Author: James Mairata
Publisher: Springer
ISBN: 3319690817
Category : Performing Arts
Languages : en
Pages : 353
Book Description
This book reveals how Spielberg utilises stylistic strategies that are both unique and innovative when considered within the context of the classical Hollywood system. James Mairata identifies two distinct systems at work in Spielberg's application of style. One is the use of deep space compositions and staging, a form that was commonly seen in Hollywood cinema until the rise of the 'New Hollywood' in the early 1970s. The other system is based on the ubiquitous shot, reverse shot arrangement most commonly used for dialogue scenes, and which Spielberg has modified into what the author describes as wide reverses. Through the integration of both systems, Spielberg is able to create a more complete visual sense of scenographic space and a more comprehensive world of the narrative, while still remaining within the conventional boundaries of classical style. The wide reverse system also permits him to present a more highly developed version of Hollywood's conventional practice of rendering style as transparent or unnoticed. This volume shows that this, together with the wide reverse further enables Spielberg to create a narrative that offers the spectator both a more immersive and more affective experience.
Steven Spielberg's Style by Stealth
Author: James Mairata
Publisher: Springer
ISBN: 3319690817
Category : Performing Arts
Languages : en
Pages : 353
Book Description
This book reveals how Spielberg utilises stylistic strategies that are both unique and innovative when considered within the context of the classical Hollywood system. James Mairata identifies two distinct systems at work in Spielberg's application of style. One is the use of deep space compositions and staging, a form that was commonly seen in Hollywood cinema until the rise of the 'New Hollywood' in the early 1970s. The other system is based on the ubiquitous shot, reverse shot arrangement most commonly used for dialogue scenes, and which Spielberg has modified into what the author describes as wide reverses. Through the integration of both systems, Spielberg is able to create a more complete visual sense of scenographic space and a more comprehensive world of the narrative, while still remaining within the conventional boundaries of classical style. The wide reverse system also permits him to present a more highly developed version of Hollywood's conventional practice of rendering style as transparent or unnoticed. This volume shows that this, together with the wide reverse further enables Spielberg to create a narrative that offers the spectator both a more immersive and more affective experience.
Publisher: Springer
ISBN: 3319690817
Category : Performing Arts
Languages : en
Pages : 353
Book Description
This book reveals how Spielberg utilises stylistic strategies that are both unique and innovative when considered within the context of the classical Hollywood system. James Mairata identifies two distinct systems at work in Spielberg's application of style. One is the use of deep space compositions and staging, a form that was commonly seen in Hollywood cinema until the rise of the 'New Hollywood' in the early 1970s. The other system is based on the ubiquitous shot, reverse shot arrangement most commonly used for dialogue scenes, and which Spielberg has modified into what the author describes as wide reverses. Through the integration of both systems, Spielberg is able to create a more complete visual sense of scenographic space and a more comprehensive world of the narrative, while still remaining within the conventional boundaries of classical style. The wide reverse system also permits him to present a more highly developed version of Hollywood's conventional practice of rendering style as transparent or unnoticed. This volume shows that this, together with the wide reverse further enables Spielberg to create a narrative that offers the spectator both a more immersive and more affective experience.
A Critical Companion to Steven Spielberg
Author: Adam Barkman
Publisher: Rowman & Littlefield
ISBN: 1498593607
Category : Social Science
Languages : en
Pages : 295
Book Description
A Critical Companion to Steven Spielberg offers a comprehensive, detailed study of the works of Steven Spielberg. Spielbergʼs early productions stand as landmarks in contemporary cinema, and his involvement with film spans all cinematic genres. Today, Spielberg enjoys an immense and enduring popularity around the globe, and his productions have attracted (and continue to attract) both public and critical attention. This book investigates several distinct areas of Spielbergʼs works and addresses the different approaches and the range of topics invited by the multidimensionality of his oeuvre. The eighteen chapters in this book use different methodologies, offering a variegated and compelling picture of Spielbergʼs films, from his earliest works such as Duel (1971) and The Sugarland Express (1974) to his most recent productions, such as The BFG (2016), The Post (2017), and Ready Player One (2018).
Publisher: Rowman & Littlefield
ISBN: 1498593607
Category : Social Science
Languages : en
Pages : 295
Book Description
A Critical Companion to Steven Spielberg offers a comprehensive, detailed study of the works of Steven Spielberg. Spielbergʼs early productions stand as landmarks in contemporary cinema, and his involvement with film spans all cinematic genres. Today, Spielberg enjoys an immense and enduring popularity around the globe, and his productions have attracted (and continue to attract) both public and critical attention. This book investigates several distinct areas of Spielbergʼs works and addresses the different approaches and the range of topics invited by the multidimensionality of his oeuvre. The eighteen chapters in this book use different methodologies, offering a variegated and compelling picture of Spielbergʼs films, from his earliest works such as Duel (1971) and The Sugarland Express (1974) to his most recent productions, such as The BFG (2016), The Post (2017), and Ready Player One (2018).
Proceedings of the 2022 4th International Conference on Literature, Art and Human Development (ICLAHD 2022)
Author: Bootheina Majoul
Publisher: Springer Nature
ISBN: 2494069971
Category : Literary Criticism
Languages : en
Pages : 1614
Book Description
This is an open access book.The 4th International Conference on Literature, Art and Human Development (ICLAHD 2022) was successfully held on October 28th-30th, 2022 in Xi’an, China (virtual conference). ICLAHD 2022 brought together academics and experts in the field of Literature, Art and Human Development research to a common forum, promoting research and developmental activities in related fields as well as scientific information interchange between researchers, developers, and engineers working all around the world.We were honored to have Assoc. Prof. Chew Fong Peng from University of Malaya, Malaysia to serve as our Conference Chair. The conference covered keynote speeches, oral presentations, and online Q&A discussion, attracting over 300 individuals. Firstly, keynote speakers were each allocated 30-45 minutes to hold their speeches. Then in the oral presentations, the excellent papers selected were presented by their authors in sequence.
Publisher: Springer Nature
ISBN: 2494069971
Category : Literary Criticism
Languages : en
Pages : 1614
Book Description
This is an open access book.The 4th International Conference on Literature, Art and Human Development (ICLAHD 2022) was successfully held on October 28th-30th, 2022 in Xi’an, China (virtual conference). ICLAHD 2022 brought together academics and experts in the field of Literature, Art and Human Development research to a common forum, promoting research and developmental activities in related fields as well as scientific information interchange between researchers, developers, and engineers working all around the world.We were honored to have Assoc. Prof. Chew Fong Peng from University of Malaya, Malaysia to serve as our Conference Chair. The conference covered keynote speeches, oral presentations, and online Q&A discussion, attracting over 300 individuals. Firstly, keynote speakers were each allocated 30-45 minutes to hold their speeches. Then in the oral presentations, the excellent papers selected were presented by their authors in sequence.
The New York Times Film Reviews 1999-2000
Author: New York Times Theater Reviews
Publisher: Taylor & Francis
ISBN: 9780415936965
Category : Performing Arts
Languages : en
Pages : 724
Book Description
From the Oscar-winning blockbustersAmerican BeautyandShakespeare in Loveto Sundance oddities likeAmerican MovieandThe Tao of Steve, to foreign films such asAll About My Mother, the latest volume in this popular series features a chronological collection of facsimiles of every film review and awards article published inThe New York Timesbetween January 1999 and December 2000. Includes a full index of personal names, titles, and corporate names. This collection is an invaluable resource for all libraries.
Publisher: Taylor & Francis
ISBN: 9780415936965
Category : Performing Arts
Languages : en
Pages : 724
Book Description
From the Oscar-winning blockbustersAmerican BeautyandShakespeare in Loveto Sundance oddities likeAmerican MovieandThe Tao of Steve, to foreign films such asAll About My Mother, the latest volume in this popular series features a chronological collection of facsimiles of every film review and awards article published inThe New York Timesbetween January 1999 and December 2000. Includes a full index of personal names, titles, and corporate names. This collection is an invaluable resource for all libraries.
Character Development and Storytelling for Games
Author: Lee Sheldon
Publisher: CRC Press
ISBN: 1000782867
Category : Computers
Languages : en
Pages : 519
Book Description
This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today. Professional game writer and designer Lee Sheldon combines his experience and expertise in this updated edition. New examples, new game types, and new challenges throughout the text highlight the fundamentals of character writing and storytelling. But this book is not just a box of techniques for writers of video games. It is an exploration of the roots of character development and storytelling that readers can trace from Homer to Chaucer to Cervantes to Dickens and even Mozart. Many contemporary writers also contribute insights from books, plays, television, films, and, yes, games. Sheldon and his contributors emphasize the importance of creative instinct and listening to the inner voice that guides successful game writers and designers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.
Publisher: CRC Press
ISBN: 1000782867
Category : Computers
Languages : en
Pages : 519
Book Description
This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today. Professional game writer and designer Lee Sheldon combines his experience and expertise in this updated edition. New examples, new game types, and new challenges throughout the text highlight the fundamentals of character writing and storytelling. But this book is not just a box of techniques for writers of video games. It is an exploration of the roots of character development and storytelling that readers can trace from Homer to Chaucer to Cervantes to Dickens and even Mozart. Many contemporary writers also contribute insights from books, plays, television, films, and, yes, games. Sheldon and his contributors emphasize the importance of creative instinct and listening to the inner voice that guides successful game writers and designers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.
Guns, Grenades, and Grunts
Author: Gerald A. Voorhees
Publisher: Bloomsbury Publishing USA
ISBN: 1441146261
Category : Social Science
Languages : en
Pages : 448
Book Description
Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market.
Publisher: Bloomsbury Publishing USA
ISBN: 1441146261
Category : Social Science
Languages : en
Pages : 448
Book Description
Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market.
A Brief History Of Video Games
Author: Rich Stanton
Publisher: Robinson
ISBN: 1472118812
Category : Business & Economics
Languages : en
Pages : 397
Book Description
'Stanton writes with terrific verve and precision . . . his understanding of the seductive pleasures of gaming takes us right to its heart.' Maria Bustillos, Times Literary Supplement 'The best overview book of the industry that I've read.' Andrew Liptak, io9 From the first wood-panelled Pong machines in California to the masterpieces of engineering that now sit in countless homes all over the world, A Brief History of Video Games reveals the vibrant history and culture of interactive entertainment. Above all, this is a book about the games - how the experience of playing has developed from simple, repetitive beginnings into a cornucopia of genres and styles, at once utterly immersive and socially engaging. With full-colour illustrations throughout, it shows how technological advances have transformed the first dots and dashes of bored engineers into sophisticated, responsive worlds that are endlessly captivating. As thrilling and surprising as the games it describes, this is an indispensable read for anyone serious about the business of having fun.
Publisher: Robinson
ISBN: 1472118812
Category : Business & Economics
Languages : en
Pages : 397
Book Description
'Stanton writes with terrific verve and precision . . . his understanding of the seductive pleasures of gaming takes us right to its heart.' Maria Bustillos, Times Literary Supplement 'The best overview book of the industry that I've read.' Andrew Liptak, io9 From the first wood-panelled Pong machines in California to the masterpieces of engineering that now sit in countless homes all over the world, A Brief History of Video Games reveals the vibrant history and culture of interactive entertainment. Above all, this is a book about the games - how the experience of playing has developed from simple, repetitive beginnings into a cornucopia of genres and styles, at once utterly immersive and socially engaging. With full-colour illustrations throughout, it shows how technological advances have transformed the first dots and dashes of bored engineers into sophisticated, responsive worlds that are endlessly captivating. As thrilling and surprising as the games it describes, this is an indispensable read for anyone serious about the business of having fun.
Book Review Index
Author: Gale Group
Publisher: Gale Cengage
ISBN: 9780787622664
Category : Literary Criticism
Languages : en
Pages : 1346
Book Description
Book Review Index provides quick access to reviews of books, periodicals, books on tape and electronic media representing a wide range of popular, academic and professional interests. Book Review Index is available in a three-issue subscription covering the current year or as an annual cumulation covering the past year.
Publisher: Gale Cengage
ISBN: 9780787622664
Category : Literary Criticism
Languages : en
Pages : 1346
Book Description
Book Review Index provides quick access to reviews of books, periodicals, books on tape and electronic media representing a wide range of popular, academic and professional interests. Book Review Index is available in a three-issue subscription covering the current year or as an annual cumulation covering the past year.
Mel Brooks in the Cultural Industries
Author: Alex Symons
Publisher: Edinburgh University Press
ISBN: 0748664483
Category : Performing Arts
Languages : en
Pages : 232
Book Description
Which strategies has Mel Brooks used to survive, adapt and thrive in the cultural industries? How has he gained his reputation as a multimedia survivor? Alex Symons takes a unique, artist-focused approach in order to systematically identify the range of Brooks's adaptation strategies across the Hollywood film, Broadway theatre and American television industries.By combining a cultural industries approach together with that of adaptation studies, this book also identifies an important new industrial practice employed by Brooks - defined here as 'prolonged adaptation'. More significantly, Symons also employs this method to explain the so far neglected way that Brooks's adaptations have contributed towards changing production trends, changes in critical attitudes, and towards the ongoing integration of the cultural industries today. An essential read for film students and scholars researching adaptation, this refreshing new approach will also be valued by everyone studying the cultural industries.
Publisher: Edinburgh University Press
ISBN: 0748664483
Category : Performing Arts
Languages : en
Pages : 232
Book Description
Which strategies has Mel Brooks used to survive, adapt and thrive in the cultural industries? How has he gained his reputation as a multimedia survivor? Alex Symons takes a unique, artist-focused approach in order to systematically identify the range of Brooks's adaptation strategies across the Hollywood film, Broadway theatre and American television industries.By combining a cultural industries approach together with that of adaptation studies, this book also identifies an important new industrial practice employed by Brooks - defined here as 'prolonged adaptation'. More significantly, Symons also employs this method to explain the so far neglected way that Brooks's adaptations have contributed towards changing production trends, changes in critical attitudes, and towards the ongoing integration of the cultural industries today. An essential read for film students and scholars researching adaptation, this refreshing new approach will also be valued by everyone studying the cultural industries.
On the Record
Author: Phil White
Publisher: Macmillan + ORM
ISBN: 1429966238
Category : Music
Languages : en
Pages : 337
Book Description
In the three decades since Kool Herc first put the same record on two side-by-side turntables, DJs have moved out of city parks, house and block parties, and the darkened booths of nightclubs, and onto center stage, performing before admiring crowds of thousands. They have not only given rise to hip-hop and house—DJs have influenced fashion, film, TV, and more. With On the Record, Scratch DJ Academy, the premiere institution for DJ education, brings together years of training and expertise to create an authoritative guide to the dynamic art of DJing. More than just a "how-to," this is a sonic adventure, guiding you through forty years of music, creativity, and culture. From beat matching to body tricks, Grandmaster Flash to Fatboy Slim, the Bronx to Ibiza, On the Record is an all-in-one guide. So whether you're learning the ropes, considering going pro, or just want insight into a broader range of music, this book is for you.
Publisher: Macmillan + ORM
ISBN: 1429966238
Category : Music
Languages : en
Pages : 337
Book Description
In the three decades since Kool Herc first put the same record on two side-by-side turntables, DJs have moved out of city parks, house and block parties, and the darkened booths of nightclubs, and onto center stage, performing before admiring crowds of thousands. They have not only given rise to hip-hop and house—DJs have influenced fashion, film, TV, and more. With On the Record, Scratch DJ Academy, the premiere institution for DJ education, brings together years of training and expertise to create an authoritative guide to the dynamic art of DJing. More than just a "how-to," this is a sonic adventure, guiding you through forty years of music, creativity, and culture. From beat matching to body tricks, Grandmaster Flash to Fatboy Slim, the Bronx to Ibiza, On the Record is an all-in-one guide. So whether you're learning the ropes, considering going pro, or just want insight into a broader range of music, this book is for you.