Strimko 7x7

Strimko 7x7 PDF Author: Tanya Grabarchuk
Publisher:
ISBN: 9781973306061
Category :
Languages : en
Pages : 108

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Book Description
Strimko is a logic number puzzle invented by The Grabarchuk Family in 2008. It is based on the idea of Latin squares described by a Swiss mathematician and physicist Leonhard Euler (1707-1783) in the 18th century.All Strimko puzzles are solvable with a pure logic, no special knowledge is required. Strimko uses only three basic elements: rows, columns, and streams. All elements have equal numbers of cells, and the goal is to make each row, column, and stream containing the whole set of specified numbers. Cells in the grid are organized into several streams of equal length, which often run diagonally and even branching. Such mechanics creates entangled patterns resulting in interesting challenges and unusual logic. This book contains a specially designed collection of 150 master puzzles with 7 x 7 grid sizes. Puzzles are arranged from the easiest to the hardest ones so that you'll progress in solving skills with each next puzzle.Strimko challenges were handcrafted by Helen, Tanya, Serhiy, and Peter Grabarchuk, and up to date hundreds of original Strimko puzzles were published in various forms and platforms. Learn more at strimko.com. Happy puzzling!

Strimko 7x7

Strimko 7x7 PDF Author: Tanya Grabarchuk
Publisher:
ISBN: 9781973306061
Category :
Languages : en
Pages : 108

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Book Description
Strimko is a logic number puzzle invented by The Grabarchuk Family in 2008. It is based on the idea of Latin squares described by a Swiss mathematician and physicist Leonhard Euler (1707-1783) in the 18th century.All Strimko puzzles are solvable with a pure logic, no special knowledge is required. Strimko uses only three basic elements: rows, columns, and streams. All elements have equal numbers of cells, and the goal is to make each row, column, and stream containing the whole set of specified numbers. Cells in the grid are organized into several streams of equal length, which often run diagonally and even branching. Such mechanics creates entangled patterns resulting in interesting challenges and unusual logic. This book contains a specially designed collection of 150 master puzzles with 7 x 7 grid sizes. Puzzles are arranged from the easiest to the hardest ones so that you'll progress in solving skills with each next puzzle.Strimko challenges were handcrafted by Helen, Tanya, Serhiy, and Peter Grabarchuk, and up to date hundreds of original Strimko puzzles were published in various forms and platforms. Learn more at strimko.com. Happy puzzling!

Strimko Book 1

Strimko Book 1 PDF Author: Tanya Grabarchuk
Publisher:
ISBN: 9781973162964
Category :
Languages : en
Pages : 108

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Book Description
Strimko is a logic number puzzle invented by The Grabarchuk Family in 2008. It is based on the idea of Latin squares described by a Swiss mathematician and physicist Leonhard Euler (1707-1783) in the 18th century. All Strimko puzzles are solvable with a pure logic, no special knowledge is required. Strimko uses only three basic elements: rows, columns, and streams. All elements have equal numbers of cells, and the goal is to make each row, column, and stream containing the whole set of specified numbers. Cells in the grid are organized into several streams of equal length, which often run diagonally and even branching. Such mechanics creates entangled patterns resulting in interesting challenges and unusual logic. This book contains a specially designed collection of 150 easy-to-master puzzles with 4 x 4 through 7 x 7 grid sizes. Puzzles are arranged from the easiest to the hardest ones so that you'll progress in solving skills with each next puzzle. Strimko challenges were handcrafted by Helen, Tanya, Serhiy, and Peter Grabarchuk, and up to date hundreds of original Strimko puzzles were published in various forms and platforms. Learn more at strimko.com. Happy puzzling!

Strimko 6x6

Strimko 6x6 PDF Author: Tanya Grabarchuk
Publisher:
ISBN: 9781973305880
Category :
Languages : en
Pages : 108

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Book Description
Strimko is a logic number puzzle invented by The Grabarchuk Family in 2008. It is based on the idea of Latin squares described by a Swiss mathematician and physicist Leonhard Euler (1707-1783) in the 18th century.All Strimko puzzles are solvable with a pure logic, no special knowledge is required. Strimko uses only three basic elements: rows, columns, and streams. All elements have equal numbers of cells, and the goal is to make each row, column, and stream containing the whole set of specified numbers. Cells in the grid are organized into several streams of equal length, which often run diagonally and even branching. Such mechanics creates entangled patterns resulting in interesting challenges and unusual logic. This book contains a specially designed collection of 150 hard puzzles with 6 x 6 grid sizes. Puzzles are arranged from the easiest to the hardest ones so that you'll progress in solving skills with each next puzzle.Strimko challenges were handcrafted by Helen, Tanya, Serhiy, and Peter Grabarchuk, and up to date hundreds of original Strimko puzzles were published in various forms and platforms. Learn more at strimko.com. Happy puzzling!

Latin Squares

Latin Squares PDF Author: József Dénes
Publisher: Elsevier
ISBN: 0080867863
Category : Mathematics
Languages : en
Pages : 469

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Book Description
In 1974 the editors of the present volume published a well-received book entitled ``Latin Squares and their Applications''. It included a list of 73 unsolved problems of which about 20 have been completely solved in the intervening period and about 10 more have been partially solved. The present work comprises six contributed chapters and also six further chapters written by the editors themselves. As well as discussing the advances which have been made in the subject matter of most of the chapters of the earlier book, this new book contains one chapter which deals with a subject (r-orthogonal latin squares) which did not exist when the earlier book was written.The success of the former book is shown by the two or three hundred published papers which deal with questions raised by it.

Strimko 5x5

Strimko 5x5 PDF Author: Tanya Grabarchuk
Publisher:
ISBN: 9781973305729
Category :
Languages : en
Pages : 108

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Book Description
Strimko is a logic number puzzle invented by The Grabarchuk Family in 2008. It is based on the idea of Latin squares described by a Swiss mathematician and physicist Leonhard Euler (1707-1783) in the 18th century.All Strimko puzzles are solvable with a pure logic, no special knowledge is required. Strimko uses only three basic elements: rows, columns, and streams. All elements have equal numbers of cells, and the goal is to make each row, column, and stream containing the whole set of specified numbers. Cells in the grid are organized into several streams of equal length, which often run diagonally and even branching. Such mechanics creates entangled patterns resulting in interesting challenges and unusual logic. This book contains a specially designed collection of 150 medium puzzles with 5 x 5 grid sizes. Puzzles are arranged from the easiest to the hardest ones so that you'll progress in solving skills with each next puzzle.Strimko challenges were handcrafted by Helen, Tanya, Serhiy, and Peter Grabarchuk, and up to date hundreds of original Strimko puzzles were published in various forms and platforms. Learn more at strimko.com. Happy puzzling!

Procedural Content Generation in Games

Procedural Content Generation in Games PDF Author: Noor Shaker
Publisher: Springer
ISBN: 3319427164
Category : Computers
Languages : en
Pages : 247

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Book Description
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

The Original Area Mazes

The Original Area Mazes PDF Author: Naoki Inaba
Publisher: The Experiment
ISBN: 1615194223
Category : Games & Activities
Languages : en
Pages : 227

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Book Description
Perfect for sudoku fans—the rules for these 100 logic puzzles are simple, and the math is easy. But the puzzles get harder and harder! Once you match wits with area mazes, you’ll be hooked! Your quest is to navigate a network of rectangles to find a missing value. Just Remember: Area = length × width Use spatial reasoning to find helpful relationships Whole numbers are all you need. You can always get the answer without using fractions! Originally invented for gifted students, area mazes (menseki meiro), have taken all of Japan by storm. Are you a sudoku fanatic? Do you play brain games to stay sharp? Did you love geometry . . . or would you like to finally show it who’s boss? Feed your brain some area mazes—they could be just what you’re craving!

300+ Mathematical Pattern Puzzles

300+ Mathematical Pattern Puzzles PDF Author: Chris McMullen
Publisher: CreateSpace
ISBN: 9781512044287
Category :
Languages : en
Pages : 172

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Book Description
Enjoy a variety of mathematical pattern puzzles. It starts out easy with basic patterns and simple puzzles, and the challenge level grows progressively. This way, puzzlers of all ages and abilities can enjoy many of the patterns and puzzles in this book. Patterns include: Arithmetic Prime numbers Fibonacci sequence Visual puzzles Roman numerals Arrays and more Challenge yourself and develop useful skills: pattern recognition visual discrimination analytical skills logic and reasoning analogies mathematics Answers and explanations for all puzzles can be found at the back of the book. Each chapter begins with a brief introduction or review of the relevant concepts, followed by 2-3 examples of pattern puzzles with explanations.

Women in Place

Women in Place PDF Author: Nazanin Shahrokni
Publisher: University of California Press
ISBN: 0520304284
Category : Social Science
Languages : en
Pages : 172

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Book Description
While much has been written about the impact of the 1979 Islamic revolution on life in Iran, discussions about the everyday life of Iranian women have been glaringly missing. Women in Place offers a gripping inquiry into gender segregation policies and women’s rights in contemporary Iran. Author Nazanin Shahrokni takes us onto gender-segregated buses, inside a women-only park, and outside the closed doors of stadiums where women are banned from attending men’s soccer matches. The Islamic character of the state, she demonstrates, has had to coexist, fuse, and compete with technocratic imperatives, pragmatic considerations regarding the viability of the state, international influences, and global trends. Through a retelling of the past four decades of state policy regulating gender boundaries, Women in Place challenges notions of the Iranian state as overly unitary, ideological, and isolated from social forces and pushes us to contemplate the changing place of women in a social order shaped by capitalism, state-sanctioned Islamism, and debates about women’s rights. Shahrokni throws into sharp relief the ways in which the state strives to constantly regulate and contain women’s bodies and movements within the boundaries of the “proper” but simultaneously invests in and claims credit for their expanded access to public spaces.

Applications of Evolutionary Computation

Applications of Evolutionary Computation PDF Author: Cecilia Di Chio
Publisher: Springer
ISBN: 3642122396
Category : Computers
Languages : en
Pages : 644

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Book Description
Evolutionary Computation (EC) techniques are e?cient, nature-inspired me- ods based on the principles of natural evolution and genetics. Due to their - ciency and simple underlying principles, these methods can be used for a diverse rangeofactivitiesincludingproblemsolving,optimization,machinelearningand pattern recognition. A large and continuously increasing number of researchers and professionals make use of EC techniques in various application domains. This volume presents a careful selection of relevant EC examples combined with a thorough examination of the techniques used in EC. The papers in the volume illustrate the current state of the art in the application of EC and should help and inspire researchers and professionals to develop e?cient EC methods for design and problem solving. All papers in this book were presented during EvoApplications 2010, which included a range of events on application-oriented aspects of EC. Since 1998, EvoApplications — formerly known as EvoWorkshops— has provided a unique opportunity for EC researchers to meet and discuss application aspects of EC and has been an important link between EC research and its application in a variety of domains. During these 12 years, new events have arisen, some have disappeared,whileothershavematuredtobecomeconferencesoftheirown,such as EuroGP in 2000, EvoCOP in 2004, and EvoBIO in 2007. And from this year, EvoApplications has become a conference as well.