Author: Jean Marzollo
Publisher: Scholastic Inc.
ISBN: 0439684293
Category : Halloween
Languages : en
Pages : 42
Book Description
This "I Spy" book takes children through a spooky old house at night where they search for spooky items. Children look for bats, lizards, frogs, owls and tombstones. From its rickety gate to its cobwebbed attic, this haunted house contains 13 spooky environments. Readers will marvel at Walter Wick's beautifully executed photographs as they travel through each enchanting scene and solve the rhyming riddles, reading the story along the way. Over two million "I Spy" books have been sold to date.
I Spy Spooky Night
Author: Jean Marzollo
Publisher: Scholastic Inc.
ISBN: 0439684293
Category : Halloween
Languages : en
Pages : 42
Book Description
This "I Spy" book takes children through a spooky old house at night where they search for spooky items. Children look for bats, lizards, frogs, owls and tombstones. From its rickety gate to its cobwebbed attic, this haunted house contains 13 spooky environments. Readers will marvel at Walter Wick's beautifully executed photographs as they travel through each enchanting scene and solve the rhyming riddles, reading the story along the way. Over two million "I Spy" books have been sold to date.
Publisher: Scholastic Inc.
ISBN: 0439684293
Category : Halloween
Languages : en
Pages : 42
Book Description
This "I Spy" book takes children through a spooky old house at night where they search for spooky items. Children look for bats, lizards, frogs, owls and tombstones. From its rickety gate to its cobwebbed attic, this haunted house contains 13 spooky environments. Readers will marvel at Walter Wick's beautifully executed photographs as they travel through each enchanting scene and solve the rhyming riddles, reading the story along the way. Over two million "I Spy" books have been sold to date.
Year-Round Challenger!
Author: Jean Marzollo
Publisher: Cartwheel Books
ISBN: 9780439787260
Category : Juvenile Nonfiction
Languages : en
Pages : 40
Book Description
Themed around seasons and holidays including Valentine's Day and Halloween, rhyming verses ask readers to find hidden objects in the photographs.
Publisher: Cartwheel Books
ISBN: 9780439787260
Category : Juvenile Nonfiction
Languages : en
Pages : 40
Book Description
Themed around seasons and holidays including Valentine's Day and Halloween, rhyming verses ask readers to find hidden objects in the photographs.
The GCHQ Puzzle Book
Author: GCHQ
Publisher: Michael Joseph
ISBN: 9780718185541
Category : Games & Activities
Languages : en
Pages : 0
Book Description
** WINNER OF 'STOCKING FILLER OF THE YEAR AWARD' GUARDIAN ** Pit your wits against the people who cracked Enigma in the official puzzle book from Britain's secretive intelligence organisation, GCHQ. 'A fiendish work, as frustrating, divisive and annoying as it is deeply fulfilling: the true spirit of Christmas' Guardian 'Surely the trickiest puzzle book in years. Crack these fiendish problems and Trivial Pursuit should be a doddle' Daily Telegraph If 3=T, 4=S, 5=P, 6=H, 7=H ...what is 8? What is the next letter in the sequence: M, V, E, M, J, S, U, ? Which of the following words is the odd one out: CHAT, COMMENT, ELF, MANGER, PAIN, POUR? GCHQ is a top-secret intelligence and security agency which recruits some of the very brightest minds. Over the years, their codebreakers have helped keep our country safe, from the Bletchley Park breakthroughs of WWII to the modern-day threat of cyberattack. So it comes as no surprise that, even in their time off, the staff at GCHQ love a good puzzle. Whether they're recruiting new staff or challenging each other to the toughest Christmas quizzes and treasure hunts imaginable, puzzles are at the heart of what GCHQ does. Now they're opening up their archives of decades' worth of codes, puzzles and challenges for everyone to try. In this book you will find: - Tips on how to get into the mindset of a codebreaker - Puzzles ranging in difficulty from easy to brain-bending - A competition section where we search for Britain's smartest puzzler Good luck! 'Ideal for the crossword enthusiast' Daily Telegraph
Publisher: Michael Joseph
ISBN: 9780718185541
Category : Games & Activities
Languages : en
Pages : 0
Book Description
** WINNER OF 'STOCKING FILLER OF THE YEAR AWARD' GUARDIAN ** Pit your wits against the people who cracked Enigma in the official puzzle book from Britain's secretive intelligence organisation, GCHQ. 'A fiendish work, as frustrating, divisive and annoying as it is deeply fulfilling: the true spirit of Christmas' Guardian 'Surely the trickiest puzzle book in years. Crack these fiendish problems and Trivial Pursuit should be a doddle' Daily Telegraph If 3=T, 4=S, 5=P, 6=H, 7=H ...what is 8? What is the next letter in the sequence: M, V, E, M, J, S, U, ? Which of the following words is the odd one out: CHAT, COMMENT, ELF, MANGER, PAIN, POUR? GCHQ is a top-secret intelligence and security agency which recruits some of the very brightest minds. Over the years, their codebreakers have helped keep our country safe, from the Bletchley Park breakthroughs of WWII to the modern-day threat of cyberattack. So it comes as no surprise that, even in their time off, the staff at GCHQ love a good puzzle. Whether they're recruiting new staff or challenging each other to the toughest Christmas quizzes and treasure hunts imaginable, puzzles are at the heart of what GCHQ does. Now they're opening up their archives of decades' worth of codes, puzzles and challenges for everyone to try. In this book you will find: - Tips on how to get into the mindset of a codebreaker - Puzzles ranging in difficulty from easy to brain-bending - A competition section where we search for Britain's smartest puzzler Good luck! 'Ideal for the crossword enthusiast' Daily Telegraph
Algorithmic Puzzles
Author: Anany Levitin
Publisher: Oxford University Press
ISBN: 0199876541
Category : Mathematics
Languages : en
Pages : 280
Book Description
While many think of algorithms as specific to computer science, at its core algorithmic thinking is defined by the use of analytical logic to solve problems. This logic extends far beyond the realm of computer science and into the wide and entertaining world of puzzles. In Algorithmic Puzzles, Anany and Maria Levitin use many classic brainteasers as well as newer examples from job interviews with major corporations to show readers how to apply analytical thinking to solve puzzles requiring well-defined procedures. The book's unique collection of puzzles is supplemented with carefully developed tutorials on algorithm design strategies and analysis techniques intended to walk the reader step-by-step through the various approaches to algorithmic problem solving. Mastery of these strategies--exhaustive search, backtracking, and divide-and-conquer, among others--will aid the reader in solving not only the puzzles contained in this book, but also others encountered in interviews, puzzle collections, and throughout everyday life. Each of the 150 puzzles contains hints and solutions, along with commentary on the puzzle's origins and solution methods. The only book of its kind, Algorithmic Puzzles houses puzzles for all skill levels. Readers with only middle school mathematics will develop their algorithmic problem-solving skills through puzzles at the elementary level, while seasoned puzzle solvers will enjoy the challenge of thinking through more difficult puzzles.
Publisher: Oxford University Press
ISBN: 0199876541
Category : Mathematics
Languages : en
Pages : 280
Book Description
While many think of algorithms as specific to computer science, at its core algorithmic thinking is defined by the use of analytical logic to solve problems. This logic extends far beyond the realm of computer science and into the wide and entertaining world of puzzles. In Algorithmic Puzzles, Anany and Maria Levitin use many classic brainteasers as well as newer examples from job interviews with major corporations to show readers how to apply analytical thinking to solve puzzles requiring well-defined procedures. The book's unique collection of puzzles is supplemented with carefully developed tutorials on algorithm design strategies and analysis techniques intended to walk the reader step-by-step through the various approaches to algorithmic problem solving. Mastery of these strategies--exhaustive search, backtracking, and divide-and-conquer, among others--will aid the reader in solving not only the puzzles contained in this book, but also others encountered in interviews, puzzle collections, and throughout everyday life. Each of the 150 puzzles contains hints and solutions, along with commentary on the puzzle's origins and solution methods. The only book of its kind, Algorithmic Puzzles houses puzzles for all skill levels. Readers with only middle school mathematics will develop their algorithmic problem-solving skills through puzzles at the elementary level, while seasoned puzzle solvers will enjoy the challenge of thinking through more difficult puzzles.
Sticker Book and Picture Riddles
Author: Jean Marzollo
Publisher: Cartwheel Books
ISBN: 9780545390743
Category : Picture puzzles
Languages : en
Pages : 0
Book Description
I Spy something new: a sticker book with over 500 reusable I Spy stickers I Spy Sticker Book is a new, exciting way to play the I Spy game. Kids love stickers, and they'll have a blast with the riddle spreads, activity spreads, and over 500 reusable I Spy stickers. All-new, easy-to-read riddles are paired with Walter Wick's fun photographs culled from previously published I Spy readers. Children can place I Spy stickers on the activity spreads and create their own search-and-find adventures
Publisher: Cartwheel Books
ISBN: 9780545390743
Category : Picture puzzles
Languages : en
Pages : 0
Book Description
I Spy something new: a sticker book with over 500 reusable I Spy stickers I Spy Sticker Book is a new, exciting way to play the I Spy game. Kids love stickers, and they'll have a blast with the riddle spreads, activity spreads, and over 500 reusable I Spy stickers. All-new, easy-to-read riddles are paired with Walter Wick's fun photographs culled from previously published I Spy readers. Children can place I Spy stickers on the activity spreads and create their own search-and-find adventures
I Spy
Author: Jean Marzollo
Publisher:
ISBN: 9780439684194
Category : Juvenile Nonfiction
Languages : en
Pages : 33
Book Description
Rhyming verses ask readers to find hidden objects in the photographs.
Publisher:
ISBN: 9780439684194
Category : Juvenile Nonfiction
Languages : en
Pages : 33
Book Description
Rhyming verses ask readers to find hidden objects in the photographs.
I Spy Extreme Challenger!
Author: Jean Marzollo
Publisher:
ISBN: 9780439684217
Category : Juvenile Nonfiction
Languages : en
Pages : 31
Book Description
Rhyming verses ask readers to find hidden objects in the photographs.
Publisher:
ISBN: 9780439684217
Category : Juvenile Nonfiction
Languages : en
Pages : 31
Book Description
Rhyming verses ask readers to find hidden objects in the photographs.
I Spy - Look and See!
Author: Books For Little Ones
Publisher:
ISBN: 9781079384277
Category :
Languages : en
Pages : 41
Book Description
Can you spot the animal that begins with G? How about the vehicle that begins with T? You'll soon discover in this fun game, I Spy - Look and See! Each puzzle focuses on a different letter of the alphabet - all you need to do is find the what matches, then turn the page and see whether you've chosen correctly! A perfect book for little learners. They'll develop observational skills, learn to assign letters to objects, and they'll be having so much fun they won't even know they're learning! Please note: The puzzles in this book are arranged like a typical game of I Spy, where letters aren't necessarily chosen in alphabetical order.
Publisher:
ISBN: 9781079384277
Category :
Languages : en
Pages : 41
Book Description
Can you spot the animal that begins with G? How about the vehicle that begins with T? You'll soon discover in this fun game, I Spy - Look and See! Each puzzle focuses on a different letter of the alphabet - all you need to do is find the what matches, then turn the page and see whether you've chosen correctly! A perfect book for little learners. They'll develop observational skills, learn to assign letters to objects, and they'll be having so much fun they won't even know they're learning! Please note: The puzzles in this book are arranged like a typical game of I Spy, where letters aren't necessarily chosen in alphabetical order.
Can You See what I See?
Author: Walter Wick
Publisher: Can You See What I See
ISBN: 9780545244688
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Walter Wick's new search-and-find adventure in the NEW YORK TIMES bestselling series OUT OF THIS WORLD, the ninth title in this search-and-find series, follows two characters from two separate, very different worlds--until their worlds collide In the end, we learn that these two worlds really aren't that different at all. They both come from the same place: a child's playroom Walter Wick's fantastic photographs bring the princess and the robot worlds together through a series of search-and-find activities. Amazing photographs accompany a terrific search-and-find game by Walter Wick, the creator of the NEW YORK TIMES bestselling Can You See What I See? series and the photographer of the internationally successful I Spy series.
Publisher: Can You See What I See
ISBN: 9780545244688
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Walter Wick's new search-and-find adventure in the NEW YORK TIMES bestselling series OUT OF THIS WORLD, the ninth title in this search-and-find series, follows two characters from two separate, very different worlds--until their worlds collide In the end, we learn that these two worlds really aren't that different at all. They both come from the same place: a child's playroom Walter Wick's fantastic photographs bring the princess and the robot worlds together through a series of search-and-find activities. Amazing photographs accompany a terrific search-and-find game by Walter Wick, the creator of the NEW YORK TIMES bestselling Can You See What I See? series and the photographer of the internationally successful I Spy series.
Modelling Puzzles in First Order Logic
Author: Adrian Groza
Publisher: Springer Nature
ISBN: 3030625478
Category : Mathematics
Languages : en
Pages : 344
Book Description
Keeping students involved and actively learning is challenging. Instructors in computer science are aware of the cognitive value of modelling puzzles and often use logical puzzles as an efficient pedagogical instrument to engage students and develop problem-solving skills. This unique book is a comprehensive resource that offers teachers and students fun activities to teach and learn logic. It provides new, complete, and running formalisation in Propositional and First Order Logic for over 130 logical puzzles, including Sudoku-like puzzles, zebra-like puzzles, island of truth, lady and tigers, grid puzzles, strange numbers, or self-reference puzzles. Solving puzzles with theorem provers can be an effective cognitive incentive to motivate students to learn logic. They will find a ready-to-use format which illustrates how to model each puzzle, provides running implementations, and explains each solution. This concise and easy-to-follow textbook is a much-needed support tool for students willing to explore beyond the introductory level of learning logic and lecturers looking for examples to heighten student engagement in their computer science courses.
Publisher: Springer Nature
ISBN: 3030625478
Category : Mathematics
Languages : en
Pages : 344
Book Description
Keeping students involved and actively learning is challenging. Instructors in computer science are aware of the cognitive value of modelling puzzles and often use logical puzzles as an efficient pedagogical instrument to engage students and develop problem-solving skills. This unique book is a comprehensive resource that offers teachers and students fun activities to teach and learn logic. It provides new, complete, and running formalisation in Propositional and First Order Logic for over 130 logical puzzles, including Sudoku-like puzzles, zebra-like puzzles, island of truth, lady and tigers, grid puzzles, strange numbers, or self-reference puzzles. Solving puzzles with theorem provers can be an effective cognitive incentive to motivate students to learn logic. They will find a ready-to-use format which illustrates how to model each puzzle, provides running implementations, and explains each solution. This concise and easy-to-follow textbook is a much-needed support tool for students willing to explore beyond the introductory level of learning logic and lecturers looking for examples to heighten student engagement in their computer science courses.