Author: Phyllis Reynolds Naylor
Publisher: Simon and Schuster
ISBN: 1442446420
Category : Juvenile Fiction
Languages : en
Pages : 219
Book Description
After she, her older brother, and their father move from Chicago to Maryland, Alice has trouble fitting into her new third grade class, but with the help of some new friends and her own unique outlook, she survives.
Starting with Alice
Author: Phyllis Reynolds Naylor
Publisher: Simon and Schuster
ISBN: 1442446420
Category : Juvenile Fiction
Languages : en
Pages : 219
Book Description
After she, her older brother, and their father move from Chicago to Maryland, Alice has trouble fitting into her new third grade class, but with the help of some new friends and her own unique outlook, she survives.
Publisher: Simon and Schuster
ISBN: 1442446420
Category : Juvenile Fiction
Languages : en
Pages : 219
Book Description
After she, her older brother, and their father move from Chicago to Maryland, Alice has trouble fitting into her new third grade class, but with the help of some new friends and her own unique outlook, she survives.
In the Beginning
Author: Sandra Voelker
Publisher: Word Alive Press
ISBN: 1486615325
Category : Fiction
Languages : en
Pages : 234
Book Description
In the Beginning, the first book in the Finley’s Tale series sets in motion the journal of Finley Newcastle, a literate church mouse who writes his observations of the people (and mice) who populate a small-town church. Keen to monitor, study, and write about the parishioners and his fellow mice, including what others might think of them, Finley is unaware that his account may prove comical to human readers. Although English is Finley’s second language—his native tongue is Mouse—his persistent recordings are fervent and heartfelt, never lackadaisical. At the end of each entry, he records the treats and gourmet crumbs he and his wife Ruby enjoy. In his itsy-bitsy handwriting, Finley’s ambition is to record one full liturgical church year at Historic St. Peter’s. Most journal entries introduce new people, mice, and situations, capturing a colourful rainbow of characters. His favourite humans are Pastor Clement Osterhagen, his wife Aia, and their daughter Gretchen who reside in the parsonage. They are merciful, quiet, quick to forgive, prone to worry, adventuresome, big-hearted, and extra good-looking. Finley’s observations lead him to conclude that they possess a strong faith in Jesus Christ.
Publisher: Word Alive Press
ISBN: 1486615325
Category : Fiction
Languages : en
Pages : 234
Book Description
In the Beginning, the first book in the Finley’s Tale series sets in motion the journal of Finley Newcastle, a literate church mouse who writes his observations of the people (and mice) who populate a small-town church. Keen to monitor, study, and write about the parishioners and his fellow mice, including what others might think of them, Finley is unaware that his account may prove comical to human readers. Although English is Finley’s second language—his native tongue is Mouse—his persistent recordings are fervent and heartfelt, never lackadaisical. At the end of each entry, he records the treats and gourmet crumbs he and his wife Ruby enjoy. In his itsy-bitsy handwriting, Finley’s ambition is to record one full liturgical church year at Historic St. Peter’s. Most journal entries introduce new people, mice, and situations, capturing a colourful rainbow of characters. His favourite humans are Pastor Clement Osterhagen, his wife Aia, and their daughter Gretchen who reside in the parsonage. They are merciful, quiet, quick to forgive, prone to worry, adventuresome, big-hearted, and extra good-looking. Finley’s observations lead him to conclude that they possess a strong faith in Jesus Christ.
Normativity
Author: Judith Jarvis Thomson
Publisher: Open Court
ISBN: 0812699513
Category : Philosophy
Languages : en
Pages : 283
Book Description
Judith Jarvis Thomson's Normativity is a study of normative thought. She brings out that normative thought is not restricted to moral thought. Normative judgments divide into two sub-kinds, the evaluative and the directive; but the sub-kinds are larger than is commonly appreciated. Evaluative judgments include the judgments that such and such is a good umbrella, that Alfred is a witty comedian, and that Bert answered Carol's question correctly, as well as the judgment that David is a good human being. Directive judgments include the judgment that a toaster should toast evenly, that Edward ought to get a haircut, and that Frances must move her rook, as well as the judgment that George ought to be kind to his little brother. Thomson describes how judgments of these two sub-kinds interconnect and what makes them true when they are true. Given the extensiveness of the two sub-kinds of normative judgment, our everyday thinking is rich in normativity, and moreover, there is no gap between normative and factual thought. The widespread suspicion of the normative is therefore in large measure due to nothing deeper than an excessively narrow conception of what counts as a normative judgment.
Publisher: Open Court
ISBN: 0812699513
Category : Philosophy
Languages : en
Pages : 283
Book Description
Judith Jarvis Thomson's Normativity is a study of normative thought. She brings out that normative thought is not restricted to moral thought. Normative judgments divide into two sub-kinds, the evaluative and the directive; but the sub-kinds are larger than is commonly appreciated. Evaluative judgments include the judgments that such and such is a good umbrella, that Alfred is a witty comedian, and that Bert answered Carol's question correctly, as well as the judgment that David is a good human being. Directive judgments include the judgment that a toaster should toast evenly, that Edward ought to get a haircut, and that Frances must move her rook, as well as the judgment that George ought to be kind to his little brother. Thomson describes how judgments of these two sub-kinds interconnect and what makes them true when they are true. Given the extensiveness of the two sub-kinds of normative judgment, our everyday thinking is rich in normativity, and moreover, there is no gap between normative and factual thought. The widespread suspicion of the normative is therefore in large measure due to nothing deeper than an excessively narrow conception of what counts as a normative judgment.
Beginning Reading and Writing
Author: Dorothy S. Strickland
Publisher: Teachers College Press
ISBN: 9780807739761
Category : Education
Languages : en
Pages : 220
Book Description
In this essay collection, scholars in the area of early literacy provide concrete strategies for achieving excellence in literacy instruction. The collection presents current, research-based information on the advances and refinements in the area of emerging literacy and the early stages of formal instruction in reading and writing. Following a foreword (Alan Farstrup) and an introduction (Dorothy S. Strickland and Lesley Mandel Morrow), chapters in the collection are: (1) "Beginning Reading and Writing: Perspectives on Instruction" (William H. Teale and Junko Yokota); (2) "Becoming a Reader: A Developmentally Appropriate Approach" (Susan B. Neuman and Sue Bredekamp); (3) "Literacy Instruction for Young Children of Diverse Backgrounds" (Kathryn H. Au); (4) "Enhancing Literacy Growth through Home-School Connections" (Diana H. Tracey); (5) "Children's Pretend Play and Literacy" (Anthony D. Pellegrini and Lee Galda); (6) "Talking Their Way into Print: English Language Learners in a Prekindergarten Classroom" (Celia Genishi, Donna Yung-Chan, and Susan Stires); (7) "Organizing and Managing a Language Arts Block" (Lesley Mandel Morrow); (8) "Classroom Intervention Strategies: Supporting the Literacy Development of Young Learners at Risk" (Dorothy S. Strickland); (9) "Teaching Young Children to Be Writers" (Karen Bromley); (10) "Phonics Instruction" (Margaret Moustafa); (11) "Reading Aloud from Culturally Diverse Literature" (Lee Galda and Bernice E. Cullinan); (12) "Fostering Reading Comprehension" (Linda B. Gambrell and Ann Dromsky); (13) "Assessing Reading and Writing in the Early Years" (Bill Harp and Jo Ann Brewer); (14) "Sign of the Times: Technology and Early Literacy Learning" (Shelley B. Wepner and Lucinda C. Ray); and (15) "Still Standing: Timeless Strategies for Teaching the Language Arts" (Diane Lapp, James Flood, and Nancy Roser). (NKA)
Publisher: Teachers College Press
ISBN: 9780807739761
Category : Education
Languages : en
Pages : 220
Book Description
In this essay collection, scholars in the area of early literacy provide concrete strategies for achieving excellence in literacy instruction. The collection presents current, research-based information on the advances and refinements in the area of emerging literacy and the early stages of formal instruction in reading and writing. Following a foreword (Alan Farstrup) and an introduction (Dorothy S. Strickland and Lesley Mandel Morrow), chapters in the collection are: (1) "Beginning Reading and Writing: Perspectives on Instruction" (William H. Teale and Junko Yokota); (2) "Becoming a Reader: A Developmentally Appropriate Approach" (Susan B. Neuman and Sue Bredekamp); (3) "Literacy Instruction for Young Children of Diverse Backgrounds" (Kathryn H. Au); (4) "Enhancing Literacy Growth through Home-School Connections" (Diana H. Tracey); (5) "Children's Pretend Play and Literacy" (Anthony D. Pellegrini and Lee Galda); (6) "Talking Their Way into Print: English Language Learners in a Prekindergarten Classroom" (Celia Genishi, Donna Yung-Chan, and Susan Stires); (7) "Organizing and Managing a Language Arts Block" (Lesley Mandel Morrow); (8) "Classroom Intervention Strategies: Supporting the Literacy Development of Young Learners at Risk" (Dorothy S. Strickland); (9) "Teaching Young Children to Be Writers" (Karen Bromley); (10) "Phonics Instruction" (Margaret Moustafa); (11) "Reading Aloud from Culturally Diverse Literature" (Lee Galda and Bernice E. Cullinan); (12) "Fostering Reading Comprehension" (Linda B. Gambrell and Ann Dromsky); (13) "Assessing Reading and Writing in the Early Years" (Bill Harp and Jo Ann Brewer); (14) "Sign of the Times: Technology and Early Literacy Learning" (Shelley B. Wepner and Lucinda C. Ray); and (15) "Still Standing: Timeless Strategies for Teaching the Language Arts" (Diane Lapp, James Flood, and Nancy Roser). (NKA)
Living and Acting Together
Author: Robert I. Stewart
Publisher: Rowman & Littlefield
ISBN: 9781882289530
Category : Psychology
Languages : en
Pages : 388
Book Description
To find more information on Rowman & Littlefield titles, please visit us at www.rowmanlittlefield.com.
Publisher: Rowman & Littlefield
ISBN: 9781882289530
Category : Psychology
Languages : en
Pages : 388
Book Description
To find more information on Rowman & Littlefield titles, please visit us at www.rowmanlittlefield.com.
Microeconomic Foundations II
Author: David M. Kreps
Publisher: Princeton University Press
ISBN: 0691250138
Category : Business & Economics
Languages : en
Pages : 799
Book Description
A cutting-edge introduction to key topics in modern economic theory for first-year graduate students in economics and related fields Volume II of Microeconomic Foundations introduces models and methods at the center of modern microeconomic theory. In this textbook, David Kreps, a leading economic theorist, emphasizes foundational material, concentrating on seminal work that provides perspective on how and why the theory developed. Because noncooperative game theory is the chief tool of modeling and analyzing microeconomic phenomena, the book stresses the applications of game theory to economics. And throughout, it underscores why theory is most useful when it supports rather than supplants economic intuition. Introduces first-year graduate students to the models and methods at the core of microeconomic theory today Covers an extensive range of topics, including the agency theory, market signaling, relational contracting, bilateral bargaining, auctions, matching markets, and mechanism design Stresses the use—and misuse—of theory in studying economic phenomena and shows why theory should support, not replace, economic intuition Includes extensive appendices reviewing the essential concepts of noncooperative game theory, with guidance about how it should and shouldn’t be used Features free online supplements, including chapter outlines and overviews, solutions to all the problems in the book, and more
Publisher: Princeton University Press
ISBN: 0691250138
Category : Business & Economics
Languages : en
Pages : 799
Book Description
A cutting-edge introduction to key topics in modern economic theory for first-year graduate students in economics and related fields Volume II of Microeconomic Foundations introduces models and methods at the center of modern microeconomic theory. In this textbook, David Kreps, a leading economic theorist, emphasizes foundational material, concentrating on seminal work that provides perspective on how and why the theory developed. Because noncooperative game theory is the chief tool of modeling and analyzing microeconomic phenomena, the book stresses the applications of game theory to economics. And throughout, it underscores why theory is most useful when it supports rather than supplants economic intuition. Introduces first-year graduate students to the models and methods at the core of microeconomic theory today Covers an extensive range of topics, including the agency theory, market signaling, relational contracting, bilateral bargaining, auctions, matching markets, and mechanism design Stresses the use—and misuse—of theory in studying economic phenomena and shows why theory should support, not replace, economic intuition Includes extensive appendices reviewing the essential concepts of noncooperative game theory, with guidance about how it should and shouldn’t be used Features free online supplements, including chapter outlines and overviews, solutions to all the problems in the book, and more
Music in American Life [4 volumes]
Author: Jacqueline Edmondson
Publisher: Bloomsbury Publishing USA
ISBN: 0313393486
Category : Music
Languages : en
Pages : 1470
Book Description
A fascinating exploration of the relationship between American culture and music as defined by musicians, scholars, and critics from around the world. Music has been the cornerstone of popular culture in the United States since the beginning of our nation's history. From early immigrants sharing the sounds of their native lands to contemporary artists performing benefit concerts for social causes, our country's musical expressions reflect where we, as a people, have been, as well as our hope for the future. This four-volume encyclopedia examines music's influence on contemporary American life, tracing historical connections over time. Music in American Life: An Encyclopedia of the Songs, Styles, Stars, and Stories That Shaped Our Culture demonstrates the symbiotic relationship between this art form and our society. Entries include singers, composers, lyricists, songs, musical genres, places, instruments, technologies, music in films, music in political realms, and music shows on television.
Publisher: Bloomsbury Publishing USA
ISBN: 0313393486
Category : Music
Languages : en
Pages : 1470
Book Description
A fascinating exploration of the relationship between American culture and music as defined by musicians, scholars, and critics from around the world. Music has been the cornerstone of popular culture in the United States since the beginning of our nation's history. From early immigrants sharing the sounds of their native lands to contemporary artists performing benefit concerts for social causes, our country's musical expressions reflect where we, as a people, have been, as well as our hope for the future. This four-volume encyclopedia examines music's influence on contemporary American life, tracing historical connections over time. Music in American Life: An Encyclopedia of the Songs, Styles, Stars, and Stories That Shaped Our Culture demonstrates the symbiotic relationship between this art form and our society. Entries include singers, composers, lyricists, songs, musical genres, places, instruments, technologies, music in films, music in political realms, and music shows on television.
Beginning 3D Game Development with Unity 4
Author: Sue Blackman
Publisher: Apress
ISBN: 1430248998
Category : Computers
Languages : en
Pages : 1092
Book Description
Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games. What you’ll learn How to build interactive games that work on a variety of platforms Take the tour around Unity user interface fundamentals, scripting and more Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more What is inventory logic and how to manage it How to handle 3D object visibility, effects and other special cases How to handle variety of menus and levels in your games development How to handle characters, scrollers, and more How to create or integrate a story/walkthrough How to use the new Mecanim animation Who this book is for Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development. Table of Contents 01. Introduction to Game Development 02. Unity UI basics 03. Introduction to Scripting 04. Terrain Generation and Environment 05. Exploring Navigation 06. Cursor Control and Interaction 07. Importing Assets 08. Action Objects 09. Managing State 10. Exploring Transitions 11. Physics and Special Effects 12. Message Text and HUD 13. Inventory Logic 14. Managing Inventory 15. Dialogue Trees 16. Mecanim 17. Game Environment 18. Setting up the Game 19. Menus and Levels
Publisher: Apress
ISBN: 1430248998
Category : Computers
Languages : en
Pages : 1092
Book Description
Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games. What you’ll learn How to build interactive games that work on a variety of platforms Take the tour around Unity user interface fundamentals, scripting and more Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more What is inventory logic and how to manage it How to handle 3D object visibility, effects and other special cases How to handle variety of menus and levels in your games development How to handle characters, scrollers, and more How to create or integrate a story/walkthrough How to use the new Mecanim animation Who this book is for Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development. Table of Contents 01. Introduction to Game Development 02. Unity UI basics 03. Introduction to Scripting 04. Terrain Generation and Environment 05. Exploring Navigation 06. Cursor Control and Interaction 07. Importing Assets 08. Action Objects 09. Managing State 10. Exploring Transitions 11. Physics and Special Effects 12. Message Text and HUD 13. Inventory Logic 14. Managing Inventory 15. Dialogue Trees 16. Mecanim 17. Game Environment 18. Setting up the Game 19. Menus and Levels
Three Plays and a Curtain Raiser
Author: Joseph Noel
Publisher:
ISBN:
Category :
Languages : en
Pages : 250
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 250
Book Description
Back to the Lake Breeze Hotel
Author: Amie Denman
Publisher: Harlequin
ISBN: 1488084971
Category : Fiction
Languages : en
Pages : 165
Book Description
The Almost Happily-Ever-After They lost each other once… Now they have one more chance. Every wedding has a happy ending—except for Alice Birmingham. She’s never forgiven herself for leaving the love of her life at the altar five years ago. Nate Graham hasn’t forgiven her, either. Now they must work together at Starlight Point amusement park, caught between the mistakes they made…and a love that refuses to stay buried in the past.
Publisher: Harlequin
ISBN: 1488084971
Category : Fiction
Languages : en
Pages : 165
Book Description
The Almost Happily-Ever-After They lost each other once… Now they have one more chance. Every wedding has a happy ending—except for Alice Birmingham. She’s never forgiven herself for leaving the love of her life at the altar five years ago. Nate Graham hasn’t forgiven her, either. Now they must work together at Starlight Point amusement park, caught between the mistakes they made…and a love that refuses to stay buried in the past.