Squishy Circuits

Squishy Circuits PDF Author: Kristin Fontichiaro
Publisher: Cherry Lake
ISBN: 1631378155
Category : Juvenile Nonfiction
Languages : en
Pages : 32

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Book Description
Learn how to safely create electronic circuits using conductive and insulating doughs. Readers will learn basic circuitry skills, which will be useful in pursuing a variety of engineering projects. Photos, sidebars, and callouts help readers draw connections between new concepts in this book and other makers-related concepts they may already know. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.

Squishy Circuits

Squishy Circuits PDF Author: Kristin Fontichiaro
Publisher: Cherry Lake
ISBN: 1631378155
Category : Juvenile Nonfiction
Languages : en
Pages : 32

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Book Description
Learn how to safely create electronic circuits using conductive and insulating doughs. Readers will learn basic circuitry skills, which will be useful in pursuing a variety of engineering projects. Photos, sidebars, and callouts help readers draw connections between new concepts in this book and other makers-related concepts they may already know. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.

Building Squishy Circuits

Building Squishy Circuits PDF Author: AnnMarie Thomas
Publisher: Cherry Lake
ISBN: 1634727568
Category : Juvenile Nonfiction
Languages : en
Pages : 24

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Book Description
With Squishy Circuits, you can create your own electrical circuits using soft, squishy dough. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.

Design, Make, Play

Design, Make, Play PDF Author: Margaret Honey
Publisher: Routledge
ISBN: 0415539161
Category : Education
Languages : en
Pages : 258

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Book Description
Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council's new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children's intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program--and the students who learn there--to life.

From Video Games to Real Life

From Video Games to Real Life PDF Author: Mary L. Gazdik
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 160

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Book Description
This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8–14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.

STEM Programming for All Ages

STEM Programming for All Ages PDF Author: Chantale Pard
Publisher: Rowman & Littlefield
ISBN: 1538108178
Category : Language Arts & Disciplines
Languages : en
Pages : 186

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Book Description
STEM Programming will show new and exciting examples of how libraries are implementing STEM education. It is a guide on how to start or improve your own STEM programming with little or no budget, even if you’re not a scientist or mathematician.

Learning in the Making

Learning in the Making PDF Author: Jackie Gerstein
Publisher: ASCD
ISBN: 1416628444
Category : Education
Languages : en
Pages : 161

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Book Description
Making is a dynamic and hands-on learning experience that directly connects with long-established theories of how learning occurs. Although it hasn't been a focus of traditional education or had a prominent place in the classroom, teachers find it an accessible, exciting option for their students. The maker movement brings together diverse communities dedicated to creating things through hands-on projects. Makers represent a growing community of builders and creators—engineers, scientists, artists, DIYers, and hobbyists of all ages, interests, and skill levels—who engage in experimentation and cooperation. Transferring this innovative, collaborative, and creative mindset to the classroom is the goal of maker education. A makerspace isn't about the latest tools and equipment. Rather, it's about the learning experiences and opportunities provided to students. Maker education spaces can be as large as a school workshop with high-tech tools (e.g., 3D printers and laser cutters) or as small and low-tech as the corner of a classroom with bins of craft supplies. Ultimately, it's about the mindset—not the "stuff." In Learning in the Making, Jackie Gerstein helps you plan, execute, facilitate, and reflect on maker experiences so both you and your students understand how the knowledge, skills, and attitudes of maker education transfer to real-world settings. She also shows how to seamlessly integrate these activities into your curriculum with intention and a clearly defined purpose.

Paper Circuits

Paper Circuits PDF Author: Pamela Williams
Publisher: Cherry Lake
ISBN: 1634727533
Category : Juvenile Nonfiction
Languages : en
Pages : 32

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Book Description
With paper circuits, you can add lights, sounds, and more to paper crafts such as greeting cards. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.

Need It or Want It?

Need It or Want It? PDF Author: Colleen Hord
Publisher: Britannica Digital Learning
ISBN: 1615357262
Category : Juvenile Nonfiction
Languages : en
Pages : 26

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Book Description
Young readers will distinguish between wants and needs and the choice people make.

The Art of Tinkering

The Art of Tinkering PDF Author: Karen Wilkinson
Publisher: Weldon Owen International
ISBN: 168188707X
Category : Crafts & Hobbies
Languages : en
Pages : 226

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Book Description
Some of the most creative artists from today’s maker scene discuss their process, workspaces and more in this inspiring guide to tinkering. The Art of Tinkering is an unprecedented celebration of what it means to tinker: to take things apart, explore tools and materials, and build wondrous, wild art that’s part science, part technology, and entirely creative. Join 150+ makers as they share the stories behind their beautiful and bold work—then do some tinkering yourself! This collection of exhibits, artwork, and projects explores a whole new way to learn, in which people expand their knowledge through making and doing, working with readily available materials, getting their hands dirty, collaborating with others, and problem-solving in the most fun sense of the word. Each artist featured in The Art of Tinkering shares their process and the backstory behind their work. Whether it’s dicussing their favorite tools (who knew toenail clippers could be so handy?) or offering a glimpse of their workspaces (you’d be amazed how many electronics tools you can pack into a pantry!), the stories, lessons, and tips in The Art of Tinkering offer a fascinating portrait of today’s maker scene. Artists include: Scott Weaver, Arthur Ganson, Moxie, Tim Hunkin, AnnMarie Thomas, Ranjit Bhatnajar and Jie Qi.

Out-of-School-Time STEM Programs for Females

Out-of-School-Time STEM Programs for Females PDF Author: Lynda R. Wiest
Publisher: IAP
ISBN: 1648021514
Category : Education
Languages : en
Pages : 201

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Book Description
Vol. II: Short-Term Programs features eight OST STEM programs for females from across the United States that run one to three days in length, in most cases, a single day. In this book, the chapter authors describe their programs, the effectiveness of those programs, and practical implications of their program evaluation data. This book series is the first of its kind to offer researchers, educators, school administrators, policy makers, and others detailed insight into the promise and practice of out-of-school-time STEM programs for females. Science, technology, engineering, and mathematics (STEM) disciplines play a pivotal role in societal progress and economic prosperity, in addition to enhancing individual lives. However, U.S. students lack strong STEM performance in an international context. The pool of STEM-proficient workers is thus insufficient to fuel the nation, with females being one group that is noticeably absent. Out-of-school-time (OST) programs, which are on the rise, are increasingly suggested as a way to support and encourage underrepresented groups in STEM. Participants in OST programs have shown improved achievement, interest, and confidence in STEM, as well as greater awareness of STEM role models and careers.