Author: jeff becker
Publisher: Lulu.com
ISBN: 1300148578
Category : Games & Activities
Languages : en
Pages : 382
Book Description
THE FUTURE IS NOW The World is changing, are you prepared? Science has progressed and has transformed the world, for better and for worse. Play as a human, mutant, or one of several new races. Containing new skills, weapons, cybernetics, mutations, and dozens of new feats, the Alterkine Player's Handbook gives you the tools you need to survive. This book requires the d20 Modern(R) and the Dungeons & Dragons(R) Core Rulebooks, published by Wizards of the Coast(R). This product is compatible with other d20 System(R) roleplaying games.
Machinations of the Space Princess (Monochrome)
Author: James Desborough
Publisher: Lulu.com
ISBN: 0244396639
Category : Games & Activities
Languages : en
Pages : 242
Book Description
Machinations of the Space Princess is a Science-Fantasy role-playing game. That means it's very much about style over substance, mixing science-fiction, magic and psionics in a game world that owes much more to Metal Hurlant and Star Wars than it does to 2001 or Bova's Grand Tour. This is a game of strangeness and fun, of space pirates and beautiful alien princesses, of living planets and robot hordes, of blasters at noon. This is... Sexy, sleazy, swords and sci-fi! A full game combining old and new school thinking, packed with GM and player advice and with simple tools for creating your own monsters, adversaries, weapons, armour, ships and alien races.
Publisher: Lulu.com
ISBN: 0244396639
Category : Games & Activities
Languages : en
Pages : 242
Book Description
Machinations of the Space Princess is a Science-Fantasy role-playing game. That means it's very much about style over substance, mixing science-fiction, magic and psionics in a game world that owes much more to Metal Hurlant and Star Wars than it does to 2001 or Bova's Grand Tour. This is a game of strangeness and fun, of space pirates and beautiful alien princesses, of living planets and robot hordes, of blasters at noon. This is... Sexy, sleazy, swords and sci-fi! A full game combining old and new school thinking, packed with GM and player advice and with simple tools for creating your own monsters, adversaries, weapons, armour, ships and alien races.
The New General and Mining Telegraph Code
Author: Charles Algernon Moreing
Publisher:
ISBN:
Category : Cipher and telegraph codes
Languages : en
Pages : 702
Book Description
Publisher:
ISBN:
Category : Cipher and telegraph codes
Languages : en
Pages : 702
Book Description
Radar Energy Warfare and the Challenges of Stealth Technology
Author: Bahman Zohuri
Publisher: Springer Nature
ISBN: 3030406199
Category : Technology & Engineering
Languages : en
Pages : 428
Book Description
This book provides a solid foundation for understanding radar energy warfare and stealth technology. The book covers the fundamentals of radar before moving on to more advanced topics, including electronic counter and electronic counter-counter measures, radar absorbing materials, radar cross section, and the science of stealth technology. A final section provides an introduction to Luneberg lens reflectors. The book will provide scientists, engineers, and students with valuable guidance on the fundamentals needed to understand state-of-the-art radar energy warfare and stealth technology research and applications.
Publisher: Springer Nature
ISBN: 3030406199
Category : Technology & Engineering
Languages : en
Pages : 428
Book Description
This book provides a solid foundation for understanding radar energy warfare and stealth technology. The book covers the fundamentals of radar before moving on to more advanced topics, including electronic counter and electronic counter-counter measures, radar absorbing materials, radar cross section, and the science of stealth technology. A final section provides an introduction to Luneberg lens reflectors. The book will provide scientists, engineers, and students with valuable guidance on the fundamentals needed to understand state-of-the-art radar energy warfare and stealth technology research and applications.
QUERP - Quick Easy Role Playing
Author:
Publisher: Shane Garvey
ISBN:
Category :
Languages : en
Pages : 74
Book Description
Publisher: Shane Garvey
ISBN:
Category :
Languages : en
Pages : 74
Book Description
Querp Modern - the Wild West
Author: Jamie Wallis
Publisher: Lulu.com
ISBN: 1445771489
Category : Games & Activities
Languages : en
Pages : 127
Book Description
Welcome to Modern QUick Easy Role Playing in the Wild West. Researched and written based on The Wild West of the United States. This, the latest QMod release, has everything that you need to run a 'rootin - tootin' gun slinging games evening. This book includes over 10 new character types New Special Skills: Gambling rules for Poker and Roulette (QUERP-style) an anventure to get you started.
Publisher: Lulu.com
ISBN: 1445771489
Category : Games & Activities
Languages : en
Pages : 127
Book Description
Welcome to Modern QUick Easy Role Playing in the Wild West. Researched and written based on The Wild West of the United States. This, the latest QMod release, has everything that you need to run a 'rootin - tootin' gun slinging games evening. This book includes over 10 new character types New Special Skills: Gambling rules for Poker and Roulette (QUERP-style) an anventure to get you started.
Alterkine
Author: jeff becker
Publisher: Lulu.com
ISBN: 1300148578
Category : Games & Activities
Languages : en
Pages : 382
Book Description
THE FUTURE IS NOW The World is changing, are you prepared? Science has progressed and has transformed the world, for better and for worse. Play as a human, mutant, or one of several new races. Containing new skills, weapons, cybernetics, mutations, and dozens of new feats, the Alterkine Player's Handbook gives you the tools you need to survive. This book requires the d20 Modern(R) and the Dungeons & Dragons(R) Core Rulebooks, published by Wizards of the Coast(R). This product is compatible with other d20 System(R) roleplaying games.
Publisher: Lulu.com
ISBN: 1300148578
Category : Games & Activities
Languages : en
Pages : 382
Book Description
THE FUTURE IS NOW The World is changing, are you prepared? Science has progressed and has transformed the world, for better and for worse. Play as a human, mutant, or one of several new races. Containing new skills, weapons, cybernetics, mutations, and dozens of new feats, the Alterkine Player's Handbook gives you the tools you need to survive. This book requires the d20 Modern(R) and the Dungeons & Dragons(R) Core Rulebooks, published by Wizards of the Coast(R). This product is compatible with other d20 System(R) roleplaying games.
[WOIN] Building A Universe
Author: Russ Morrissey
Publisher: Lulu.com
ISBN: 1365250911
Category : Games & Activities
Languages : en
Pages : 62
Book Description
BUILD A SCIENCE-FICTION SETTING! This manual for the What's O.L.D. is N.E.W. roleplaying game system guides you though the process of designing a far-future game setting. With detailed rules for the creation of star systems, planets, civilizations, races, careers, monsters, and more, along with discussion on genre, theme, and technology, any GM should be able to create their own universe! Also included are guidelines on running a sci-fi roleplaying game, creating campaigns and adventures, and ideas for exciting premises, exotic locations, and interesting events! Finally, you'll also find an example description of the Sol solar system some 200 years into the future, a small selection of aliens and foes, and an introductory encounter to help your PCs get their first starship. This book requires the use of a What's O.L.D. is N.E.W. core rulebook.
Publisher: Lulu.com
ISBN: 1365250911
Category : Games & Activities
Languages : en
Pages : 62
Book Description
BUILD A SCIENCE-FICTION SETTING! This manual for the What's O.L.D. is N.E.W. roleplaying game system guides you though the process of designing a far-future game setting. With detailed rules for the creation of star systems, planets, civilizations, races, careers, monsters, and more, along with discussion on genre, theme, and technology, any GM should be able to create their own universe! Also included are guidelines on running a sci-fi roleplaying game, creating campaigns and adventures, and ideas for exciting premises, exotic locations, and interesting events! Finally, you'll also find an example description of the Sol solar system some 200 years into the future, a small selection of aliens and foes, and an introductory encounter to help your PCs get their first starship. This book requires the use of a What's O.L.D. is N.E.W. core rulebook.
Ironwatch Issue 56
Author: Austin Peasley
Publisher: Lulu.com
ISBN: 1365864693
Category : Games & Activities
Languages : en
Pages : 96
Book Description
https://ironwatch.wordpress.com/2017/04/01/ironwatch-magazine-issue-56
Publisher: Lulu.com
ISBN: 1365864693
Category : Games & Activities
Languages : en
Pages : 96
Book Description
https://ironwatch.wordpress.com/2017/04/01/ironwatch-magazine-issue-56
Sonallah Ibrahim
Author: Starkey Paul Starkey
Publisher: Edinburgh University Press
ISBN: 1474405797
Category : LITERARY COLLECTIONS
Languages : en
Pages : 248
Book Description
This volume is designed as an introduction to the contemporary Egyptian author Sonallah Ibrahim, one of the most important Arabic novelists of the modern era, with an unrivalled reputation for independence and integrity among contemporary Egyptian writers. The first study in any language devoted exclusively to Sonallah Ibrahim, the volume discusses each of the author's novels individually, beginning with the seminal Tilka al-ra'iha [That Smell] (1966) and ending with al-Jalid [Ice] (2011). Each work is discussed individually in its literary, social, historical and political context. The volume traces the evolution of Sonallah Ibrahim's work in terms both of their themes and of their literary technique, and concludes with an attempt at an overall evaluation of the author's contribution to the contemporary Egyptian novel. Paul Starkey's account shows how innovative and stylistically rich the Arabic novel has become over a period of some fifty years, beyond the better-known work of writers such as Naguib Mahfouz and Yusuf Idris. As such, the volume will serve as an introduction not only to the individual author but also to the development of Egyptian (and, more generally, Arabic) literature over the last half century.
Publisher: Edinburgh University Press
ISBN: 1474405797
Category : LITERARY COLLECTIONS
Languages : en
Pages : 248
Book Description
This volume is designed as an introduction to the contemporary Egyptian author Sonallah Ibrahim, one of the most important Arabic novelists of the modern era, with an unrivalled reputation for independence and integrity among contemporary Egyptian writers. The first study in any language devoted exclusively to Sonallah Ibrahim, the volume discusses each of the author's novels individually, beginning with the seminal Tilka al-ra'iha [That Smell] (1966) and ending with al-Jalid [Ice] (2011). Each work is discussed individually in its literary, social, historical and political context. The volume traces the evolution of Sonallah Ibrahim's work in terms both of their themes and of their literary technique, and concludes with an attempt at an overall evaluation of the author's contribution to the contemporary Egyptian novel. Paul Starkey's account shows how innovative and stylistically rich the Arabic novel has become over a period of some fifty years, beyond the better-known work of writers such as Naguib Mahfouz and Yusuf Idris. As such, the volume will serve as an introduction not only to the individual author but also to the development of Egyptian (and, more generally, Arabic) literature over the last half century.
A'Kyria
Author: Our Own Game Company
Publisher: AuthorHouse
ISBN: 1456732358
Category : Fiction
Languages : en
Pages : 167
Book Description
This is A'Kyria.... Somewhere out in space lies the edge of the universe; a point where there is no more void, but an anti-void...or a full space. It is a wall of matter so wide, so far reaching that the beings of a thousand planets cannot trace the end of it. It is where dark matter ends and white matter begins. The end of the universe, it seems, is just the beginning of a world so vast that physics must discover new laws to explain it. The surface is merely the edge of where one stage of the universe transitions into the next. The mysterious white matter has mass but is not effected by or generates gravity. Other mass centers create gravity; they can exist anywhere and in any combination. In this Universe the types of lands are as diverse as the imagination can create. Suns orbit some lands to create rings of life along the endless surface. Our forbears who believed that the sun orbited the planet would find their beliefs valid. Life might exist in a figure 8 set of rings around cavern entrances, radiating areas from tropical to glacial. Moons or planetoids could spin around their own centers creating kaleidoscopes of orbiting bodies. In other areas, suns might exist below the surface creating cavernous lands that cover the surface like lichen; a Dyson sphere with the star positioned in the center and life on the walls. In A'Kyria, the lands do not need to be traditional or follow the methods we deem normal to create places of splendor. Some lands might not need a star at all, but maybe a moon heated by a sun when exiting a cavern and brings the heat down with it as it travels. Imagine a weaker, dimmer star that travels through a channel with all the life existing upon the surface of the cavern. The sun sets when it rises above the surface, leaving the cavern in darkness. There are lands in permanent twilight from suns that barely rise above the surface, as well as, others that remain fixed giving constant daylight and burned lands where the suns are too close together. There are frozen wastes and oceans that stretch to the edges of forever; lands of strange beliefs, alien, bizarre or comforting in its familiarity. It is a land of infinite possibilities, where magic and technology, peasant and space ranger can meet just as easily as neighbors taking out the trash. It is a world where the only limits are the limits you place on yourself. Welcome to A'Kyria.
Publisher: AuthorHouse
ISBN: 1456732358
Category : Fiction
Languages : en
Pages : 167
Book Description
This is A'Kyria.... Somewhere out in space lies the edge of the universe; a point where there is no more void, but an anti-void...or a full space. It is a wall of matter so wide, so far reaching that the beings of a thousand planets cannot trace the end of it. It is where dark matter ends and white matter begins. The end of the universe, it seems, is just the beginning of a world so vast that physics must discover new laws to explain it. The surface is merely the edge of where one stage of the universe transitions into the next. The mysterious white matter has mass but is not effected by or generates gravity. Other mass centers create gravity; they can exist anywhere and in any combination. In this Universe the types of lands are as diverse as the imagination can create. Suns orbit some lands to create rings of life along the endless surface. Our forbears who believed that the sun orbited the planet would find their beliefs valid. Life might exist in a figure 8 set of rings around cavern entrances, radiating areas from tropical to glacial. Moons or planetoids could spin around their own centers creating kaleidoscopes of orbiting bodies. In other areas, suns might exist below the surface creating cavernous lands that cover the surface like lichen; a Dyson sphere with the star positioned in the center and life on the walls. In A'Kyria, the lands do not need to be traditional or follow the methods we deem normal to create places of splendor. Some lands might not need a star at all, but maybe a moon heated by a sun when exiting a cavern and brings the heat down with it as it travels. Imagine a weaker, dimmer star that travels through a channel with all the life existing upon the surface of the cavern. The sun sets when it rises above the surface, leaving the cavern in darkness. There are lands in permanent twilight from suns that barely rise above the surface, as well as, others that remain fixed giving constant daylight and burned lands where the suns are too close together. There are frozen wastes and oceans that stretch to the edges of forever; lands of strange beliefs, alien, bizarre or comforting in its familiarity. It is a land of infinite possibilities, where magic and technology, peasant and space ranger can meet just as easily as neighbors taking out the trash. It is a world where the only limits are the limits you place on yourself. Welcome to A'Kyria.