Stealing Games

Stealing Games PDF Author: Maury Klein
Publisher: Bloomsbury Publishing USA
ISBN: 1632860244
Category : Sports & Recreation
Languages : en
Pages : 417

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Book Description
The 1911 New York Giants stole an astonishing 347 bases, a record that still stands more than a century later. That alone makes them special in baseball history, but as Maury Klein relates in Stealing Games they also embodied a rapidly changing America on the cusp of a faster, more frenetic pace of life dominated by machines, technology, and urban culture. Baseball, too, was evolving from the dead-ball to the live-ball era--the cork-centered ball was introduced in 1910 and structurally changed not only the outcome of individual games but the way the game itself was played, requiring upgraded equipment, new rules, and new ways of adjudicating. Changing performance also changed the relationship between management and players. The Giants had two stars--the brilliant manager John McGraw and aging pitcher Christy Mathewson--and memorable characters such as Rube Marquard and Fred Snodgrass; yet their speed and tenacity led to three pennants in a row starting in 1911. Stealing Games gives a great team its due and underscores once more the rich connection between sports and culture.

Stealing Games

Stealing Games PDF Author: Maury Klein
Publisher: Bloomsbury Publishing USA
ISBN: 1632860244
Category : Sports & Recreation
Languages : en
Pages : 417

Get Book Here

Book Description
The 1911 New York Giants stole an astonishing 347 bases, a record that still stands more than a century later. That alone makes them special in baseball history, but as Maury Klein relates in Stealing Games they also embodied a rapidly changing America on the cusp of a faster, more frenetic pace of life dominated by machines, technology, and urban culture. Baseball, too, was evolving from the dead-ball to the live-ball era--the cork-centered ball was introduced in 1910 and structurally changed not only the outcome of individual games but the way the game itself was played, requiring upgraded equipment, new rules, and new ways of adjudicating. Changing performance also changed the relationship between management and players. The Giants had two stars--the brilliant manager John McGraw and aging pitcher Christy Mathewson--and memorable characters such as Rube Marquard and Fred Snodgrass; yet their speed and tenacity led to three pennants in a row starting in 1911. Stealing Games gives a great team its due and underscores once more the rich connection between sports and culture.

Grand Theft Childhood

Grand Theft Childhood PDF Author: Lawrence Kutner
Publisher: Simon and Schuster
ISBN: 1416564691
Category : Family & Relationships
Languages : en
Pages : 275

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Book Description
Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.

Stealing Cars

Stealing Cars PDF Author: John A. Heitmann
Publisher: JHU Press
ISBN: 1421412977
Category : Science
Languages : en
Pages : 229

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Book Description
The technology-thwarting car thief has become as advanced as the cars themselves. As early as 1910 Americans recognized that cars were easy to steal and, once stolen, hard to find, especially since cars looked much alike. Model styles and colors eventually changed, but so did the means of making a stolen car disappear. Though changing license plates and serial numbers remain basic procedure, thieves have created highly sophisticated networks to disassemble stolen vehicles, distribute the parts, and/or ship the altered cars out of the country. Stealing cars has become as technologically advanced as the cars themselves. John A. Heitmann and Rebecca H. Morales’s study of automobile theft and culture examines a wide range of related topics that includes motives and methods, technological deterrents, place and space, institutional responses, international borders, and cultural reflections. Only recently have scholars begun to move their focus away from the creators and manufacturers of the automobile to its users. Stealing Cars illustrates the power of this approach, as it aims at developing a better understanding of the place of the automobile in the broad texture of American life. There are many who are fascinated by aspects of automobile history, but many more readers enjoy the topic of crime—motives, methods, escaping capture, and of course solving the crime and bringing criminals to justice. Stealing Cars brings together expertise from the history of technology and cultural history as well as city planning and transborder studies to produce a compelling and detailed work that raises questions concerning American priorities and values. Drawing on sources that include interviews, government documents, patents, sociological and psychological studies, magazines, monographs, scholarly periodicals, film, fiction, and digital gaming, Heitmann and Morales tell a story that highlights both human creativity and some of the paradoxes of American life.

Stealing Games

Stealing Games PDF Author: Maury Klein
Publisher:
ISBN: 9781632860255
Category :
Languages : en
Pages : 400

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Book Description
No Marketing Blurb

Stealing Worlds

Stealing Worlds PDF Author: Karl Schroeder
Publisher: Macmillan + ORM
ISBN: 0765399970
Category : Fiction
Languages : en
Pages : 348

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Book Description
From Karl Schroeder, author of Lockstep, comes the near-future, science fiction, hacker’s heist, Stealing Worlds. The Verge—New Science Fiction and Fantasy Books to Check Out in June Sura Neelin is on the run from her creditors, from her past, and her father’s murderers. She can’t get a job, she can’t get a place to live, she can’t even walk down the street: the total surveillance society that is mid-21st century America means that every camera and every pair of smart glasses is her enemy. But Sura might have a chance in the alternate reality of the games. People can disappear in the LARP game worlds, into the alternate economy of Notchcoin and blockchains. The people who build the games also program the surveillance networks—she just needs an introduction, and the skills to play. Turns out, she has very valuable skills, and some very surprising friends. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

License To Steal

License To Steal PDF Author: Jeff Burbank
Publisher: University of Nevada Press
ISBN: 0874174724
Category : Law
Languages : en
Pages : 582

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Book Description
These seven precedent-setting case studies taken from the files of the Nevada Gaming Control Board and Commission illustrate vital issues addressed in the first decade of Las Vegas' megaresorts.

License To Steal

License To Steal PDF Author: Dennis M. Marlock
Publisher: Paladin Press
ISBN: 9781581605815
Category :
Languages : en
Pages : 304

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Book Description
License to Steal -- an in-depth study of the criminal element of the Romani population, a highly organized, secretive empire known as the Gypsy Mafia -- is based on true stories taken from police records, historical data and heartbreaking interviews with victims of various scams. Gypsy Mafia games include burglary, home-improvement rip-offs, fortune-telling, shoplifting, pickpocketing and insurance and credit-card fraud.

Everybody's Magazine

Everybody's Magazine PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 1036

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Book Description


Steal Away Jordan

Steal Away Jordan PDF Author: Julia Bond Ellingboe
Publisher: Lulu.com
ISBN: 193485901X
Category : Games & Activities
Languages : en
Pages : 81

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Book Description


Steal This Computer Book 4.0

Steal This Computer Book 4.0 PDF Author: Wallace Wang
Publisher: No Starch Press
ISBN: 1593273436
Category : Computers
Languages : en
Pages : 384

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Book Description
If you thought hacking was just about mischief-makers hunched over computers in the basement, think again. As seasoned author Wallace Wang explains, hacking can also mean questioning the status quo, looking for your own truths and never accepting at face value anything authorities say or do. The completely revised fourth edition of this offbeat, non-technical book examines what hackers do, how they do it, and how you can protect yourself. Written in the same informative, irreverent, and entertaining style that made the first three editions hugely successful, Steal This Computer Book 4.0 will expand your mind and raise your eyebrows. New chapters discuss the hacker mentality, social engineering and lock picking, exploiting P2P file-sharing networks, and how people manipulate search engines and pop-up ads to obtain and use personal information. Wang also takes issue with the media for "hacking" the news and presenting the public with self-serving stories of questionable accuracy. Inside, you’ll discover: –How to manage and fight spam and spyware –How Trojan horse programs and rootkits work and how to defend against them –How hackers steal software and defeat copy-protection mechanisms –How to tell if your machine is being attacked and what you can do to protect it –Where the hackers are, how they probe a target and sneak into a computer, and what they do once they get inside –How corporations use hacker techniques to infect your computer and invade your privacy –How you can lock down your computer to protect your data and your personal information using free programs included on the book’s CD If you’ve ever logged onto a website, conducted an online transaction, sent or received email, used a networked computer or even watched the evening news, you may have already been tricked, tracked, hacked, and manipulated. As the saying goes, just because you’re paranoid doesn’t mean they aren’t after you. And, as Wallace Wang reveals, they probably are. The companion CD contains hundreds of megabytes of 100% FREE hacking and security related programs, like keyloggers, spyware stoppers, port blockers, IP scanners, Trojan horse detectors, and much, much more. CD compatible with Windows, Mac, and Linux.