Author: Daniel Kast
Publisher:
ISBN: 9781678167653
Category :
Languages : en
Pages : 114
Book Description
Starmada: Full Thrust is a supplement for the Universal Game of Starship Combat providing background and ship designs for four separate factions, each taken from Ground Zero Games' excellent line of Full Thrust miniatures. Over 75 individual ship classes are covered, from tiny corvettes to massive superdreadnoughts! This book includes all of the optional rules, weapons, and systems needed to replicate space combat in the Full Thrust universe. In addition, players may choose from two alternate movement systems to create the type of game they want to play. Finally, simplified construction rules are provided which will allow you to build your own starships to face off against those already in the book. Best of all, the ship designs within these pages are fully compatible with-and balanced against-ships from other Starmada settings without any further modification or adjustment.
Starmada
Author: Daniel Kast
Publisher:
ISBN: 9781678167653
Category :
Languages : en
Pages : 114
Book Description
Starmada: Full Thrust is a supplement for the Universal Game of Starship Combat providing background and ship designs for four separate factions, each taken from Ground Zero Games' excellent line of Full Thrust miniatures. Over 75 individual ship classes are covered, from tiny corvettes to massive superdreadnoughts! This book includes all of the optional rules, weapons, and systems needed to replicate space combat in the Full Thrust universe. In addition, players may choose from two alternate movement systems to create the type of game they want to play. Finally, simplified construction rules are provided which will allow you to build your own starships to face off against those already in the book. Best of all, the ship designs within these pages are fully compatible with-and balanced against-ships from other Starmada settings without any further modification or adjustment.
Publisher:
ISBN: 9781678167653
Category :
Languages : en
Pages : 114
Book Description
Starmada: Full Thrust is a supplement for the Universal Game of Starship Combat providing background and ship designs for four separate factions, each taken from Ground Zero Games' excellent line of Full Thrust miniatures. Over 75 individual ship classes are covered, from tiny corvettes to massive superdreadnoughts! This book includes all of the optional rules, weapons, and systems needed to replicate space combat in the Full Thrust universe. In addition, players may choose from two alternate movement systems to create the type of game they want to play. Finally, simplified construction rules are provided which will allow you to build your own starships to face off against those already in the book. Best of all, the ship designs within these pages are fully compatible with-and balanced against-ships from other Starmada settings without any further modification or adjustment.
Starmada Unity Rulebook
Author: Daniel Kast
Publisher:
ISBN:
Category :
Languages : en
Pages : 130
Book Description
The Unity Rulebook represents what we expect will become the definitive version of a game that has gone through several updates over more than two decades. In that time, players around the world have grown to love Starmada for its shallow learning curve, depth of experience, and ease of play, even as they differ over which release represents the One True Vision.The goal of this edition, designated PROJECT UNITY, was to draw from the best parts of each incarnation of the game, from the Compendium and Starmada X, through the Admiralty Edition and 2012's Nova Rulebook, and unify those concepts in a way that allows experienced starship captains to continue enjoying the game they love while drawing new players into the fold.Long-time players will be thrilled to learn there is no need to convert existing starship designs to this new edition: comprehensive rules are included which allow players to use both Admiralty and Nova ship display sheets with a minimum of modification.With the release of the Unity Rulebook, we hope to revitalize the game and introduce the thrills of tabletop battles in deep space to a whole new generation. The Universal Game of Starship Combat is back, and better than ever!
Publisher:
ISBN:
Category :
Languages : en
Pages : 130
Book Description
The Unity Rulebook represents what we expect will become the definitive version of a game that has gone through several updates over more than two decades. In that time, players around the world have grown to love Starmada for its shallow learning curve, depth of experience, and ease of play, even as they differ over which release represents the One True Vision.The goal of this edition, designated PROJECT UNITY, was to draw from the best parts of each incarnation of the game, from the Compendium and Starmada X, through the Admiralty Edition and 2012's Nova Rulebook, and unify those concepts in a way that allows experienced starship captains to continue enjoying the game they love while drawing new players into the fold.Long-time players will be thrilled to learn there is no need to convert existing starship designs to this new edition: comprehensive rules are included which allow players to use both Admiralty and Nova ship display sheets with a minimum of modification.With the release of the Unity Rulebook, we hope to revitalize the game and introduce the thrills of tabletop battles in deep space to a whole new generation. The Universal Game of Starship Combat is back, and better than ever!
British Cruisers
Author: Norman Friedman
Publisher: Seaforth Publishing
ISBN: 1783469188
Category : History
Languages : en
Pages : 680
Book Description
“An extraordinarily detailed account of the development of Royal Navy cruisers . . . a towering work” from the author of Fighting the Great War at Sea (Warship 2012). For most of the twentieth century, Britain possessed both the world’s largest merchant fleet and its most extensive overseas territories. It is not surprising, therefore, that the Royal Navy always showed a particular interest in the cruiser—a multipurpose warship needed in large numbers to defend trade routes and police the empire. Above all other types, the cruiser’s competing demands of quality and quantity placed a heavy burden on designers, and for most of the interwar period, Britain sought to square this circle through international treaties restricting both size and numbers. In the process, she virtually invented the heavy cruiser and inspired the large 6in-armed cruiser, neither of which, ironically, served her best interests. This book seeks to comprehend, for the first time, the full policy background—from which a different and entirely original picture of British cruiser development emerges. After the war, the cruiser’s role was reconsidered, and the final chapters of the book cover modernizations, the plans for missile-armed ships, and the convoluted process that turned the “through-deck cruiser” into the Invincible class light carriers. With detailed appendices of ship data, and illustrated in depth with photos and A.D. Baker’s specially commissioned plans, British Cruisers truly matches the lofty standards set by Friedman’s previous books on British destroyers. “Wow! . . . Lavishly illustrated with a photograph or line plan on almost every page. The text is packed with technical information, detail, and description of design, construction and application of these important ships.” —Clash of Steel
Publisher: Seaforth Publishing
ISBN: 1783469188
Category : History
Languages : en
Pages : 680
Book Description
“An extraordinarily detailed account of the development of Royal Navy cruisers . . . a towering work” from the author of Fighting the Great War at Sea (Warship 2012). For most of the twentieth century, Britain possessed both the world’s largest merchant fleet and its most extensive overseas territories. It is not surprising, therefore, that the Royal Navy always showed a particular interest in the cruiser—a multipurpose warship needed in large numbers to defend trade routes and police the empire. Above all other types, the cruiser’s competing demands of quality and quantity placed a heavy burden on designers, and for most of the interwar period, Britain sought to square this circle through international treaties restricting both size and numbers. In the process, she virtually invented the heavy cruiser and inspired the large 6in-armed cruiser, neither of which, ironically, served her best interests. This book seeks to comprehend, for the first time, the full policy background—from which a different and entirely original picture of British cruiser development emerges. After the war, the cruiser’s role was reconsidered, and the final chapters of the book cover modernizations, the plans for missile-armed ships, and the convoluted process that turned the “through-deck cruiser” into the Invincible class light carriers. With detailed appendices of ship data, and illustrated in depth with photos and A.D. Baker’s specially commissioned plans, British Cruisers truly matches the lofty standards set by Friedman’s previous books on British destroyers. “Wow! . . . Lavishly illustrated with a photograph or line plan on almost every page. The text is packed with technical information, detail, and description of design, construction and application of these important ships.” —Clash of Steel
Ha'ven's Song
Author: S.E. Smith
Publisher: Montana Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 274
Book Description
2014 RomCon Readers’ Crown Winner! Ha’ven Ha’darra is the Crown Prince for the Curizans, an advanced species known for their technology. They may not have the power to shift like the Valdier or the Sarafin but they have hidden powers of their own that they guard. Not even his best friends, Creon Reykill of the Valdier or Vox d’Rojah of the Sarafin, are aware of the powers he holds within his deadly frame. Ha’ven is happy to help out his Valdier friend when he calls. There are only two things that satisfy the restlessness inside him – a good fight and an even better evening with a hot, willing female. He has no desire to settle down like his two friends have. He enjoys having his freedom and the wide sample of females at his disposal. All of that changes when he catches a glimpse of the delicate beauty who looks through him as if he doesn’t even exist. His blood calls to her, his magic aches to meld with hers, but she blocks his every advance. Emma Watson’s life was perfect. Her love for music and dance let her escape the overwhelming shyness that she suffered from all her life. When she is invited to travel with a group to promote music and dance for children in South America, she believes it is the perfect chance to discover who she can really be. Everything changes when she is kidnapped by a powerful drug lord. Beaten and forced to watch the torture of other women, she withdrawals into the world she feels safest – the one inside herself. When she is rescued by creatures not of this world, they heal her physical wounds but cannot touch the ones deep inside her. She has given up on ever returning to her world and has little hope for the future. That is why she does not understand why one aggravating male suddenly won’t leave her alone. She wants nothing to do with men! They cause nothing but heartache and pain. She had been on the receiving end of their fists to know that! Why would she want one that could crush her with one hand? No woman has ever turned Ha’ven Ha’darra down and he isn’t about to accept his mate doing it. He will show her that not all men are the same, even if he has to kidnap her and take her to his world to do it. He plans to show her the power she has hidden deep inside her and open her heart to the love he has in his. Now, he just has a few extra problems to overcome. Her Valdier protectors have given him six months to change her mind about wanting to return to them, a traitor is trying to kill them both, and they have crashed on a remote moon. Can he unlock her magic in time to save their love or will the traitor, determined to kill them, destroy her before he can? A NY Times and USA Today bestselling author, the internationally acclaimed S.E. Smith presents a new story with her signature humor and unpredictable twists! Exciting adventure, hot romance, and iconic characters have won her a legion of fans. Over TWO MILLION books sold!
Publisher: Montana Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 274
Book Description
2014 RomCon Readers’ Crown Winner! Ha’ven Ha’darra is the Crown Prince for the Curizans, an advanced species known for their technology. They may not have the power to shift like the Valdier or the Sarafin but they have hidden powers of their own that they guard. Not even his best friends, Creon Reykill of the Valdier or Vox d’Rojah of the Sarafin, are aware of the powers he holds within his deadly frame. Ha’ven is happy to help out his Valdier friend when he calls. There are only two things that satisfy the restlessness inside him – a good fight and an even better evening with a hot, willing female. He has no desire to settle down like his two friends have. He enjoys having his freedom and the wide sample of females at his disposal. All of that changes when he catches a glimpse of the delicate beauty who looks through him as if he doesn’t even exist. His blood calls to her, his magic aches to meld with hers, but she blocks his every advance. Emma Watson’s life was perfect. Her love for music and dance let her escape the overwhelming shyness that she suffered from all her life. When she is invited to travel with a group to promote music and dance for children in South America, she believes it is the perfect chance to discover who she can really be. Everything changes when she is kidnapped by a powerful drug lord. Beaten and forced to watch the torture of other women, she withdrawals into the world she feels safest – the one inside herself. When she is rescued by creatures not of this world, they heal her physical wounds but cannot touch the ones deep inside her. She has given up on ever returning to her world and has little hope for the future. That is why she does not understand why one aggravating male suddenly won’t leave her alone. She wants nothing to do with men! They cause nothing but heartache and pain. She had been on the receiving end of their fists to know that! Why would she want one that could crush her with one hand? No woman has ever turned Ha’ven Ha’darra down and he isn’t about to accept his mate doing it. He will show her that not all men are the same, even if he has to kidnap her and take her to his world to do it. He plans to show her the power she has hidden deep inside her and open her heart to the love he has in his. Now, he just has a few extra problems to overcome. Her Valdier protectors have given him six months to change her mind about wanting to return to them, a traitor is trying to kill them both, and they have crashed on a remote moon. Can he unlock her magic in time to save their love or will the traitor, determined to kill them, destroy her before he can? A NY Times and USA Today bestselling author, the internationally acclaimed S.E. Smith presents a new story with her signature humor and unpredictable twists! Exciting adventure, hot romance, and iconic characters have won her a legion of fans. Over TWO MILLION books sold!
The Games of War
Author: John Bobek
Publisher: AuthorHouse
ISBN: 1467857653
Category : Education
Languages : en
Pages : 282
Book Description
Heres a Hobby for those who love:toys, games, role playing, military history, action movies, science fiction, paintball, and having friends and family over. This book has it all, from gladiatorial combat to space warfare. Test your skills and luck as you re-fight famous battles or explore the world of what ifs. Heres your chance to be Alexander, Saladin, Cromwell, Washington, Napoleon, Nelson, Lee, Grant, Pershing, Rommel, Patton, Nimitz, or any of the great military leaders of history. Lead a patrol in the Ardennes or in Afghanistan. Its paintball without the pain! You can fly your Wildcat against a Zero, your Phantom against a Mig. See if you have what it takes to be a pirate in the Carribbean. Can you conquer a galaxy or master magic? The rules contained in this book cover all this and more. They are easy to learn, fast to play, and contain background information for anyone whos not a historian. You can get started on any budget and with whatever space you have available. Rediscover reading for fun! Teaching History? There are sample history labs included. Have your class experience the past! Watch their interest and enthusiasm grow!
Publisher: AuthorHouse
ISBN: 1467857653
Category : Education
Languages : en
Pages : 282
Book Description
Heres a Hobby for those who love:toys, games, role playing, military history, action movies, science fiction, paintball, and having friends and family over. This book has it all, from gladiatorial combat to space warfare. Test your skills and luck as you re-fight famous battles or explore the world of what ifs. Heres your chance to be Alexander, Saladin, Cromwell, Washington, Napoleon, Nelson, Lee, Grant, Pershing, Rommel, Patton, Nimitz, or any of the great military leaders of history. Lead a patrol in the Ardennes or in Afghanistan. Its paintball without the pain! You can fly your Wildcat against a Zero, your Phantom against a Mig. See if you have what it takes to be a pirate in the Carribbean. Can you conquer a galaxy or master magic? The rules contained in this book cover all this and more. They are easy to learn, fast to play, and contain background information for anyone whos not a historian. You can get started on any budget and with whatever space you have available. Rediscover reading for fun! Teaching History? There are sample history labs included. Have your class experience the past! Watch their interest and enthusiasm grow!
A Billion Suns
Author: Mike Hutchinson
Publisher: Bloomsbury Publishing
ISBN: 1472835646
Category : Fiction
Languages : en
Pages : 65
Book Description
A Billion Suns is a wargame of interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. When combined with some spaceship miniatures, a tape measure, a deck of playing cards and some dice, this rulebook provides everything you need to play exciting and tense tabletop games of interstellar exploration and combat. Using simple dice pool mechanics, you must carefully manage your resources and seize the opportunities that come your way in order to lead your fleet to victory and assert your dominance over the stars.
Publisher: Bloomsbury Publishing
ISBN: 1472835646
Category : Fiction
Languages : en
Pages : 65
Book Description
A Billion Suns is a wargame of interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. When combined with some spaceship miniatures, a tape measure, a deck of playing cards and some dice, this rulebook provides everything you need to play exciting and tense tabletop games of interstellar exploration and combat. Using simple dice pool mechanics, you must carefully manage your resources and seize the opportunities that come your way in order to lead your fleet to victory and assert your dominance over the stars.
Stargrave: Quarantine 37
Author: Joseph A. McCullough
Publisher: Bloomsbury Publishing
ISBN: 1472843711
Category : Fiction
Languages : en
Pages : 97
Book Description
When it was commissioned, Imperial Research Station 37 was home to nearly 10,000 scientists and researchers working on a vast array of biological and chemical projects. Then, six months before the outbreak of the war, Station 37 went dark. No escape pods were launched and all attempts at communication went unanswered. Only a solitary, repeating broadcast filled the silence: “This station is under quarantine – do not approach”. When the war came, the station was forgotten, left to drift lifelessly in its empty system. Now, in the aftermath of the Last War, Station 37 has been rediscovered and its broadcast heard once more... Quarantine 37 is a supplement for Stargrave in which players lead their crews into an abandoned space station, hunting for lost technology, unique research, and forgotten experiments. Compete with your opponents for these valuable resources across two competitive mini-campaigns, or venture into the vast maze of corridors and laboratories alone in the first Stargrave solo campaign. Also included are six new soldier types, new backgrounds and powers, terrifying additions to the bestiary, and a new advanced technology table packed with loot to help you in your adventures in the ravaged galaxy.
Publisher: Bloomsbury Publishing
ISBN: 1472843711
Category : Fiction
Languages : en
Pages : 97
Book Description
When it was commissioned, Imperial Research Station 37 was home to nearly 10,000 scientists and researchers working on a vast array of biological and chemical projects. Then, six months before the outbreak of the war, Station 37 went dark. No escape pods were launched and all attempts at communication went unanswered. Only a solitary, repeating broadcast filled the silence: “This station is under quarantine – do not approach”. When the war came, the station was forgotten, left to drift lifelessly in its empty system. Now, in the aftermath of the Last War, Station 37 has been rediscovered and its broadcast heard once more... Quarantine 37 is a supplement for Stargrave in which players lead their crews into an abandoned space station, hunting for lost technology, unique research, and forgotten experiments. Compete with your opponents for these valuable resources across two competitive mini-campaigns, or venture into the vast maze of corridors and laboratories alone in the first Stargrave solo campaign. Also included are six new soldier types, new backgrounds and powers, terrifying additions to the bestiary, and a new advanced technology table packed with loot to help you in your adventures in the ravaged galaxy.
Gamma Wolves
Author: Ash Barker
Publisher: Bloomsbury Publishing
ISBN: 1472837738
Category : Games & Activities
Languages : en
Pages : 113
Book Description
In the blasted, radiation-scorched, wastelands of the Earth's surface, towering mecha do battle, defending the interests of one of the few remaining arcology governments, providing security for wilderness outposts, or seeking out loot and supplies as a mercenary company. With detailed rules for designing and customizing your mecha, from size and propulsion type to payload and pilot skills, and a campaign system that allows pilots to gain experience and skills as they patrol the shattered Earth, Gamma Wolves is a fast-playing game of post-apocalyptic mecha warfare.
Publisher: Bloomsbury Publishing
ISBN: 1472837738
Category : Games & Activities
Languages : en
Pages : 113
Book Description
In the blasted, radiation-scorched, wastelands of the Earth's surface, towering mecha do battle, defending the interests of one of the few remaining arcology governments, providing security for wilderness outposts, or seeking out loot and supplies as a mercenary company. With detailed rules for designing and customizing your mecha, from size and propulsion type to payload and pilot skills, and a campaign system that allows pilots to gain experience and skills as they patrol the shattered Earth, Gamma Wolves is a fast-playing game of post-apocalyptic mecha warfare.
Invasion
Author: D. C. Alden
Publisher: Troubador Publishing Ltd
ISBN: 1905237979
Category : Fiction
Languages : en
Pages : 651
Book Description
June 2019: The minutes tick away toward six pm. As commuters stream out of central London a truck idles by the pavement in Whitehall, its cargo bay packed with powerful explosives. Chaos is about to begin. The face of Europe is about to change, moulded by a series of events that will have global repercussions far into the future.
Publisher: Troubador Publishing Ltd
ISBN: 1905237979
Category : Fiction
Languages : en
Pages : 651
Book Description
June 2019: The minutes tick away toward six pm. As commuters stream out of central London a truck idles by the pavement in Whitehall, its cargo bay packed with powerful explosives. Chaos is about to begin. The face of Europe is about to change, moulded by a series of events that will have global repercussions far into the future.
Live to Tell the Tale
Author: Keith Ammann
Publisher: Gallery / Saga Press
ISBN: 1982122692
Category : Games & Activities
Languages : en
Pages : 240
Book Description
From the author of The Monsters Know What They’re Doing comes an introduction to combat tactics for Dungeons & Dragons players. In his first book, The Monsters Know What They’re Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail! An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away! Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.
Publisher: Gallery / Saga Press
ISBN: 1982122692
Category : Games & Activities
Languages : en
Pages : 240
Book Description
From the author of The Monsters Know What They’re Doing comes an introduction to combat tactics for Dungeons & Dragons players. In his first book, The Monsters Know What They’re Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail! An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away! Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.