and Problem Solving with Java

Programming and Problem Solving with Java PDF Author:
Publisher: Jones & Bartlett Publishers
ISBN: 0763762091
Category :
Languages : en
Pages : 864

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Book Description


Systems Development Handbook, Fourth Edition

Systems Development Handbook, Fourth Edition PDF Author: Paul C. Tinnirello
Publisher: CRC Press
ISBN: 9780849398223
Category : Computers
Languages : en
Pages : 812

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Book Description
The Systems Development Handbook provides practical guidance for the range of new applications problems, featuring contributions from many industry experts. The book provides step-by-step charts, tables, schematics, and a comprehensive index for easy access to topics and areas of related interest. Topics include cooperative processing; the transition to object-oriented development; rapid application development tools and graphical user interfaces (GUIs); database architecture in distributed computing; development tools and techniques, including design, measurement, and production; and more.

C++ Primer Plus

C++ Primer Plus PDF Author: Stephen Prata
Publisher: Pearson Education
ISBN: 0131388207
Category :
Languages : en
Pages : 1866

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Book Description
If you are new to C++ programming, C++ Primer Plus, Fifth Edition is a friendly and easy-to-use self-study guide. You will cover the latest and most useful language enhancements, the Standard Template Library and ways to streamline object-oriented programming with C++. This guide also illustrates how to handle input and output, make programs perform repetitive tasks, manipulate data, hide information, use functions and build flexible, easily modifiable programs. With the help of this book, you will: Learn C++ programming from the ground up. Learn through real-world, hands-on examples. Experiment with concepts, including classes, inheritance, templates and exceptions. Reinforce knowledge gained through end-of-chapter review questions and practice programming exercises. C++ Primer Plus, Fifth Edition makes learning and using important object-oriented programming concepts understandable. Choose this classic to learn the fundamentals and more of C++ programming.

JSP and SERVLETS

JSP and SERVLETS PDF Author: MAHESH P. MATHA
Publisher: PHI Learning Pvt. Ltd.
ISBN: 8120347455
Category : Computers
Languages : en
Pages : 471

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Book Description
JavaServer Pages (JSP) and Servlets are nowadays being extensively used to develop web application software. This book provides a comprehensive coverage of the fundamental and the advanced concepts of JavaServer Pages (JSP) and Servlets. It focuses on Server-side Programming using JSP and Servlets; JSP with MySQL; JSP with XML; the Expression Language; JSP Standard Tag Library; Custom Tag Library; Application Event Listeners and Filters. While discussing JSP with MySQL and JSP with XML, the fundamentals of Database Programming and XML are covered in order to lay a proper foundation for discussing SQL and XML tags of JSTL. Similarly, the concept of time zones, locales and resource bundles are explained in detail before discussing JSTL and formatting tags. A separate chapter is dedicated to each of the four tag libraries—Core; SQL; XML; and formatting with detailed coverage of custom tags. The book is designed primarily for the undergraduate and postgraduate students of computer science and engineering, and computer applications. The IT professionals working on Advanced Web technologies and Web Component Development will also find this book useful. KEY FEATURES Sample Programs in each chapter Theory Questions at the end of each chapter for checking the student’s grip on the topic Programming Questions at the end of each chapter to test the ability of the reader to apply conceptual knowledge in practical situations

Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4 PDF Author: Sander Vanhove
Publisher: Packt Publishing Ltd
ISBN: 1801812497
Category : Computers
Languages : en
Pages : 378

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Book Description
Learn the Godot 4 game engine and GDScript 2.0 as you build your own game and transform into a proficient programmer with this illustrated guide Key Features Learn the fundamentals of programming as you write GDScript 2.0 Explore the world of GDScript 2.0 with this comprehensive introduction to the language Work with Godot 4’s robust features and built-in tools to create captivating 2D and 3D games, simulations, and interactive applications Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIn the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch. By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.What you will learn Develop your GDScript 2.0 programming skills from basic to advanced, emphasizing code cleanliness Harness Godot 4's integrated physics engine to control and manipulate in-game objects Design a vibrant and immersive game world by seamlessly integrating a diverse array of assets Master the art of processing input from various sources for enhanced interactivity Extend the reach of your game by learning how to export it to multiple platforms Incorporate simple multiplayer functionality for a dynamic gaming experience Who this book is for This book is for programmers, game designers, game developers, and game artists who want to start creating games in Godot 4. If you’re new to coding or game development, looking for a new creative outlet, and want to give Godot 4 and GDScript 2.0 a try, this book is for you. While no prior knowledge of programming or Godot is required, this book gradually introduces more complex concepts as you advance through the chapters.

Exam Ref 70-483 Programming in C#

Exam Ref 70-483 Programming in C# PDF Author: Rob Miles
Publisher: Microsoft Press
ISBN: 0134891775
Category : Computers
Languages : en
Pages : 935

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Book Description
Prepare for the latest versions of Microsoft Exam 70-483 and help demonstrate your real-world mastery of modern C# programming. Designed for experienced C# developers ready to advance their status, Exam Ref focuses on the critical thinking and decision-making acumen needed for success at the MCSA level. Focus on the expertise measured by these objectives: Manage program flow Create and use types Debug applications and implement security Implement data access This Microsoft Exam Ref: Organizes its coverage by exam objectives Features strategic, what-if scenarios to challenge you Assumes you have experience programming essential business logic with C# for diverse application types, hardware, and software platforms For details on requirements for taking Exam 70-483 go to https://www.microsoft.com/en-us/learning/exam-70-483.aspx

Learn Android Studio 3

Learn Android Studio 3 PDF Author: Ted Hagos
Publisher: Apress
ISBN: 1484231562
Category : Computers
Languages : en
Pages : 267

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Book Description
Build Android apps using the popular and efficient Android Studio 3 suite of tools, an integrated development environment (IDE) for Android developers using Java APIs. With this book, you’ll learn the latest and most productive tools in the Android tools ecosystem, ensuring quick Android app development and minimal effort on your part. Along the way, you’ll use Android Studio to develop Java-based Android apps, tier by tier through practical examples. These examples cover core Android topics such as notifications and toast; intents and broadcast receivers; and services. Then, you’ll learn how to publish your apps and sell them online and in the Google Play store. What You'll Learn Use Android Studio 3 to quickly and confidently build your first Android apps Build an Android user interface using activities and layouts, event handling, images, menus and the action bar Incorporate new elements including fragments Integrate data with data persistence Access the cloud Who This Book Is For Those who may be new to Android Studio 3 or Android Studio in general. You may or may not be new to Android development in general. Some prior experience with Java is also recommended.

Python For Learners

Python For Learners PDF Author: Ajit Singh
Publisher: Ajit Singh
ISBN:
Category : Computers
Languages : en
Pages : 240

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Book Description
This text is an introduction to the world of the python. This book encapsulates rich practical hands-on experience in developing python based applications, combined with teaching the subject for graduate/post-graduate students. The book is therefore a culmination of putting together what has been both practiced as well as preached, which is the one of the most compelling differentiators for this book. It can also be used for independent study by anyone interested in getting a broad introduction to a core useful set of the python language. Python For Learners provides all essential programming concepts and information one shall need in order to start developing their own Python program. The book provides a comprehensive walk-through of Python programming in a clear, straightforward manner that beginners will appreciate. Important concepts are introduced through a step-by-step discussion and reinforced by relevant examples and illustrations. This book can be used as a guide to help explore, harness, and gain appreciation of the capabilities and features of Python. My approach in this book is to regard python as a language that readers will want to use as a primary tool in many different areas of their programming work - not just for creating programs with graphical content. Nevertheless, i recognize that visual examples are much more fun to create and work with. This book is a close-to-complete presentation of the Python language. It is oriented toward learning, which involves accumulating many closely intertwined concepts. In our experience teaching, coaching and doing programming, there is an upper limit on the clue absorption rate. In order to keep within this limit, i have found that it helps to present a language as ever-expanding layers. Well lead you from a very tiny, easy to understand subset of statements to the entire Python language and all of the built-in data structures. ● Ajit Singh